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Playing the Objective in Game Modes is Not Worth it.


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On 12/12/2024 at 7:30 PM, Master_Scope said:

 

Contracts have been planned for years now, the near future sounds like 2026?

Contracts are already in the game now, they have been implenented by Devs as you may have seen for events and mini-games. 

What I was talking about were the specific reward contratcs (like for a specific skin, augment) etc. which was hyped by Opex some while back and now during the Classic interview.

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On 12/12/2024 at 2:11 PM, NikmanGT said:

Contracts are already in the game now, they have been implenented by Devs as you may have seen for events and mini-games. 

What I was talking about were the specific reward contratcs (like for a specific skin, augment) etc. which was hyped by Opex some while back and now during the Classic interview.

If you want to count the current contracts for events sure, we have them. But I don't

We have had contracts (-ones that would give you a specific reward)  teased since at least EP358 of the Vlog (a whole 2 years ago)

Still haven't yet to be released ?

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On 12/12/2024 at 9:47 AM, Master_Scope said:

If you want to count the current contracts for events sure, we have them. But I don't

We have had contracts (-ones that would give you a specific reward)  teased since at least EP358 of the Vlog (a whole 2 years ago)

Still haven't yet to be released ?

I don't count them either. 2 years is just ridiculous; they've probably scrapped the idea lol

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Sadly, this is what has been done to this game. In many battles playing the objective (Trying to capture flags in CTF or ASL, or capturing points in CP or SGE) makes no sense when in enemy team there are groups of those "stronk" players with their Paladins, Crusaiders, Hoppers or other hulls with Lifeguard or Blaster or Miner and broken augments to their turrets and destroying your whole team every 4-10 seconds after you respawn.

I think only point to try to those objectives is for points or stars (challenges if not completed yet and you care about challenge accepted(optional)) and crystalls or for daily mission and weekly one. It's really discouraging to see you being the only one or one of the few that tries and you also stop to care (ofc not always, but such situation happens).

No wonder lot of players treat all battles as some kind of TDM. Not sure if raising points for doing the main point of mode would work, players will still don't care and just destroying every enemy after respawning in their base... So I understand your point!

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On 12/15/2024 at 4:13 PM, WieLKo-PoLski said:

 

Ive found that games with many of those 9999 gs players are very different from ones without. If you find a game without many of them, games can still have some strategy. Hard to find tho sadly

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On 12/8/2024 at 1:57 PM, Hypersomnia said:

at this point every MM match should be just TDM and rest of the modes coming back as festive anomalies at best.

Back when they only had 1 juggernot in the arena, everything degraded into a DM and no one (except one or two actual humans) hunted the jug.

Now, jug is just a regular DM game with two slightly more powerful tanks on each team.

 

On 12/12/2024 at 12:47 AM, Maf said:

If ASL flags count, then let's say you cap 3 flags per day, so it will take about a year to complete if you're playing casually.

That isn't the description of a casual player, though.

Not even close.

I'm lucky to find 3 assault GAMES worth staying in--and playing--in ONE DAY.

As for capping 3...? LOL.

Not when tanki consistently puts me into games (me: 4k) with all the other players/bots being 5.95k and 6.6k, plus a couple of 6k humans on the enemy.

 

It'd be interesting to see the statistics on how many players leave games vs. stay and play.

 

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The whole dynamic would shift if the game decided to award more points for captures, because as it stands, u could stay safe and get a good set of score or die a good few dozen times to get almost similar score if you decide to play objectives in an game full of campers without heavier gear.

Then again, the points for say assault flag captures were nerfed partly due to ease of phoenix farming.

I've reduced how much I play and am playing a few other actual games where things are a lot better and not boring and typical like how this game has been for a long time now.

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On 12/17/2024 at 10:52 AM, Potdindy said:

Ive found that games with many of those 9999 gs players are very different from ones without. If you find a game without many of them, games can still have some strategy. Hard to find tho sadly

Can't agree more

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Playing the objective has become less and less meaningful with every OP update they (devs) bring out. Players will rebel at being destroyed in mere seconds (between 2-4 secs, if not quicker, 1 hits) and will refuse to play the objective, hence the camping.

If they want THE objectives to mean something and for players to actually engage in it, then they have to make it worthwhile for those players attempting the objective.

Lets just say they come up with a system that rewards players who play the objective in battle, there is one drawback which they should be aware of, palladins get no extra reward because of the massive advantage they have when going to the enemy base because of their legal hack overdrive. 

All trashcans should be scrapped along with augments and then players wouldn't camp as much-problem solved. 

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Just had 6 out of 8 team mates sitting in the base lobbing magnum shells and thunder frags during a siege game.

Only one other tank left the base to grab a siege point.

There is absolutely zero reason to play the mission objectives and not to camp.

Tanki is the evolutionary equivalent of the horseshoe crab. So sad.

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I mean, the bots don't participate in the mission, so why should the humans?

It's basically you and 3 (maybe 4) other humans attempting to solo complete the game objective.

But ALL of the enemy is attacking you. Even bots.

 

I just played an assault game where everyone stopped picking up flags after 3 minutes and it just turned into a DM.

Almost zero difference in score.

 

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On 1/20/2025 at 10:33 PM, Jeers4U said:

I mean, the bots don't participate in the mission, so why should the humans?

It's basically you and 3 (maybe 4) other humans attempting to solo complete the game objective.

But ALL of the enemy is attacking you. Even bots.

 

I just played an assault game where everyone stopped picking up flags after 3 minutes and it just turned into a DM.

Almost zero difference in score.

 

Even if you're with 3-4 players, the defense also has only 3-4 real players right, would capping flags not be the same difficulty? Cuz bots don't really do any significant damage and it's pretty easy to dodge them right? And do bots also attempt to cap flags? (idk myself, never played assault with bots)

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On 1/25/2025 at 4:46 PM, Positive said:

Even if you're with 3-4 players, the defense also has only 3-4 real players right, would capping flags not be the same difficulty? 

The normal bots aren't the exact same on both teams. Bots using specific turret/hull combinations in a particular map can inconvenience you more than in others. The equipment the enemies have also can synergise very well with the bots on their team and the terrain on the map and make it harder for you, a specific teammate or even your entire player team. 

On 1/25/2025 at 4:46 PM, Positive said:

Cuz bots don't really do any significant damage and it's pretty easy to dodge them right? 

I didn't bother to check low-mid ranks since I don't have an account or Healing Emitters down there but endgame bots deal very slightly above what the turret does with fully upgraded Boosted Damage. For example a Gauss bot deals 1,428 normal and 1,812 critical damage every 1.3 seconds. That is pretty sizeable when you don't have Gauss protection. With the sheer number of them you're bound to get hit by some of the bots. 

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On 1/25/2025 at 10:07 PM, TheCongoSpider said:

The normal bots aren't the exact same on both teams. Bots using specific turret/hull combinations in a particular map can inconvenience you more than in others. The equipment the enemies have also can synergise very well with the bots on their team and the terrain on the map and make it harder for you, a specific teammate or even your entire player team. 

True but this could always happen on either sides and I don't think it's really a decisive factor. 
The issue was more like, the assault game mode has to be balanced even with bots included. If your bots don't attempt to cap but bots on the other side do constantly hinder or kill you, that's a problem. Just like you said (and I didn't know this cuz I don't pay attention?) if the bots do significant damage, it becomes really hard to win as the offensive side.

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Top 4 players in a CTF game are 3 Magnums and 1 Gauss who didn't even leave spawn once when the rest of their teammates capped 5 flags

What could possibly go wrong???

Edited by Cleric
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On 1/25/2025 at 4:35 PM, Positive said:

True but this could always happen on either sides and I don't think it's really a decisive factor. 
 

In theory, you are correct.

In reality, you are not.

Leroy was pretty smart today:

g28FfLq.png

 

 

 

 

 

Edited by Jeers4U

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Here's another gem

1. Look at the score.

2. Look at the time remaining.

3. Look at the kills/deaths.

LOLLL

The ONE flag that was delivered, was delivered by ME.

This match was SO terrible, SO awful, that a BOT had the second highest score on my team.

A BOT.

LMAOOO

PvFXWNA.png

 

*In case you missed it, my point is that it is useless playing the game objective.

 

Edited by Jeers4U

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Only 4 flags were picked up the ENTIRE GAME.

Oh man, it was priceless participating in this one.

 

sAy8Plj.png

 

 

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When you get put in a game late where bots occupy eight of the top nine positions on your team and NO ONE has an above .500 k/d record.

Oh man, this is priceless. MM at its finest.

 

YXNYIUt.png

 

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On 4/4/2025 at 7:19 PM, Jeers4U said:

When you get put in a game late where bots occupy eight of the top nine positions on your team and NO ONE has an above .500 k/d record.

Oh man, this is priceless. MM at its finest.

 

YXNYIUt.png

 

The two Buyers K/D: 39/6 & 23/3.

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On 4/4/2025 at 8:05 PM, Gabe2607 said:

The two Buyers K/D: 39/6 & 23/3.

Their gear scores are lower than his. The 2nd place player has almost the worst gear in the entire battle

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On 4/4/2025 at 10:52 PM, Potdindy said:

Their gear scores are lower than his. The 2nd place player has almost the worst gear in the entire battle

Bots have higher GS to say how important that number is... The 2nd buyer/player is the only one having augments in both hull and turret.

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On 4/6/2025 at 9:29 AM, Gabe2607 said:

The 2nd buyer/player is the only one having augments in both hull and turret.

Those are not augments locked behind a paywall. He could have just got them from containers (or in the case of cyclone, bought it for crystals).
Why do you think he's a buyer?

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