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Patch Update #741 - Released 13th October 2023


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On 10/15/2023 at 1:46 PM, Assasin-TO said:

So, you forgot the context again or you deliberately chose to ignore it this time? Opex was asking if it is fair if someone who played objectively well in a battle gets placed on the leaderboard under someone who didn't play quite as well as the former. He also found the idea of a p2w button fun (he was jk). I argued that the way that his ''injustice'' needs to be tackled is by changing the way that points are allocated to players in battles. Hence, someone asked me about this issue and i told him that kill-stealing is an issue which contributes to this ''injustice''. I also stated that idc, as i am in the top 3 in nearly every battle, if you took care to read the context. However, in hazel's case, this is a relevant and important issue. Care to read the context, fool. Can't wait for you to not take responsibility of this mistake as well.

Kills don't have an impact like they used to. You see, it's not about who steals the kill, it's about who deals the most damage, or caps the most flags. 

Enjoy losing a battle in 2 minutes because a squad of hoppers + fire pulsars w/crisis/trickster caps 7 flags with their fair and balanced flying hack.

And enjoy getting instakilled in your own base by the usual clown using magnum + crisis camping in his own base until they nerf it back down to release a new toy.

Edited by JustBlackWolf
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On 10/15/2023 at 4:00 PM, JustBlackWolf said:

Kills don't have an impact like they used to. You see, it's not about who steals the kill, it's about who deals the most damage, or caps the most flags. 

Enjoy losing a battle in 2 minutes because a squad of hoppers + fire pulsars w/crisis/trickster caps 7 flags with their fair and balanced flying hack.

And enjoy getting instakilled in your own base by the usual clown using magnum + crisis camping in his own base until they nerf it back down to release a new toy.

Dude, you can camp in a corner and kill people to come first in your team, while your teammates sweat to cap even 1 flag. I get your point but anyways, what I said was with respect to a specific context between me and opex and i explained it twice already. Cba to do it a 3rd time.

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On 10/15/2023 at 2:00 PM, JustBlackWolf said:

Kills don't have an impact like they used to. You see, it's not about who steals the kill, it's about who deals the most damage, or caps the most flags. 

Enjoy losing a battle in 2 minutes because a squad of hoppers + fire pulsars w/crisis/trickster caps 7 flags with their fair and balanced flying hack.

And enjoy getting instakilled in your own base by the usual clown using magnum + crisis camping in his own base until they nerf it back down to release a new toy.

come on man, don't be toxic, we are all here to have fun, if someone is here bcs he wants to higher is ego, "wrong place buddy"

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On 10/15/2023 at 1:27 PM, MEXICAN-SKY said:

They have that already, It's called containers and the shop.

 

But the players that play it are real and the cash they spend is "REAL". Other than that, you crack on with your little posts, very amusing. 

 

Are you having a laff. 

Kill stealing is an important issue that needs solving. AN IMPORTANT ISSUE, do you realise what you are claiming, are you totally brain dead.

man, of course devs need money, this is their job and source of income, every game is wokring on money from players

 

no buyers -> no game

 

think about that

and if you think tanki is not fair or that devs are only here for money rethink

tanki and it's devs are here since 2009, if they have too much something are that money and comments like yours

just chill and enjoy the game and keep in mind, that every game and every single dev needs money to survive

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On 10/15/2023 at 2:03 AM, Kimura said:

Im 99% certain it's Godmode_ON. In the game's lore he's a mysterious hacker that can hack the game anytime he wants and to whatever he wants (You can see bloody text saying "Godmode_ON" in Sandbox remastered). But in reality he's just a dev making the game more fun. Seeing Godmode is actually once in a lifetime accurance in this game so you just got very lucky. He uses Juggernaut + Crisis drone and can switch supplies at any time with Juggernaut

  Reveal hidden contents

Je5WjcF.jpg

 

I can tell you with 500% certainty that 2013-2016 tanki was infinite times more P2W than today's tanki. Take off nostalgia glasses. Buyers then were borderline unkillable dying like 6 times in an hour while the players in the map would just give up trying to kill him and just flat out ignore him.

 

replying to troll comment with troll comment. that's really it

Sorry I did not take a photo of the name , also don't remember who it was . I left the battle seeing we were not going to win.

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On 10/15/2023 at 4:46 PM, Assasin-TO said:

Opex was asking if it is fair if someone who played objectively well in a battle gets placed on the leaderboard under someone who didn't play quite as well as the former.

I highlight this to see more opinions.

Can you imagine a game that doesn't have to consider any OP stuff like ever? The gameplay will never be tainted with power-creep. If only players would be okay with having a situation when players playing objectively well in a battle get placed on the leaderboard under someone who didn't.

Please do not take me as delusional, I know that DotA exists. But even DotA and LoL in the long run have to introduce OP heroes and nerf them later. This situation could be potentially fixed with a reputation boost mechanic. Also, these two games are outliers. The majority of f2p games out there are selling power and can not avoid the power-creep.

It would not be as simple in the end, I understand that and you do as well. And yet, I wonder what could we build by having the game with this system in the core.

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On 10/15/2023 at 8:42 AM, Vacuum said:

man, of course devs need money, this is their job and source of income, every game is wokring on money from players

 

and if you think tanki is not fair or that devs are only here for money rethink

 

every single dev needs money to survive

The devs are here to make the company they work for money.

Nothing more.

Nothing less.

Whether or not the devs are here only for money can only be answered by them.

 

If the devs walked out the door tomorrow, they'd be replaced with new ones by the end of the day.

 

It's ok for someone to think tanki is not fair.

And it's ok for someone to think the devs are here only for money.

And it's ok for someone to think another player is a clown for not participating in the mission of the team.

 

Doesn't make any of it toxic.

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On 10/15/2023 at 5:41 PM, Opex-Rah said:

I highlight this to see more opinions.

Can you imagine a game that doesn't have to consider any OP stuff like ever? The gameplay will never be tainted with power-creep. If only players would be okay with having a situation when players playing objectively well in a battle get placed on the leaderboard under someone who didn't.

People in Tanki can't even come to terms with being on the losing team "because of trash teammates", even though winning and losing hardly matters since the rewards are the same. The only thing you miss out on is "win battles" mission progress.

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On 10/15/2023 at 7:21 PM, Maf said:

People in Tanki can't even come to terms with being on the losing team "because of trash teammates", even though winning and losing hardly matters since the rewards are the same. The only thing you miss out on is "win battles" mission progress.

This might be a sign the idea might actually work because people don't follow the reality of the situation.

To be clear, I am not curious because I have plans to sell reputation boosters. This ship has sailed. RPs have to stay as is so other systems would work correctly.

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On 10/15/2023 at 2:39 PM, Vacuum said:

come on man, don't be toxic, we are all here to have fun, if someone is here bcs he wants to higher is ego, "wrong place buddy"

I'm not being toxic, this is just the sad truth, if you simp for the devs/mods, it's not my fault.

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On 10/15/2023 at 2:24 PM, Assasin-TO said:

Dude, you can camp in a corner and kill people to come first in your team, while your teammates sweat to cap even 1 flag. I get your point but anyways, what I said was with respect to a specific context between me and opex and i explained it twice already. Cba to do it a 3rd time.

you don't have to explain anything to me, as first i don't care and second, there's no point in explaining anything because nothing will change. They don't listen to our feedback, they only do what they want to get the most revenue possible.

Though, i wish you good luck if you really insist trying.

Edited by JustBlackWolf

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@Opex-Rah

Hi opex, I have several questions to ask you, but in particular I have one that is in every game:

The bugs, errors, call it what you want, could you explain in detail how hard it is to fix a bug? For example in the counter the bar of who goes first is smaller than yours that let's say you are in the 10th place. It has been reported I think months ago but it has not been fixed yet. What is the process of fixing a bug in the game?

pBIoixz.jpeg

Edited by BlueWolf

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On 10/14/2023 at 5:32 PM, Kazareen said:

This update is a clean buff to Scorpion only if  you're using Wolfpack, Swarm or (especially) Spear. The homing ability of the stock rockets has been significantly weakened, removing the possibility of abusing Tornado by turning away and thus forcing the rockets to hit their target at close range. It also makes them less effective in general against mobile targets. This renders light and medium hulls capable of easily dodging them - unless, of course, the Scorpion in question is using one of the 3 augments I mentioned, as that is their purpose - with Wolfpack, it makes some concessions in order to remove this weakness; you could say that this update gave it purpose. Swarm and Spear meanwhile alter the turret's role altogether. Overall, I'd say it's a healthy change - it gives Scorpion and its augments clear role definition, and can be a net buff if you adapt & use them the way they're meant to be used; which in the case of anything involving stock rockets means only using them against heavy/stationary targets.

 

Yes I do agree with you after I could experience scoprion in battles I now know that what you said is true. I think its good change for that turret and yeah after changes buff for tornado seems to be all right. Now if they narfed Magnum to the form it was when they introduce it then we could have at least a little less annoying battles.  

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I know this is rather irrelevant, but if booster is supposed to boost damage by 25%, why did my Hammer go from dealing 774 to 870? Isn't it supposed to be 1.25*774 which is 967?

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On 10/15/2023 at 7:41 AM, JustBlackWolf said:

as first i don't care

You cared enough to reply.

On 10/15/2023 at 7:30 AM, Opex-Rah said:

This might be a sign the idea might actually work because people don't follow the reality of the situation.

To be clear, I am not curious because I have plans to sell reputation boosters. This ship has sailed. RPs have to stay as is so other systems would work correctly.

I'm genuinely curious, what do you think is the biggest problem in the game? And if you have a solution to fix it, what would it be?

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On 10/14/2023 at 7:10 PM, Opex-Rah said:

ACTUALLY, this troll comment made me remember something.

So you know how it usually goes with higher-ups. They ask for more monetization like loot boxes, battle passes, and such. Everybody in the industry looking for new ways of monetization especially if someone else tried and proven new methods. The usual stuff in the industry these days.

But what if I tell you that there was a proposal of monetization mechanic so bizarre I was outright denied of even trying it?

The idea was about making pay-to-win into literally a pay-to-win, but with a caveat that the player would not gain any real power advantage. Instead, a player would pay to receive more battle points (they are called 'reputation points' in the current version of the game) for the same actions. In this case, the game would have no system at all that allowed for more power, not even a stats progression. But upgrades and purchases would increase the earned reputation in battle instead.

This system is largely unexplored in games. You can perform worse in the game than the other guy but you end up higher on the final scoreboard nevertheless. How would it impact your feelings as a buyer? Or as a non-buyer? If you are objectively playing better and defeat players with ease, would you care that someone else ends up higher on the TAB screen? On the other hand, will you pay to make it to the top of the score and feel good about it, sorta of a revenge, even if you know you didn't play that well? One can say it is even more unfair than current P2W mechanics. I would argue against that but what is the point in arguments if the better way to settle it is to make it, right?

Eventually, I tried this mechanic without telling anyone what I was doing. Certain drones can give you more RP for certain actions. The results are peculiar and I will not explain anything beyond that. Let's just say the time is yet to come.

It is insanely curious. Imagine if you end up on the end game score screen and you actually see that "Press here to win the battle right now" button? When you press it, the score is changed, the cool effects are played, your score goes up, the DEFEAT turns into VICTORY, and you are an MVP. You can have your WIN right there. Go ahead and make a screenshot to share.

Would it be fake? The game is not real you know, so would you be able to tell the difference? Pls, someone make a PvP game with this button.

Top 3 mission would be impossible for f2p. Other than that, I wouldn't care at all, but that's just me. 

The way the economy is set up, how you perform in battle has little impact on game/garage progression.

So lots of people play TDM for everything. I don't think they care if they are #2 or #7 on the team. That is, unless they are grinding stars for battle pass/elite pass. [*cough cough* fix assault mode abuse; fix jug abuse]

 

PS. for jug mode at the beginning of the battle, it would be much more fair if you had a randomizer choose a player already spawned on the map. 1. randomizer chooses player 2. game forces player to self destruct (like after killing juggernaut in SJR) 3. play jug

 

mid game spawns are a lot harder to time and don't follow a very specific pattern to my knowledge so that doesn't have to be touched for now

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On 10/15/2023 at 10:21 AM, Maf said:

People in Tanki can't even come to terms with being on the losing team "because of trash teammates", even though winning and losing hardly matters since the rewards are the same. The only thing you miss out on is "win battles" mission progress.

There is a major correlation between overpowered equipment and the vast majority of players with low skills. Most players are on MM battles where you get 20/30 seconds before the tank blows, so you are forced to use all possible supplies, augments, drones, just to keep up. There is no time to study your teammates, the opposite team, to come up with a strategy or to learn to turn the turret. Hard-core buyers equipped with the latest equipment will ravish the field with brute force. The others will hide away and camp with their magnum, not caring for the battle result, just to finish up the mission. When they later try Pro Battles, it is evident most have no idea how to get advantage of an isida teammate, none reacts to the sound of a flag being picked up and the radar is never looked upon, just to make few examples. 

Remove major differences in equipment and players will work on their skills.

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On 10/15/2023 at 7:44 PM, PirateSpider said:

You cared enough to reply.

Nope, it's because bro seemed to think that kill stealing is the biggest threat of this game when clearly it is not. I don't care if he was talking to someone else, i read a comment and i respond accordingly with my opinion about it if i want.

Edited by JustBlackWolf

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On 10/15/2023 at 11:43 AM, JustBlackWolf said:

Nope, it's because bro seemed to think that kill stealing is the biggest threat of this game when clearly it is not.

Not necessarily. He's been trying to say that the battle points distribution is an important issue, which it is. He also clarified that kills stealing contributes to it in a huge way. Same situation with capping flags, scoring goals, killing jugs, and capping points.

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On 10/15/2023 at 9:06 PM, PirateSpider said:

Not necessarily. He's been trying to say that the battle points distribution is an important issue, which it is. He also clarified that kills stealing contributes to it in a huge way. Same situation with capping flags, scoring goals, killing jugs, and capping points.

yeah it is, hell, when i play Juggernaut i always end up last because as a healer, i "play the objective" by keeping the Juggernaut alive. I don't get anything even though more often than not i prevent enemies from scoring a kill, yet, as you can see the devs don't seem to care, in fact, to discourage the usage of Isida in this mode they reduced the score multiplier for healing Jugs.

And even though kill stealing does contribute to it, let's face it, the only players that care about "kills" are the ones that camp in the base with some overpowered augment and drone that usually lets them instakill any hull, most modes aren't focused on getting kills, and i think that campers should get the same treatment i get in Juggernaut battles when they aren't playing TDM or some mode where you need to defend a point etc.

Edited by JustBlackWolf

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On 10/15/2023 at 1:05 PM, Macabre said:

I know this is rather irrelevant, but if booster is supposed to boost damage by 25%, why did my Hammer go from dealing 774 to 870? Isn't it supposed to be 1.25*774 which is 967?

Refer to this topic -> https://en.tankiforum.com/topic/397411-how-is-bonus-dmg-and-bonus-armor-calculated-in-game/

 

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On 10/15/2023 at 3:22 PM, JustBlackWolf said:

yeah it is, hell, when i play Juggernaut i always end up last because as a healer, i "play the objective" by keeping the Juggernaut alive. 

The main objective is to win. To win, you must destroy more Juggernauts than the enemy team. It is an inherently offensive game mode. No one wants a tug of war between 1 Juggernaut and 9 healers for 12 minutes and you know that. Low score for healing the Juggernaut acts to dissuade the action of dedicating healing to it. If you're doing it, you're doing it for the team's benefit and not primarily for yourself. 

 

On 10/15/2023 at 3:37 PM, SvinafellTroll said:

you should stop doing it. no one respects jug healers. They get derided as "healer slaves" by others, and the jug rarely cares about your well being. On top of that, jug healing gives very low score.

I healed Jugs as well and I don't care. It is fun for me to see how much my healing can sway the end result of the battle. Some Juggernauts thank me. Some don't, but that's not a problem to me. I don't do it much right now because of the recent drone changes but I still do. 

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On 10/15/2023 at 9:48 PM, TheCongoSpider said:

The main objective is to win. To win, you must destroy more Juggernauts than the enemy team. It is an inherently offensive game mode. No one wants a tug of war between 1 Juggernaut and 9 healers for 12 minutes and you know that. Low score for healing the Juggernaut acts to dissuade the action of dedicating healing to it. If you're doing it, you're doing it for the team's benefit and not primarily for yourself. 

 

I healed Jugs as well and I don't care. It is fun for me to see how much my healing can sway the end result of the battle. Some Juggernauts thank me. Some don't, but that's not a problem to me. I don't do it much right now because of the recent drone changes but I still do. 

Well yeah i do agree that having too many healers is kinda cancerous especially when the Jug is a YouTuber or someone "relevant" people simp for. I tend to leave when there's too many healers as that's the only thing i get enjoyment from in this game and nothing else, I'm not fond of others stealing my job. And yes i deliberately make sacrifices for the team's benefits, I'm not selfish. However the point you made about jugs is as valid as having 3 magnums camping at the back of sandbox bombarding you and your team constantly. I'm pretty sure that nobody likes getting spawn killed by a shell that landed on another planet because "vAcUuM cOrE sHeLlS"

Edited by JustBlackWolf
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On 10/15/2023 at 9:37 PM, SvinafellTroll said:

you should stop doing it. no one respects jug healers. They get derided as "healer slaves" by others, and the jug rarely cares about your well being. On top of that, jug healing gives very low score. 

 

You can actually get top 3 as healer in tdm depending on the map. Won't happen with jug. 

I don't care about other people's opinions. I play healer in every single battle i join, doesn't matter if it's juggernaut or assault. And hell, if healing the juggernaut causes the usual clowns to get salty because they can't cheese him out with overpowered equipment then I'm all for it, they can take their crisis and cry like little kids if they want. And i heal because i like it, not to be at the top of a leaderboard. Often enough the guy at the bottom is the guy that makes most team plays, sacrificing scores, top spots etc for the team's sake.

Edited by JustBlackWolf
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