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Patch Update #806 - Released 25th July 2025


Marcus
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On 7/24/2025 at 10:40 AM, Isra said:

Bro we used to be 4. Then 3. Now it's 2? Really?? Like how are we even supposed to play with friends anymore? We're on Discord, vibing, two of us in a match, third guy joins the call all hyped up and wants to hop in, and what do we say? "Nah bro, lobby full"? It literally kills the mood. This whole thing just makes me not want to queue at all, it’s not just about matchmaking balance, they straight up killing the social part of the game, playing with friends is half the fun... I get the logic on paper, but in reality this just feels bad, like emotionally bad, the game is supposed to bring people together, not split them up...?

Fair point. But groups wouldn't be as big of a problem if augments weren't out of control + poor map selection. Its a band-aid, doesn't tackle the root of the issue

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On 7/24/2025 at 4:51 PM, Rutgers said:

Fair point. But groups wouldn't be as big of a problem if augments weren't out of control + poor map selection. Its a band-aid, doesn't tackle the root of the issue

Especially big maps. Holy molly, big maps are just awful. 

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On 7/24/2025 at 5:24 PM, Isra said:

Silent bots want it maybe

ignorant take. You think if a player don't prefer to play in group = bot? To me i can say the same thing about the clans who abuse OP augments in groups. They always play the most 0 skill OP augment and having fun destroying other players experiences. These ignorant players always act in a toxic childish behavior once they are in a losing match they start flaming their team. They always leave if the map is not optimized for their brain-dead OP augments (weak mentality).

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On 7/24/2025 at 4:52 PM, Wry said:

ignorant take. You think if a player don't prefer to play in group = bot? To me i can say the same thing about the clans who abuse OP augments in groups. They always play the most 0 skill OP augment and having fun destroying other players experiences. These ignorant players always act in a toxic childish behavior once they are in a losing match they start flaming their team. They always leave if the map is not optimized for their brain-dead OP augments (weak mentality).

Eh, i cant blame them for trashing their team or leaving maps. Random in Tanki are genuinely beyond stupid.

As for maps, a lot of big maps are just....bad. There should be 3 rules when making a big map:
1. Dont make two fortified bases with middle being open
2. Have many lanes of attack, not just a simple 3 lane
3. Dont have 12 players or more per team

As you can imagine, basically all of them break at least one rule. Many break 2 rules. Noticeably the one big map which breaks only one rule - Dusseldorf, is also one of the more enjoyable big maps. Hmmmmm ?

While, Brest and Massacre, basically the worst maps in the game....break all 3 rules. HMMMMMMMMMM ?

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Posted (edited)
On 7/24/2025 at 6:49 PM, Opex-Rah said:

Wait... you play xp bp mode for score? Whaaaaa?

Also, you have seen patch 804, right? Here, take a close look. Why didn't you complaint there?

 

This ain't the gotcha you think it is. My post history has been all about complaining abt the assist timing. I didn't complain then, because you guys changed it from 1s to 5s, which is still less, but it was something, and I hoped you guys would take that direction forward and realise that in xp mode, the timing doesn't even matter, the most import aspect of its gameplay is making other team 1 shot in most maps. If you're not even getting rewarded for it, then whats the point? 

The 'I thought xp isn't about score" is just pure whataboutism. News flash, everyone likes to see their score go up if they're playing good, They don't want to see negatives players score more than them, just because they're killing the opp 3 seconds after you made them 1 shot.

But alas, I can't expect logic from people who don't play the game mode. Me and Son_Goku have been giving feedback on this topic, since the new assist system got introduced, you don't listen to us, and when we complain further you're surprised? Maybe get your head out of your asses, and drop the ego and come talk. Yall are not funny. Trust me.

Edited by Itsumade
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Do you plan to buff Plasmatron for twins? From the logic of the augment I would say it should have higher impact force and crit dmg. 

 

Resonator for rico has flawed aiming system , you should look into it @Opex-Rah

 

 

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On 7/24/2025 at 4:59 PM, Itsumade said:

This ain't the gotcha you think it is. My post history has been all about complaining abt the assist timing. I didn't complain then, because you guys changed it from 1s to 5s, which is still less, but it was something, and I hoped you guys would take that direction forward and realise that in xp mode, the timing doesn't even matter, the most import aspect of its gameplay is making other team 1 shot in most maps. If you're not even getting rewarded for it, then whats the point? 

The 'I thought xp isn't about score" is just pure whataboutism. News flash, everyone likes to see their score go up if they're playing good, They don't want to see negatives players score more than them, just because they're killing the opp 3 seconds after you made them 1.

But alas, I can't expect logic from people who don't play the game mode. Me and Son_Goku have been giving feedback on this topic, since the new assist system got introduced, you don't listen to us, and when we complain further you're surprised? Maybe get your head out of your asses, and drop the ego and come talk. Yall are not funny. Trust me.

But...Score is not equal to XP.... bro

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On 7/24/2025 at 5:02 PM, Itsumade said:

Can people who don't play xp mode stop addressing me? Please. Thank you.

 

Then nobody will talk to you lol

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On 7/24/2025 at 5:58 PM, TheRealHZFJ said:

As for maps, a lot of big maps are just....bad. There should be 3 rules when making a big map:

These rules you came up with is subjective so i dont agree with rule 3 for example. Since this means it is impossible to design a good map with 24 players or more which is not true since the game already has good maps with that number of players. Number of players is no problem when the game is balanced with no OP augments.

Same goes for rule 1 since the middle of the map being open is a common concept when designing a map for a battle environment. The real issue is not the map design but the balance of augments and turrets. You say middle being open since you can easily get one shot by any OP augments out there right now. So it is not really a map issue. Open spaces is crucial in any map design otherwise melee turrets will be the most OP thing in tanki history based on your rules and the devs can just delete other turrets since they have no purpose anymore.

As for rule 2 i think it is a fair one and there is already many maps that have at least 4 lanes to attack.

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On 7/24/2025 at 5:12 PM, Wry said:

These rules you came up with is subjective so i dont agree with rule 3 for example. Since this means it is impossible to design a good map with 24 players or more which is not true since the game already has good maps with that number of players. Number of players is no problem when the game is balanced with no OP augments.

Same goes for rule 1 since the middle of the map being open is a common concept when designing a map for a battle environment. The real issue is not the map design but the balance of augments and turrets. You say middle being open since you can easily get one shot by any OP augments out there right now. So it is not really a map issue. Open spaces is crucial in any map design otherwise melee turrets will be the most OP thing in tanki history based on your rules and the devs can just delete other turrets since they have no purpose anymore.

As for rule 2 i think it is a fair one and there is already many maps that have at least 4 lanes to attack.

Rule 1 is because of how many possible camping turrets there are. We have 5 turrets which are legit designed to Camp - Railgun, Shaft, Magnum, Scorpion and Gauss. This doesn't include turrets which you can turn into Camping Turrets like Striker, Vulcan, Thunder and Smoky. So more than 50% can be used as camping, so when you have two fortified bases which you cannot reach with middle being open...what can you do. Worst feeling in games is a challenge which you feel like you can't overcome at all and there is nothing you can do.

Rule 3 is because individuals don't contribute. When there is 12 or above people per team, you feel you contribute less or not at all. In fact its more likely you start insulting your teammates then but. Hence why i would say at most, it should be 12 people per team...and 12 is a big maybe. More than that is just insane and is basically never fun, regardless if you are in group or not. 
 

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On 7/24/2025 at 6:32 PM, Marcus said:

When there is no other active event mode, Deathmatch mode is enabled as an event mode by default.

Goat change ?

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Posted (edited)
On 7/24/2025 at 7:28 AM, 2shots2kills said:

Bolter is one of the few Augments I am looking forward to trying out if it drops from a Container. May I ask why do you find it underwhelming?

Its been a known trend how each augment strength is determined by the colour status being legendary and exotic tiers should always be strong. I just felt it was underwhelming  because when using it I expected it to be somewhat par compared to other thunder legendary augments.  Augment felt underwhelming to use. I was hoping for it to have a slight buff but nothing too crazy but I do like the gimmick of it being a fast reloading augment. 

Edited by Frylock
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On 7/24/2025 at 6:20 PM, TheRealHZFJ said:

so when you have two fortified bases which you cannot reach with middle being open...what can you do. Worst feeling in games is a challenge which you feel like you can't overcome at all and there is nothing you can do.

That is the game it can't be always easy. I don't disagree with you, i do think it is an issue but not a map issue. What you describing is a balance related issue. Survivability in the game should be increased and defender drone should be nerfed so it won't become more OP.

On 7/24/2025 at 6:20 PM, TheRealHZFJ said:

Rule 3 is because individuals don't contribute. When there is 12 or above people per team, you feel you contribute less or not at all. In fact its more likely you start insulting your teammates then but. Hence why i would say at most, it should be 12 people per team...and 12 is a big maybe. More than that is just insane and is basically never fun, regardless if you are in group or not. 

It is true that the more players there are in a map the less effect individual has. But that is on paper and nothing wrong with it. MM is not a solo game. Yes you can carry the whole team by yourself but that does not remove the fact that MM is a team-game. If a flag or objective is hard to reach alone in a team-game it does not make sense to consider that as an issue.

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On 7/24/2025 at 6:02 PM, Marcus said:

When there is no other active event mode, Deathmatch mode is enabled as an event mode by default.

  • The mode is available starting from Master Sergeant (8) like other event modes

  • The map pool of this mode includes all MM and Pro maps

  • Battle funds, experience gain, and gold boxes are not increased

loved this update!
 

 

On 7/24/2025 at 6:02 PM, Marcus said:

Maximum group size reduced from 3 to 2 players

  • (Note) After analyzing feedback regarding group balancing issues in matchmaking, we observed a significant shift in player behavior. The number of two-player groups now vastly outnumber three-player groups. At the same time, players perceive three-player groups as inherently stronger than two-player ones. We believe this combination has contributed to unstable team balancing. Given the much higher demand for two-player groups, we’ve decided to disable the option to create three-player groups.

and ya this one too , i hope this removes the *ultra teaming*- meaning fully loaded buyers vs non buyers

here's a suggestion , i guess it'll help @Opex-Rah, :
1)decrease the Armadillo upgrade prices
2) since this was against rule , so i hope you hear it here , change rankup rewards to crystals - this will provide starter pack for new rank (e.g upgrades ) 
3) make event modes less common, this gonna make goldboxes more rare

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On 7/24/2025 at 3:49 PM, Opex-Rah said:

Wait... you play xp bp mode for score? Whaaaaa?

Also, you have seen patch 804, right? Here, take a close look. Why didn't you complaint there?

This just feels like ragebait, I'm sorry. In the topic you mentioned, it was suggested that Railgun's timer should be 10 seconds instead of 5 and others agreed. In patch 802, we mentioned that 3 seconds is better than 1 second, but still not enough, and others agreed. So the conclusion now is going from 5 seconds back to 3?

On 7/24/2025 at 3:40 PM, TheRealHZFJ said:

Interesting that instead of trying to explain why i am wrong, you try to insult. A common thing amongst xdpp players. ?

Also two things:
1. Why do you care about assists in xdpp? I thought point was to cap flags. After all, xdpp is known for being mode for people who just cant adapt.
2. Does this change my point. I mean y'all like to hide a ton there and not engage.

Many of us XP/BP players simply want to have any kind of statistic that shows how good we're doing in the battle compared to others, and assist mechanics that somewhat make sense are part of that. A one second, three seconds, or five seconds assist timer does not really make sense sadly, as you can easily play around those timers and shine on the scoreboards, without having significant impact. That just sucks.

We "hide" there because we prefer to not play Matchmaking, simple. No point in engaging in things we don't want to influence, as many of us have no interest in seeing Isida being buffed or nerfed, for example.

On 7/24/2025 at 3:43 PM, Where said:

don't think anybody cares about XP/BP

I get it that many don't care about XP/BP, but believe it or not, us who play Tanki only for that game mode exist, and it's also not an irrelevant amount of players.

(On a sidenote, feel free to reduce Hornet's HP to the same as Wasp in XP/BP. Hornet is able to survive two shots randomly and that is pretty unfair, since it can potentially be game winning. That should not be a thing.)

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On 7/24/2025 at 5:36 PM, Wry said:

That is the game it can't be always easy. I don't disagree with you, i do think it is an issue but not a map issue. What you describing is a balance related issue. Survivability in the game should be increased and defender drone should be nerfed so it won't become more OP.

Perhaps actually... i wonder what happened with supply changes

On 7/24/2025 at 5:36 PM, Wry said:

It is true that the more players there are in a map the less effect individual has. But that is on paper and nothing wrong with it. MM is not a solo game. Yes you can carry the whole team by yourself but that does not remove the fact that MM is a team-game. If a flag or objective is hard to reach alone in a team-game it does not make sense to consider that as an issue.

Objectives don't really promote teamplay though since everyone wants score. Of course you will have people being greedy. And randoms in this game are dumb so...

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On 7/24/2025 at 5:39 PM, Son_Goku said:

Many of us XP/BP players simply want to have any kind of statistic that shows how good we're doing in the battle compared to others, and assist mechanics that somewhat make sense are part of that. A one second, three seconds, or five seconds assist timer does not really make sense sadly, as you can easily play around those timers and shine on the scoreboards, without having significant impact. That just sucks.

"Many of us" - I counted, xdpp is legit 1% to 2% of the playerbase ?

I mean, i don't know why you would not wanna try use other turrets from time to time. Unless you are doing phoenix

On 7/24/2025 at 5:39 PM, Son_Goku said:

I get it that many don't care about XP/BP, but believe it or not, us who play Tanki only for that game mode exist, and it's also not an irrelevant amount of players.

(On a sidenote, feel free to reduce Hornet's HP to the same as Wasp in XP/BP. Hornet is able to survive two shots randomly and that is pretty unfair, since it can potentially be game winning. That should not be a thing.)

Yeah and you are in the 1%, maybe 2%. Like you want Hazel to make balance changes based on the 2% of people while ignoring the 95% ?

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On 7/24/2025 at 5:43 PM, TheRealHZFJ said:

"Many of us" - I counted, xdpp is legit 1% to 2% of the playerbase ?

*Many of us XP/BP players, not Tanki players in general.

On 7/24/2025 at 5:43 PM, TheRealHZFJ said:

I mean, i don't know why you would not wanna try use other turrets from time to time. Unless you are doing phoenix

It's not about Railgun, it's about the game mode and how it's played, what is involved, the strategies, the balancing etc. Just happens to be a game mode that requires us to use Railgun ?‍♂️

On 7/24/2025 at 5:43 PM, TheRealHZFJ said:

Yeah and you are in the 1%, maybe 2%. Like you want Hazel to make balance changes based on the 2% of people while ignoring the 95% ?

First of all, I highly doubt ANY Railgun player is now gonna host a party because their turret's assist timer was lowered to something that makes assists almost impossible.

I'm pretty sure XP/BP already has a different kind of hull and turret balancing compared to Matchmaking (we like that it's different btw). You may love those low assist timers, for whatever reason, but we don't, so maybe this could also be split up?

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Posted (edited)
On 7/24/2025 at 6:32 PM, Marcus said:

When there is no other active event mode, Deathmatch mode is enabled as an event mode by default.

  • The mode is available starting from Master Sergeant (8) like other event modes

  • The map pool of this mode includes all MM and Pro maps

  • Battle funds, experience gain, and gold boxes are not increased

Really like this update

Edited by Sharva
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Posted (edited)
On 7/24/2025 at 5:51 PM, Son_Goku said:

*Many of us XP/BP players, not Tanki players in general.

What? I legit said that tho?

On 7/24/2025 at 5:51 PM, Son_Goku said:

It's not about Railgun, it's about the game mode and how it's played, what is involved, the strategies, the balancing etc. Just happens to be a game mode that requires us to use Railgun ?‍♂️

I mean playing with one gun, two hulls on few maps would get boring fast, no? Maybe it's just me tho.

On 7/24/2025 at 5:51 PM, Son_Goku said:

First of all, I highly doubt ANY Railgun player is now gonna host a party because their turret's assist timer was lowered to something that makes assists almost impossible.

I'm pretty sure XP/BP already has a different kind of hull and turret balancing compared to Matchmaking (we like that it's different btw). You may love those low assist timers, for whatever reason, but we don't, so maybe this could also be split up?

Yes but i am stating Hazel made the change based on stats from all railgun users.

Also i am not sure if there are some different stats specifically for xdpp. I don't think there is. But even if there is, this doesn't matter. There is still a weekly cap on XP and Crystals in pro battles, so this wont change if you reach your rank faster or not.

Edited by TheRealHZFJ

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On 7/24/2025 at 9:02 AM, Marcus said:

Railgun

  • The maximum time between dealing damage to a tank and its destruction - used to count that damage as an assist - was decreased from 5 to 3 s

Why specifically railgun? Is it to prevent me from getting railgun pheonix? Very cruel!

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Posted (edited)
On 7/24/2025 at 6:01 PM, TheRealHZFJ said:

Most is camping, but question is why not spice it up a bit. I mean playing with one gun, two hulls on few maps get boring fast, no?

I've been playing pretty much only XP/BP since 2014, you tell me if it gets boring or not. The good XP/BP players are all from back then and have been doing the same for the most part.

On 7/24/2025 at 6:01 PM, TheRealHZFJ said:

Also i am not sure if there are some different stats specifically for xdpp. I don't think there is. But even if there is, this doesn't matter. There is still a weekly cap on XP and Crystals in pro battles, so this wont change if you reach your rank faster or not.

I'm pretty sure they're different, since the way Wasp and Hornet drive or the way Railgun is shooting has not changed in XP/BP in years, whereas it has in Matchmaking.

Again, this is not about getting experience points, it's more about the scoreboard, since we like to have statistics that show how good we're performing in a battle. You can easily play around low assist timers and shine on the scoreboards, without having significant impact.

Edited by Son_Goku
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On 7/24/2025 at 6:39 PM, TheRealHZFJ said:

Objectives don't really promote teamplay though since everyone wants score.

How so? It is always a team effort despite not looking like it. Whether by covering a teammate holding a flag by killing enemies that target him or by using ODs to help or by healing him. Even the teammates that you think are useless still help you by distracting the enemies. It is never really a 100% solo effort in MM.

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