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Tanki Online and Sakura Blossom


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On 4/16/2024 at 8:57 AM, DennisKing12 said:

Hey Guys, when do we get the rewards from the sakura blossom event?

This year likely, normal for tanki devs to have problems and stall on every event ever. 

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Tanki online  devs and management team tell us reasons why are you not send rewards on  gragers we are customers we buy  everything  with money  our right we are asking where is rewards  tell us Maine reason

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i'm happy if too many have hydra so they finally decide to nerf it , 50 percent and whatever you want , one is equipeed in a hover  tank you want to leave right away  -
Still hover / normal tank balance is trash in general though..

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On 4/17/2024 at 2:50 PM, mrvomit said:

i'm happy if too many have hydra so they finally decide to nerf it , 50 percent and whatever you want , one is equipeed in a hover  tank you want to leave right away  -
Still hover / normal tank balance is trash in general though..

just used Hydra and say what you want it's perfectly balanced for an Exotic item. Not too OP not too weak.

If its OP with Flying Monkey it's not Hydra that is OP and needs nerf. It's Flying Monkey. Many combos are x50 more OP just because you use Flying Monkey instead of an actual tank in a TANK game.

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On 4/17/2024 at 2:14 PM, Kimura said:

just used Hydra and say what you want it's perfectly balanced for an Exotic item. Not too OP not too weak.

If its OP with Flying Monkey it's not Hydra that is OP and needs nerf. It's Flying Monkey. Many combos are x50 more OP just because you use Flying Monkey instead of an actual tank in a TANK game.

The Hydra spam is getting out of hand... Every lobby has at least 3 Hydras on the opposing team. 

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On 4/17/2024 at 2:14 PM, Kimura said:

just used Hydra and say what you want it's perfectly balanced for an Exotic item. Not too OP not too weak.

If its OP with Flying Monkey it's not Hydra that is OP and needs nerf. It's Flying Monkey. Many combos are x50 more OP just because you use Flying Monkey instead of an actual tank in a TANK game.

uhm , when it shoots so many rockets  and does NOT  autodestruct at point- 0 -distance it is a bit out of hand , 50 prot and is like wearing toilette paper.
Actually i   agree with you as i stated the same (is the combo monkey+hydra:    the unbalance hovers/tanks is completely out of hand  and it brings  Hydra in "absurd" zone (much like miner ion many battkes) .
Hovers are ALL benefits and no drawbacks , which goes against any logic , equipped with hydra is stupid  .
NOW on the FACTS: GIving you the all right reason as said ,
since ALL PLAYERS equip hovers+ hydra and tanki  do not change hovers (it was but now is te same as before dunno why) , they must nerf  hydras since they do NOT  nerf hovers, i mean .. we are there all  playing the same game
_________
Much like i HAVE miner and i used to get golds killing flying monkeys in gold event (finally)  ,but now i do not use in battles as i think is stupid in game and just ruining it .
But well i'm a bit silly, as everyone else wants just to boast and tease others in game it looks , great life really !
And what we think, want , or speculate for them is not important.. so Cheers! 

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@mrvomit Hydra launches 20 rockets with halved damage, both normal and critical. This is the equivalent of 10 normal rockets. By comparison, Cyclone, an augment most people have access to, launches 8, amounting to 7200 damage. So Hydra's salvo deals more damage, 9000 in total. Halving it with Orka (Striker protection), you are left with 4500 - so yes, unless you also use Defender, Lifeguard or activate an OD, you are not surviving a full salvo. But the thing is - releasing a full salvo with Hydra takes a long time. Much longer than Cyclone - Hydra needs to chuck 20 rockets with a 20% interval reduction, meanwhile Cyclone "only" needs to launch 8 with a 40% interval reduction. Of course, Hydra locks on much faster, but that's another thing - it's just to actually activate the salvo, because Hydra's missiles do not chase you, Cyclone's will. Additionally, Hydra's single shots are worse than stock - halved damage with a 40% cooldown reduction. It also has a doubled reload time after salvo.
What I'm trying to say is that, with how long it takes to release all 20 rockets and the fact the missiles will not attempt to follow you once launched by the user, you have only yourself to blame if you let all 20 hit you - similar deal to taking a Scorpion salvo (excluding Spear and Swarm at close ranges, it's not always possible to dodge that). Now, am I saying that it's not a strong augment? No, it certainly is strong. But I'd say it is weaker than things such as Faust, Hyperspeed Shells, Shredder (which results in an astounding DPS increase, over 80% iirc), the Vacuum augments (excluding Magnum) or Adaptive Reload (Thunder). The difference is that Hydra is very flashy. Once the hype of a new toy wears off, I'm sure you'll see Hydra much less.
Lastly, about the user not dying at close range - that's simply inaccurate. Hydra can very much so kill its user, just like any Striker augment except for Meteor. The reason it doesn't is usually that the user has Orka, and also will not blast all 20 rockets in their own face; with how long the salvo takes, they have ample time to get away from the target a bit. If for whatever reason they don't - they're dying too, you can be sure of that. There's also the possibility they have Lifeguard.

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On 4/18/2024 at 10:30 AM, Kazareen said:

@mrvomit Hydra launches 20 rockets with halved damage, both normal and critical. This is the equivalent of 10 normal rockets. By comparison, Cyclone, an augment most people have access to, launches 8, amounting to 7200 damage. So Hydra's salvo deals more damage, 9000 in total. Halving it with Orka (Striker protection), you are left with 4500 - so yes, unless you also use Defender, Lifeguard or activate an OD, you are not surviving a full salvo. But the thing is - releasing a full salvo with Hydra takes a long time. Much longer than Cyclone - Hydra needs to chuck 20 rockets with a 20% interval reduction, meanwhile Cyclone "only" needs to launch 8 with a 40% interval reduction. Of course, Hydra locks on much faster, but that's another thing - it's just to actually activate the salvo, because Hydra's missiles do not chase you, Cyclone's will. Additionally, Hydra's single shots are worse than stock - halved damage with a 40% cooldown reduction. It also has a doubled reload time after salvo.
What I'm trying to say is that, with how long it takes to release all 20 rockets and the fact the missiles will not attempt to follow you once launched by the user, you have only yourself to blame if you let all 20 hit you - similar deal to taking a Scorpion salvo (excluding Spear and Swarm at close ranges, it's not always possible to dodge that). Now, am I saying that it's not a strong augment? No, it certainly is strong. But I'd say it is weaker than things such as Faust, Hyperspeed Shells, Shredder (which results in an astounding DPS increase, over 80% iirc), the Vacuum augments (excluding Magnum) or Adaptive Reload (Thunder). The difference is that Hydra is very flashy. Once the hype of a new toy wears off, I'm sure you'll see Hydra much less.
Lastly, about the user not dying at close range - that's simply inaccurate. Hydra can very much so kill its user, just like any Striker augment except for Meteor. The reason it doesn't is usually that the user has Orka, and also will not blast all 20 rockets in their own face; with how long the salvo takes, they have ample time to get away from the target a bit. If for whatever reason they don't - they're dying too, you can be sure of that. There's also the possibility they have Lifeguard.

Disagree on Faust being stronger than Hydra. I used Faust numerous times against Hydra users and they pretty much always win the fight. Faust launches 4 rockets in quick succession. What makes Faust not so great in comparison is that it takes a big hit against striker protections, Unlike Hydra. Hydra can just tear through your HP regardless of wearing prot or not 

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On 4/18/2024 at 12:00 AM, Macabre said:

The Hydra spam is getting out of hand... Every lobby has at least 3 Hydras on the opposing team. 

I meant Hydra as an Augment. Obviously any augment that is above average will get "out of hand" if 5 trillion people are using it in one team. Tho I expect Hydra spam to fade away in a couple of days since Hydra is not cream of the crop augment and noobs are addicted braindead OP toys not fun powerful toys that want you to have good aim on top.

 

On 4/18/2024 at 9:07 AM, mrvomit said:

50 prot and is like wearing toilette paper.

I barely use striker prot and the only time i'd switch is with faust in the enemy team. hydra is not an issue of you move around  since it has no heat seeking. if the enemy is moving the aiming gets hard real quick. obviously if you just stand there they'll kill you.

 

On 4/18/2024 at 9:07 AM, mrvomit said:

the unbalance hovers/tanks is completely out of hand  and it brings  Hydra in "absurd" zone (much like miner ion many battkes) .

hydra is NOT EVEN in the same realm as miner. no matter who you pair it up with.

also like i said before nerfing hydra because flying monkey is OP is like trying to stop barrel water leak by emptying the barrel. flying monkey needs obvious nerfs and not some random augment for a random turret just because it's OP with flying monkey. 
and what happens when you nerf hydra and the rest of the augments are still OP with flying monkey? you'll nerf them too to make "average" level with flying monkey? but then it means its near unusable on tracked hulls.

On 4/18/2024 at 11:30 AM, Kazareen said:

Once the hype of a new toy wears off, I'm sure you'll see Hydra much less.

its not rly the hype but the fact that many people for some reason believe that its just stock striker but 20 rockets instead of 4. I met many people who thought that hydra does not have -50% damage. hell even here you see people being confused. 

as for splash damage i agree. used hydra in a couple of battles and a lot of times i lose like 20% HP due to splash even if there are no enemies around. i don't even realise it until i look back at my HP.

On 4/18/2024 at 12:44 PM, Macabre said:

Disagree on Faust being stronger than Hydra

if Hydra kills you through 50% then you literally have a skill issue. for hydra to do that you basically have to not move and not use the repair kit while its chipping your HP away. Faust is way stronger than hydra. 

prots destroy every augment/turret. for faust its the "raw damage" for hydra its time to kill. you have double the time to fight back and like i said you don't need much to easily survive full hydra salvo with 50%.

On 4/18/2024 at 12:44 PM, Macabre said:

I used Faust numerous times against Hydra users and they pretty much always win the fight.

dont get this the wrong way but you need to improve first.

I used Uranium Striker of all things and would easily DESTROY hydras and fausts even if they have a 50% because uranium hits like a monster truck. Does it mean that Uranium is now by far the best Striker augment? If  you're skilled yes. if youre not skilled then no.

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On 4/18/2024 at 1:43 PM, Kimura said:

 

if Hydra kills you through 50% then you literally have a skill issue. for hydra to do that you basically have to not move and not use the repair kit while its chipping your HP away. Faust is way stronger than hydra. 

prots destroy every augment/turret. for faust its the "raw damage" for hydra its time to kill. you have double the time to fight back and like i said you don't need much to easily survive full hydra salvo with 50%.

 

My problem with Hydra is not so much dodging the rockets as how short it's cooldown is. The reload penalty after salvo being 100% is way too short of a reload for an augment that lets you shoot gazillion rockets even if they aren't homing. Compare this to Faust which has the same +100% reload penalty, but is severly handicapped by the 40m range. This is what causes me to lose duels against Hydras, I survive the first barrage but it's not too long until it starts shooting again. In this scenario, if both parties have 50% prot equipped, Faust actually doesn't deal enough damage, especially if the Hydra user has Lifeguard or defender. 

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