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Patch Update #744 - Released 10th November 2023


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On 11/11/2023 at 3:02 PM, TheCongoSpider said:

Why do you think you invented it? Simply looking at the patch notes before the update came would have told someone that it would now be possible. 

I was the first one that started doing weeks before it became popular.

You really give tanki people too much credit for thinking that they're able to figure out something so "complicated". 

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On 11/11/2023 at 9:31 AM, Kimura said:

All you'll learn from his "gameplay" is how to be an NPC. I owned him with 0 healers by my side and all he did was spam the same "ez score" in chat no matter what. The homing missile trick was invented by me in RGB JGR mode in highways after I noticed how rockets work after a speed nerf in JGR so don't even think he invented something just in case.

You finding an exploit that is clearly not intended to be here and exploiting it is not being "clever" or "smart" you're just cheating without 3rd party tools. A game I play had an exploit that was hidden in the game for 6 years and nobody knew it until a random guy accidentally got it and learned how to recreate it. Guess what the devs did? Just like tanki they did not like players abusing it but had no idea how to fix it for months. So all they did was say You use it? You're banned buddy. And nobody exploited it until its fix. (nobody was banned). And nobody called people that abuse it "smart" or clever.

Yes Hazel does give a damn about JGR abuse and said many times that they're looking for a fix.

Yes I can do the same exploit but i'll die of boredom in the next 30 minutes oh and I also have a life so I can't just sit here 20 hours a day for nothing.

Does not matter who "invented" it (or used first because it was possible after patch) But how you play with that, in what situation you can use that and how effective. Thats what calibre does really good. 

 

What you have described as an exploit in different game is totally different situation than we face in tanki.  We did not have to find something and then starting to abuse it, it was obvious from start and was not hidden to everyone until someone discovered it and some people are clever to use that game mechanic everybody know about, its not that they are breaking game rules. 

So you are telling me that tanki do not like that and can not fix it because it hard or have not idea ? They 100 % know how to "fix that" look there is nothing to fix in first place, its game mechanic and it works as planned, it will give juggernaut to player at the start of the match , all they do is trying to get that juggernaut at the start so If I get (randomly) 3x in row first juggernaut as a player am I abusing something and I should be banned ? Its ridiculous. If they wanna stop this they can easily change this game mechanic to something else. 

 

Well if you are bored playing with juggernaut (according of what you said)   then why are you complaining ? You dont want it in first place  then I can assume you are playing juggernaut mode  just to hunt them and players like Nuclear make it hard for you ? 

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On 11/10/2023 at 9:24 PM, Devoid said:

When combined with the weight changes introduced in Patch Update #713 that made all tanks heavier, equipping Lightweight on a fully-upgraded Wasp Mk7 is now legitimately still heavier than the M3 Wasp of the good 'ole parkour days of Flash. Even the least exciting of stunts in 2015/2016/2017 days are not even possible because tanks are like boat anchors now...

I know in previous times where significant changes that altered the parkour realm were introduced, there was an opportunity for players to roll-back their Wasp to an un-upgraded, M0/Mk1 model, but now even that wouldn't salvage the situation, as Mk1 Wasp with 0 upgrades is STILL heavier per the #713 update than hulls were with a Lightweight augment equipped prior to this update...

 

The only thing I can think of as to why the Developers made the random decision to implement this change is for Matchmaking purposes - such as to prevent people from flying around Event Mode maps and taking gold boxes in jaw-dropping ways (like you see in many of Mr.Skiil's videos). If that's the case, I urge Developers to rethink their decision and mirror the choice they made regarding physics: PRO Battles in the Parkour Mode having a distinction from Matchmaking battles. In other words: have Lightweight augments set each hull's weight to 1,000 kg (like before) when used in PRO Battles in the Parkour Mode, and then do whatever your hearts desire when it comes to Matchmaking. Hell, you Developers could even outright ban the usage of Lightweight augments in Matchmaking battles - I don't care as long as us parkourists can have the Lightweight augments we are used when we play in Parkour battles.

Hey there!

I couldn't agree more with you. Let us remind, that maps in parkour mode have different dead zones then MM maps. Maybe devs can do soemthing similiar to weight in parkour mode.

Also, I think it is not such problem to fly around like Mrskill, Alfi, Jumper, etc. The main problem in MM are campers, they are more annoying then somebody that has breath-taking skills to do parkour. So please fix these before you start changing good old parkour. If you don't know, parkour is here for more then 10 years, you can read topics from @SwiftSmoky , written back in 2012. Please don't take this nostalgic and fun moments from us, dear devs. 

And as devoid said, maybe you can do different settings or what ever to MM and then parkour mode.

Or, do new hulls augment, made for parkourist and that can be only equipped in pro battles section. 

For all the others, that think like me or Devoid, or just have something to add to this new update. please feel free to add your comment down below.

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On 11/11/2023 at 1:04 AM, 2shots2kills said:

Only after the update, previously it was hardly noticeable

For you sure, for me it was pretty noticeable.

On 11/11/2023 at 1:04 AM, 2shots2kills said:

is this that big of a con?

If you land on your side you can get back upright. That is if you're not restricted by mobile's limitations.

On 11/11/2023 at 1:04 AM, 2shots2kills said:

If you land on your side it's your fault (most of the time).. and when you jump you can always shoot while in the air to stabilize yourself.

Try to do so on mobile and even when there's constant lag occurring.

On 11/11/2023 at 1:04 AM, 2shots2kills said:

get pushed in the exact same way with tracked hulls. I lost count of how many times I bump into a wall vith viking after a Gauss shoots me in sniping mode.

Track hull mostly get their tank rotated a bit. Hover hulls literally get pushed back.

I have lost count of how many times I have fallen off of bridges due to shooting my shot and getting shot at exactly the same time or just simply firing crusader's icicle.

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Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

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On 11/12/2023 at 5:33 PM, AzaborBR said:

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

You can always play non-status augments

I prefer Adrenaline on Freeze especially because it's superior even to Pulsar imo without reliance on RNG as much

 

I find Adrenaline quite underrated actually

Edited by Romantically

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On 11/12/2023 at 5:33 PM, AzaborBR said:

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

Yeah many status effect augments are dead RN. I tested thunder incendiary and its worthless, really you can rather use classic turret without augment and you  end up better. I havent play with gauss but it seem like it applies also on salvo shot ?? But its really crap. Status effect are annoying but did not deserve to  be buried 6feet under ground. 

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On 11/12/2023 at 8:33 AM, AzaborBR said:

Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it?

DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET?

Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS.

Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed.

Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable?

Congratulations to the developers, I hope this game goes bankrupt.

This is only a significant nerf to shot reload turrets.

Pretty sure the turrets with a high rate of fire aren't really affected that much. Their damage per shot is already low and they can get criticals pretty often anyway.

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Almost perfect update, really good stuff right here. I entered the game and played even with the lack of free time. That's how motivating changes can be, when some effort is put into making them, although penalty on status effect augment should be -50% crit. dmg with exception of cryo and jammer which should have no penalty or -20%. They are pretty weak anyways and right now they are worse than stock version, e.g. as a smoky user that problem is obvious. 

 

And the second thing that's nice, idk if it just me, but tracked hulls are sort of more stable now.  However, occasionally my dictator still spin as fast as black hole after being hit by hammer or railgun.

Edited by stat.padder
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On 11/9/2023 at 4:54 PM, ShadowBreath said:

Oh please. Don't be dumb because the most overpowered hull in the game got nerfed, it will still be extremely good. Hopper being able to one-shot medium hulls, especially in matter of seconds if u have the driver, was always way too op, and it will still be cancerous in CTF and ASL, because it will keep its stun ability

Hopper Overdrive got nerfed, power is ahh and you only have 2k HP

They basically ruined every Hovering Hull to the ground.

 

 

 

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Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

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Not sure if anyone noticed here, but really love the changes you made to Skylark map, looks massively better aestethically. Props for that, havent been able to notice the other maps from the list, but Skylark looks hella good now.

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On 11/13/2023 at 8:20 AM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

no, balance doesn't exist in this game.

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On 11/12/2023 at 4:23 PM, PirateSpider said:

This is only a significant nerf to shot reload turrets.

Pretty sure the turrets with a high rate of fire aren't really affected that much. Their damage per shot is already low and they can get criticals pretty often anyway.

It's an OUTRAGEOUS update and NO SENSE anyway.

Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now.

What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits??

It doesn't make any sense! It kills the gameplay of many players and leaves some completely benefiting, now I ask.

Who is going to pay for all the other hulls and turrets to avoid this loss? Nobody.

Edited by AzaborBR

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On 11/12/2023 at 9:42 PM, Tekken8 said:

Status effect are annoying but did not deserve to  be buried 6feet under ground. 

Status effects are annoying and deserve to be buried 6 feet underground.

 

On 11/13/2023 at 4:07 AM, Transport said:

They basically ruined every Hovering Hull to the ground.

Ruined yet I still see the same hopper ruining every cap mode match and still a million hovering Ls every match. Considering they ruined the game for what 3 years? they deserve to be completely ruined for 30 years. This """"nerf"""" is far from enough.

 

On 11/13/2023 at 9:20 AM, zeringo said:

Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?

(GS is really just a number. It's the augment you should be worried about)
The GS difference is so high due to MM trying to find you a match ASAP so it just makes the rank spread way too big. Devs said that they'll add bots as filler players to fix this problem. When the bots are developed enough that they can keep up with the legend battle chaos.

 

(To OGs it is the waiting time not player count. There are more than enough players of each rank to make a match but it'll just take too long)

On 11/13/2023 at 2:39 PM, AzaborBR said:

It's an OUTRAGEOUS update and NO SENSE anyway.

People complained about status effects since the first one was added basically. Not expecting a nerf was stupid.

 

On 11/13/2023 at 2:39 PM, AzaborBR said:

What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits??

True.

 

On 11/13/2023 at 2:39 PM, AzaborBR said:

Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now.

Just use non status augment. And even if you use status augment it's not that big of a deal and its coming from a guy who mains dictator hull.

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On 11/13/2023 at 4:39 AM, AzaborBR said:

It's an OUTRAGEOUS update and NO SENSE anyway.

Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now.

What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits??

It doesn't make any sense! It kills the gameplay of many players and leaves some completely benefiting, now I ask.

Who is going to pay for all the other hulls and turrets to avoid this loss? Nobody.

While I do agree that the status augments were a serious issue, I also agree that lazily slapping a 90% decrease in critical damage isn't really gonna fix the issue.

IMO, it's not something that a single simple change is gonna fix. To truly fix it, it'll require multiple steps.

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On 11/13/2023 at 8:20 AM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

Yeah bots.... which will be boring as hell playing against NPCs 

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On 11/13/2023 at 1:55 PM, Kimura said:

Status effects are annoying and deserve to be buried 6 feet underground.

 

Just use non status augment. And even if you use status augment it's not that big of a deal and its coming from a guy who mains dictator hull.

Whats the point having them in game then? Whats the point nerfing them when pulsars are way way better... they wanted nerf them but they did almost nothing and only force players to use them because many of their augments with  status effect are useless now.

 

I dont understand your hate for that, you clearly can defend against status effect augments unlike against pulsars. 

Now when pulsars are more common and tanki have buried option to use status effect augments what do you think players will use as replacement? Yes pulsars.. now wait for another tanki fund.. more pulsars incoming. 

 

It there is something that sould be nerfed in status effect augments it should be for specific turrets and specific status effect augments. 

            For example - jamming status effect should be nerfed only slightly or not nerfed at all. Not many players used this and it is not that much, if something has to be changed      here its the ability to apply jamming status every shot (not all turrets have that and that should be nerfed not just globally - 90 % crit) 

           Incendiary or Cryo augments should be nerfed In a simillar way  and reason? Whats the point of using incendiry and deal "extra dmg" when your dammage during crit is - 90 %  that goes against logic.  You are trading one dmg for another that is less effective. Decrease  dmg during crit ? Sure but I would say 30 % max. 

          Cryo - dmg should not be nerfed at all but all the turrets would aply status effect only during crit. ( For example railgun will freeze you every shot no matter if it critical and this should be changed) 

and so on... when you are changing something you should balance the things specifically not just globally aply some random change, I agree that some of status effect were a little stronger than other and people did prefer  them but some of them were perfectly balanced and some of them was just mid or below mid and still got nerfed hardly.  

Players demanded pulsars augments to be nerfed and devs did nerf status effect augments WP. At least if it was in a way I described then I would be fine. 

 

Poor ricochet ? Only one good augment remain for that turret. Others are just Mid at best. They can now just delete them because everyone has a pulsar that is just a way better  now. They wanted to diminish numbers of pulsars in MM and end up geting worse ?

Edited by Tekken8

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On 11/13/2023 at 6:45 PM, Tekken8 said:

Whats the point having them in game then? Whats the point nerfing them when pulsars are way way better... they wanted nerf them but they did almost nothing and only force players to use them because many of their augments with  status effect are useless now.

 

I dont understand your hate for that, you clearly can defend against status effect augments unlike against pulsars. 

Now when pulsars are more common and tanki have buried option to use status effect augments what do you think players will use as replacement? Yes pulsars.. now wait for another tanki fund.. more pulsars incoming. 

 

It there is something that sould be nerfed in status effect augments it should be for specific turrets and specific status effect augments. 

            For example - jamming status effect should be nerfed only slightly or not nerfed at all. Not many players used this and it is not that much, if something has to be changed      here its the ability to apply jamming status every shot (not all turrets have that and that should be nerfed not just globally - 90 % crit) 

           Incendiary or Cryo augments should be nerfed In a simillar way  and reason? Whats the point of using incendiry and deal "extra dmg" when your dammage during crit is - 90 %  that goes against logic.  You are trading one dmg for another that is less effective. Decrease  dmg during crit ? Sure but I would say 30 % max. 

          Cryo - dmg should not be nerfed at all but all the turrets would aply status effect only during crit. ( For example railgun will freeze you every shot no matter if it critical and this should be changed) 

and so on... when you are changing something you should balance the things specifically not just globally aply some random change, I agree that some of status effect were a little stronger than other and people did prefer  them but some of them were perfectly balanced and some of them was just mid or below mid and still got nerfed hardly.  

Players demanded pulsars augments to be nerfed and devs did nerf status effect augments WP. At least if it was in a way I described then I would be fine. 

 

Poor ricochet ? Only one good augment remain for that turret. Others are just Mid at best. They can now just delete them because everyone has a pulsar that is just a way better  now. They wanted to diminish numbers of pulsars in MM and end up geting worse ?

Id say Rico is the least affected by this change, though. As it has another source of applying status by bouncing shots. And Rico crit rate is quite high imo, it won't suffer that much compared to slow fire rate turrets. 

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On 11/12/2023 at 11:44 PM, Romantically said:

You can always play non-status augments

I prefer Adrenaline on Freeze especially because it's superior even to Pulsar imo without reliance on RNG as much

 

I find Adrenaline quite underrated actually

do you want them to make it exotic? 

Underrated, blah blah 

just play with it and keep quiet

when will you guys learn?

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On 11/13/2023 at 12:20 PM, zeringo said:
Just a question from a casual player: about the matches between players who have a gs of 9999 and those who are around 4000/5000(or less), are they trying to do something so that they have something that is more balanced?.............well, now you can mock me! ?

You guys are cannon fodders for us high-gear score players, u either quit or be that, there are no other options

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On 11/11/2023 at 1:31 PM, Kimura said:

 The homing missile trick was invented by me in RGB JGR mode in highways after I noticed how rockets work after a speed nerf in JGR so don't even think he invented something just in case.

Say inventer of homing rockets should I give u an award or sth?

You didn't invent it, it was a game mechanic. You just learned it 

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