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What to buy? Which is better?


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1 hour ago, TheCongoSpider said:

You really think so?

Well yes, but remember I'm talking about stock turrets here. The meta right now really is splash damage and high DPS. Shaft has high damage per shot, that is true, but considering the crit damage update, splash turrets are at a real advantage. Don't get me wrong, Shaft is still immensely powerful - my point is that in the current realm of drones, ODs and high speed tanks, Shaft has in a sense lost its original uniqueness and its relevance. With all the Crisis/Trickster drones and faster hulls, aiming in scope mode is only made more difficult, and the arcade shots are limited. Large maps (even the likes of Berlin and Dusseldorf) no longer seem as huge as they did years ago, and as a result Shaft's usability has decreased.

Augments can alter this to some degree, but imo the other long range turrets (at least the stock versions) are better and more effective choices, generally speaking.

Edited by LambSauce

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1 hour ago, sythos said:

*depressed railgun noises*

Railgun is EZ to use and more of them in the battle field which means armies of Falcons.

1 hour ago, sythos said:

Yeah I totally get that. Gotta few kits (old kits) here and there but never really focused on maining a single turret. I also was kind of a noob back then so my kd was negative lol.

Really reminded me when I was in younger ranks. Had 1.3+ million crystals at the peak and spent them carelessly after. Also the lowest K/D that I got was 0.89 back in December 2017 during the New Year event. 

1 hour ago, sythos said:

*creates low lvl alt with isida mk8* ?

Haha DPS and K/D goes brrrrrrrr.

1 hour ago, LambSauce said:

I mean there are too many turrets that are preferable to Shaft at long ranges... just look at Gauss and Magnum (if it weren't for the no-damage bug), these two outclass Shaft in almost everything but damage.

 

Sure, Shaft has infinite range, but so does Railgun and that has a critical hit rate that's through the roof.

 

Simply put, gameplay is too dynamic for Shaft to reach its full potential IMO, and there are other more useful choices to cater for this more fast-paced gameplay.

Let's see: Maggy + Gauss. They have identical damage but you can move around and deal that 1,745 damage without hindering your mobility. And while they do encourage dynamic gameplay, they are easy to use with little drawback. Which means armies of Griffins + Owls at the battlefield.

 

#RailgunCritRateNeedNerf. For me I would revert Railgun's damage back to 1.2k (but consistent this time) and have 10% crit rate like other turrets. Maggy needs a reload time increase and Gauss need to have a laser like Shaft.

 

I wouldn't buff Shaft to compete with the other 3 turrets in term of dynamic gameplay or expect armies of Eagles flying everywhere. When I rethink about Tanker-Arthur's ideas of reverting its sniping damage back to exactly 3k, it would make sense because you can score kills easier with that 10% damage increase. I also added couple tweaks that:

  • HC increases sniping damage by 40% (also give back its rotation penalty (Arthur suggested it) ). Simply put, with the reverted Shaft's damage, cranking up HC's damage increase would be on par with what we have now. Basically the current 4,125 damage vs the tweaked 4,200 damage.
  • Energy recharge would be nerfed back to 200 units per seconds at Mk8. Meaning it would take 5 seconds to recharge after firing a sniper shot.
  • But then LC, yes LC, its damage penalty would be decreased from -25% to -17.5% (the they would still share the same final sniping damage).
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52 minutes ago, SporkZilla said:

I think Shaft on Hornet is suitable for fast-paced gameplay, but too many Shaft users just want to equip a heavy hull and camp

I use Hornet both for camping and fast-paced gameplay. When I camp, it takes no skill or whatsoever. Still remember back then I was using my Shaft with stock Mk7 Titan, I got those lazy 22 kills with only 1 death. And it was in Highway ASL.

22-kills-1-death-using-Titan-Shaft.png

When it comes to zoooooom counterpart, it's a lot harder because not only you have to stop for brief moment but also because you are a light hull, you are pretty much an easy target to anything. With Drones, the amount of skill you'll need is depending on what drone you are using.

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What would synergise better with the Striker augment Remote Rocket Explosives - Booster or Saboteur? SPECIFICALLY and ONLY that augment.
I intend to be using Hornet and Hunter.

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1 hour ago, Abellia said:

What would synergise better with the Striker augment Remote Rocket Explosives - Booster or Saboteur? SPECIFICALLY and ONLY that augment.
I intend to be using Hornet and Hunter.

I would say Booster, but Saboteur is an odd choice to compare it to - they're very different drones.

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1 hour ago, Abellia said:

What would synergise better with the Striker augment Remote Rocket Explosives - Booster or Saboteur? SPECIFICALLY and ONLY that augment.
I intend to be using Hornet and Hunter.

really odd choice of drones and comparison of the two to RRE. Saboteur is initially a defensive drone, although players could practically use it in any case - that being said, Saboteur is a cliche drone which is used by players who either spam their base with mines or are blocking certain spots for enemies (basically spamming as well). You can defend or block players with any weapon and/or augment, so there is no best choice for a combination with Saboteur (I would not buy the drone to begin with, it is an expensive drone and does not bring any excitement to the table reg. combat apart from easy score farming of which I doubt you would want that reputation among your fellow tankers). Same goes for Booster, another drone which you can pair with a lot of turrets and augments. WIth RRE you are only able to fire one boosted rocket, after which the effect wears off and you will need to wait for another 30 seconds or search for a BD- supply box in order to fire another one. Plus, detonating a boosted rocket from close distance by accident will immediately kill you, so you should consider the risk of losing a life and two additional damage-supplies. 

Both of these drones consume a lot of their according supply, Booster due to its low cooldown will eat away your BDs at ridiculous pace so be aware of that. But if you insist on purchasing one of these two drones, go for Booster because it is the only one that can actually offer some benefits in combat (one rocket or with some luck a salvo). However RRE is perfectly compatible with other drones, even Brutus can improve its performance. Even so, RRE is an augment that requires a focused and precise playing style, if you are not skilled or experienced with it then an augment a drone will not grant any support. 

Edited by BloodPressure
miswording
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I would say I'm competent at RRE (when focused) but I still have Armor-Piercing missiles and Missile Launcher "Hunter" for lower effort Striker gameplay. I'm fully aware of the supply drawbacks of each drone. The main thing I'm contemplating between the two is the value of being able to not only attack people from angles they wouldn't expect, but deal heavy damage, with booster, versus the ability to force people into certain pathways and eat hits where they can't fight back with saboteur. However, I was under the impression RRE was able to fire 2 rockets in booster's timer, I'll definitely keep that in mind. Thanks for the input, you two.

Edit: Wait, can you fit two missiles into booster's timer with MLH? A locked shot has reduced reload so you can fire a locked shot and then an arcade shot in less time, does that enable it to fit in booster?

Edited by Abellia
just realised something with mlh and booster
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9 hours ago, Abellia said:

I would say I'm competent at RRE (when focused) but I still have Armor-Piercing missiles and Missile Launcher "Hunter" for lower effort Striker gameplay. I'm fully aware of the supply drawbacks of each drone. The main thing I'm contemplating between the two is the value of being able to not only attack people from angles they wouldn't expect, but deal heavy damage, with booster, versus the ability to force people into certain pathways and eat hits where they can't fight back with saboteur. However, I was under the impression RRE was able to fire 2 rockets in booster's timer, I'll definitely keep that in mind. Thanks for the input, you two.

Edit: Wait, can you fit two missiles into booster's timer with MLH? A locked shot has reduced reload so you can fire a locked shot and then an arcade shot in less time, does that enable it to fit in booster?

please quote me when responding to a message of mine, otherwise I cannot notice your reaction nor respond to it. 

MLH (Mk8) has an acquisition time of 0.56s and a salvo reload time of 1.02s, theoretically you can fire two boosted missiles if fired directly after each other from salvo mode if timed correctly (that is activating BD thus Booster when the first missile is mid-air and about to hit the tank). This is not the case with APM or RRE, both of which require a greater aiming and reload time. Honestly, I don't think Booster is suitable for Striker: its missiles are relatively slow considering the 3 second time window and the missiles' trajectory can be disturbed by certain obstacles/entities or by simply dodging, so using any augment other than MLH or MLU can be quite challenging with Booster. 

 

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29 minutes ago, Newnewnew said:

Is the defender drone worth buying? I heard it is really strong when a upgraded a bit. i also see a lot of people using it

Imo you have to upgrade Defender A LOT in order to actually see results (since the Supplies Update). Even Lvl 10 Defender (and Booster as well) are pretty useless, so I recommend to have those Drones at least at Level 14 before starting to use them.

That's just my opinion, though

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57 minutes ago, T879 said:

Imo you have to upgrade Defender A LOT in order to actually see results (since the Supplies Update). Even Lvl 10 Defender (and Booster as well) are pretty useless, so I recommend to have those Drones at least at Level 14 before starting to use them.

That's just my opinion, though

alright thanks. So which drone do you recommend?

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10 hours ago, Newnewnew said:

Is the defender drone worth buying? I heard it is really strong when a upgraded a bit. i also see a lot of people using it

Yes, it is indeed one of the strongest drones in the game. I would definitely suggest you to buy and upgrade it. Coming to what drone I would suggest, it totally depends on your playing style. If you need enormous damage, you can go for Booster. Defender is a very good drone as you can survive easily even under heavy firing. Trickster is very good if you look for speed, as said by Shin. With trickster, Medium Hulls become as fast as light hulls, and have a greater health than light ones at the same time.

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40 minutes ago, At_Shin said:

I like the trickster drone for it increases the effects of the speed boost supply. This allows my tank to drive at a faster speed. Thus, heavy hulls can become as fast as medium hulls while medium hulls can become as fast as light hulls.

thanks! ive been checking out the trickster drone as well. It seems a good choice

21 minutes ago, Ironmantonystark said:

Yes, it is indeed one of the strongest drones in the game. I would definitely suggest you to buy and upgrade it. Coming to what drone I would suggest, it totally depends on your playing style. If you need enormous damage, you can go for Booster. Defender is a very good drone as you can survive easily even under heavy firing. Trickster is very good if you look for speed, as said by Shin. With trickster, Medium Hulls become as fast as light hulls, and have a greater health than light ones at the same time.

ohh ok thats pretty nice. Quick question does it give the 25 percent boost right when you buy it? I've seen some drones (brutus) that do nothing when you don't mu them to a certain point. 

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10 hours ago, Newnewnew said:

Is the defender drone worth buying? I heard it is really strong when a upgraded a bit. i also see a lot of people using it

I find defender and booster necessary to complete the tougher missions. These drones are relatively cheap and accessible. I suggest you get one or the other and start to MU. You will be at a big disadvantage against someone with either one. 

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4 minutes ago, NooNooHead said:

I find defender and booster necessary to complete the tougher missions. These drones are relatively cheap and accessible. I suggest you get one or the other and start to MU. You will be at a big disadvantage against someone with either one. 

ye i remember seeing a vulcan with IB and defender just destroying higher gs players. from the looks of it defender is a pretty solid choice

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19 minutes ago, Newnewnew said:

ohh ok thats pretty nice. Quick question does it give the 25 percent boost right when you buy it? I've seen some drones (brutus) that do nothing when you don't mu them to a certain point. 

Yes, and as a matter of fact Brutus is a passive drone. It does not do what Booster, Defender, Trickster or Crisis do. It just provides Passive boost to your Boosted Armor and Boosted Damage supplies. When you use Defender(0 MU) it gives you a 25% of additional boost to your Armor. So once you max it out, you'll take only one third of the damage and it also reduces cooldown on Boosted Armor.

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23 minutes ago, Ironmantonystark said:

Yes, and as a matter of fact Brutus is a passive drone. It does not do what Booster, Defender, Trickster or Crisis do. It just provides Passive boost to your Boosted Armor and Boosted Damage supplies. When you use Defender(0 MU) it gives you a 25% of additional boost to your Armor. So once you max it out, you'll take only one third of the damage and it also reduces cooldown on Boosted Armor.

ooooooh got it thats a crazy boost wow I think im gonna get it then. thanks for the advice!

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@Newnewnew If you can constantly get some kills, I recommend you to get Driver (wiki page) which boosts your OD charge.  The higher the MU level,  the more charge added.  Most ODs are OP.  And Driver doesn't eat up your supplies like Defender, Booster or Trickster.

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3 hours ago, TWICE said:

@Newnewnew If you can constantly get some kills, I recommend you to get Driver (wiki page) which boosts your OD charge.  The higher the MU level,  the more charge added.  Most ODs are OP.  And Driver doesn't eat up your supplies like Defender, Booster or Trickster.

Thank you! im also going to consider that. I am a viking od fan so its probably going to benefit me loads ?

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well im still kinda deciding myself on what i am exactly, i use smokey a lot but i switch between hulls with Viking and Wasp being my top two

as for drones all i got is bruticus, i havent really payed much attention to them, like my auguaments.... prolly should do that soon ?

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1 hour ago, AndreanWarrior747 said:

well im still kinda deciding myself on what i am exactly, i use smokey a lot but i switch between hulls with Viking and Wasp being my top two

as for drones all i got is bruticus, i havent really payed much attention to them, like my auguaments.... prolly should do that soon ?

I would suggest you to go for Viking. Though Wasp+Smoky is a formidable combo, Viking can be used in any game modes. So you'll have a good benefit.

I don't use smoky that much so I might not be able to suggest you a good drone for it though.

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