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Patch Update #783 - Released 22nd November 2024


Marcus
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On 11/21/2024 at 9:37 PM, bozo88 said:

tesla unusable now

Just use non status tesla like electroturret  or other crystal tesla. At least the damage was buffed for no more status chaining. Ngl, status teslas were soo annoying since it had higher crit chance. Yes I also main tesla as well but I think its a great time to readjust my play style. Like be more aggro with them. 

 

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Thank you so much tanki online developers! I love how you put detail into every change and it was all reasonable! Thank you so much for  your hard work! I greatly appreciate it

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On 11/21/2024 at 9:31 PM, Hypersomnia said:

lol I equipped remote explosives (after  rarely playing w striker using  tandem and faust brainrot and before that maining uranium of all things) and it took me whopping 2 (TWO) matches to "master" it which makes me believe that vacuum striker is not as skillful as gentlemen (who conveniently all have vacuum) make it to be.

 

yes because an average player does have all these things at all times just to counter one random overpowered noob.

you can get used to it in 1 day but to master it means you also have to do decent in big maps, every battle is different (long range shots)

Grenades are also OP if you use them in the right ways

Legend players should have atleast one of these things yep. (not my problem MM isnt that balanced sometimes)

If your gonna sit in your own base playing magnum or whatever its way easier for vacuum users to take advantage of that.

Dont know if you have vacuum for striker but try that out first and then see how it goes.

A nerf is possible in my opinion i dont even mind. But even then that wont change it. Or they have to rework whole this like with uranium 

Edited by Jumper
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On 11/21/2024 at 8:55 PM, Jumper said:

There are alot of people who dont know how to use this augment properly. (which is why this should not get nerfed)

For the players who know how to use this vacuum missiles in the right hands it might be OP but you can count these players on 2 hands.

Alot of people who were trying to use this augment just stopped playing with it. To difficult? idk. Im playing with Remote rocket explosives for 3 years

You can also easy counter it there is striker prot ,defender drone,lifeguard augments. That should be enough ig

 

 

 

Disagree... I have met many of good players that were just farming kills easily, often on places where they were basicaly unable to be killed because how it operates. Good example is polygon from one side there is a place (its in right corner from attacker side) and all you have to do is go a little backward so nobody see you yet you can farm everyone. Truly skillfull... yes you have to play with it a little more to grasp all the necessary timing not an obstacle, players stops playing with augments all the time, not just because its difficult but because it gets boring, I have few OP augment in garage and  I am not playing with them. 

This augment does not need huge nerf, but ability to one shot medium hull without booster/crisis DD is ridiculous and insane.  I know that thunder vacuum can one shot medium hull too but it does not have such ability to use splash everywhere and it has 2s reload which is still worse than striker after reload nerf.  Prot as an easy counter? Not an argument, you can use that for everything and thus everything is balanced, this game should have variaty not just on paper but also in battle, if everyone is forced to play defenders,lifeguards and mandatory prots then its not fun at all.  It would be more than fair to  nerf dmg and if not dmg nerf then maybe limit range, but that would be too much I think. 

Edited by Tekken8
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On 11/22/2024 at 6:18 PM, Jumper said:

you can get used to it in 1 day but to master it means you also have to do decent in big maps, every battle is different (long range shots)

Grenades are also OP if you use them in the right ways

Legend players should have atleast one of these things yep. (not my problem MM isnt that balanced sometimes)

If your gonna sit in your own base playing magnum or whatever its way easier for vacuum users to take advantage of that.

Dont know if you have vacuum for striker but try that out first and then see how it goes.

A nerf is possible in my opinion i dont even mind. But even then that wont change it. Or they have to rework whole this like with uranium 

That sounds a lot like "I have this augment, and it feels GOOOOOD. And I desperately don't want it get nerfed"

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On 11/22/2024 at 3:13 AM, Cleric said:

If you need 50% damage reduction, and/or further another 50% damage reduction, and/or an extra 500HP to "counter" an augment, then it is precisely justified that it is just too OP.

Please... I thought this was common sense...

The time to kill is slower then default striker lol

With vacuum it takes 13 seconds to kill a medium hull with defender and 50%prot . and you have to deal every shot full damage. (repair not counted) + no lifeguard

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On 11/22/2024 at 1:44 PM, Jumper said:

With vacuum it takes 13 seconds to kill a medium hull with defender and 50%prot . and you have to deal every shot full damage. (repair not counted) + no lifeguard

13 seconds with 50% and defender is better than most turrets if not all but what makes vacuum OP is not just the damage but rather the ability to completely ignore the concept of covers and vertical planes. The triggerbot of this augment can hit you with infinite range everywhere on map which is basically cheating by concept. Through out the history of the game no augment had such ability, even turrets like magnum and ricochet have limitations when it comes to covers and vertical planes.

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On 11/22/2024 at 6:44 PM, Jumper said:

The time to kill is slower then default striker lol

With vacuum it takes 13 seconds to kill a medium hull with defender and 50%prot . and you have to deal every shot full damage. (repair not counted) + no lifeguard

Oh then great...

This discussion about Striker Vacuum doesn't concern you then, since according to your logic, it is currently so bad that you think stock Striker is better than it!! I bet you are not planning to use it any time soon, right? No? Oh!!!!

 

Please... give me a break.

Edited by Cleric
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On 11/22/2024 at 11:36 AM, Tekken8 said:

Disagree... I have met many of good players that were just farming kills easily, often on places where they were basicaly unable to be killed because how it operates. Good example is polygon from one side there is a place (its in right corner from attacker side) and all you have to do is go a little backward so nobody see you yet you can farm everyone. Truly skillfull... yes you have to play with it a little more to grasp all the necessary timing not an obstacle, players stops playing with augments all the time, not just because its difficult but because it gets boring, I have few OP augment in garage and  I am not playing with them. 

This augment does not need huge nerf, but ability to one shot medium hull without booster/crisis DD is ridiculous and insane.  I know that thunder vacuum can one shot medium hull too but it does not have such ability to use splash everywhere and it has 2s reload which is still worse than striker after reload nerf.  Prot as an easy counter? Not an argument, you can use that for everything and thus everything is balanced, this game should have variaty not just on paper but also in battle, if everyone is forced to play defenders,lifeguards and mandatory prots then its not fun at all.  It would be more than fair to  nerf dmg and if not dmg nerf then maybe limit range, but that would be too much I think. 

These farming kills most of the time in these battles alot of people just sit in base which makes it a ton easier for vacuum players to take advantage of that.

Its not in every map like that. If you have a decent team you can easy prevent all that. But try to get a decent team is hard

I can agree with the high damage. nerfing it might help a little bit. 

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@Jumper Try starting another account with no perks, no buying and get back to me when you reach Legend, after being constantly slaughtered thousands of times it makes you want to quit for good.

This game is geared towards buyers and buyers only, with tubers getting in on the act and benefiting from a lot of freebies, which normal players can only dream of acquiring.

All the skill you have acquired over the years with various combos will mean nothing when playing with equipment that is so sub standard compared to the players you will encounter in MM, (which along with the shop is the biggest joke in TO) who are several ranks above you and have half a dozen, if not more protections to your "ZERO" protections. This is not factoring in the amount of times you will rank very quickly and have very little crystals for doing so, leaving you just as weak, if not weaker in battle.

Saying this and that and you wouldn't be bothered by a nerf is very easy to say when you have "everything". This attitude is very similar to Taspens who gets bored with "ALL THE CONTAINERS" he has to open, poor wee lamb.

Most players struggle to get a half decent garage, only for the devs to bring out some update that derails all their efforts.

Being a low ranker in todays TO is not easy and is in itself a big challenge to have a decently average garage, which has become impossible to improve on without spending lots of cash, which is why the devs deliberately targeted new accounts/players and moved the goal posts regarding protections, etc to further increase their profits.  

Take up my challenge and lets see how long you last before you quit and revert back to your MAXED out account.

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On 11/22/2024 at 12:24 PM, POWER-OF-ONE said:

@Jumper Try starting another account with no perks, no buying and get back to me when you reach Legend, after being constantly slaughtered thousands of times it makes you want to quit for good.

This game is geared towards buyers and buyers only, with tubers getting in on the act and benefiting from a lot of freebies, which normal players can only dream of acquiring.

All the skill you have acquired over the years with various combos will mean nothing when playing with equipment that is so sub standard compared to the players you will encounter in MM, (which along with the shop is the biggest joke in TO) who are several ranks above you and have half a dozen, if not more protections to your "ZERO" protections. This is not factoring in the amount of times you will rank very quickly and have very little crystals for doing so, leaving you just as weak, if not weaker in battle.

Saying this and that and you wouldn't be bothered by a nerf is very easy to say when you have "everything". This attitude is very similar to Taspens who gets bored with "ALL THE CONTAINERS" he has to open, poor wee lamb.

Most players struggle to get a half decent garage, only for the devs to bring out some update that derails all their efforts.

Being a low ranker in todays TO is not easy and is in itself a big challenge to have a decently average garage, which has become impossible to improve on without spending lots of cash, which is why the devs deliberately targeted new accounts/players and moved the goal posts regarding protections, etc to further increase their profits.  

Take up my challenge and lets see how long you last before you quit and revert back to your MAXED out account.

Where that came from? 

I have nothing to do with this. I can't change anything, ask these questions to Tanki. After 4 Road to legends and 1 Road to marshall without buying it is fine for me.

Why should I make another account now. I know very well that it is not easy. Let that be clear

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On 11/22/2024 at 11:55 AM, Jumper said:

 

Where that came from? 

I have nothing to do with this. I can't change anything, ask these questions to Tanki. After 4 Road to legends and 1 Road to marshall without buying it is fine for me.

Why should I make another account now. I know very well that it is not easy. Let that be clear

Point taken. 

Asking "TANKI" to do anything that is beneficial for players falls on deaf ears, unless It's about a certain mechanic of the game "that is to loud" YES a player actually complained about that and "THE DEVS" deemed it worthwhile to act on it and expected players to be overjoyed that "THEY" do act on player feedback, what a joke.

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On 11/22/2024 at 9:05 AM, Positive said:

Tried out the new Uranium, it's pretty good, definitely worth playing but doesn't feel overpowered or anything. So overall great change imo.

So bad, it was to fix the speed but they made it slower, it's so so so so bad to play, everybody can see the shots and run, whats the purpose of it... If any other turrets can reach you in 0.2 secs with the same damage

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On 11/22/2024 at 5:17 AM, AzaborBR said:

So bad, it was to fix the speed but they made it slower, it's so so so so bad to play, everybody can see the shots and run, whats the purpose of it... If any other turrets can reach you in 0.2 secs with the same damage

Umm maybe play closer range with it?? Use the lock on feature more?? I don't think it is over powered either but I don't think it's a bad augment. I played this augment and still think it's interesting to use. 

Edited by JAIMUX

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On 11/22/2024 at 2:17 PM, AzaborBR said:

So bad, it was to fix the speed but they made it slower, it's so so so so bad to play, everybody can see the shots and run, whats the purpose of it... If any other turrets can reach you in 0.2 secs with the same damage

If you can predict the opponent where to move, then its fine ... 
(That's how you usually should play with uranium)
I mean the new uranium is not bad, tried it myself. 

Mostly the same with vacuum missles, if you know how to play its good ? 

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On 11/22/2024 at 12:24 PM, POWER-OF-ONE said:

@Jumper Try starting another account with no perks, no buying and get back to me when you reach Legend, after being constantly slaughtered thousands of times it makes you want to quit for good.

This game is geared towards buyers and buyers only, with tubers getting in on the act and benefiting from a lot of freebies, which normal players can only dream of acquiring.

All the skill you have acquired over the years with various combos will mean nothing when playing with equipment that is so sub standard compared to the players you will encounter in MM, (which along with the shop is the biggest joke in TO) who are several ranks above you and have half a dozen, if not more protections to your "ZERO" protections. This is not factoring in the amount of times you will rank very quickly and have very little crystals for doing so, leaving you just as weak, if not weaker in battle.

Saying this and that and you wouldn't be bothered by a nerf is very easy to say when you have "everything". This attitude is very similar to Taspens who gets bored with "ALL THE CONTAINERS" he has to open, poor wee lamb.

Most players struggle to get a half decent garage, only for the devs to bring out some update that derails all their efforts.

Being a low ranker in todays TO is not easy and is in itself a big challenge to have a decently average garage, which has become impossible to improve on without spending lots of cash, which is why the devs deliberately targeted new accounts/players and moved the goal posts regarding protections, etc to further increase their profits.  

Take up my challenge and lets see how long you last before you quit and revert back to your MAXED out account.

I have Lt. Colonel acc with 900k, like 3 or 4 maxed combos (max available at the rank) and waiting for BF to max like 3 turrets, all that without spending a single dollar simply by playing strategically and thinking ahead.

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On 11/21/2024 at 2:03 PM, Marcus said:

«Superconducting Discharge» augment

  • Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.

Just tried this argument and it is useless with using ball lighting, ball lighting move over 1 m in miliseconds (fast) and whole battle couldnt use lighting by ball lighting. Couln't kill anyone using lighting by ball lighting.  I used Mammoth and it is slow, maybe with other hulls will be better.

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On 11/21/2024 at 10:03 AM, Marcus said:

 

    • «Missile launcher "Uranium"» augment

      • Changed the increase of regular damage from +50% to +65%

      • Added an increase of critical damage by +75%

      • Changed Maximum projectile speed from 125 to 100 m/s

      • Changed the number of rockets per salvo from 4 to 1

      • Added a decrease of Aiming time by -75%

      • Added an increase of reload time after salvo by +50%

t's a great

uptate of 1 rocket, but it takes a long time to charge while you charge, it takes 2 or + shots depending on the type of weapon or Augment they are using, adjust its reload -% pls.

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On 11/22/2024 at 3:58 PM, Occultus said:

Just tried this argument and it is useless with using ball lighting, ball lighting move over 1 m in miliseconds (fast) and whole battle couldnt use lighting by ball lighting. Couln't kill anyone using lighting by ball lighting.  I used Mammoth and it is slow, maybe with other hulls will be better.

For my own experience, hunter worked pretty well with it. 
Viking is great too, but you will never have a good OD due too slow rockets. 

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On 11/22/2024 at 2:07 PM, Romantically said:

I have Lt. Colonel acc with 900k, like 3 or 4 maxed combos (max available at the rank) and waiting for BF to max like 3 turrets, all that without spending a single dollar simply by playing strategically and thinking ahead.

And how many protections do you have?

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The first time I saw the new updated version of Tesla I was amazed by the lightning ball's splash radius, but after a few battles I got to see it's advantages and disadvantages, I also noticed some things that could be fixed.

Advantages: 900 damage (1012 with booster or crisis, which lets me finish enemies with 1 shot less), Ball lightning big splash range.

Disadvantages: 1.1s reload (which sometimes i just think my turret isn't shooting at all when i am pressing space, but maybe this is a bug?) and ofc the -50% damage when connecting to a ball. (Critical mix augment should do the work, but only if it can bounce too!)

In my opinion these could be fixed: The lightning ball for the status effect augments are useless. The ball will almost never hit a target because of it's slow speed and you are unable to connect them to an enemy so there is really no point in them. I think it could receive the electroturret's feature that has 75 m/s lightning ball speed (or even 50 m/s is fine), and add -50% to the lightning ball's damage.

1.0 second reload would be very good as well, instead of 1.1 second. The -50% damage when connecting to a lightning ball is such a draw back that It would not make Tesla OP to give it a 0.1 second faster reload. The damage per second has only decreased with time for Tesla. Recently It was 840 DPS and now it is 818 DPS. (Fun fact: The very first Tesla had a whopping 1088 DPS)

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