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Winter eSports TankiFund 2023


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On 11/17/2023 at 10:31 PM, ZAINWAJIH said:

what is the significance of 1 M TO the fund? like if we reach 9M then it will automatically unlock level 10 (gauss gt skin) ?

I think what happens is that it only adds 1 M to the fund. Doesn't skip over to the next tier.

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On 11/17/2023 at 1:45 PM, Kimura said:

Yes it sure takes a lot of skill to sit behind a wall and wait for a red arrow to travel to the point that you want to hit.

Even Pre-re...dation magnum update when you had no arrows it took me 30 minutes as a kid to get used to magnum when it came out. 30 minute learning barrier for being beyond cancer player in a game is not what i'd like to see

I'm not talking about campers, you are right about them, they are cancer. I am an offensive player with magnum, I go capture flags, points etc and kill. And believe me, you don't know what pro magnum players are capable of if you think you have "mastered" Magnum in only 30 minutes lol. You can never know what you are capable of until you take your time getting there, you don't know what you don't know! The only thing you can learn in 30 minutes is whether you like what you are doing or not. I can hit a Wasp across the whole map with pinpoint accuracy every time, that is what a thousand hours gets you. Oh and I really hate that arrow that is supposed to "help" people aim, it completely messed up mine bruh...wish it could be turned off. Stop hating on people just because they are unique, hate on those instead who do nothing but follow the herd..or so called "meta" all the time and just annoy people with whatever at the time happens to be broken in the game.

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On 11/17/2023 at 4:36 PM, Zurya said:

yo you tell em boss.

magnum players are ugly ducklings and only a magnum player can like another magnum player. its not respected and always super annoying but at the same time forgettable. sure the learning curve is quite high but can be learned in a week (or put a month if your busy) and once you do you just sit back behind walls or houses or whatever. you don't even have to exposed yourself like other campers (rail, shaft, gauss till lock, scorpion till initial lock). your rarely approached by enemies and you just farm kills and sure thats good but thats all you become. your not productive for capping flags, capping points, capping balls. but honestly its fine its player choice and at the end of the day the team that caps flags wins over the team that has that one guy who gets 50+ kills with 0 deaths (unless your e-sports or in a really formal clan, nobody cares about your K/D). 

trust me if you want to defend magnum the only support your getting is from other magnum players.

everyone else (og players, hopper mains, helios farmers, literally every YTber, pyro/freeze crazys, campers that dont have SE augments that apply on each hit, and literally any aggressive player) is united in the dislike for this turret.

i came after yeah so run away now ?

cheers! 

I did not specify what type of magnum player I am, that is my bad! I just answered another guy clarifying that I am an offensive type of player with magnum. And actually I am an OG player, been playing close to 10 years and been using magnum for over 4 years. Learning magnum in a week is impossible unless you are a camper as you have also said. The best magnum players took ages to learn it. And why would I run away? I'm quite comfortable debating why some people like you are dead wrong about what they think.

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On 11/18/2023 at 3:08 PM, Gabku said:

I'm not talking about campers, you are right about them, they are cancer. I am an offensive player with magnum, I go capture flags, points etc and kill. And believe me, you don't know what pro magnum players are capable of if you think you have "mastered" Magnum in only 30 minutes lol. You can never know what you are capable of until you take your time getting there, you don't know what you don't know! The only thing you can learn in 30 minutes is whether you like what you are doing or not. I can hit a Wasp across the whole map with pinpoint accuracy every time, that is what a thousand hours gets you. Oh and I really hate that arrow that is supposed to "help" people aim, it completely messed up mine bruh...wish it could be turned off. Stop hating on people just because they are unique, hate on those instead who do nothing but follow the herd..or so called "meta" all the time and just annoy people with whatever at the time happens to be broken in the game.

i learned it as a kid in like 30 minutes when it came out. i play this game for 10 years.

Oh well sorry that i didn't know youre the single player in this whole game that doesnt camp with magnum. Personally I have nothing more to prove so i just abuse my magnum if i want and get 200-500 more score than the guy in the 2nd place. And i did nothing but hide in the corner. Peak gameplay. (AP magnum... AP...) and yes i can bullseye a moving object from across the map too. I don't know how long it took to learn that. I dont remember and i dont care all i care about is magnum getting nerfed to tumbleweed levels of power 

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On 11/18/2023 at 3:15 PM, Gabku said:

I did not specify what type of magnum player I am, that is my bad! I just answered another guy clarifying that I am an offensive type of player with magnum. And actually I am an OG player, been playing close to 10 years and been using magnum for over 4 years. Learning magnum in a week is impossible unless you are a camper as you have also said. The best magnum players took ages to learn it. And why would I run away? I'm quite comfortable debating why some people like you are dead wrong about what they think.

What you're trying to say that you're the smartest of the braindead 

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On 11/18/2023 at 9:08 AM, Gabku said:

I'm not talking about campers, you are right about them, they are cancer. I am an offensive player with magnum, I go capture flags, points etc and kill. And believe me, you don't know what pro magnum players are capable of if you think you have "mastered" Magnum in only 30 minutes lol. You can never know what you are capable of until you take your time getting there, you don't know what you don't know! The only thing you can learn in 30 minutes is whether you like what you are doing or not. I can hit a Wasp across the whole map with pinpoint accuracy every time, that is what a thousand hours gets you. Oh and I really hate that arrow that is supposed to "help" people aim, it completely messed up mine bruh...wish it could be turned off. Stop hating on people just because they are unique, hate on those instead who do nothing but follow the herd..or so called "meta" all the time and just annoy people with whatever at the time happens to be broken in the game.

I remember when Magnum came out, I was god awful with it. The very next day, I was expecting to still be awful but I was directly hitting almost every shot with ease. That honestly surprised me back then. 

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On 11/18/2023 at 6:35 PM, Kimura said:

i learned it as a kid in like 30 minutes when it came out. i play this game for 10 years.

Oh well sorry that i didn't know youre the single player in this whole game that doesnt camp with magnum. Personally I have nothing more to prove so i just abuse my magnum if i want and get 200-500 more score than the guy in the 2nd place. And i did nothing but hide in the corner. Peak gameplay. (AP magnum... AP...) and yes i can bullseye a moving object from across the map too. I don't know how long it took to learn that. I dont remember and i dont care all i care about is magnum getting nerfed to tumbleweed levels of power 

with vacuum added to the game u don't even need to master the art of magnum, just shoot buildings or whatever. 

It's like Hazel wants to give campers an advantage, and after he said that he doesn't like camping, made me sick. 

 

 

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On 11/18/2023 at 7:06 PM, Cure said:

with vacuum added to the game u don't even need to master the art of magnum, just shoot buildings or whatever. 

It's like Hazel wants to give campers an advantage, and after he said that he doesn't like camping, made me sick. 

 

 

Yet, Fuast was nerfed after a month unbelievable 

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On 11/18/2023 at 2:15 PM, Gabku said:

I did not specify what type of magnum player I am, that is my bad! I just answered another guy clarifying that I am an offensive type of player with magnum. And actually I am an OG player, been playing close to 10 years and been using magnum for over 4 years. Learning magnum in a week is impossible unless you are a camper as you have also said. The best magnum players took ages to learn it. And why would I run away? I'm quite comfortable debating why some people like you are dead wrong about what they think.

You are describing it like its rocket science, good that you are attacking at least something.  But I disagree with what you said about Learning magnum, I consider myself as an attack type of player I just can not sit in a base thats why I played on my smurf with magnum the way you probably play but fom what you are describing it really sounds like its something very hard to learn... Looking at minimap, know the map  and know how to shoot with magnum (pre fire , use momentum to aim higher or lower, shot walls instead of ground to hit with splash on places that are hidden) yes I can do that in week even sooner, Good player will grasp like 80-90 % what he need with this turret and learn it quickly, other 10-20 % is what maybe takes up to month and I am talking more about learning for specific shots in specific map etc.. Sorry but magnum is really made to be "stupid" proof (not to offence you) but splash is huge and even when player is noob he can deal a lot of dmg just by playing bad. Thats why it is just nonsence, nobody should be rewarded for playing bad, with every other turret you have to put more effort to have same results (sometimes a LOT more effort) 

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On 11/18/2023 at 7:10 PM, Tekken8 said:

Looking at minimap (...) know the map(...) know how to shoot (...) pre fire (...) use momentum to aim higher or lower (...) shot walls instead of ground to hit with splash on places that are hidden) (...) learning for specific shots in specific map (...)

Please describe to me in words how firebird or freeze has more complex considerations to make than this (non-exhaustive) list.

 

Skill VS toxicity factor should be maintained as two separate discussions. I'm not a magnum main, but I have seen quite a few extremely annoying, offensive magnum players that support pushes and do forward defense. I don't consider the learning curve for mastering this turret to be among the shorter ones, at least compared too melee's. End game skills for all turrets is in any case understanding your potential for contributing toward game mode objective i.e.; situational awareness, understanding pressure waves and you role in these, team dynamics and other players individual style, garage spreads, etc etc.

I would say the main problem is that 99.9% of MM games are played without team comms, which greatly reduce the importance of said understanding. Along with the fact that you have only 60 seconds and one chance to choose your gear, after looking at stats to consider hundreds of augments and other team variables. This leads many players to pursue individual incentives, and magnum certainly is not a bad option if you want to hide behind mines in a corner. But neither is shaft or scorpion.

 

Selfish play is the true toxicity of Tanki, and I think getting rid of it is more or less impossible.

 

Edited by Limanda
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On 11/18/2023 at 6:15 AM, Gabku said:

I did not specify what type of magnum player I am, that is my bad! I just answered another guy clarifying that I am an offensive type of player with magnum. And actually I am an OG player, been playing close to 10 years and been using magnum for over 4 years. Learning magnum in a week is impossible unless you are a camper as you have also said. The best magnum players took ages to learn it. And why would I run away? I'm quite comfortable debating why some people like you are dead wrong about what they think.

and from my point of view and pretty much every other turret main,

We're also comfortable debating why magnum players like you are dead wrong about what they think.

Edited by Zurya

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On 11/18/2023 at 3:18 PM, Macabre said:

What you're trying to say that you're the smartest of the braindead 

 I wonder..how does it feel to be this wrong like you are?

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On 11/18/2023 at 9:26 PM, Zurya said:

and from my point of view and pretty much every other turret main,

We're also comfortable debating why magnum players like you are dead wrong about what they think.

At the end of the day, it's still Magnum that is being hated on for being too strong, so guess I'll take that as a win ? 

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On 11/18/2023 at 7:10 PM, Tekken8 said:

You are describing it like its rocket science, good that you are attacking at least something.  But I disagree with what you said about Learning magnum, I consider myself as an attack type of player I just can not sit in a base thats why I played on my smurf with magnum the way you probably play but fom what you are describing it really sounds like its something very hard to learn... Looking at minimap, know the map  and know how to shoot with magnum (pre fire , use momentum to aim higher or lower, shot walls instead of ground to hit with splash on places that are hidden) yes I can do that in week even sooner, Good player will grasp like 80-90 % what he need with this turret and learn it quickly, other 10-20 % is what maybe takes up to month and I am talking more about learning for specific shots in specific map etc.. Sorry but magnum is really made to be "stupid" proof (not to offence you) but splash is huge and even when player is noob he can deal a lot of dmg just by playing bad. Thats why it is just nonsence, nobody should be rewarded for playing bad, with every other turret you have to put more effort to have same results (sometimes a LOT more effort) 

I'm not sure when you started using Magnum a lot, but back when I started using it in like 2019 the splash damage wasn't as much as it is today. It was maybe a year or so ago that Tanki actually bugged Magnum splash damage, but then they made it too strong and had to nerf it lol, you probably remember that right? Anyway, years ago on flash you really had to direct hit the enemy to oneshot them. On flash the feel of the turret was way different too, like when I had to change to HTML, there was a noticeable difference. And to add to that, around that time was when they changed the angle of the augment that back then made Magnum turn sideways, and I remember being really disappointed about it because I basically had to learn new ways to be the most effective with Magnum.

I'm not sure exactly how much time I took to master Magnum cuz I remember I was already quite amazing with it even 2+ years ago. But I'm sure it took me more than just a week or month. Maybe that's me being bad at the game idk but it really showed when I finally became good with it, before I was always at the bottom of the leaderboard, and I'm not joking when I say that I don't remember being lower than maybe top 5 on the leaderboard ever since.. unless I joined in the last couple minutes or something, although even then I usually get at least top 5 ?

Also, thanks for being the only one who didn't respond in the most toxic way possible and instead actually gave a good reasoning for why you think Magnum is how it is. Hope you have an amazing day!

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On 11/18/2023 at 9:46 PM, Gabku said:

 At the end of the day, it's still Magnum that is being hated on for being too strong, so guess I'll take that as a win ? 

I'd say that Magnum is hated for being toxic, catering to low-skilled players (most of the time) and being able to camp and hide behind a wall of mines. But strong? No, I don't think so. 

Toxic ≠ Strong.

A good Vulcan, Hammer, Thunder, Freeze/Firebird, can be strong and carry games. Magnum? It can be annoying, but it has close to no carry potential, it remains a support turret, just like Gauss, Rail and Shaft (non-RFM).

 

Edited by 2shots2kills
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On 11/18/2023 at 10:04 PM, 2shots2kills said:

I'd say that Magnum is hated for being toxic, catering to low-skilled players (most of the time) and being able to camp and hide behind a wall of mines. But strong? No, I don't think so. 

Toxic ≠ Strong.

A good Vulcan, Hammer, Thunder, Freeze, can be strong and carry games. Magnum? It can be annoying, but it has close to no carry potential, it remains a support turret, just like Gauss, Rail and Shaft (non-RFM).

 

Magnum is the toxic turret and being hated because most people camp with it? Then I don't understand why so many people LOVE Scorpion when it's basically Magnum for dummies and is way more annoying.

Oh and I do actually carry games with Magnum, or at least used to before it getting nerfed..trust me, ever since these new augments came out, normal Magnum has been nerfed like hell. Unfortunately I don't spend money and didn't get lucky so I don't have any of these new augments, the only one I have is AP from like 3 years ago when it got introduced.

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On 11/18/2023 at 10:10 PM, Gabku said:

Magnum is the toxic turret and being hated because most people camp with it? Then I don't understand why so many people LOVE Scorpion when it's basically Magnum for dummies and is way more annoying.

Well, I don't know either. I guess that Scorpion can be played a bit more actively with Swarm or Spear, (was it Spear? I do not own that one) but a camping Scorpion is almost as bad as a Magnum player who never leaves their base. 

On 11/18/2023 at 10:10 PM, Gabku said:

Oh and I do actually carry games with Magnum, or at least used to before it getting nerfed..trust me, ever since these new augments came out, normal Magnum has been nerfed like hell. Unfortunately I don't spend money and didn't get lucky so I don't have any of these new augments, the only one I have is AP from like 3 years ago when it got introduced.

At Legend rank? You would say that you could (back before the nerf I guess) carry games on your own in the same way a Vulcan/Crusader-Paladin | Twins Pulsar/Paladin, (insert other OP meta combo here) can?

 

I would really like to see a video or some clips about that. It's not that I refuse to believe what you say, but I am curious. 

I am not a magnum player so I cannot gauge the skill of one, but the most I have seen is DaringDeer using it with Hopper+Crisis and.. well... let's say that I wasn't impressed. 

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Looks decent on paper... until you realize you're only getting 10% of the containers listed as they get converted into keys. 150 Regular containers actually becomes 15 Regular keys, 90 Ultra Containers become 9 Ultra keys, and 30 Weekly containers become 3 Weekly keys. That's why there are so many of them this time around compared to other Funds, which only gave about 15 containers in each tier they appeared.

Now, I do hope I'm wrong and they actually mean "keys" instead of "containers", but I'm also finding the sheer amount of containers in those higher tiers a bit too generous from them. Although, considering the ****ty rewards of all the other tiers (seriously, basic paints that used to cost 10 crystals, 1x Nuclear), the least they can offer is a ton of containers to make up for it.

Edited by Rydge
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On 11/18/2023 at 10:10 PM, Gabku said:

Magnum is the toxic turret and being hated because most people camp with it? Then I don't understand why so many people LOVE Scorpion when it's basically Magnum for dummies and is way more annoying.

Oh and I do actually carry games with Magnum, or at least used to before it getting nerfed..trust me, ever since these new augments came out, normal Magnum has been nerfed like hell. Unfortunately I don't spend money and didn't get lucky so I don't have any of these new augments, the only one I have is AP from like 3 years ago when it got introduced.

 

Well this is exactly the problem with magnum I have.  Scorpion is of course more comfortable to play with  but if we are talking about toxicity level its nowhere near to magnum.

      Scorpion - Before the recent change  you could hide yourself behind object to avoid being killed and another thing is, that player with scorpion has to expose himself if he want to use rockets (yes short period but at least something) I died because of this many times with scorpion, people know from where I will peak to be able shot salvo so splash turrets can dammage me and every other turret withing its range can wait for that moment when I will expose myself to hit/kill me. Try against juggernaut one mistake and you are dead.  (Only exception was Tornado and players that shot them in every direction but Most of the time it did not killed me only in open area)

                       - After the recent change you can actually dodge  from rockets because rockets are less agile,  and all said before change still apply. Another fact is you can actually see rocket and have some time to react (situational) or observe that enemy players is going after you so you will move to the safe place. (one Exception after change is spear which will hit you almost everytime - and I agree it is OP) 

 

What can players do to defend themselves against Magnum ?  Well in most of the situations nothing. You will end up being killed by splash no matter where are you. You can not hide behind Objects because of splash.And you can not defend yourself as against every other turret because you wont see magnum player. Yes there are some places on some maps where you are safe but thats not an argument.  Thats why its so unfair. Magnum player can attack you while you do not even see him. He has long range advantage and can hide behind every obstacle, is proteced by players (thats just bonus not an issue) Or mines.  And also another benefits like status effect = every shot which only contribute to the toxicity.  Thats what makes it unfair. If we are considering how all the turret works this one does not belong to that group of game mechanic it just should not be in game in first place.

               

 

On 11/18/2023 at 10:04 PM, Gabku said:

 

Also, thanks for being the only one who didn't respond in the most toxic way possible and instead actually gave a good reasoning for why you think Magnum is how it is. Hope you have an amazing day!

No problem, well I did not play back then so I am speaking only from this actual  situation how it seem to be with magnum. 

 

On 11/18/2023 at 9:16 PM, Limanda said:

Please describe to me in words how firebird or freeze has more complex considerations to make than this (non-exhaustive) list.

 

 

Selfish play is the true toxicity of Tanki, and I think getting rid of it is more or less impossible.

 

Of course meele turrets are simple...  but it does not differ that much from others, you still has to have good map knowledge, looking at minimam and play strategicaly and in fact with meele turrets more than with any other because you are exposing yourself all the time so you need to know from where to attack and actually read situation. Meanwhile sitting with magnum in base you just dont care as you said.... selfish play. 

  If you wanna change selfish playstyle you would need to change reward system. Currently rewards (more like crystals and stars) are distributed  if team won and by personal contribution. No matter of win or loose if you did great you will have 3 stars (contribute to the selfish gamestyle) And crystals ? Oh yea you wont get as much as team that won but is that enough for players to actually play as a team? No... nobody gives a damn about getting 500 more crystals. Also it does depent also on how close it was.. if one team won just by 1 point or 1 flag, crystals will be distributed evenly among teams. (Winning will have a litte more) Thats not enough of motivation to start to play as a team. Thats why so many players just focuse on individual results... The more score you have the more crystals and stars for you no matter if you win or lose. 

 

Edited by Tekken8
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On 11/18/2023 at 11:04 PM, 2shots2kills said:

A good Vulcan, Hammer, Thunder, Freeze/Firebird, can be strong and carry games. Magnum? It can be annoying, but it has close to no carry potential, it remains a support turret, just like Gauss, Rail and Shaft (non-RFM).

You're somewhat wrong. Melees, Twins, Hammer, Twins, Rico, only Faust and Phoenix Striker and potentially Vulcan, Thunder and Phoenix Scorpion can carry games also Healing Shaft. yes youre supporting your team but if you know how to use Heal Shaft the support is so OP that you're basically carrying your entire team. I went to so many battles that started 5-0 and by the end it was 5-7 only because I joined and healed everyone non stop.

On 11/19/2023 at 5:49 AM, Tekken8 said:

Well this is exactly the problem with magnum I have.  Scorpion is of course more comfortable to play with  but if we are talking about toxicity level its nowhere near to magnum.

This ?

 

Off topic but anyone knows who's the closest to getting Phoenix Shaft? I had a dream that it does 4k damage by default on sniping while heaving heal and bigger damage on normal shots (1000) with reload being maybe cut in half and the charging time in sniping mode almost instant. It does feel like a Phoenix aug considering its a couple augments smashed together

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On 11/18/2023 at 10:23 PM, 2shots2kills said:

I would really like to see a video or some clips about that. It's not that I refuse to believe what you say, but I am curious. 

I am not a magnum player so I cannot gauge the skill of one, but the most I have seen is DaringDeer using it with Hopper+Crisis and.. well... let's say that I wasn't impressed. 

I dag through years of conversations with my friend to find some of these. I was not able to record anything back then because I had a potato PC lol but I do have these really old "screenshots":

https://ibb.co/X2NjDpJ

https://ibb.co/RHSTfR8

https://ibb.co/0FV07Yz

I also found one a bit newer but still like 2 years ago: https://ibb.co/9qvs9VH

And some more recent ones from probably this year:

https://ibb.co/Vqsq3bx

https://ibb.co/0Z9Dz2C

https://ibb.co/yyDpx5j

https://ibb.co/MMP28kG

 

I have a ton more end of battle screenshots, but since it does not show what equipment I was using I did not wanna accidentally lie so I had to make sure that these few are really with Magnum and I only found these where I actually mentioned using Mag in the convo so these few are the only ones I am 100% certain were taken from battles where I used Magnum, plus in the old pics you can see my tank in the background since it is from the Flash era. I have a couple of short clips too but in those I did not show TAB so I can't prove that I was carrying the game plus most of them are just my rank-up clips, but if you really want me to I can send those as well.

 

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On 11/19/2023 at 8:09 AM, Kimura said:

You're somewhat wrong. Melees, Twins, Hammer, Twins, Rico, only Faust and Phoenix Striker and potentially Vulcan, Thunder and Phoenix Scorpion can carry games also Healing Shaft. yes youre supporting your team but if you know how to use Heal Shaft the support is so OP that you're basically carrying your entire team. I went to so many battles that started 5-0 and by the end it was 5-7 only because I joined and healed everyone non stop.

True, I forgot about Healing Shaft. I make it the highest priority when I find it in the enemy team, so much so that the opponent is forced to change his equipment.

On 11/19/2023 at 10:13 AM, Gabku said:

I dag through years of conversations with my friend to find some of these. I was not able to record anything back then because I had a potato PC lol but I do have these really old "screenshots":

I see, thanks for the effort of showing me those screenshots. That's interesting, I assume you play it like some sort of indirect Thunder, focusing on mobility to avoid close range dps turrets?

Edited by 2shots2kills
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