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Patch Update #781 - Released 8th November 2024


Marcus
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Patch Update #781 - Released 8th November 2024

 

List of changes:

  • Added a new Magnum augment to Epic Containers - «Destroyer»

    • (Note) Regular and critical damage are increased. Impact, explosion force, and recoil force are also increased. Reload takes longer. Turret rotation speed, projectile speed, and explosion radius are decreased.

  • Added experimental gamepad support (only in battles)

    • (Note) At this moment, you can only use a gamepad in battles to control your tank and there are no settings available

  • Horizontal auto-aiming now works for both touch control and gamepad control.

  • Horizontal auto-aiming is now different for different turrets, and its angle was increased from 2 degrees to 3–5 degrees, depending on the turret.

  • «Bomb» Grenade

    • The minimum rank needed to purchase the Mk2 modification was changed from 7 to 6.

    • The minimum rank needed to purchase the Mk3 modification was changed from 11 to 10.

    • The minimum rank needed to purchase the Mk4 modification was changed from 16 to 14.

    • The minimum rank needed to purchase the Mk5 modification was changed from 20 to 18.

    • The minimum rank needed to purchase the Mk6 modification was changed from 24 to 22.

  • Increased animation speed of VFX for the «Boosted Damage» supply for both «Oracle» and «Crisis» drones.

  • In clans, a button is added to report a violation in a clan’s description.

List of fixes:

  • Rework of supply launch VFX for the «Oracle» and «Crisis» drones. Now the activation effect is always displayed when restarting the supply, for example, when picking up a box.

  • Fixed a bug that caused the context menu window to disappear randomly when new messages appear in the Lobby chat.

  • Removed Grenades which are not yet publicly available from the list of items available by rank.

  • Fixed previews of all Early Access packs that were not updated to HD version when a respective turret’s skin was updated.

  • Minor text changes, mainly for Japanese.

  • Like 7

❤️

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Still not fixed the issue of the activation of crisis drone.
Let me again clarify : After spawning with crisis drone, if the tank touches armor box, the double damage supply auto activates sometimes, and touching speed box activates double armor supply automatically. But touching the supply should not affect in crisis drone. And this only happens immediately after re spawning, not in general everywhere. And still there are sometimes when after respawning repair kit of crisis drone auto activates(this is super less often, but seen this 3-4 times in last week). But the first problem is quite often, I would say 30-40% time.

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@Opex-Rah Another Magnum augment? ? When is it time for Tesla augments? ? Tesla received it’s last augment in 2023 August, Please give me a sign it will come soon.

Edited by Toji
Removed extra emojis.

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On 11/7/2024 at 7:50 PM, AcnoIogia said:

@Opex-Rah Another Magnum augment? ? When is it time for Tesla augments? ? Tesla received it’s last augment in 2023 August ?  Please give me a sign it will come soon.

Tesla is a turret you'd had to be careful if giving new augments. You don't want it to turn into something oppressive to the entire lobby if spammed like in 2021 or in modern days with grouped status Teslas in Siege. 

Yesterday a video came of Dilatory Protocol receiving a change where the ball lightning reload is fast but the ball became a part of the penetration application of the damage. I highly doubt only Dilatory would receive this change as that would sound ripe for abuse by groups. It'll probably be a global Tesla change, which, who knows, might breath some life into the already existing augments and may make room for a new augment. 

Spoiler

 

Edited by Shot
Spoiler added.
  • Agree 1

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On 11/7/2024 at 2:08 PM, Marcus said:
  • Added experimental gamepad support (only in battles)

    • (Note) At this moment, you can only use a gamepad in battles to control your tank and there are no settings available

  • Horizontal auto-aiming now works for both touch control and gamepad control.

  • Horizontal auto-aiming is now different for different turrets, and its angle was increased from 2 degrees to 3–5 degrees, depending on the turret.

You have to give us an option for PRO battles at least, that when creating a battle, lets us allow players on different platforms to join it or not. Lots of popular games have this, it's called enable/disable cross-play, for those who don't know.

The problem is that the controls in this game are not complicated, people will figure them out eventually and just have an advantage with their now even official aimbot. As if the scripts that are going around are not already bad enough.

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  • Developer
On 11/7/2024 at 11:31 PM, TheCongoSpider said:

Tesla is a turret you'd had to be careful if giving new augments. You don't want it to turn into something oppressive to the entire lobby if spammed like in 2021 or in modern days with grouped status Teslas in Siege. 

Yesterday a video came of Dilatory Protocol receiving a change where the ball lightning reload is fast but the ball became a part of the penetration application of the damage. I highly doubt only Dilatory would receive this change as that would sound ripe for abuse by groups. It'll probably be a global Tesla change, which, who knows, might breath some life into the already existing augments and may make room for a new augment. 

 

 

Could've been this release, but we found a few bugs.

Indeed, the Tesla augments will come after this change emerges, and the aftermath

  • Like 1
  • Saw it 3

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On 11/7/2024 at 1:50 PM, Opex-Rah said:

Could've been this release, but we found a few bugs.

Indeed, the Tesla augments will come after this change emerges, and the aftermath

Why there's no bunch of augment balance, it's been around 2 month since we got a good balance update for turrets damage, augments, etc?

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I actually like these changes. Mobile feels so much better to use again especially with the aiming. Also tried playing a bit on the controller and it feels great to use. At first, it was a bit hard for me to get the hang of it then after a while and started to like it. The only thing that was hard to use on controller was when using a hovering hull on how the camera behaves. I just struggle a little bit especially when trying to move a hovering hull in the direction I want. Camera turns a bit awkwardly and I feel like I couldn't drive well. But as for using tracked hulls, it feels more comfortable just like when using mobile like how I am used to. Overall, I think adding controller compatibility was the best thing added. Still room for improvement but I do like the compatibility of game pads.

Edited by JAIMUX
Fixed some grammar

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On 11/8/2024 at 2:44 PM, Itsumade said:

Why have the rewards of Supermissions changed from 5 epic keys to 3 epic keys? Its already difficult to collect epic keys, and they are making it even harder.

also the daily keys from calendar mission they were 1 epic per day and now it's  1 normal container per day

Edited by vhfy
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i have an 8bitdo 2.4g controller will that work? also is it client or website?

ok you really need to swap turret and tank controls most people are right handed

Edited by Toji
Posts merged.
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Can you please restore hoving hulls controls to the previous state. I use keyboard when playing and its extremely difficult now to control my tank. The turret turn the hull and this makes it extremely complicated.

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On 11/7/2024 at 3:08 PM, Marcus said:
  • Added experimental gamepad support (only in battles)

    • (Note) At this moment, you can only use a gamepad in battles to control your tank and there are no settings available

  • Horizontal auto-aiming now works for both touch control and gamepad control.

  • Horizontal auto-aiming is now different for different turrets, and its angle was increased from 2 degrees to 3–5 degrees, depending on the turret.

It is not easy for everyone to adapt to these changes.
You know, some people have mobility issues and do not have the ability to use their hands like all others.

You better think twice before you implement such important changes.

At least give us the option to choose the way we want to use the keyboard.

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I totally love the silent changes you did for hovering hulls. You guys nerfed my ability to straf peek ? oh well. Here's two clips of me quick peeking before this patch and after this patch. 

 

Clip 1: Before this patch 

 Clip 2:  After this patch

Also hovering hulls also feel more stable now than it was before this patch. Oh well, it is what it is.

Edited by JAIMUX
  • Sad 1

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Titan's overdrive is the worst od in the game, and it only got worse with the addition of grenades. ?

Any chance it gets an overhaul, or completely changed into a new one that can actually help score points?  

 

Edited by 0179432
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On 11/9/2024 at 1:19 PM, JAIMUX said:

I totally love the silent changes you did for hovering hulls. You guys nerfed my ability to straf peek ? oh well. Here's two clips of me quick peeking before this patch and after this patch. 

so by far the most overpowered "feature" that made no sense for this game got weakened. Whats the problem? it's still factually around 2 times better than tracked hull due to it's physical placement when you peek. The strafe should be nerfed by another 100% to compensate for this which should put them at a tracked hull level. 

a change that is A MUST but not yet enough. i see no problem

also the inflated ego clowns keep bragging about their "superior" "modern" whatever else they come up with controls so im sure the nerf won't affect them at all...  oh yeah...

On 11/9/2024 at 2:43 PM, 0179432 said:

Titan's overdrive is the worst od in the game

have you used tractor that is dictator hull? it's a giant and it's overdrive might as well be removed and you wouldnt notice

  • Saw it 1

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On 11/9/2024 at 5:23 AM, Hypersomnia said:

so by far the most overpowered "feature" that made no sense for this game got weakened. Whats the problem? it's still factually around 2 times better than tracked hull due to it's physical placement when you peek. The strafe should be nerfed by another 100% to compensate for this which should put them at a tracked hull level. 

a change that is A MUST but not yet enough. i see no problem

also the inflated ego clowns keep bragging about their "superior" "modern" whatever else they come up with controls so im sure the nerf won't affect them at all...  oh yeah...

Well I have already said in my post, it is what it is. I am not really upset about these changes anyways, I am glad they made hovering hulls at least more stable again. Hovering hulls were not good with driving. Before the patch, they were easiliy flipped when going over small hills or flipping  over random textures. Not really complaining about the nerf, just pointing it out.  

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Why the keyboard controls changed for hovering hulls? This so hard to be learned again, and if you guys changed it, at least make a quick and easy button on keyboard controls settings that gives us the choice to choose which controls we want to use, i cannot move and control my tank the way I used to with keyboard, i'm truly disappointed by this update. Please do something! You guys for real must not mess the controls settings for players out of nowhere, we do not see any other game doing this...

 

And also for the past patch update, the weight for hovering hulls is decreased, and it's gone too bad because now a Wasp can move you out the way and push you even if you're using Ares, and that happened to me many times i get pushed by a small hull and get dragged out the way easily....

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The new Magnum augment looks quite fun from what I've seen of it. I LOVE gameplay that has a high risk, high reward aspect to it. 

But, this augment will just be another broken augment, simply because Magnum's current mechanics are unhealthy. High risk does not exist for Magnum anymore, anyone can guarantee direct hits with the boring aim assist. Anyways.

Why are Magnum players the most annoying kind to exist? They need not to take any risks to damage you from anywhere. How do you fix this? Remove Magnum's aiming system ASAP!

Edited by big-babol
typos

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In my opinion, strafing for hovering hulls provides them with such a massive advantage compared to tracked hulls, and this is why nearly every game's scoreboard is topped by hovering hulls. I don't know if anything can be done to balance hulls, strafing seems like a fundamental property of hovering hulls.

Edited by big-babol
  • Agree 3

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