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Patch Update #790 - Released 14th February 2025


Marcus
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Patch Update #790 - Released 14th February 2025

List of changes:

  • Horizontal auto aim now works for all platforms

  • Freeze

    • «Critical Mix» augment

      • Critical hit chance increase changed from +600% to +500%

  • Isida

    • «Phoenix» augment

      • Range increase changed from +50% to +20%; 

      • Target outlining distance increase changed from +40% to +15%; 

      • Energy recovery on target destruction changed from 300 to 200 units;

  • Tesla

    • «Phoenix» augment

      • Range increase changed from +50% to +20%; 

      • Target outlining distance increase changed from +40% to +15%; 

  • Twins

    • Horizontal auto aim angle changed from ±1 to 0 deg.

    • «Pulsar» augment

      • Critical chance decrease changed from -20% to -25%;

    • «Plasmatron» augment

      • Standard damage increase changed from +300% to +250%;

  • Ricochet

    • Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg.

    • «Pulsar» augment

      • Critical chance decrease changed from -30% to -40%;

    • «Helios» augment

      • Energy recovery rate decrease changed from -45% to -32%

    • «Berserk» augment

      • Shot reload decrease changed from -25% to -30%; 

      • Added Charge time increase by +20%

    • «Plasma Resonator» augment 

      • Damage decrease changed from -20% to -30%

  • Vulcan

    • Horizontal auto aim angle changed from ±1 to 0 deg.

    • «Pulsar» augment

      • Critical chance decrease changed from -30% to -40%

    • «Shredder» augment

      • Reload decrease changed from -30% to -35%

  • Smoky

    • Horizontal auto aim angle changed from ±5 to ±3.0-±1.8 deg.

    • «Pulsar» augment

      • Critical chance decrease changed -35% to -45%;

    • «Autocannon» augment

      • Reload decrease changed from -50% to -55%

    • «Explosive Rounds» augment

      • Added Critical damage increase by +25%;

  • Striker

    • Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg.

    • «Missile launcher "Uranium"» augment 

      • Damage increase changed from +65% to +70%;

      • Single-shot reload time increase changed from +20% to 15%

    • «Vacuum Missiles» augment 

      • Added Pause between salvo's rockets increase by +12%;

  • Thunder

    • Horizontal auto aim angle changed from ±5 to ±2.4-±1.2 deg.

    • «Vacuum shell» augment 

      • Damage decrease changed from -25% to -20%;

    • «Strict ammunition load» augment 

      • Added Critical damage increase by +25%;

    • «Anvil» shells» augment 

      • Range of maximum damage decrease changed from -60% to -50%; 

      • Range of minimum damage decrease changed from -60% to -25%;

    • «Bolter» augment 

      • Weapon reload time decrease changed from -50% to -40%

  • Scorpion

    • Horizontal auto aim angle changed from ±5 to ±1.2-0 deg.

  • Magnum

    • «Vacuum core» augment

      • Damage decrease changed from -50% to -45%

    • «Bombard» augment

      • Reload time decrease changed from -50% to -45%;

    • «Destroyer» augment

      • Reload time increase changed from +80% to +85%;

  • Railgun

    • Horizontal auto aim angle changed from ±3 to ±1.2-0 deg.

    • «Round destabilization» augment

      • Critical damage increase changed from +40% to +20%;

    • «Death Herald compulsator» augment

      • Added Reload time decrease by -15%; 

      • Added Shot warmup time decrease by -15%;

    • «Shotgun» rounds» augment 

      • Reload time decrease changed from -15% to -10%

  • Gauss

    • Horizontal auto aim angle changed from ±3 to ±2.4-±1.2 deg.

    • «Super Solenoids» augment

      • Added Salvo reload decrease by -16%;

    • «Nemesis» augment

      • Aiming time increase changed from +200% to +150%;

  • Shaft

    • Horizontal auto aim angle changed from ±5 to ±1.8-±0.6 deg.

    • «Rapid-fire mode» augment

      • Energy recovery rate increase changed from +66% to +100%;

    • «Healing Emitters» augment

      • Added Arcade shot reload increase by +15%;

  • Crusader

    • Horizontal auto aim angle changed from ±12 to ±3 deg.

  • Ares

    • Horizontal auto aim angle changed from ±6 to 0 deg.

  • Team points required to finish a battle

    • Changed for the «Team Juggernaut» mode (TJR) from 9 to 10

    • Changed for the«Control Points» mode (CP) from 70 to 90

  • Updated GS calculation rules

    • Changed the number of GS points for Turret Мk 7 GS from 3470 - 4000 to 3470 - 4300

    • Changed the number of GS points for Hull Mk 7 GS from 2600 - 3000 to 2600 - 3200

    • Changed the number of GS points for Legendary turret augments from 300 to 0

    • Changed the number of GS points for Legendary hull augments from 200 to 0

  • Thunder’s «Bolter» augment was added to Common and Epic containers

  • Shaft’s «Quasar» augment was added to Common and Epic containers

  • Added CAPTCHA check for the «Hyper» format battles when entering and re-entering a battle

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On 2/13/2025 at 2:09 PM, Marcus said:

Horizontal auto aim now works for all platforms

So for balancing reasons, instead of reducing or removing the aim assist, we got it on all platforms.. Interesting, didn't see that coming, but ig that's one way of handeling it.

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On 2/13/2025 at 2:09 PM, Marcus said:

Horizontal auto aim now works for all platforms

hell yeah, we surely needed it
I wish it would be the other way around and wouldn't work at all

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On 2/13/2025 at 4:09 PM, Marcus said:

Horizontal auto aim now works for all platforms

Why? just remove it from the game entirely.

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On 2/13/2025 at 2:09 PM, Marcus said:
  • Changed the number of GS points for Legendary turret augments from 300 to 0

  • Changed the number of GS points for Legendary hull augments from 200 to 0

Also, what about the augments like Adrenaline + Heavy and Lightweight augments? Will they still be 100 or 0? 

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On 2/13/2025 at 2:09 PM, Marcus said:

Horizontal auto aim now works for all platforms

What the hell does this mean now? ? Is it so difficult to understand that we DON'T WANT ANY kind of aimbot? I understand that gamepad and mobile players may need it, but on PC too or what!? This is crazy. I still hope you turned it off in XP/BP etc...

And another GS calculation change is also not ideal...

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On 2/13/2025 at 7:29 PM, Son_Goku said:

Is it so difficult to understand that we DON'T WANT ANY kind of aimbot?

Speak for yourself! I'm an old man and I play Tanki with a sandwich in one hand and arthritis in the other. Aiming is hard!

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On 2/13/2025 at 4:36 PM, Maf said:

Speak for yourself! I'm an old man and I play Tanki with a sandwich in one hand and arthritis in the other. Aiming is hard!

But in all honesty, I think this is another thing they didn't think through. I can imagine people leaving the game as they notice that even aiming takes no effort anymore. So now, regarding matchmaking: the grind is pointless, playing the objective is pointless, strategy is pointless, and aiming is pointless. Why would I keep playing if I don't have to think at all?

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On 2/13/2025 at 2:09 PM, Marcus said:
  • Isida

    • «Phoenix» augment

      • Range increase changed from +50% to +20%; 

      • Target outlining distance increase changed from +40% to +15%; 

      • Energy recovery on target destruction changed from 300 to 200 units;

  • Tesla

    • «Phoenix» augment

      • Range increase changed from +50% to +20%; 

      • Target outlining distance increase changed from +40% to +15%; 

What a shame... Every turret other than melee range is a good weapon, because most of them has a 1000m range even tho their range of maximum damage may be lower, but you can still deal damage over distance, while melee range turrets has 25m range only... now this will make them 30m? Sure! But give compensations! Not like everyone is running around with Phoenix augments! Tesla phoenix must get the ability to not have split damage or at least up to 4 people the damage is not split, at 5 and above it is halved. For Tesla Phoenix also, decrease the reload of the Lightning ball because it is more of a con than the lightning ball damage which yall increased...

If I were to design Tesla Phoenix: Range +40%, Lightning ball warmup time completely removed, Lightning ball speed 75m/s, Lightning ball range 1000m, Lightning ball reload -50% (or ball reload -25%, ball damage +25%), No split damage up to 4 enemy.

Another Option: Damage changed from 900 to 1000 (+11,12%), Range +20%, Lightning ball warmup time completely removed, Lightning ball speed 75m/s, Lightning ball range 1000m, Lightning ball reload -50% (or ball reload -25%, ball damage +25%), No split damage up to 3 enemy.

Isida phoenix has A LOT! Energy recovery, Vampirism, range increase, healing allies... etc and Tesla has barely anything...

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On 2/13/2025 at 6:39 PM, Marcus said:

Isida

  • «Phoenix» augment

    • Range increase changed from +50% to +20%; 

    • Target outlining distance increase changed from +40% to +15%; 

    • Energy recovery on target destruction changed from 300 to 200 units;

 

On 2/13/2025 at 6:39 PM, Marcus said:

Tesla

  • «Phoenix» augment

    • Range increase changed from +50% to +20%; 

    • Target outlining distance increase changed from +40% to +15%; 

Once again, very unnecesary nerf, since only 1 player has such phoenix augments and again, that's how you're rewarding their hard work of 5 million points, by nerfing it, making it weaker than exotic augment or maybe same power as exotic augment?

 

On 2/13/2025 at 6:39 PM, Marcus said:

«Round destabilization» augment

  • Critical damage increase changed from +40% to +20%;

The only augment making me want to grind Railgun phoenix gets nerfed 

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On 2/13/2025 at 5:09 AM, Marcus said:

Horizontal auto aim now works for all platforms

It should not be allowed on pc. You have a whole arm and wrist. I understand mobile and controllers having it because we use fingers. Whoever thought auto aim was broken, all you pc players have 

1. Better FOV

2. Able to use wrist and while arm to aim

3. Better frame rate advantage 

4. Can peek pixels all the time

5. Able to activate supplies with a tap of a button. 

6. More stability control 

7. can use more turret and hull combinations 

 

Mobile players 

1. Smaller screen

2. Cant use all turret and hull combinations because of turning behavior

3. Lower fps

4. USING ONLY 2 FINGERS

All you pc players are something special. Just to complain about things that you have already full advantage of.

I guess this forum is filled with brain rot. 

*In this case, it's the PC players that complained have the skill issue* ?‍♂️

 

 

 

 

Edited by JAIMUX

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On 2/13/2025 at 3:35 PM, Nuclear said:

???

Why are you crying, now you'll finally be able to hit hehe

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On 2/13/2025 at 5:31 PM, JAIMUX said:

Whoever thought auto aim was broken...

We are literally saying that aimbot should be allowed on mobile and gamepad controls, and NOT on PC.

Regarding matchmaking, I may agree that aimbots are not that broken, as there it matters less because of how random everything is. But as soon as you look into the competitive scene, such as Railgun Master; just ONE good mobile player with their aimbot is enough to have a SIGNIFICANT impact on the battle, as they just hit EVERYTHING, and us PC players "with our arms and wrists" simply don't. This is not about any skill issue, it's about the human limit. Aimbot surpasses that in anyway. It is broken as hell if you look at the competitive gamemodes, something that should not be allowed, no matter the platform you're on.

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On 2/13/2025 at 8:50 AM, Son_Goku said:

We are literally saying that aimbot should be allowed on mobile and gamepad controls, and NOT on PC.

No I am not currently talking about this case but when ive read here before it was different opinion on it. I just decided to put my input after a long while. 

 

On 2/13/2025 at 8:50 AM, Son_Goku said:

But as soon as you look into the competitive scene, such as Railgun Master; just ONE good mobile player with their aimbot is enough to have a SIGNIFICANT impact on the battle, as they just hit EVERYTHING, and us PC players "with our arms and wrists" simply don't. This is not about any skill issue, it's about the human limit. Aimbot surpasses that in anyway. It is broken as hell if you look at the competitive gamemodes, something that should not be allowed, no matter the platform you're on.

As for this, I still believe that pc still has an advantage with more control over the situation. If you are losing to a mobile player that has limited options, and having some aim assist to be able to level the playing field out, you still have the skill issue. ?‍♂️

Edited by JAIMUX

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On 2/13/2025 at 5:56 PM, JAIMUX said:

As for this, I still believe that pc still has an advantage with more control over the situation. If you are losing to a mobile player that has li.ited options, and having some aim assist to be able to level the playing field out, you still have the skill issue. ?‍♂️

I'm sorry, but I feel like if you say this, you have no idea what you're talking about. The limited controls are a problem only when you're just starting to use those controls, eventually you figure them out and they're not that much of a disadvantage then. Railgun Master is probably the most difficult gamemode to play, and good mobile players are doing just fine there, regarding their movement.

No matter how good you are on PC, with your arm and wrist, you simply do not hit every pixel shot. No one does, not only in Tanki, that goes for every game; because eventually you simply hit the human limit. This may sound silly, but it's simply the point that humans can't surpass anymore, the point where we can't improve further.

And that is where bots, such as aimbots, come into play, as they give you assistance to surpass the human limit, since they take care of the things that are limiting you as a human. With an aimbot, you hit EVERY pixel just by looking into the direction, without really putting in effort; something us PC players would never be able to do. Another example for this are the "tool assisted speedruns", for example in Trackmania. You simply don't want to mix such assistances with normal players, it's nothing but unfair for us.

Also, they will for sure not lure in new players by saying "look, you'll have aimbot on all turrets". Any player who realizes the competitive aspect of games will think this is stupid and drop the game. In my opinion at least, this is the completely wrong direction Tanki is heading in, they should do a 180 degree turn before it's too late.

Edited by Son_Goku
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On 2/13/2025 at 9:12 AM, Son_Goku said:

I'm sorry, but I feel like if you say this, you have no idea what you're talking about. The limited controls are a problem only when you're just starting to use those controls, eventually you figure them out and they're not that much of a disadvantage then. Railgun Master is probably the most difficult gamemode to play, and good mobile players are doing just fine there, regarding their movement.

No matter how good you are on PC, with your arm and wrist, you simply do not hit every pixel shot. No one does, not only in Tanki, that goes for every game; because eventually you simply hit the human limit. This may sound silly, but it's simply the point that humans can't surpass anymore, the point where we can't improve further.

And that is where bots, such as aimbots, come into play, as they give you assistance to surpass the human limit, since they take care of the things that are limiting you as a human. With an aimbot, you hit EVERY pixel just by looking into the direction, without really putting in effort; something us PC players would never be able to do. Another example for this are the "tool assisted speedruns", for example in Trackmania. You simply don't want to mix such assistances with normal players, it's nothing but unfair for us.

Also, they will for sure not lure in new players by saying "look, you'll have aimbot on all turrets". Any player who realizes the competitive aspect of games will think this is stupid and drop the game. In my opinion at least, this is the completely wrong direction Tanki is heading in, they should do a 180 degree turn before it's too late.

Welp I said what I said. Still a skill issue ?‍♂️ If you cant win with every possible advantage plus arm wrist and all the things I said earlier, you have a skill issue. 

Wahhhh wahhhh I"m pc and I have so much overall advantage and I am losing to a person with two thumbs" Ill just complain about how aim assist on mobile is just better than PCs massive advantages" ?‍♂️ 

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On 2/13/2025 at 6:20 PM, JAIMUX said:

Welp I said what I said. Still a skill issue ?‍♂️ If you cant win with every possible advantage plus arm wrist and all the things I said earlier, you have a skill issue. 

Wahhhh wahhhh I"m pc and I have so much overall advantage and I am losing to a person with two thumbs" Ill just complain about how aim assist on mobile is just better than PCs massive advantages" ?‍♂️

This must be ragebait at this point, or you simply want to stay in your own, clueless world. Regardless, I've also said everything I have to say.

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On 2/13/2025 at 9:23 AM, Son_Goku said:

This must be ragebait at this point, or you simply want to stay in your own, clueless world. Regardless, I've also said everything I have to say.

Nah i aint rage baiting, I still stand what I said by the end of the day its a skill issue. Dont you dare use the word competitiveness around me again.  

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On 2/13/2025 at 6:39 PM, Marcus said:

Horizontal auto aim now works for all platforms

@Jeers4U i think now i can shoot everyone by pointing in the opposite direction thx to this update!!! ?

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I think it's unfortunate to have mobile and PC players play together in the first place, though I understand separating them isn't an option either.

It is hard to equalize the pros and cons of each platform fairly.

The biggest difference still is the healing thunder, which happily shoots over allied tanks on even surfaces on PC, while on mobile you can get 100% hitrate with autoaim + autoshoot.

I assume this update doesnt address this issue, but will check tommorrow.

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On 2/13/2025 at 7:42 PM, Son_Goku said:

But in all honesty, I think this is another thing they didn't think through. I can imagine people leaving the game as they notice that even aiming takes no effort anymore. So now, regarding matchmaking: the grind is pointless, playing the objective is pointless, strategy is pointless, and aiming is pointless. Why would I keep playing if I don't have to think at all?

I think you're exaggerating. We've had worse things happen in this game and people aren't leaving. Or rather, they aren't leaving because of those things specifically.

That being said, I personally don't like the idea of horizontal autoaim.

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On 2/13/2025 at 11:17 PM, Maf said:

I think you're exaggerating.

Feel free to argue if this counts as an 'opposite direction'


image.png

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On 2/13/2025 at 11:47 PM, Maf said:

I think you're exaggerating. We've had worse things happen in this game and people aren't leaving. Or rather, they aren't leaving because of those things specifically.

That being said, I personally don't like the idea of horizontal autoaim.

People will not leave for any update on its own, but it is true this game has been going for some time now the route of simplifying the gameplay to (I assume) accomodate wider range of potential players, and while I understand the reasoning, not a big fan myself.

 

On 2/13/2025 at 11:49 PM, Opex-Rah said:

Feel free to argue if this counts as an 'opposite direction'


image.png

on the other hand, I admit this might be a nice QoL update for me as a keyboard -only player, reducing the need of maniacally micro-pressing the keys to adjust the aim on longer distances.

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On 2/13/2025 at 7:19 PM, Opex-Rah said:

Feel free to argue if this counts as an 'opposite direction'

It does not, but it still takes way less effort to hit such difficult shots, and I don't understand why you see that as being necessary on PC controls. It's just turning the game even more into easy mode, and in my opinion at least, exactly what the game does not need.

 

On 2/13/2025 at 7:17 PM, Maf said:

I think you're exaggerating. We've had worse things happen in this game and people aren't leaving. Or rather, they aren't leaving because of those things specifically.

That being said, I personally don't like the idea of horizontal autoaim.

If they added this to Railgun Master, I'd straight up quit. I don't want people who are clearly worse than me to be on the same level as I am, only because of some silly aimbot.

Edited by Son_Goku

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On 2/13/2025 at 11:29 PM, Son_Goku said:

It does not, but it still takes way less effort to hit such difficult shots, and I don't understand why you see that as being necessary on PC controls. It's just turning the game even more into easy mode, and in my opinion at least, exactly what the game does not need.

There could be a comprehensive debate about whether the game should have a larger or smaller skill gap between the skill floor and skill ceiling. I believe it should be a 'managed gap' if anything. For example...

On 2/13/2025 at 11:29 PM, Son_Goku said:

If they added this to Railgun Master, I'd straight up quit. I don't want people who are clearly worse than me to be on the same level as I am, only because of some silly aimbot.

According to the patch notes, the Railgun horizontal auto-aim is ZERO on all the platforms.

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