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Mission system update


Marcus
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On 8/8/2023 at 5:08 PM, Iteroparous said:

Forcing new players who maybe only have half a dozen containers in the bank to open everything at once is unfair and cheats them out of bigger rewards.

This is a calculated and nefarious ploy they have been doing for a very long time and not just with containers, but with everything and anything that will yield them more cash.

This update like so many before it is motivated by cash and the rewards you get for completing this exaggerated pile of manure is......Manure 2.0 x 10.

Spend more time in the game that lags, produces the no damage bug in every battle and waste way more supplies than you usually would and rank "even quicker" than you usually would for useless "NERFED CONTAINERS", get real hazel.....FIX YOUR GAME before bringing out any more useless, unwanted, cash driven updates THAT NO PLAYER WANTS.

FIX YOUR GAME.    

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I seriosuly hate tankionline's idea of updating the missions. If i have a wish, its to bring back the previous mission interface and type. Please tanki, please, i am begging!

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Stupid crap update.

Just finished the Challenge (got the 100 Tankoins). I'm at 304/300 stars now. Time for a little break from this crap game. Better play other games.

See you at the next Challenge (in 6 days and 11 hours). Not wasting time and druggs for ONLY 1 CRAP container with 100 speeds in it.

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On 8/9/2023 at 5:37 PM, alpha_beast said:

u guys forcing me to open container daily and i want to open in 15 set dont do that i am angry.

Are u really obliged to do that?  do not open 15 containers

Edited by SulfuricAcid
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On 8/4/2023 at 10:54 AM, Opex-Rah said:

Hotfixed

So you do read our responses about new updates..then may I ask why do you choose to not care about them? I legit haven't yet seen a positive comment about this change, so why keep pushing it?

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On 8/8/2023 at 6:08 PM, Iteroparous said:

Also, the daily encore "Open a regular container and get rewards for all your hard work" mission should be removed. You can't just open one, and to get anything even marginally interesting from containers you need to open fifteen at a time, as the last one will give usually give something.

Forcing new players who maybe only have half a dozen containers in the bank to open everything at once is unfair and cheats them out of bigger rewards.

Container chances are same whether you open 1 or 1000

If you open enough containers and keep a track of rewards, you will find out that the stats are basically the same regardless of how many you open

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On 8/8/2023 at 12:54 PM, a__Star said:

We all are wasting our time here, do they even listen to the players?

It's like we all are protesting buy to no avail

It's fun to imagine an alternate reality where the devs actually release good updates every time, though.

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I think there is a big misunderstanding on the part of the developers. If you have a game that depends on both F2P and P2W players, you will have to design a reward system that potentially keeps all items available to F2Pers, but gives an incentive to P2Wers to buy in order to save in-game time.

Logically, there must be an imbalance, creating a disadvantage to F2Pers, making them think "oh, if I invest some money, I will gain an advantage - is it worthwhile? Great, I'll buy an item." This would be what we call an "incentive".

Now, the incentive part seems to be what you don't quite understand. The developers seem to have decided that their way of creating the necessary imbalance is to punish F2Pers by making it completely uneconomical to play, as the disadvantages from ranking etc. etc. are designed to leave F2Pers at a completely helpless position (just look at what you have done over the last years, and the things you have taken away from F2Pers in order to make them purchasable).

The grand scheme behind it seems to be "let's change the game, so that basically everybody has to buy - or else be frustrated". 

What kind of a game philosophy is that? It will only work if

a) your game is dead attractive, so people are intrinsically motivated to buy (but we can rule that out, otherwise you wouldn't have to go to such lengths to *force* people to pay)

b) your game is the only alternative for players, so it's either "do or die" for them (but last time I looked, you didn't have a monopoly on the gaming market)

Now, you must be intelligent people, otherwise you wouldn't be able to make a game like this, but might it be that you are somewhat lacking a perspective that your game will only survive if it is fun (at least to some extent)? It's a leisure activity, guys, and it is not meant to feel like self-punishment to play.

It should be like that: "oh, what an exciting game - ah, if I pay a little money, I'll get even more out of it." 

This is not supposed to be Rura Penthe (the Trekkies among us will get the notion).

Edited by SaulTigh
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On 8/13/2023 at 9:19 AM, SaulTigh said:

"let's change the game, so that basically everybody has to buy - or else be frustrated". 

Amazing explanation. Also change this to "let's change the game, so that basically everybody has to buy. NON STOP. And if you don't buy, you get frustrated!"

I have max garage and only 10 legendary paints left till i have literally everything in normal conts and the game is still barely playable or enjoyable. I didn't spend much i just got lucky in this casino game but look at what i got and how much i enjoy playing! it's insane.

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On 8/13/2023 at 8:44 AM, Kimura said:

Amazing explanation. Also change this to "let's change the game, so that basically everybody has to buy. NON STOP. And if you don't buy, you get frustrated!"

Problem is, you get frustrated even if you do buy, no matter what. As you said, even with a full garage, there is always some bull[beep] to make the gaming experience akin to a tooth extraction.

I am being honest when I say that the only good updates I can remember in the last 5 years or so, were the removal of batteries and speed up. And even those came with huge drawbacks, like the insane consumption of supplies, and an increase in prices so high that it's now mandatory to only buy when there is a sale active. 

 

I also have a suspicion that I cannot shake. I am afraid that all those Token of apologies we had with Premium Days and Tankoins have screwed things further, and the Devs needed to balance things out by hitting the economy even further, now nerfing the missions as well. 

Thing is, the tokens are temporary, this awful situation is most likely not. 

Edited by 2shots2kills
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On 8/13/2023 at 7:19 AM, SaulTigh said:

Now, you must be intelligent people

Debatable judging by some of their whacked out, meth fuelled decisions.

The developers play on human emotions.

They get players hooked and make sure a large % of these players stay hooked.

It's human nature to be amongst the leading pack when it comes to gaming, which is what the devs play on and encourage.

Players in general are weak willed when it comes to particular things, especially "GAMING". The devs know this and "EXPLOIT" this to it's fullest extent.

We all know the vast majority of updates are aimed at generating cash. This game is a business and profits are everything and the players, buyers and F2P are caught up in the vicious, nefarious cycle of cash driven updates the devs bring out to deliberately unbalance the game, "to make as much cash as they can" from players who are totally hooked on the game. 

There is and never will be "BALANCE" in this game, it goes against everything the devs believe in.

When was the last time the devs EVER acted on player feedback to enhance the game that benefited all players, that's right, NEVER.

Just look at the latest updates, encore missions being the newest one, not a chance. They can stick it where the sun defenately does not shine.

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Whenever I see the encore missions I can't help but remember that period of time in 2019 when they took out rewards from the free tier of the challenges that you had to continuously play battles to finish. And all of those just for one container. If you're back-loading the containers into a supermission, increase the number. 

 

We get more containers for playing longer with the encore, but the reward doesn't feel close to being worth the time spent completing it. Give a small reward for the individual encore missions at least. This update as it is now doesn't feel like it's motivating you to play longer. 

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On 8/14/2023 at 12:44 PM, TheCongoSpider said:

Whenever I see the encore missions I can't help but remember that period of time in 2019 when they took out rewards from the free tier of the challenges that you had to continuously play battles to finish. And all of those just for one container. If you're back-loading the containers into a supermission, increase the number. 

 

We get more containers for playing longer with the encore, but the reward doesn't feel close to being worth the time spent completing it. Give a small reward for the individual encore missions at least. This update as it is now doesn't feel like it's motivating you to play longer. 

The only saving graces here is that there's no game more specific missions and that most of them easier to compete than before.

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On 8/14/2023 at 10:01 PM, PirateSpider said:

The only saving graces here is that there's no game more specific missions and that most of them easier to compete than before.

Weekly missions however, first set is get 600 score in each mode, 2nd set is get like 12 points captured, 2 flags/balls captured, 1 jug kill. There still are specific missions there, though not that bad. But the fact it appears in waves is stupid, would be easier to have it all unlocked straight away.

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On 8/15/2023 at 10:08 AM, MEXICAN-SKY said:

@TheCongoSpider What do you think the reason for these "encore" missions is from a developer perspective.

I know the answer I would give, but what is your thinking about these ridiculous secondary missions?

Im no Spider but I can tell you.

It forces the addicted or well just flat out stupid players to play more MM. MM = suffering.

After sometime you'll either buy to try stop your suffering or just quit the game. 

You buy it's a W for the devs. You quit as a F2P? W for the devs. More storage for their non-existent servers!

Even without MM = Suffering part if you're a new player your account will be hurt by playing for literally nothing. And it'll make you weaker than anothers at that rank and... BINGO! BUY.

It's a very simple caveman strategy.

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