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Ultra Weekend August 4th-6th


Marcus
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Not much to say, still with the current ultra containers the chances to get something good or deccent for your favorite turrets or hulls is low cause the game likes to shatter our hopes and hearts by giving us instead two things: paints of any kind or augments for turrets who we don't use much/turrets that we loathe.

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Technically ultra containers should only have blue rarity and up since they're considered "ultra", I said it and lets get this to the devs heads,

COMEBACK | We meet again, Memes, Comebacks

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As with Challenge Accepted - almost nothing new as always. With Ultra Weekends ofc. I'm not suprised it's getting boring.

On 8/3/2023 at 11:30 AM, NikmanGT said:

One of the many tries again to obtain the Hopper XT

 I wish you luck ?

Edited by Deceptive-Hope_EN.PL
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Regarding the Special Mode which is Solo Juggernaut, that "boss tank" called Juggernaut is horribly weak as hell and players who control that tank changes literally every 1, 2 or maximum 3 minutes, even when 9999 GS player controls that Juggernaut. No, Juggernaut isn't weak because of his damage, but because of his low HP. I've shared my ideas on the topic about buffs for Juggernaut, link is down below:

Currently, it makes me wonder what's the point of making Juggernaut so weak?! Some child players complained how hard it was to kill Juggernaut and that's why it got so nerfed?? Let's be honest, Juggernaut is supposed to be as a very strong tank, not easy-to-kill-tank. Now what's the point of playing that tank? To save supplies?? That's not quite motivating. 

Of course I am talking about Juggernaut in Solo Juggernaut. On Team Juggernaut i'd say it's kinda medium-strength. Some people probably consider it strong because many healers heal that Juggernaut.

I'm suprised that it's not discussed so much. Do you think that Juggernaut in that Solo Juggernaut special mode is kinda strong or more weak?

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On 8/5/2023 at 10:02 AM, Polski_Gracz_2 said:

Regarding the Special Mode which is Solo Juggernaut, that "boss tank" called Juggernaut is horribly weak as hell and players who control that tank changes literally every 1, 2 or maximum 3 minutes, even when 9999 GS player controls that Juggernaut. No, Juggernaut isn't weak because of his damage, but because of his low HP. I've shared my ideas on the topic about buffs for Juggernaut, link is down below:

Currently, it makes me wonder what's the point of making Juggernaut so weak?! Some child players complained how hard it was to kill Juggernaut and that's why it got so nerfed?? Let's be honest, Juggernaut is supposed to be as a very strong tank, not easy-to-kill-tank. Now what's the point of playing that tank? To save supplies?? That's not quite motivating. 

Of course I am talking about Juggernaut in Solo Juggernaut. On Team Juggernaut i'd say it's kinda medium-strength. Some people probably consider it strong because many healers heal that Juggernaut.

I'm suprised that it's not discussed so much. Do you think that Juggernaut in that Solo Juggernaut special mode is kinda strong or more weak?

I imagine it's to have a constant flow of new Juggernauts rather than one person hogging the Jug for the entire battle being unkillable and turning the game from "Deathmatch with a super tank" to "1 v 23".

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On 8/5/2023 at 5:02 PM, Polski_Gracz_2 said:

Currently, it makes me wonder what's the point of making Juggernaut so weak?!

On 8/5/2023 at 6:04 PM, TheCongoSpider said:

I imagine it's to have a constant flow of new Juggernauts rather than one person hogging the Jug for the entire battle being unkillable and turning the game from "Deathmatch with a super tank" to "1 v 23".

Im consistently getting the "Somebody make it stop" in SJGR and i can tell you that after the get that 9/10 people just start ignoring you and dont try to kill you. Why? I dunno lol. So your main goal is to get 20 kills in JGR or whatever and then it becomes way easier. Turns into an actual "super tank"

 

 

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On 8/5/2023 at 12:02 PM, Kimura said:

Im consistently getting the "Somebody make it stop" in SJGR and i can tell you that after the get that 9/10 people just start ignoring you and dont try to kill you. Why? I dunno lol. 

I have not noticed anything like this. There has always been people going after the Jug in my lobbies yesterday. The highest I saw someone to was spawning as the Juggernaut in the secluded hill area and getting around 20 kills before dying. 

 

The past few Juggernaut events have had the template silently switched throughout the event. From the low HP, manual charging enabled Juggernaut (yesterday) and the tanky but only passive charging Juggernaut. I cannot check if it changed because the game has been like this for a while today. If you're curious, the former (lower HP but manual charging enabled) Juggernaut has HP ranging from 3,750 to 15,000. 

 

Screenshot-2023-08-05-12-55-49-052-com-t

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On 8/3/2023 at 7:42 PM, EN_YT_Zurya_TO said:

Technically ultra containers should only have blue rarity and up since they're considered "ultra", I said it and lets get this to the devs heads,

COMEBACK | We meet again, Memes, Comebacks

I wholeheartedly second this. Of the 17 containers of the ultra weekend, I got 13 green items which is an insult considering this is supposed to be the 'premium' container. 

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Solo Juggernaut is one of the  least sensible mode in the game now. The only difference from Deathmatch is that machine which is easy to destroy (when lot of players can't play it like true pros).  I only played it to complete that mission with getting points on it.

On 8/5/2023 at 5:04 PM, TheCongoSpider said:

I imagine it's to have a constant flow of new Juggernauts rather than one person hogging the Jug for the entire battle being unkillable and turning the game from "Deathmatch with a super tank" to "1 v 23".

It's Deathmatch with super weak tank. Solo Juggernaut isn't that diffferent from DM. 1 vs 23 will never happen because in such gamemode players kill each other like it's DM.

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On 8/5/2023 at 1:54 PM, Deceptive-Hope_EN.PL said:

Solo Juggernaut isn't that diffferent from DM.

It sure didn't feel like it back when it was a MM game mode years ago. It eventually devolved into most of the lobby going solely after the Juggernaut from my experience. I suppose that was most fun to them about the mode, but whenever people complained about others killing non-Juggernaut players I had to remind them of the objective of the mode - Gain as many kills as possible. It's a DM with a super tank, as much as the players wanted to believe otherwise back then. 

On 8/5/2023 at 1:54 PM, Deceptive-Hope_EN.PL said:

It's Deathmatch with super weak tank. 

The tank itself is strong, obviously. The circumstances for that strength dampens it (multiple players around it are gunning for it). 

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On 8/3/2023 at 3:00 PM, NikmanGT said:

One of the many tries again to obtain the Hopper XT

Forgot to post it but here it is, the bundle proved to be worthwhile for finally obtaining the skin I had been wanting for so long. 
Cheers 

image.png

 

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On 8/5/2023 at 9:09 PM, omarhero1 said:

I wholeheartedly second this. Of the 17 containers of the ultra weekend, I got 13 green items which is an insult considering this is supposed to be the 'premium' container. 

Don't worry, you will get exotic items

after 1 year

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On 8/5/2023 at 5:04 PM, TheCongoSpider said:

I imagine it's to have a constant flow of new Juggernauts rather than one person hogging the Jug for the entire battle being unkillable and turning the game from "Deathmatch with a super tank" to "1 v 23".

As I wrote, Juggernaut is supposed to be a strong "boss" tank, not some easy-to-kill tank. But I don't mean to make Juggernaut from too weak to too strong. Well, if somebody can play very well Juggernaut, it's obvious he will last for more than 4-5 minutes, that's the point of Juggernaut. 1 vs 23 won't even happen, you think developers would add function that will eject from the battle the player who attacks others instead of the Juggernaut?

On 8/5/2023 at 9:06 PM, TheCongoSpider said:

The tank itself is strong, obviously. 

I completely disagree with this. If players who control Juggernaut keeps dying after 30 secounds or 1-2 minutes, something clearly wrong. And I don't think it's "skill issue". Even players with 9999 GS don't stay long. 

On 8/5/2023 at 6:02 PM, Kimura said:

Im consistently getting the "Somebody make it stop" in SJGR and i can tell you that after the get that 9/10 people just start ignoring you and dont try to kill you. Why? I dunno lol. So your main goal is to get 20 kills in JGR or whatever and then it becomes way easier. Turns into an actual "super tank"

Hmmm... Maybe MM gives more skilled players who knows how to play Juggernaut like a pro to your battles. When I play that special mode Solo Juggernaut, literally every time every few secounds or 2-3 minutes players who take control of Juggernaut changes. Seems MM matches players which are similary skilled, for example I'm not that skilled and in battles I play there are also not that skilled players like me. But I'm suprised MM is more balanced on DM or SJR than on team modes. That's weird...xD

Edited by Polski_Gracz_2

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On 8/6/2023 at 12:45 PM, Polski_Gracz_2 said:

Hmmm... Maybe MM gives more skilled players who knows how to play Juggernaut like a pro to your battles. When I play that special mode Solo Juggernaut, literally every time every few secounds or 2-3 minutes players who take control of Juggernaut changes. Seems MM matches players which are similary skilled, for example I'm not that skilled and in battles I play there are also not that skilled players like me. But I'm suprised MM is more balanced on DM or SJR than on team modes. That's weird...xD

I get "somebody make it stop" 3/5 times in JGR. Anothers always die around "on the hunt" part or rarely reach "godlike". My last  battle i stayed in JGR for like 5 mins (81/11) my point was the second you get the last part half of the people just stop attacking you for no reason. It really has nothing to do with skill... ppl just randomly ignore you lol 

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