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Patch Update #751 - Released 19th January 2024


Marcus
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On 1/18/2024 at 2:52 PM, emrakul said:

For example - in case of the exotic item. If I open 300 epic containers and get lucky to open an exotic in... let's say 100th container, do I still get another exotic in the 300th one? If no, does the "unlucky counter" reset at the moment I randomly drop an exotic item?

It's an insurance against bad luck, and will reset every time you get an exotic

At 0.5% you should get 1 exotic per 200 containers, but the guarantee means that you won't be unlucky anymore and open 400 without getting an exotic

But you can still be lucky and get 2 exotics from one opening

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On 1/18/2024 at 7:52 PM, emrakul said:

Guaranteed drop in containers is nice, but to clarify:
- For example - in case of the exotic item. If I open 300 epic containers and get lucky to open an exotic in... let's say 100th container, do I still get another exotic in the 300th one? If no, does the "unlucky counter" reset at the moment I randomly drop an exotic item? So if I get that exotic in 100th container, I'm guaranteed to open exotic in the 400th one as long as I don't open another exotic before that? (I expect it's the second option, that makes the most sense)

- Is the guaranteed drop any item from the category, or is it crystals as it used to be with ultra containers till now (guaranteed 25k crystals)?

The counter and the chances are independent.

You are guaranteed to get 1  exotic item at 300 and any amount of exotic items on top of that by chance. Just like one epic item is guaranteed at 15 and you can get two. The same system you are already familiar with.

Actually, I'll take that back. I double-checked and the counter resets whenever you get one exotic. The mix-up is due to the average chance to get an exotic is at 200-300 keys. But when it comes to the legendary key and crystals the chance is at... well, way more than that.

We are working on the integration of exact chances to get every item in the UI of the game.

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On 1/18/2024 at 2:12 PM, Kimura said:

300 for guaranteed exotic? WOW LET'S RELAX HERE ONLY 300!? HOOOOLY SMOKES!!!
(if exotic chance is actually 0.5% by opening 300 conts you're going to get 15 exotics on average. The "guaranteed" exotic doesn't help at all here)

300*0,5% is 150%. And 100% means you get 1 so 150% means you are gonna get 1.5 exo conts per 300. So this guaranteed 1 literally doubles the number of exotics you get...

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On 1/18/2024 at 4:04 PM, Opex-Rah said:

The counter and the chances are independent.

You are guaranteed to get 1  exotic item at 300 and any amount of exotic items on top of that by chance. Just like one epic item is guaranteed at 15 and you can get two. The same system you are already familiar with.

I (and I think almost everyone else) assumed the pity system guaranteed you an epic item in ultra container only if you didn't get another one, and that pity item is always the 25k crystals.

But I guess this explains why it always seemed like if I get one epic item in set of 15 ultra containers, then it is always crystals. Well... it's because that's how it works, but now I understand why that happens. Even if you get lucky to drop a random epic item, you are also guaranteed to get another epic 25k crystals, so that the item is never "alone" in the set of 15 uc.

Thanks for clearing that up, that's useful information. And that's actually quite a nice boost for ultra containers.
(Original statement was checked and changed, so this isn't really relevant)

The second question: Is the guaranteed drop a random item rolled from the rarity, or is it crystals as it used to be till now?

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On 1/18/2024 at 8:19 PM, emrakul said:

The second question: Is the guaranteed drop a random item rolled from the rarity, or is it crystals as it used to be till now?

That is what we changed. You are no longer guaranteed to get only crystals anymore through the pity system. The drop is now the entire rarity drop-pull 

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On 1/18/2024 at 4:23 PM, Opex-Rah said:

That is what we changed. You are no longer guaranteed to get only crystals anymore through the pity system. The drop is now the entire rarity drop-pull 

Okay, and while we are on the topic of container drops, I'll ask one more question. (I also read the other edited comment, thanks for checking that.)


Before key update, I'm quite sure the presented rarity drop chances (common container: 50% common, 34% uncommon, 10% epic, 1% legendary) weren't presented accurately.
If certain "type of item", for example "100 supplies of a type" wasn't available in container (which happens on recruit rank, supplies aren't unlocked yet), then the only possible uncommon drop are 3000 crystals.

So then it should mean that 34% of time an uncommon item should drop and it can be only 3000 crystals. But in reality, the rate at which 3000 crystals have dropped didn't increase that much. And more importantly, the amount of times a common 1000 crystals dropped increased to over 65% or so (it's supposed to be 50%). Of course it's all random chance, but if I opened on average like 600 (I can find the accurate number) times 1000 crystals from 800 common containers, it's a little bit sus.

So that made me think and I realized that it looks like items are grouped and a certain group is picked. So if a group is missing because it's not available or already obtained, then everything else slightly increases its chance to be dropped.
Is it possible to explain how this works?

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On 1/18/2024 at 8:19 PM, emrakul said:

I (and I think almost everyone else) assumed the pity system guaranteed you an epic item in ultra container only if you didn't get another one, and that pity item is always the 25k crystals.

But I guess this explains why it always seemed like if I get one epic item in set of 15 ultra containers, then it is always crystals. Well... it's because that's how it works, but now I understand why that happens. Even if you get lucky to drop a random epic item, you are also guaranteed to get another epic 25k crystals, so that the item is never "alone" in the set of 15 uc.

Thanks for clearing that up, that's useful information. And that's actually quite a nice boost for ultra containers.

Please take note that I took my previous statement back.

There is something else going on in there. I believe players are already aware that while rarity has a certain chance (for example 2% legendary in an epic container) there seems to be a difference in drop chances of different items.

This is true, the items are placed in sets with different chances. For example, you'll get twice the paints than augments from the legendary drop of the Epic container.

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On 1/18/2024 at 11:23 AM, Opex-Rah said:

That is what we changed. You are no longer guaranteed to get only crystals anymore through the pity system. The drop is now the entire rarity drop-pull 

While you are here, can you go into detail of all the different container chance quirks that you made since 2022 and how they influenced where we are now? Like for instance the inability to receive back-to-back rewards from the same rarity except from the Common rarity between January 2023 and November 17th 2023. 

Edited by TheCongoSpider

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I also open an epic box and no red items appear for me. Other players share photos on discord and they open 3 boxes and the red items appear. How can you explain this? and when will the contract come into play?

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On 1/18/2024 at 8:39 PM, emrakul said:

So that made me think and I realized that it looks like items are grouped and a certain group is picked. So if a group is missing because it's not available or already obtained, then everything else slightly increases its chance to be dropped.
Is it possible to explain how this works?

Ok, to be completely clear.

We shot ourselves in a foot when we introduced the system that doesn't use duplicates as in other games. I, being the evil monetization genius myself, still do not want to expose you to the horrors of loot boxes with duplicates. This is why containers use guaranteed endless items, such as crystals, in every drop category.

On top of that, I could not predict 8 years ago if we were going to have new items in drop-pull so I grouped them. Groups use different drop chances that combined give you the listed drop chance of the rarity category. For example, while Exotic is listed as .5% the actual chance to get an event item is 0.45%. The last 0.05% is split between crystals and keys.

And yes, the chances are being dynamically shifted when certain drop groups are being emptied. Everything is slightly increased accordingly in the entire container to adjust for that.

We are going to show the drop chances in the game when you check the container drop pull. Still working on it. You can expect to see something like 0.0000005% to get a certain paint or an augment. It will try to show you how chances are adjusted dynamically when you get any one-time item.

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big big updates to containers (keys/guaranteed drops/shiny animations/sounds), yet:

1. a f2p will only get 0-1 exotic item per year. 

2. a buyer still needs to gamble money to get their desired exotic augment (basically 0% chance from a 300 containers bundle)

 

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I myself am very happy to see the guaranteed drops for each category, regardless how meager they are.
Now I at least have a certainty Im not going to get a 600 no exotic reward streak.

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On 1/18/2024 at 8:27 PM, Blutaar said:

We had a Defender-era few years back, now we are getting another one. Great, splendid...

I maxed my account last Christmas, so I could finally 100% invest in supplies - and go for a full-built Crisis account. Guess that is no longer needed

Jammer era is beginning as well. I use jammer time to time these days to punish defender and crisis users. It's fun, and good to support your team. Get your jammer augments ready and let's kick some defender butt!

 

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On 1/18/2024 at 5:57 PM, Opex-Rah said:

when we introduced the system that doesn't use duplicates as in other games. I, being the evil monetization genius myself, still do not want to expose you to the horrors of loot boxes with duplicates.

the Dupe System also is almost always paired with GUARANTEED new item drop after amount of currency that would be pretty easy to save up by F2Ps ?

 

On 1/18/2024 at 5:12 PM, Gabku said:

300*0,5% is 150%. And 100% means you get 1 so 150% means you are gonna get 1.5 exo conts per 300. So this guaranteed 1 literally doubles the number of exotics you get...

Oh that's right lol. Guess i'm just constantly extremely lucky then. Oh well just get better at getting exotics noobs. Adios.

On 1/18/2024 at 6:31 PM, It_Aint_Too_Late said:

Jammer era is beginning as well. I use jammer time to time these days to punish defender and crisis users. It's fun, and good to support your team. Get your jammer augments ready and let's kick some defender butt!

Jammer?? ? ?

Hyperion stocks rose through the roof after Crisis nerf. Every Crisis user in existence will just switch to Hyperion now and Jammer literally does nothing to Hyperion.  

On 1/18/2024 at 6:10 PM, yuvraj007 said:

1. a f2p will only get 0-1 exotic item per year.

My last FREE 15 ultra conts gave me 2 exotics...

Edited by Kimura
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On 1/18/2024 at 4:49 PM, Kimura said:

 

Oh that's right lol. Guess i'm just constantly extremely lucky then. Oh well just get better at getting exotics noobs. Adios.

Jammer?? ? ?

 

It's still flawed, technically yes you can say you are expected 1.5 exotics in a set of 300, however since pity would reset it, you effectively could potentially not see another. 2.5 isn't wise to speak of it statistically, though for a vague answer, one could expect 2 exotics in any 300 consecutive batch. At worst case 1, if lucky a bunch more. Though there still are a lotta numbers we aren't seeing, including the other forced rarities.

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On 1/18/2024 at 10:40 PM, Akame said:

It's still flawed, technically yes you can say you are expected 1.5 exotics in a set of 300, however since pity would reset it, you effectively could potentially not see another. 2.5 isn't wise to speak of it statistically, though for a vague answer, one could expect 2 exotics in any 300 consecutive batch. At worst case 1, if lucky a bunch more. Though there still are a lotta numbers we aren't seeing, including the other forced rarities.

Exotics can be 0,0000001% as long as im getting them like every 40 conts on average im good. (I keep getting shafted on Gacha games for the 2nd year in a row i guess my luck goes into tank game)
Akame they nerfed Crisis now we can't reach 4k damage without damage increase aug ((((((((((((((((( 

Edited by NikmanGT

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Now; whilst half of the information is out; let me re-disclose some of the past.
 

Spoiler

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Spoiler

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Spoiler

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Spoiler

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Spoiler

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The following is on a recruit account currently:

image.png

Would it be baseless to assume that, with the lack of augments and supplies, my common rate has increased from the specified 50% to around 70-75% with the uncommon rates also dropping almost proving as such? Now I wonder what I will see after this patch update.

 

Also; if I don't have 2 of the 'new' legendary augs, guess I finally might have some time to see a bit more of the system:
image.png

Edited by Akame
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On 1/18/2024 at 7:26 PM, yuvraj007 said:

i got zero in 2023 if i remember correctly xd

Because you got incredibly unlucky. Comparing your RNG to other people no matter how good/bad it is is just dumb

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On 1/18/2024 at 6:32 PM, Marcus said:

 

  • Containers now have a guarantee that prizes of better rarity will drop after opening the required number of containers

    • Common Container

      • Rare item is guaranteed after opening 15 

      • Epic item is guaranteed after opening 100

      • Legendary item is guaranteed after opening 300

    • Epic Container

      • Epic item is guaranteed after opening 15

      • Legendary item is guaranteed after opening 100

      • Exotic item is guaranteed after opening 300

 

Now I have seen @Opex-Rah speak about genshin in gacha terms on the russian forum; so I wonder.

Will these forced rarities override any and delay potentially?

To explain what I am asking is; Genshin allows a player to still have a chance for a 5 star, otherwise if they fail, the forced 4 star will drop. If not, the 4 star, will drop on the 11th pull, instead of the guaranteed 10th. Which is an exception to it's rules.

Spoiler

image.png?ex=65bbd609&is=65a96109&hm=17f71747ef3af67ddb9aa23c4902c9729ee4294c41b7f190cc13fdea96bb5154&image.png?ex=65bbd658&is=65a96158&hm=3b543490befd0ce6a91c20aa80879ff707512725dca0520343248e2e5ef5b9b6&

Note; out of 2 of my endgame genshin accounts, only my 2nd account has witnessed this rare event twice out of many many many wishes.

Now, in theory, if all 3 rarities are forced on the next drop, which rarity will take precedent? Will the others drop 1 later and the last one the one after? I do expect the counter to actually still reset when the rarity actually drops, so effectively, in this scenario, if i assume a legendary will drop to delay an epic to the next and a rare to the 3rd, the 18th one in respect to and including the legendary would be the guaranteed rare drop (since it came 3rd), whilst the guaranteed epic drop would be 102nd with respect to and including the legendary at 1 (since it came 2nd).

Of course there may be limits to what can be disclosed for now. Eventually many of us assume a lot of this will be revealed soon to ensure the game passing certain 'gambling laws' in places.

 

On 1/18/2024 at 11:04 PM, Kimura said:

Because you got incredibly unlucky. Comparing your RNG to other people no matter how good/bad it is is just dumb

@yuvraj007, main thing to note is, containers before keys had their own iterations, so if you had around less than 30 each iteration, you cant really accumulate them comparatively. The key situation is meant to help these unlucky players but will shaft the lucky players who casually got exotics every few events.

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On 1/18/2024 at 10:45 PM, Akame said:

Now I have seen @Opex-Rah speak about genshin in gacha terms on the russian forum;

Oh, so someone is translating all of that? Good to know that my next piece on battle passes will not die in vain.

On 1/18/2024 at 10:45 PM, Akame said:

Note; out of 2 of my endgame genshin accounts, only my 2nd account has witnessed this rare event twice out of many many many wishes.

I guess MiHoYo did not answer your question then. I wonder why.

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On 1/18/2024 at 6:49 PM, Kimura said:

Hyperion stocks rose through the roof after Crisis nerf. Every Crisis user in existence will just switch to Hyperion now and Jammer literally does nothing to Hyperion

Nah, Defender will be the dominating drone now, as expected with its 90% armour buff. Hyperion does f all in the higher ranks, congrats u can use repair kit more often, defender will still help u survive longer. All the crisis users will switch to defender and probably some vulcan ares or freeze paladin combo. Woohoo cant wait for that meta, awesome

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On 1/18/2024 at 8:36 PM, ShadowBreath said:

Nah, Defender will be the dominating drone now, as expected with its 90% armour buff. Hyperion does f all in the higher ranks, congrats u can use repair kit more often, defender will still help u survive longer. All the crisis users will switch to defender and probably some vulcan ares or freeze paladin combo. Woohoo cant wait for that meta, awesome

camping still is the meta as long as 99% of  OP exotics are either literally unplayable unless you camp (hyperspeeds) or are on turrets that are intended to be camped with or are just better when used in camping situations even if the turret/augment doesn't encourage you to camp.

Defender won't help you camp. Many rich legends I know already said they're switching to Hyperion. Trust me the repair kit cooldown is way more valuable than 90% armour. 

Edited by Kimura
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