Jump to content
EN
Play

Forum

Interview with Hazel -- Thoughts?


 Share

Recommended Posts

On 11/4/2023 at 3:46 PM, Jeers4U said:

didn't, actually. I called it what it was.

Maybe it didn't sound so bad to you. But to some of us, it looked like your were throwing accusations.

On 11/4/2023 at 3:46 PM, Jeers4U said:

And I'm thoroughly finished discussing my choice of words (and everyone else's interpretations thereof) any further.

Just because you're done discussing this doesn't mean you shouldn't hear it, but you really need to think before you say something. That's what I've been doing, and why it takes me longer to publish my posts than most people.

Lets be honest, some of the people here don't even think, before they post. They just type out their messages as quickly as they can like keyboard warriors. They don't realize that a person who thinks before they post can easily tear apart their messages point by point.

Before you take this the wrong way, I want you to know that I'm not saying this to get under your skin. I'm saying this because I genuinely believe you need to hear it. I think you're smarter than most that just criticize the game out of pure frustration.

If you're interested in a career as some sort of debater (yes, those actually exist), just know that the opposite side can and might use your words against you.

On 11/4/2023 at 3:46 PM, Jeers4U said:

I'm sure everyone will agree that we are done with this.

I'm fine with that if you are.

I need to discuss something else in this topic on a separate post anyway.

Share this post


Link to post
Share on other sites

I am concerned about the anti camper grenades.

Wouldnt using those on a teammate be considered sabotage?

Why should only campers be subjected to this? Why not also chasers and tryhards and spawncampers and group abusers?

 

Seems like a harsh punishment for a strategy that is not only helpful but also not even an issue.

Share this post


Link to post
Share on other sites

On 11/4/2023 at 7:57 PM, PirateSpider said:

the opposite side can and might use your words against you.

I stand by every word I say.

If anyone else takes offense to what I say, that's on them.

 

For I feel the same way as you:

On 11/4/2023 at 7:57 PM, PirateSpider said:

I genuinely believe you (they) need to hear it.

?

Edited by Jeers4U

Share this post


Link to post
Share on other sites

On 11/4/2023 at 6:30 PM, Jeers4U said:

If anyone else takes offense to what I say, that's on them.

I mean that's how debates work like it or not.

On 11/4/2023 at 6:30 PM, Jeers4U said:

For I feel the same way as you:

I don't need it as I already practice it every day. Thanks though. 

Share this post


Link to post
Share on other sites

On 11/5/2023 at 1:06 AM, PirateSpider said:

Seems like a harsh punishment for a strategy that is not only helpful but also not even an issue.

Well, camping is an actual issue. A lot of timey these players tend to ignore the objective, thus, they do little contributions to their team. Of course, in some gamemodes, like CTF, there is a need for defenders, but thise don't need to camp, plus, i'm pretty sure opex wasn't talking about these players, rather those who sit on the base in a CP match.

  • Agree 1

Share this post


Link to post
Share on other sites

On 11/5/2023 at 11:34 AM, mjmj5558 said:

Well, camping is an actual issue. A lot of timey these players tend to ignore the objective, thus, they do little contributions to their team. Of course, in some gamemodes, like CTF, there is a need for defenders, but thise don't need to camp, plus, i'm pretty sure opex wasn't talking about these players, rather those who sit on the base in a CP match.

Well here are the benefits of non-camping play style.
1. More fun...??? (Very certain conditions need to be met)

2. Different combos might give you a breath of fresh air.

I honestly can't think of more.

Now benefits of camping play style.

1. Chill gameplay

2. Almost all the OP augments work the best when camping

3. No need to worry about getting oneshotted constantly so you waste WAY LESS time waiting to respawn

4. You're likely to get more score than the attackers anyway. 

(Capping a flag/ball gives you 80 score. Getting 6 kills  gives you 90 score...)

5. Less supplies wasted because you don't constantly die.

6. Even if your team loses the amount of crystals you get BARELY makes a difference since all of it is coming from conts, events and losing team gets just a little less crystals than winning team.

 

Now tell me Mr. Helper why should I attack if the game encourages me to camp? Grenades won't fix anything it'll just be an annoying thing that ppl will use to sabotage their own team or mults are going to "accidentally" throw a wall at you while you're carrying a flag. I have 10 years of experience in this game. I predicted the future many times even if people called me stupid. I wish this is where I get my first L but... Let's be fair. It won't happen.

  • Agree 3

Share this post


Link to post
Share on other sites

On 11/5/2023 at 10:34 AM, mjmj5558 said:

Well, camping is an actual issue. A lot of timey these players tend to ignore the objective, thus, they do little contributions to their team. Of course, in some gamemodes, like CTF, there is a need for defenders, but thise don't need to camp, plus, i'm pretty sure opex wasn't talking about these players, rather those who sit on the base in a CP match.

I agree camping is an issue, but completely disagree sabotage is the right countermeasure to it. It would undermine the ability to enforce rules consistently and make the life of battle moderators more difficult for no reason.
The correct apporach imo would be a drastic change to the way points are allocated, as many have suggested before.
I dont have any magic formula at hand, but I believe its something the game designers should pay more attention towards.
I would also appreciate a removal of the highlighted tank outlines at long ranges (80m +), making the spotting of enemies for campers harder.
 

  • Agree 2

Share this post


Link to post
Share on other sites

On 11/5/2023 at 10:48 AM, Kimura said:

Now benefits of camping play style.

1. Chill gameplay

2. Almost all the OP augments work the best when camping

3. No need to worry about getting oneshotted constantly so you waste WAY LESS time waiting to respawn

4. You're likely to get more score than the attackers anyway. 

(Capping a flag/ball gives you 80 score. Getting 6 kills  gives you 90 score...)

5. Less supplies wasted because you don't constantly die.

6. Even if your team loses the amount of crystals you get BARELY makes a difference since all of it is coming from conts, events and losing team gets just a little less crystals than winning team.

  1. I'd rather say boring. You can play chill even if you don't camp.
  2. Don't use OP augments, problem solved
  3. True
  4. Probably, and this should be adressed
  5. Yes, but i'm not sure if anyone is short of supplies except the crisis players
  6. The point of the battle, aside of having fun (and you do have more fun if you don't camp), is to win. And you can only do that when focusing on the objective.
On 11/5/2023 at 10:48 AM, Kimura said:

Grenades won't fix anything it'll just be an annoying thing that ppl will use to sabotage their own team

 

On 11/5/2023 at 11:51 AM, frederik123456 said:

I agree camping is an issue, but completely disagree sabotage is the right countermeasure to it. It would undermine the ability to enforce rules consistently and make the life of battle moderators more difficult for no reason.

That's true. However you'll get one grenade per spawn. It's probably much more beneficial for you to use that on your opponent, than on you teammates.

Share this post


Link to post
Share on other sites

On 11/5/2023 at 11:51 AM, frederik123456 said:

I agree camping is an issue, but completely disagree sabotage is the right countermeasure to it. It would undermine the ability to enforce rules consistently and make the life of battle moderators more difficult for no reason.
The correct apporach imo would be a drastic change to the way points are allocated, as many have suggested before.
I dont have any magic formula at hand, but I believe its something the game designers should pay more attention towards.
I would also appreciate a removal of the highlighted tank outlines at long ranges (80m +), making the spotting of enemies for campers harder.
 

I don't know if there is a way to revise the CTF mode. But if they find a way to do it, I hope it will be done in a way that gets everyone more involved. ?

Edited by zeringo

Share this post


Link to post
Share on other sites

On 11/5/2023 at 12:34 PM, mjmj5558 said:

That's true. However you'll get one grenade per spawn. It's probably much more beneficial for you to use that on your opponent, than on you teammates.

If I understood vlog correctly you will get "infinite" grenades with reload

Share this post


Link to post
Share on other sites

On 11/5/2023 at 1:25 PM, Romantically said:

If I understood vlog correctly you will get "infinite" grenades with reload

They said: "You get a grenade only on respawn, but there is also a cooldown", which means you can only get a grenade on respawn, and you get it if you lived for x seconds since the last time you got one.

  • Thanks 1

Share this post


Link to post
Share on other sites

On 11/5/2023 at 1:34 PM, mjmj5558 said:
  • I'd rather say boring. You can play chill even if you don't camp.
  • Don't use OP augments, problem solved

We're not playing the same game.

You did not just say that. Why would I not use OP augments that i (likely) spent money on??? If I get the augment I want i'll use it instead of no augment or "not OP" one. What the hell is this

On 11/5/2023 at 1:34 PM, mjmj5558 said:

That's true. However you'll get one grenade per spawn. It's probably much more beneficial for you to use that on your opponent, than on you teammates.

You never met average MM player didn't you?

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 11/4/2023 at 4:14 PM, Venerable said:

Monetization further worsens their legality

Here is a valid question.

The devs use TO to encourage gambling within the parameters of the game to make cash, TRUE or FALSE?

Here is another valid question.

The devs KNOW that under age kids are being enticed to gamble, TRUE or FALSE?

Last question.

Do the devs realise they are breaking the law/s of many countries and by extension their own law/s governing this game by introducing a gambling (for cash) aspect into the game, where every single person connected with this game, players and devs alike know there are kids that participate in the game.

Before you cite the EULA I will say this.

I once tried to read/navigate this unbelievably complicated and mind numbing binding agreement between the game and players, It was not an easy task (and the devs know this.)

I lasted an hour/ish before losing the will to live.

I understood most of what I actually read (I skipped a lot of mundane stuff) but what I read only amounted to about a 1/3 of the entire document.

In reality I doubt that anyone has actually read the entire document and if they have, I very much doubt they understood 99% of the legalities of it.

How are kids supposed to read and UNDERSTAND this legal document, because most adults who play this game (myself included) get lost when it goes into the complicated legal stuff. 

When it comes to "legality" I dare say that TO breaks more than a few rules, at the very least they bend them to breaking point.

Back on topic-I thought hazel was amazing in this interview. 

  • Like 5
  • Haha 1

Share this post


Link to post
Share on other sites

On 11/5/2023 at 9:32 PM, MEXICAN-SKY said:

The devs use TO to encourage gambling within the parameters of the game to make cash, TRUE or FALSE?

I wouldn't go so far as to say that they encourage gambling, so my answer would be "FALSE". That being said, Tanki is heavily influenced by chance-based mechanics and systems, and I am (personal opinion alert) against the prevalence of specific mechanics like critical damage. Containers... it's a gray area. They're saying that you'll get a chance to win some rewards, which is true, but they cannot control the fact that players expect some level of guarantee. They've tried reducing the RNG factor, kind of, in Update #684 (April 22nd), but I'm not too optimistic about its impact:

Quote
  • You are guaranteed to get an item of «RARE» rarity every 15 regular containers.
  • You are guaranteed to get an item of «EPIC» rarity every 15 Ultra Containers.

 

 

NOTE: I know you said "before you cite the EULA", but please bear with me. If you're discussing legality, then there's no way to do so without going through that very document you consider mind-numbing (to be fair, any legal document is mind-numbing). If you're discussing ethics, then that's a separate discussion. In short, I don't like Tanki's heavy dependence on chance either, but Tanki is not the only "freemium" game doing so.

On 11/5/2023 at 9:32 PM, MEXICAN-SKY said:

The devs KNOW that under age kids are being enticed to gamble, TRUE or FALSE?

Yeah I'm pretty sure they know the effects that loot boxes can have on children. But then 

Technically, for children aged under 18, parents are expected to supervise their children. This is among the most common clauses in any game's EULA. In fact, this is applicable to the following as well:

On 11/5/2023 at 9:32 PM, MEXICAN-SKY said:

How are kids supposed to read and UNDERSTAND this legal document, because most adults who play this game (myself included) get lost when it goes into the complicated legal stuff. 

Kids aren't expected to read and understand the EULA, but it's encouraged. Legally, parents are supposed to sign up on behalf of their children (again, this is according to the EULA). So the adults are expected to read and understand the legal document(s), which is the case for pretty much everything.

Spoiler

22.2. THE GAME IS INTENDED ONLY FOR USERS WHO ARE 13 YEARS OF AGE OR OLDER.  The Game is not targeted towards, nor intended for use by, anyone under the age of 13.  If you older than 13 years of age, and under the age of 18, you may use the Game only under the supervision of a parent or legal guardian who agrees to be bound by this EULA and any additional terms contained in related documents.

Practically speaking, this almost never happens. But that's just how it is.

 

 

On 11/5/2023 at 9:32 PM, MEXICAN-SKY said:

Do the devs realise they are breaking the law/s of many countries and by extension their own law/s governing this game by introducing a gambling (for cash) aspect into the game, where every single person connected with this game, players and devs alike know there are kids that participate in the game.

As far as I know, only Belgium and the Netherlands have had legal constraints that led to the discontinuation of Tanki in those countries. Otherwise, loot boxes are legal. Loot boxes are a necessary evil for most games that use a freemium model. Games like Genshin Impact would've been shut down long ago if this was illegal.

  • Agree 2

Share this post


Link to post
Share on other sites

On 11/5/2023 at 9:34 AM, mjmj5558 said:

Well, camping is an actual issue

Whoaaaaa there slugger, hold on a just one minute.

How is camping an issue?

I camp on a regular basis (by regular I mean 100% of every single battle) and I'm rather good at it. Furthermore I prevent a lot of caps and points going in the enemies favour, so I would say camping has a large role to play within the game parameters and helps the team if your good at it.

On 11/5/2023 at 9:34 AM, mjmj5558 said:

rather those who sit on the base in a CP match.

YIP, that's me to.

 

On 11/5/2023 at 10:21 AM, Akame said:

Was there any talk on clans?

Sick and tired of seeing 0 clan development for casuals.

This was an interview held by a youtuber with spots, so no. Unfortunately not very many VALID points came up for discussion and if they did, they were vague and mostly hand waved away.

@frederik123456 All this negativity towards campers, bad form old sport.

On 11/5/2023 at 11:34 AM, mjmj5558 said:

The point of the battle, aside of having fun (and you do have more fun if you don't camp),

Getting obliterated every 30 secs is fun for you.......NOT ME.

 

On 11/5/2023 at 11:34 AM, mjmj5558 said:

is to win.

I could care less. Win, lose or draw, all the same to me. 

Now you have to ask why I have adopted this attitude in battle, go on have a guess.

On 11/5/2023 at 11:34 AM, mjmj5558 said:

And you can only do that when focusing on the objective.

I do focus. I wipe out as many enemy as I can within the allotted time frame of each battle.

Surely killing the enemy team is in itself "HELPING" the team your in.

On 11/5/2023 at 11:34 AM, mjmj5558 said:

However you'll get one grenade per spawn. It's probably much more beneficial for you to use that on your opponent, than on you teammates.

AGREE.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

On 11/5/2023 at 4:38 PM, Venerable said:

loot boxes are legal.

IF you are over the legal age stipulated in the country you reside in.

In reality we all know the devs know exactly what they are doing, breaking conventional laws regarding children.

The EULA is a smokescreen to (and I use the next word very loosely regarding the powers that be) LEGALLY cover their butts, even though they know that KIDS will be gambling.

I could care less if kids gamble or not. There is not much I can do about that little conundrum.

I'm just highlighting the methods the devs use to be dishonest and nefarious. At best their morals are seriously in question.  

Share this post


Link to post
Share on other sites

On 11/5/2023 at 1:34 AM, mjmj5558 said:

Well, camping is an actual issue.

But so is chasing, tryharding, spawncamping, and group abusing. And some of these are a much bigger issue than camping.

On 11/5/2023 at 1:34 AM, mjmj5558 said:

A lot of timey these players tend to ignore the objective, thus, they do little contributions to their team.

With things like status augments, broken augments, certain drones; and people like chasers, tryhards, and group abusers; and not to mention the server issues, I don't blame them.

Also the way that points accumulated just acts as another way to further discourage players from actively playing the objective.

On 11/5/2023 at 2:51 AM, frederik123456 said:

The correct apporach imo would be a drastic change to the way points are allocated, as many have suggested before.

This is one of the ways to encourage more active gameplay. But this alone IMO wont be enough to fix the camping issue.

If step one is changing the way points are earned, then step 2 should be to dealing with the other issues I mentioned.

Only then would the camping issue be fixed.

 

Also as a note: if this takes place and we still see a few campers, we should just leave them alone and not bombard them with grenades.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

The title says it all. I saw the interview where the top tankers interviewed with Hazel and the developers said you had millions of dollars in your hands. What are you planning to do with all that money?  Are you just wasting it on some useless modes or useless features that it's going to drive the players more away? Are you guys going to fix matchmaking? When will see real changes and changes that will impact and bring back tankers??? Literally this is a genuine question.

  • Like 1

Share this post


Link to post
Share on other sites

On 11/5/2023 at 9:37 PM, Gameknight10 said:

 the developers said you had millions of dollars in your hands.

Apparently, they never stated 'dollars', just 'making millions'.

It could have been referring to making millions of...

-bad decisions

-lira

-people annoyed

 

Either way, this is a business, and they have no obligation to you to make anything but more 'millions' any way they can.

  • Haha 1

Share this post


Link to post
Share on other sites

On 11/5/2023 at 4:34 AM, mjmj5558 said:

Well, camping is an actual issue.

When the Juggernaut explodes upon its death and kills most tanks in its vicinity, what possible reason does a short range tank like firebird (for example) have to participate in the mission--when it most certainly means certain death when he has to get close to the juggernaut to do damage?

Share this post


Link to post
Share on other sites

On 11/5/2023 at 11:10 PM, Jeers4U said:

Apparently, they never stated 'dollars', just 'making millions'.

He said dollars. 

 

On 11/5/2023 at 10:37 PM, Gameknight10 said:

The title says it all. I saw the interview where the top tankers interviewed with Hazel and the developers said you had millions of dollars in your hands. What are you planning to do with all that money?  Are you just wasting it on some useless modes or useless features that it's going to drive the players more away? Are you guys going to fix matchmaking? When will see real changes and changes that will impact and bring back tankers??? Literally this is a genuine question.

He gave an answer to all of these questions in the interview. Did you listen to it?

  • Agree 1

Share this post


Link to post
Share on other sites

One thing's for sure, with millions of dollars at my disposal I would instantly stop spending a single second more on this game and enjoy the rest of my life to the fullest. ?

Share this post


Link to post
Share on other sites

On 11/6/2023 at 4:18 AM, Jeers4U said:

When the Juggernaut explodes upon its death and kills most tanks in its vicinity, what possible reason does a short range tank like firebird (for example) have to participate in the mission--when it most certainly means certain death when he has to get close to the juggernaut to do damage?

the same precise reason any other tank has.

Its not like you dont respawn...

Also, if you dont like blowing up, perhaps consider using a different turret for TJR.

It's like saying what reason does a heavy tank have to take a flag if its slower than medium or light hulls.

  • Agree 2

Share this post


Link to post
Share on other sites

On 11/6/2023 at 4:18 AM, Jeers4U said:

When the Juggernaut explodes upon its death and kills most tanks in its vicinity, what possible reason does a short range tank like firebird (for example) have to participate in the mission--when it most certainly means certain death when he has to get close to the juggernaut to do damage?

Necessary sacrifice for the greater good

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...