Jump to content
EN
Play

Forum

Patch Update #751 - Released 19th January 2024


Marcus
 Share

Recommended Posts

On 1/18/2024 at 4:57 PM, Opex-Rah said:

Ok, to be completely clear.

We shot ourselves in a foot when we introduced the system that doesn't use duplicates as in other games. I, being the evil monetization genius myself, still do not want to expose you to the horrors of loot boxes with duplicates. This is why containers use guaranteed endless items, such as crystals, in every drop category.

On top of that, I could not predict 8 years ago if we were going to have new items in drop-pull so I grouped them. Groups use different drop chances that combined give you the listed drop chance of the rarity category. For example, while Exotic is listed as .5% the actual chance to get an event item is 0.45%. The last 0.05% is split between crystals and keys.

And yes, the chances are being dynamically shifted when certain drop groups are being emptied. Everything is slightly increased accordingly in the entire container to adjust for that.

We are going to show the drop chances in the game when you check the container drop pull. Still working on it. You can expect to see something like 0.0000005% to get a certain paint or an augment. It will try to show you how chances are adjusted dynamically when you get any one-time item.

So basically my theory was 100% correct, pretty much to last detail. I'm... happy? Idk, I basically confirmed that's how it works about a month ago, so it's just nice to hear it from you too.

Aaand it took me only few years, about 10k containers saved up, to try scam the containers by controlling which items are available and which aren't, but instead getting scammed by the containers.
I mean... fair, I understand that this is good way to roll random loot, it's just quite annoying that we were presented with "official chances" which weren't entirely wrong, but also we were indirectly mislead to think that the system works differently.

I like the idea of showing the exact drop chances.
 

On 1/18/2024 at 4:41 PM, Opex-Rah said:

Please take note that I took my previous statement back.

I read it earlier, thanks for checking that. However, did it work previously like so? That every 15 UC you were guaranteed to get 25k crystals? I mean, it's changed with keys or with tomorrow's update.


I'm just a player who wants to get as much loot as possible, so I'm obviously going to ask for increasing the chances of items. But I really do think the chance to get legendary augments is ridiculously low, for how many containers you can earn f2p. Even a 1% chance is a joke, but the chance is obviously lower than that. Epic augments feel much better.


And thank you for making the guaranteed drop from entire rarity pool, that is a huge change.

Share this post


Link to post
Share on other sites

On 1/18/2024 at 6:27 PM, Opex-Rah said:

Oh, so someone is translating all of that? Good to know that my next piece on battle passes will not die in vain.

 

I was sent a link for these and some others, auto translated and looked at some of the russian playerbase making a lotta based opinions instead of seeing the data and info you put there. I am intrigued to read about the next piece, especially hearing that it'll be on battle passes seeing that they've been through a few understandable changes over the time.

On 1/18/2024 at 6:27 PM, Opex-Rah said:

 

I guess MiHoYo did not answer your question then. I wonder why.

Guess I'll wait to see all the calculated and tabulated rarities if any. I assume no varying rate with a specific base rate. Was a pain to simulate some of the older container rates with their specific barring back to back same rarities on old excel vba.

  

On 1/18/2024 at 6:51 PM, emrakul said:

So basically my theory was 100% correct, pretty much to last detail. I'm... happy? Idk, I basically confirmed that's how it works about a month ago, so it's just nice to hear it from you too.

 

Most of this was assumed long ago; but yeah, great to hear it officially.

  

On 1/18/2024 at 6:51 PM, emrakul said:

 

I read it earlier, thanks for checking that. However, did it work previously like so? That every 15 UC you were guaranteed to get 25k crystals? I mean, it's changed with keys or with tomorrow's update.

 

All guaranteed rares/epics in regulars/commons or ultras/epics have been their crystal counterpart since at least May 2022 from my knowledge. But it was possible that, assuming you didn't empty the epic pool out, if your 14th was a shot effect, the 15th can still not be an epic, but can also be one, since the counter resets.
From what I understand, I assume, for any pools that have something other than crystals for u to get, you will have a chance to actually clear them if you get unlucky and hit the rarities respective pity if that makes sense. Opex may confirm this. I.e I will now have a chance to get 100 RK if i get 14 non-rares in a chain on the 15th container, instead of it being 10K crystals always. As of now, the epic rarity only has 25K crystals for endgame players, I wonder if grenades will enter this category eventually.

Edited by Akame

Share this post


Link to post
Share on other sites

On 1/18/2024 at 10:27 PM, Opex-Rah said:

Oh, so someone is translating all of that?

It's called Google Translate. Or "AI", as the kids would call it these days.

image.png.33362eaa2e47b6e7ecf444baf77a7713.png

On 1/18/2024 at 10:27 PM, Opex-Rah said:

Good to know that my next piece on battle passes will not die in vain.

Cool. Looking forward having a multi-tome edition of Game Design by Semyon Strizhak in my library.

  • Haha 2

Share this post


Link to post
Share on other sites

  • Developer
On 1/18/2024 at 11:51 PM, emrakul said:

Aaand it took me only few years, about 10k containers saved up, to try scam the containers by controlling which items are available and which aren't, but instead getting scammed by the containers.

Saying that you have been scammed back by containers after you tried to scam the system in the first place is a good example of why most of the time other developers use the system with duplicates. To avoid such inconvenient ambiguous situations.

On 1/18/2024 at 11:51 PM, emrakul said:

I read it earlier, thanks for checking that. However, did it work previously like so? That every 15 UC you were guaranteed to get 25k crystals? I mean, it's changed with keys or with tomorrow's update.

The keys helped to pinpoint the peculiar behavior of the system. I was hoping to expand the guarantee system upon releasing the Keys update, but then after opening around 10,000 containers manually with new guarantees set, I noticed this behavior and questioned if we wanted to keep it. I could leave it as is, but that could potentially have more unintended outcomes down the line. Hence, the tomorrow's update.

On 1/18/2024 at 11:51 PM, emrakul said:

I'm just a player who wants to get as much loot as possible, so I'm obviously going to ask for increasing the chances of items. But I really do think the chance to get legendary augments is ridiculously low, for how many containers you can earn f2p.

And then there are developers, always scared players will have nothing to go for and leave the game. I'd rather make a different system to solve this issue.

  • Thanks 1

Share this post


Link to post
Share on other sites

  • Developer
On 1/18/2024 at 11:55 PM, Akame said:

I was sent a link for these and some others, auto translated and looked at some of the russian playerbase making a lotta based opinions instead of seeing the data and info you put there.

That is my toll.

On 1/18/2024 at 11:55 PM, Akame said:

Guess I'll wait to see all the calculated and tabulated rarities if any. I assume no varying rate with a specific base rate. Was a pain to simulate some of the older container rates with their specific barring back to back same rarities on old excel vba.

I can not rob you of the fun of deconstructing. This is what got me into the game design in the first place. 

  • Haha 1

Share this post


Link to post
Share on other sites

  • Developer
On 1/19/2024 at 12:23 AM, Maf said:

Cool. Looking forward having a multi-tome edition of Game Design by Semyon Strizhak in my library.

Then I will have to share my sources. Oh well, might as well do it now. These guys deserve some more views:

Spoiler

 

 

 

  • Like 3

Share this post


Link to post
Share on other sites

On 1/18/2024 at 1:02 PM, Marcus said:

Crisis

  • Bonus Damage is changed from 30%-60% to 10%-25%; 

  • Bonus Speed Boost is changed from 30%-70% to 20%-50%;

  • Additional supply consumption is decreased from 3 to 2 units;

SEYUUHHHH

Share this post


Link to post
Share on other sites

On 1/18/2024 at 6:21 PM, Akame said:

Now; whilst half of the information is out; let me re-disclose some of the past.
 

  Reveal hidden contents

image.png

  Reveal hidden contents

image.png

  Reveal hidden contents

image.png

  Reveal hidden contents

image.png

  Reveal hidden contents

image.png

The following is on a recruit account currently:

 

Would it be baseless to assume that, with the lack of augments and supplies, my common rate has increased from the specified 50% to around 70-75% with the uncommon rates also dropping almost proving as such? Now I wonder what I will see after this patch update.

 

Also; if I don't have 2 of the 'new' legendary augs, guess I finally might have some time to see a bit more of the system:
 

Yes, that is exactly what happened. Precisely what convinced me of the "item group" container system. Missing supplies make the biggest difference and it wasn't possible to do this check until recent update which made supplies unavailable on recruit through containers.

Just checked one opening, 286 of the last iteration of regular containers on one recruit account, before the keys update dropped:
216x 1k 75.5%
28x 3k 9.8%
17x 10k 5.9%
12 rare paints 4.2%
11 epic paints/shot effects 3.8% (I forgot that they are different items... so I counted them together)
2 leg paints 0.7% (too rare to take seriously

Similar result on second account, with 204 containers, 72.5% of which were 1k crystals and 8.8% 3k. And more, with same results.
So yes, you just independently proved to yourself, that the system isn't based on rarities.
How do you have 800 common keys already? I guess you've converted few thousand containers?
 

Well, all of my relevant questions were answered, that was interesting.

  • Like 1

Share this post


Link to post
Share on other sites

The ping should be their utmost priority right now. The sudden spike in ping has affected the entirety of the player base. My ping doubled and I find the game to have become a challenge to play.

 

  • Agree 2

Share this post


Link to post
Share on other sites

well thank you tanki for good update, finally I am not complaining but am actually thankfull.  Really appreciate feature that will stop using my tankoins during upgrade. Also crisis nerf is deserved, 60 % dmg boost was just crazy, its basically nerf for long range turrets since they are best with crisis combo. 

  • Agree 1

Share this post


Link to post
Share on other sites

Ok so basically, the 4 weeks having event mode, it's a pretext so that there won't be any Patch Update for 4 weeks, like what happened before recently. Hazel, also focus on fixing servers + unbalanced rank MM + joining late battle.

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/18/2024 at 9:02 PM, Marcus said:

Added icons for the «Extreme Lightweight Construction» augments to make it possible to see them in the TAB window

  • (Note) If you want to get these parkour augments, you just need to redeem this promocode: TNK00-00000-0674E-PO3LP-PFNYX

The code not work, cause game crash

Share this post


Link to post
Share on other sites

On 1/18/2024 at 8:46 PM, emrakul said:


How do you have 800 common keys already? I guess you've converted few thousand containers?
 

Pretty much was sick and tired of what I saw and speculated; so I basically converted over 5180 regs (which included some old iterations but none of the good iterations i.e the one with 100 of all supps+premium etc) in hopes for a rework in the system, which finally paid off for.

image.png

On 1/18/2024 at 11:33 PM, Dumbledore6969 said:

As for me, they exaggerated the 300, now it will be really hard to get something.

In effect, nothing really changes down to the brunt of it. This system just helps you get something guaranteed soon at minimum if you are unlucky. I.e. for players that spend and open 300+ and don't get a single exotic. Of course there is the lack of choice with exotic pools being potentially in a few units and maybe double digits at times. People do hate getting 500K crystals or even a Legendary key at endgame when all they want is a featured new item if they've been saving.

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/18/2024 at 9:34 PM, Kimura said:

Because you got incredibly unlucky. Comparing your RNG to other people no matter how good/bad it is is just dumb

Well now, f2p players will get guaranteed maximum 1 exotic per year, assuming tanki will give 300 keys over a span of 1 year or 25 per month on special missions, which I don't think they'll do because they are too greedy. Even the most expensive shop bundle gives only 290 keys for similar reasons.

Battle passes are nerfed, tanki funds are also trash nowadays. So f2p players are left with mediocre nerfed copy-pasted augments

Share this post


Link to post
Share on other sites

On 19.01.2024 at 04:45, Akame said:

Prawie miałem dość tego, co widziałem i spekulowałem; więc w zasadzie przekonwertowałem ponad 5180 regów (w tym kilka starych iteracji, ale żadnej z dobrych iteracji, tj. tej ze 100 wszystkimi suppsami + premium itp.) w nadziei na przeróbkę systemu, co w końcu się opłaciło.

obraz.png

W rzeczywistości nic się nie zmienia, aż do samego ciężaru. Ten system po prostu pomaga Ci uzyskać coś gwarantowanego wkrótce, jeśli będziesz miał pecha. To znaczy dla graczy, którzy wydają i otwierają 300+ i nie dostają ani jednego egzotycznego. Oczywiście brakuje wyboru, ponieważ egzotyczne pule są potencjalnie kilkujednostkowe, a czasami dwucyfrowe. Ludzie naprawdę nienawidzą dostawania 500 000 kryształów lub nawet legendarnego klucza na koniec gry, gdy jedyne, czego chcą, to nowy, polecany przedmiot, jeśli zapisali.

I understand, just something feels that now that they have given a guaranteed exotic after opening 300 it is only going to be bad luck to open now

Share this post


Link to post
Share on other sites

  • Containers now have a guarantee that prizes of better rarity will drop after opening the required number of containers

    • Common Container

      • Rare item is guaranteed after opening 15 

      • Epic item is guaranteed after opening 100

      • Legendary item is guaranteed after opening 300

    • Epic Container

      • Epic item is guaranteed after opening 15

      • Legendary item is guaranteed after opening 100

      • Exotic item is guaranteed after opening 300

    •  

    • I find this disgraceful   for Legends, we are the ones crying due to having way too much crystals or supplies and have no use for them.

    • We want more containers with better items not supplies...

Edited by Bydo
  • Like 1

Share this post


Link to post
Share on other sites

There's no reason to use Crisis instead of Booster and Defender now.  Makes no sense unless Crisis has more damage than Booster and/or more protection than Defender, or more speed than Trickster.  You're just going to get killed whenever you use damage boost or speed boost without any armor.

Edited by 0179432
  • Agree 2

Share this post


Link to post
Share on other sites

On 1/18/2024 at 5:02 AM, Marcus said:

 

  • Epic Container
    • Epic item is guaranteed after opening 15

    • Legendary item is guaranteed after opening 100

    • Exotic item is guaranteed after opening 300

This is nice tho.  I've probably now opened around 1000 epic/ultra containers without getting an exotic item, and the last exotic item I received was Missile launcher tandem, which is now useless after the Crisis nerf.

Edited by 0179432

Share this post


Link to post
Share on other sites

I wrote it in Complaint Book but maybe it happen because of update:

Argument Miner for hull says: mines will be not destroed when tank will be destroyed, but I noticed today every middle mine disappear. 2 days ago was correct but today miones started to disappear. Something was changed?

 

Edit: propably every death take 1 mine from group of mines (Used: saboteur drone and mammoth hull, it was happen with 3 different turrets)

Edited by Occultus

Share this post


Link to post
Share on other sites

@emrakul

So since I had 2 augments in the legendary pool of my common containers; I opened them till I got them.
To sum it up;

First legendary came at 282, second was forced at 582. Both of these were the augments luckily, maybe it'll prioritise non-crystal/tk legendaries I wonder, I'm not gonna test any further till I get an unowned augment come into legendary again.
Had one forced epic.
The same mechanism where owning X item will default to 1K crystals (or get rerolled, not certain) still is about reducing the average epic rate.

582 common containers opened to yield:
693'000 Crystals
4'300 RK's
3'900 BA's
3'500 BD's
3'800 SB's
4'900 Mines
8 Epic Keys
Magnetic Nanobot Augment
Jamming nanobot Augment

 

As long as mobile exists the way it is, yes these were all painfully opened 1 by 1 to confirm the order. I have recorded these openings for proof purposes if needed.

Spoiler

image.png

For endgame accounts, for most part;
Speculated internal uncommon rates -> either 20% each, or 25% for mines, 15% for 3000 crystals and 20% for the 3 uncommon supplies each.
Speculated internal rare rates -> 70:30 for RK:Crys (Could be 67:33)
Speculated internal epic rates -> 70:30 for EpicKey:Crys (Not enough data but it could be fairly close to it)

I shall be saving my commons again till a new patch brings a few more augments I don't own into the pool for commons. Will continue to save epic keys till something I like comes.

  • Like 1

Share this post


Link to post
Share on other sites

On 1/19/2024 at 7:24 PM, Akame said:

@emrakul

So since I had 2 augments in the legendary pool of my common containers; I opened them till I got them.
To sum it up;

First legendary came at 282, second was forced at 582. Both of these were the augments luckily, maybe it'll prioritise non-crystal/tk legendaries I wonder, I'm not gonna test any further till I get an unowned augment come into legendary again.
Had one forced epic.
The same mechanism where owning X item will default to 1K crystals (or get rerolled, not certain) still is about reducing the average epic rate.

582 common containers opened to yield:
693'000 Crystals
4'300 RK's
3'900 BA's
3'500 BD's
3'800 SB's
4'900 Mines
8 Epic Keys
Magnetic Nanobot Augment
Jamming nanobot Augment

 

As long as mobile exists the way it is, yes these were all painfully opened 1 by 1 to confirm the order. I have recorded these openings for proof purposes if needed.

  Reveal hidden contents

image.png

For endgame accounts, for most part;
Speculated internal uncommon rates -> either 20% each, or 25% for mines, 15% for 3000 crystals and 20% for the 3 uncommon supplies each.
Speculated internal rare rates -> 70:30 for RK:Crys (Could be 67:33)
Speculated internal epic rates -> 70:30 for EpicKey:Crys (Not enough data but it could be fairly close to it)

I shall be saving my commons again till a new patch brings a few more augments I don't own into the pool for commons. Will continue to save epic keys till something I like comes.

Do you have any paints left in the leg category? If paints are twice as common as leg augs, then with no avaiable paints the "experienced" chance of getting a legendary will be considerably lower and it's more likely you'll get to the forced 300th cont.
For example, if I make up these chances: (so this adds up to 1%)
100k 0.2%
100tk 0.2%
paint 0.4%
augment 0.2%
Then if you open all paints, you end up with only 0.6% "perceived" chance to open cont, and the remaining 0.4% will be split among all drops, increasing them a tiny bit. You probably still got unlucky, but it sounds like you'll be getting the forced legendary more often.

If you still have some legendary paints in the container, you got really unlucky.
I'm not sure if I like that key is the more common reward. Good if you want to get an exotic, bad if you need crystals.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...