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Patch Update #747 - Released 1st December 2023


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On 11/30/2023 at 8:50 PM, Opex-Rah said:

My friend! The answer is ludicrously simple. The release was meant to land on December 1st but was postponed after the plan was set in stone.
This or you can stick to the idea that the developers are just too greedy for the sake of it. I won't judge ?

Um so can't you just postpone the supermission award as well? It's just like type 15 instead of 3. 

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On 12/1/2023 at 12:16 AM, Cure said:

That's not just an idea its facts. Only you guys are in denial of that!

I am hired to turn gameplay into money. Ten years and counting.

See? It's as I've said. I won't judge ?

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On 12/1/2023 at 12:29 AM, ShadowBreath said:

Um so can't you just postpone the supermission award as well? It's just like type 15 instead of 3. 

Nope. You are free to speculate why is that so

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On 11/30/2023 at 8:32 PM, Opex-Rah said:

I am hired to turn gameplay into money. Ten years and counting.

See? It's as I've said. I won't judge ?

you've been doing it the worst possible way ?

Money over customer happiness is the plague of videogames.

Edited by JustBlackWolf
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On 12/1/2023 at 12:41 AM, JustBlackWolf said:

you've been doing it the worst possible way ?

Money over customer happiness is the plague of videogames.

I would argue that this is not THE worst possible way cause I know of a few techniques way darker than I've been using. In the end, the power-creep is something almost not present in TO. But this argument will lead us nowhere.

Instead, I invite you to show me the way.

For example, I experienced certain well-known gotcha game monetization system lately and found it quite fair and fitting to Tanki Online. Step-by-step the system is changing for what I see as a better monetization system. You can give me an example of an even better system so I can adapt it to the game.

Tell me a game and I'll try explaining what would work and what wouldn't.

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On 11/30/2023 at 3:14 PM, Opex-Rah said:

I would argue that this is not THE worst possible way

On 11/30/2023 at 2:41 PM, JustBlackWolf said:

you've been doing it the worst possible way ?

Money over customer happiness is the plague of videogames.

 

Opex's enjoyment of tanki comes from making money. Not from playing.

Blackwolf's enjoyment comes from playing. Not from tanki making money.

 

However, you are BOTH correct.

Blackwolf's opinion is that tanki isn't as fun as it could be.

And Opex's is that it isn't the worst it could be.

Again. Both correct.

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On 11/30/2023 at 9:14 PM, Opex-Rah said:

I would argue that this is not THE worst possible way cause I know of a few techniques way darker than I've been using. In the end, the power-creep is something almost not present in TO. But this argument will lead us nowhere.

Instead, I invite you to show me the way.

For example, I experienced certain well-known gotcha game monetization system lately and found it quite fair and fitting to Tanki Online. Step-by-step the system is changing for what I see as a better monetization system. You can give me an example of an even better system so I can adapt it to the game.

Tell me a game and I'll try explaining what would work and what wouldn't.

look, the way is to make the game fun and accessible for most players. Instead of releasing something stupidly overpower, release something fun to use, unique in its own way. The latest augments have just been a god damn copy paste, and pulsars have made the game pretty much unplayable, especially against squads and the battle pass has only been nerfed over and over making it worse for f2p players.

There are tons of ideas on this forum and i'm sure on the russian one that suggest unique and interesting augments.

Here's one example, an augment i've always wanted: something really simple that increases Thunder's splash radius and lowers its reload time, making it feel like the original Thunder sure not at the levels of adaptive reload, but you get the idea, it's unique and it reworks the basic mechanic of the turret, not overpower (unless used with crisis ig? but what's not OP without it?)

What's the point of dedicating your time into this game if you're forced to spend 300$ every month? I would happily support the developers if the game was fun desptie being pay 2 win.

If you want to keep all these stupidly overpowered augments , FINE, at least increase the TTK, you have no idea of how frustrating it is to get instakilled by some camping noob with Magnum which you CANNOT counter in any other way if not by using magnum yourself.

But this isn't just something about augments, a lot of factors are included into the general enjoyment of Tanki.

Reworking maps, for example: Brest, a total unplayable campfest where ONLY a hopper with trickster/crisis can win in a CTF game, half of the times.

Maps like Dusseldorf or Berlin, despite the slight improvement on the latter, they are too big, and have way too many players in them, and there's a ton more maps that are much better than them you can replace them with. You know it well, TTK is close to non existent and, EVEN with teamwork, going up against 15 people is just close to impossible. This is another problem that would be solved by increasing the TTK.

And no don't tell me that this problem will be solved by grenades because i don't believe that.

If you tell me that increasing the HP of hulls would make certain hulls too OP then you'd need to nerf those hulls, or nerf protection modules down to like 40%. You removed drones from players garages, i don't see why you can't do this as well.

Any of these things would be greatly appreciated over something like, you know, an ugly GT skin?

 

After saying all this: can i assure you that this will make you more money than your current way? No

But here's the deal, long term customer happiness and community size will grant even more money that whatever short term dumpster fire you're doing right now. That i'm pretty sure about.

Edited by JustBlackWolf
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On 12/1/2023 at 1:32 AM, JustBlackWolf said:

look, the way is to make the game fun and accessible for most players...

Ok then, we are going into it.

First of all — you just told a Candyman a secret to keep customers happy forever. The secret is to make a new candy every time. While this idea is undeniably fantastic and solves every problem, nobody does that. And I know you wouldn't trust me, but trust me this is not because everyone is about the money.

The problem is flavor. You will run out of new flavors fast. Faster than you think, actually. The status augments taste bland but they make over 100 augments at the moment not counting hulls counter augments. Can you offer over 100 unique and interesting augment ideas on this forum and on the russian one? I believe that would be no, but to the expected next argument make less of them then. Have you considered what would happen to the price of these augments if I had fewer augments to offer? Would you tolerate augments to be as hard to get as certain high-production-cost skins? I am not sure that would be the case.

Now, it is obvious that we don't run out of fun options yet, but we will run out of them eventually. What would you do in my place knowing that? Make all the fun ones first and only then release all the boring ones? How would that make players feel? I'd rather mix them in so we can have good ones and not-so-good-ones.

And then the P2W augments argument. Look, I tried to make fun ones. I think the Remote Explosives Rockets is still the best augment in the game. I regret to inform you that while you would support the developers for the game just being fun, the others not so much. I tried. Remember drones? I gave up on fun ones. Just the same way I gave up on fun augments. They will come here and there, but this model is unsustainable in the long run. If it is not P2W it is not desired. Changing my mind doesn't change the reality of things.

I can appreciate that you recognize that there are a lot of factors included into the general enjoyment of Tanki. I have to point your attention to my original request — You can give me an example of an even better system so I can adapt it to the game.

Tell me of a game that makes it right.

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On 11/30/2023 at 8:26 PM, Jeers4U said:

 

Opex's enjoyment of tanki comes from making money. Not from playing.

Blackwolf's enjoyment comes from playing. Not from tanki making money.

 

However, you are BOTH correct.

Blackwolf's opinion is that tanki isn't as fun as it could be.

And Opex's is that it isn't the worst it could be.

Again. Both correct.

The game isn't fun for old players. A +10 year old game, shouldn't really be focused on the old players, but the newer generation or where the income stream is coming from. Most of the players that played tanki were born in the early 2000s or mid/late 1990s. All grew up. Now, the game is very fun for new players, and it's proven by YT views of these smaller channels.

But you must be very stupid to concentrate on fun for yourself, as it's subjective. What new players find fun, is along the lines of crazy overdrives when they get the chance. The new alterations, the new skins, the new events, the new maps (there should be more, instead of remastered maps but completely new maps, it's been over 10 years with the same maps, really terrible development there, except of cologne, aleksandrovsk, rio, skyscrapers, etc... even Madness was removed)

Gold boxes probably aren't as fun as they used to be, since the game mechanics is completely different. I think Gold Boxes should be worth 10,000 or 50,000 crystals. They should drop 10 times less, make it even rarer. So the new players can get the nostalgic feeling of how it was to get a gold box as a kid. Your heart used to rush with blood.

I speak, of being a non buyer for 6 years and a regular donater for the other 6 years. Buyers want something new to buy, special deals, cool skins, to dominate in battles most of the time. Non buyers want to have fun in battles in a controlled manner. not be on resp where they're useless.

I think one thing that should change is, advertising to massive youtubers in the UK or USA or developing 3D Tanks to appeal to the Asian players or even integrating it to 1 proper game. Russian average wage, especially in Perm is not that high. Even a former developer, found better wages working for major corporations like Facebook from what I saw. And a 1 million dollar profit in a year is impressive, but very little is being used in advertising. You need to reach youtubers, 10000$ on the big YouTubers to advertise the game. Or make a trailer, where are the trailers for Tanki. The game is way different now than it used to be.

OR what about V-Logs, they're so poor in engagement. One guy has a cool voice, but there's no Semyon Kirov face to face interatction. Ilia Archangel was the first guy to make vlogs in tanki, and they were amazing for the community. Now the vlogs are mainly for a catch up on the next thing in the game, whilst the old VLOGS, we used to go home from school, excited to watch a V-Log from Semyon Kirov. The game didn't listen at all to the players then but, they advertised the game with trailers, they had genuine face to face interactions, much better engagement. Players wanted to make videos, guides how to play, let's play videos, gold box montages. Now the main content is new alterations which is dry.

And really, TO needs to be closing the flash projects made by players. Sometimes, they easily turnover more than 7000$ a month in profits. Or create a small server for flash, which players can pay to play. Yeah, pay to play. They're so inlove with flash, they will pay 5$ to play. Make it a steam game, if 1000 players buy it, the revenue will allow the game to be run. It doesn't need much maintenance. 

On 11/30/2023 at 8:32 PM, JustBlackWolf said:

What's the point of dedicating your time into this game if you're forced to spend 300$ every month? I would happily support the developers if the game was fun desptie being pay 2 win.

 

You can spend 5$ a month, buy the daily tankoin pass. Save your tankcoins, buy into the funds. I guarantee you, you will dominate every map. There's no modules for lower ranks. As you progress into the higher ranks, you need to adapt. 

Or generally, don't buy at all. Save your coins, the game gives way too many free containers and ultra containers now. It's crazy, you get so many crystals in maps as well. The prices for micro-upgrades has virtually decreased significantly since 2018. The only addition is, a lot of new augments. You got way less crystals in maps, and it was much harder to upgrade your tank before containers. If anything, everything is Free to Play friendly, but in a world of where consumerism is growing and growing. And as humans, we like to compare ourselves to the person next to us, especially men. You feel you are not strong enough, and the game is pay to win. But really it's not the case. 

Edited by Maserati
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On 11/30/2023 at 10:04 PM, Opex-Rah said:

Ok then, we are going into it.

First of all — you just told a Candyman a secret to keep customers happy forever. The secret is to make a new candy every time. While this idea is undeniably fantastic and solves every problem, nobody does that. And I know you wouldn't trust me, but trust me this is not because everyone is about the money.

The problem is flavor. You will run out of new flavors fast. Faster than you think, actually. The status augments taste bland but they make over 100 augments at the moment not counting hulls counter augments. Can you offer over 100 unique and interesting augment ideas on this forum and on the russian one? I believe that would be no, but to the expected next argument make less of them then. Have you considered what would happen to the price of these augments if I had fewer augments to offer? Would you tolerate augments to be as hard to get as certain high-production-cost skins? I am not sure that would be the case.

Now, it is obvious that we don't run out of fun options yet, but we will run out of them eventually. What would you do in my place knowing that? Make all the fun ones first and only then release all the boring ones? How would that make players feel? I'd rather mix them in so we can have good ones and not-so-good-ones.

And then the P2W augments argument. Look, I tried to make fun ones. I think the Remote Explosives Rockets is still the best augment in the game. I regret to inform you that while you would support the developers for the game just being fun, the others not so much. I tried. Remember dornes? I gave up on fun ones. Just the same way I gave up on fun augments. They will come here and there, but this model is unsustainable in the long run. If it is not P2W it is not desired. Changing my mind doesn't change the reality of things.

I can appreciate that you recognize that there are a lot of factors included into the general enjoyment of Tanki. I have to point your attention to my original request — You can give me an example of an even better system so I can adapt it to the game.

Tell me of a game that makes it right.

As said it's not about the augment only. And it's not about only releasing fun and unique ones. For example, to not run out of ideas you could spare some money on some useless skins and think of new turrets. New turrets equals new augments and requires players to spend for new protection modules. Now yes, more turrets also means that more protection slots are needed, but that's just how it is i guess.

As of a game that does it better, i don't know yet, because most games nowdays use this lootbox system. Though i will think or look for one.

I said it before and i'm going to repeat it here, the copy paste augments or stupidly overpowered ones (which YES can be fun like Faust) would not be that big of a deal if hulls had more HP to deal with them. I mean, look at Vacuum core shells for Magnum, today it got a nerf. If you can't directly solve the problem, then work around it in a way that makes everyone happy.

Before the nerf i would equip defender AND 50% protection and it would still ONESHOT ME. Now there's something wrong in that don't you think? Fully equipped with magnum counters yet, i can't counter it (because of Crisis). The solution is there, can't we just try??? Mad tanks was just so fun for me, i don't know why most of the community would dislike it.

 

Edited by JustBlackWolf
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On 11/30/2023 at 9:04 PM, Opex-Rah said:

You can give me an example of an even better system so I can adapt it to the game.

There's one game, called Guild Wars 2. But completely different type of game to TO, but whenever I play it. I see the same players playing from 10 years. In TO, the player retention is really bad if you compare the two games. Again completely different type of game, but Guild Wars 2, still does things for old players. They kept the fundamentals the same, so even people who purchase the expansions aren't drastically stronger. There's way more stuff in the expansions, but the base game is fun. They also award people for playing for 1 year, 2 years, 3 years, 4 years, and so on by their character's age.

In TO, there's no such system. One system they have like the old TO was rewarding players for playing or for sticking around. The daily login is a simple container, for premium only users. Yeah this can be abused by automations, so there should be rewards for logging in for all users, and depending on the rank they get more supplies or more crystals. If a user logs in for 90 days straight, give him an exotic / rare key for a container (for legend ranks for eg), if a user logs in for 365 days straight, give him a skin container key. Or logs in and does 1 kill in a map in MM to stop automation/abuse.

If a user is registered has an account age for more than 1 year, give him a present. Something like 100k score on the legendary missions, 2 years, 150k on legendary missions. or make it multi choice. There's a lot you can do to interest old players. You can send them news letters, which there aren't any now.

It's a good system for keeping players to login regularly, and entertaining older players who stuck around. Doesn't have to be a game changing reward, but something.

Other gaming systems, would be like Brawl Stars, Clash Royale, Clash of Clans. Very quick games to play on the phone. I assume mobile and html5 are synced. It's interesting to play for 7 minutes, in a quick game on phone. You're on the Central Line on the tube in London, you can play a quick game there. Or you're on a bus or coach, and want to play a quick game. Longer games for mobile aren't as enjoyable, it's not PUBG where there has to be so much focus. You can call this mode BLITZ or something and make it a 3v3 CTF/CP/TDM . Ofc you need a proper MM system instead of random, some type of ELO ranking system so you can play vs people with similar skill and GS. But right now, there's just special event modes, which people go for golds, can't have fun.

I only play MM to play with old friends on call, we don't care to win or lose but you notice why people enjoy to play and why old players don't login as much. Most accounts in TO are inactive, there's little news papers / emails going out to convince players to play. There's just a boring V-LOG. Make an interesting V-LOG, make an interesting newspaper sent to all linked emails (they can unsubscribe if they want). Try to grow retention, none of this costs money to be spent externally but on resources internally.

AGAIN, my opinion might be biased. But I know the developers are all Russian and think differently to westerners, but I've tried to be impartial, and think of how to keep players playing and old players wanting to login. Maybe someone with a +10 year old account can get a free legendary augment waiting for them in the garage so they can test it out. (Ofc not right now, but maybe in 1-1.5 years, special awards to make old players feel a tad bit special which doesn't really have game changing effects on gameplay) or some special skin (not paint because paints are virtually ruined due to the removing of modules from paints, and dozens of paints being added).

But you can do as you wish, Tanki is still alive and earning a lot of money because it's adapting with the modern generation of gaming and people.

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On 11/30/2023 at 2:01 PM, Marcus said:

We won’t disclose the rules of determining the next Juggernaut to prevent any attempts of mass abuse

but soon or later someone will figure it out and share it to public, or will you force him to keep it secret?

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On 12/1/2023 at 2:22 AM, JustBlackWolf said:

The solution is there, can't we just try???

You clearly missed an experiment that happened I think like two years ago. Every hull's HP were doubled for a week. That was the worst week in Tanki history.

Giving hulls more HP to counter the new augment called power-creep. If you are not aware of the horrors of this concept and what it does to the games, I am really not the person to explain. You'll have to experience it elsewhere. 

But why do you overlook the P2W argument? If you compensate enough so the new augments will not kill then... they will not be bought. I mean how you can not see this?

I understand that the only reason you seem to post anything on the topic is just to vent your frustration. Ok then. You did that. I can only express regret that it has again brought us nowhere

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On 11/30/2023 at 3:06 PM, Kimura said:

Now status effect critical hits do -50% damage instead of -90% so technically armadillo value rose up. so you want to upgrade it more now.

at least freeze effect won't be that useless

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On 11/30/2023 at 4:07 PM, Maserati said:

The game isn't fun for old players. A +10 year old game, shouldn't really be focused on the old players, but the newer generation or where the income stream is coming from.

And why could it not focus on both new and older players? Why does it have to be one or the other?

If you gear the game towards the attention-challenged, adrenaline-rush, loyalty-lacking newer generation, then you will forever be chasing a population that holds no loyalties.

And are you sure you want to alienate a significant portion of tanki players?

KbTV9Fz.png

 

 

On 11/30/2023 at 4:07 PM, Maserati said:

But you must be very stupid to concentrate on fun for yourself, as it's subjective.

Rude.

But who else would I concentrate on? Some guy in Poland named William? Someone in Turkmenistan named Val? Not sure your comment makes sense.

If tanki wants my money, make this game fun for ME.

On 11/30/2023 at 4:07 PM, Maserati said:

What new players find fun, is along the lines of crazy overdrives when they get the chance. The new alterations, the new skins, the new events, the new maps (there should be more, instead of remastered maps but completely new maps, it's been over 10 years with the same maps, really terrible development there, except of cologne, aleksandrovsk, rio, skyscrapers, etc... even Madness was removed)

 

I speak, of being a non buyer for 6 years and a regular donater for the other 6 years. Buyers want something new to buy, special deals, cool skins, to dominate in battles most of the time. Non buyers want to have fun in battles in a controlled manner. not be on resp where they're useless.

I don't think new players find it as fun as you think they do.

Again. The game isn't designed for 'fun'. It's designed to make you spend money.

You actually donated money to this game? I hear a quote from Dr. John Bridges right now.

On 11/30/2023 at 4:07 PM, Maserati said:

I think one thing that should change is, advertising to massive youtubers in the UK or USA or developing 3D Tanks to appeal to the Asian players or even integrating it to 1 proper game. Russian average wage, especially in Perm is not that high. Even a former developer, found better wages working for major corporations like Facebook from what I saw. And a 1 million dollar profit in a year is impressive, but very little is being used in advertising. You need to reach youtubers, 10000$ on the big YouTubers to advertise the game. Or make a trailer, where are the trailers for Tanki. The game is way different now than it used to be.

The game would need a massive philosophy change to succeed in the US. Not sure where you are located, but things 'made in Russia' don't have a very good name in the US these days...

 

 

Edited by Jeers4U
3 FPoints which never expire.
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On 11/30/2023 at 10:33 PM, Opex-Rah said:

You clearly missed an experiment that happened I think like two years ago. Every hull's HP were doubled for a week. That was the worst week in Tanki history.

Giving hulls more HP to counter the new augment called power-creep. If you are not aware of the horrors of this concept and what it does to the games, I am really not the person to explain. You'll have to experience it elsewhere. 

But why do you overlook the P2W argument? If you compensate enough so the new augments will not kill then... they will not be bought. I mean how you can not see this?

I understand that the only reason you seem to post anything on the topic is just to vent your frustration. Ok then. You did that. I can only express regret that it has again brought us nowhere

I'm not frustrated Opex, i am genuinely trying to suggest something to improve the game.

No i haven't missed the event, and that event is exactly the reason of why i'm suggesting it. Honestly, it doesn't have to be double HP on all hulls, half or even 1/4 could do.

And no, it's not about "compensate so the new augments won't kill" it's about "compensate so a good enough players with standard equipment has a chance against them".

They can still be fun, deal a ton of damage, oneshot even if you don't have the protection. But at least they can be counterable, don't you think? Why add something uncounterable just so then you have all your players rant on the forums telling you how bad the balance is???

And then you have to nerf it 1 month later to release something new, just why???

When the experiment was done, Hopper was still the CORE hull, defender was still granting a lot of armor, Crisis too, These things together would guarantee win CTF/rugby/assault games because of the stun + drop flag mechanic of it. Now that Hopper is more balanced, i think another similar experiment could be a great idea to at least try. It's just an experiment no? Why don't we experiment things for a week just like the modes with the "mortar" turret ?

Edited by JustBlackWolf
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On 11/30/2023 at 10:33 PM, Opex-Rah said:

You clearly missed an experiment that happened I think like two years ago. Every hull's HP were doubled for a week. That was the worst week in Tanki history.

Hi, I just wanted to chime in for a second to give my opinion on this topic. I too feel that oneshots and a low TTK are no fun and only bring frustration, but I understand that doubling HPs would be too much with the current gameplay balance.

 

Have you ever considered a similar but less extreme way to implement this?

For example, let's keep the total damage the same, but increase the HP by, say, 25%. Then we should lower the protection module % to avoid making tanks immortal (and also to address how toxic damage protection can be, because let's face it, certain turrets become unplayable if too many people use prot against them) So the protection module % is lowered to 25%. Also, Defender Drone should be nerfed quite a bit.

A change like this would not change the gameplay too much, but it would increase the ttk slightly and hopefully make the game feel less like a COD with tanks and more like what it should be... a tank game.

 

Also... a personal request...

Spoiler

For the love of God, could you give a look into the Turbo Twins augment? It has so much potential to be fun but ever since you guys lowered Twins crit rate, it's absolute trash.

 

Edited by 2shots2kills
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@Opex-Rah Here's an easy one. You shouldn't be able to hit other tanks over obstacles and behind corners. Magnum, Tesla and Scorpion ruined gameplay on many maps. If you want to discourage camping like you claimed in a recent V-log, then you should address this.

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On 11/30/2023 at 9:37 PM, Jeers4U said:

And why could it not focus on both new and older players? Why does it have to be one or the other?

If you gear the game towards the attention-challenged, adrenaline-rush, loyalty-lacking newer generation, then you will forever be chasing a population that holds no loyalties.

And are you sure you want to alienate a significant portion of tanki players?

Rude.

But who else would I concentrate on? Some guy in Poland named William? Someone in Turkmenistan named Val? Not sure your comment makes sense.

If tanki wants my money, make this game fun for ME.

I don't think new players find it as fun as you think they do.

Again. The game isn't designed for 'fun'. It's designed to make you spend money.

You actually donated money to this game? I hear a quote from Dr. John Bridges right now.

The game would need a massive philosophy change to succeed in the US. Not sure where you are located, but things 'made in Russia' don't have a very good name in the US these days...

 

 

You can't use a random demographic. Even TO doesn't have this data, they don't ask users for their gender. Google might have some sort of idea, but trust me it's probably very wrong and skewed. 

How much money have you donated in the game? If not more than 1000$, I would consider you a small buyer. And saying that, probably a very stupid buyer. I'm telling you now, genuinely, spend 5$ a month and you have a stronger garage than most accounts. Play the events, play the missions, buy the tankifunds and win the 8000 coins sometimes. You will grow to be very strong. Take the free ultra containers, use the promocodes, join YouTuber servers. You will grow your tank very quickly with spending a mere few dollars.

"You actually donated money to this game?" But I think you are a non buyer, who's not REALLY trying to get the best tank or garage by playing and taking what the game offers you. There's a lot, which even the developers don't understand the inflation of crystals is really easy to rank, buy supplies, buy micro upgrades. Augments are the new drugs and even with basic augments you can do a hefty amount of damage by playing right. 1 drugger in 2015, can take on 20 tanks probably and won't die. In 2023, you just can't, even with new augments. The game wasn't pay2win as much as it is now and still so many buy and still can't dominate like the druggers (non buyers) back in the old days.

The fun is not for the older generation. The fun is for the newer generation who can afford to spend their time to do this. New players do enjoy Tanki, when I have time to play MM, I enjoy it. I have friends who spend thousands of bucks, and enjoy to play MM and rank up new accounts. I have friends who enjoy to make videos on the game every few days. They don't do it as a chore. Maybe you're as old as me, early-mid 20s and don't have fun to sit around playing TO with all the new crazy stuff going on on a day to day basis. I have friends grinding stars to win at the monthly challenges for the sake of an XT Drone. But it's not hard to be impartial and realise, there's a huge playerbase and the figures the game shows on their SOPL shows that players like to spend on the game. Players like to play MM. Players do enjoy the game, it's not the forumers though. In the forum you won't really get the full review of the community. Probably the best way is from the internal feedback they did before, but really they can only read paragraphs from forumers.

Anything made in Russia has no good name in the US, UK, or even in Russia. You know the quality you get will never be as grand as American. And you can see the game is being productive, by focusing not on Russian players, but a lot on the western players. Bringing in a French localisation, one example. Better a focus on making money than what they used to do: develop Tanki X (NO ONE ASKED FOR TANKI X), or spend time developing HTML5 and bringing balance, making random updates. There seems to be a bit more order to what they're doing now, which actually brings them good profit the last years. 

 

On 11/30/2023 at 9:41 PM, JustBlackWolf said:

i am genuinely trying to suggest something to improve the game.

Well Opex told you, he wants the game to profit. You need to suggest, something which is profitable. Something which doesn't destroy the balance of the game, something which attracts sales and lots of sales. Something which allows player retention. Not by saying, THIS IS NERFED. The strength of augments and hulls and turrets, is constantly changing and will be changing probably for a good amount of time. They don't need improvements on this, but features which will help to grow the game. The aim should never be to keep the non buyers happy, but neutral, and every now and then some happiness. It's how social media works with reels, the algorithms are set in a way which, every 10 reels you get a jackpot reel. It keeps retention.  as the dopamine levels begin to drop, it sparks up again and keeps the user scrolling and scrolling.

Well im going off, but I hope you can understand there's many ways to suggest something productive, and being impartial is also to take into account not 1 player but 1000s of different types of players. The outcome of what happens. Nerfing a turret is short term, there needs to be long term plans on easy things to improve to increase retention.

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On 11/30/2023 at 11:03 PM, Maserati said:

Well Opex told you, he wants the game to profit. You need to suggest, something which is profitable. Something which doesn't destroy the balance of the game, something which attracts sales and lots of sales. Something which allows player retention. Not by saying, THIS IS NERFED. The strength of augments and hulls and turrets, is constantly changing and will be changing probably for a good amount of time. They don't need improvements on this, but features which will help to grow the game. The aim should never be to keep the non buyers happy, but neutral, and every now and then some happiness. It's how social media works with reels, the algorithms are set in a way which, every 10 reels you get a jackpot reel. It keeps retention.  as the dopamine levels begin to drop, it sparks up again and keeps the user scrolling and scrolling.

Well im going off, but I hope you can understand there's many ways to suggest something productive, and being impartial is also to take into account not 1 player but 1000s of different types of players. The outcome of what happens. Nerfing a turret is short term, there needs to be long term plans on easy things to improve to increase retention.

You clearly haven't read my entire post/s, but i'm not going to lose time with you.

Edited by JustBlackWolf
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On 12/1/2023 at 2:41 AM, JustBlackWolf said:

And then you have to nerf it 1 month later to release something new, just why???

To not expose you to the horrors of power creep. What you suggest is truly the worst way possible.

 

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On 11/30/2023 at 11:30 PM, Opex-Rah said:

To not expose you to the horrors of power creep. What you suggest is truly the worst way possible.

 

I fully understand your point of view, though your view of it seems way too exaggerated. Like my friend @2shots2kills said, hulls HP could use some love. But trust me, it's not because of the NEW AUGMENTS, it's because of the whole experience in general!!

Do you really, REALLY think that giving ALL hulls 500 extra HP would force you guys to release something that is twice as overpower as your standards when stuff like Vacuum Core on Magnum can deal up to 8000 hp worth of damage or more? come on.

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On 12/1/2023 at 3:46 AM, JustBlackWolf said:

Do you really, REALLY think that giving ALL hulls 500 extra HP would force you guys to release something that is twice as overpower as your standards? come on.

Yes. Not because I 'believe' it will happen. But because I will make it happen. I will release more powerful augments to beat the new power level.

Spoiler

And I will do it again after I introduce another 'just 500 hp' to fix the new baseline.

And then I do it again.

And again.

And again.

And again.

Because I have worked here more than 10 years and I know my players.

You will buy all of them. Every each one of them. And you'll keep buying them to the point when I will not be able to argue with higher-ups anymore.

You don't understand what you asking for.

I won't have to make any new fun augments anymore. All I have to do is add just another 500 HP and release and augment that can beat that.

This is a CASH PRINTER that will devour everything.

Convince me that 'just 500 hp is nothing' and you will open the Pandora's box

 

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