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Does upgrading turrets also improve their crit chance?


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I have this augment called "Paralyzing mix" which is basically halved freezing and crit damage for half a second of paralysis on crit.
for now, it feels like the augment is a direct downgrade since crits usually happen once every 5 tanks.
but maybe its just that my freeze turret is low leveled, is that it?

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On 1/31/2025 at 3:21 PM, Acecaddy said:

I have this augment called "Paralyzing mix" which is basically halved freezing and crit damage for half a second of paralysis on crit.
for now, it feels like the augment is a direct downgrade since crits usually happen once every 5 tanks.
but maybe its just that my freeze turret is low leveled, is that it?

Critical chance is the same for every modification of a turret. What will change with modification is the frequency of the critical hits over time, as the firing rate for most turrets is increased as you upgrade it. More shots in a specific amount of time = more critical hits over time. 

 

Firebird, Freeze, Isida and Tesla have the same energy consumption and tick rate at every modification, so an Mk1 Isida will be getting as many crits as an Mk7+ Isida if all energy is successfully spent on enemies. What is increased for them is the range at which they can apply them, and for Firebird and Freeze, their energy recovery rates (how fast the reload bar goes back to full when you stop firing). 

On 1/31/2025 at 3:21 PM, Acecaddy said:

but maybe its just that my freeze turret is low leveled, is that it?

Turrets have gimmicks with critical damage, whether that be baked into the turret's design or created artificially via critical damage/chance balancing. 

 

Freeze does not have any specific gimmicks with critical damage. Its template, if you can call it that, is having a high critical damage number with a low critical chance. You will get critical hits relatively rarely, but when they do, they pack a punch. If you get lucky and have multiple of them in a short amount of time, you can rip people who do not have the Armadillo module to shreds. 

 

You are correct in that Paralyzing Mix is a downgrade overall. Status augments are their whole own thing with their quirks and gimmicks. The ones for Firebird and Freeze particular suck because they reduced the heating/freezing rate by a large number while also reducing your critical damage. EMP and AP are serviceable because they can suddenly and severely impact the survivability of an armoured enemy with their status effects. Stun and Jammer do not have such luxuries of forcing players to die quickly so they suffer more. You can still do well with them, of course, but you will likely not have a fun time while trying to do so. 

 

On 1/31/2025 at 3:21 PM, Acecaddy said:

Does upgrading turrets also improve their crit chance?

As a fun fact for you, the only turret whose critical chance numbers would directly be increased by upgrading was Smoky. Since mid-2023, Smoky's critical chance numbers had been changed to mimick the other 15 turrets. 

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On 1/31/2025 at 2:21 PM, Acecaddy said:

I have this augment called "Paralyzing mix" which is basically halved freezing and crit damage for half a second of paralysis on crit.
for now, it feels like the augment is a direct downgrade since crits usually happen once every 5 tanks.
but maybe its just that my freeze turret is low leveled, is that it?

https://en.tankiwiki.com/Freeze

 

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