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not a fan of flag battles and Grenades  battles

see when you have a grenade loaded and then you pick up the flag. you can't toss the grenade without dropping the flag when you hit F. also if you do hit F to toss the grenade the flag drops when  your caring it  to the base. if you do drop the flag there is a time lapse of 30 seconds before you can collect the flag again.

so in theory what you now have to do is toss the grenade before you pick up the flag.  which is a pain when there might be no one around to use the grenade on the other team.

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On 11/17/2023 at 9:20 AM, Bydo said:

not a fan of flag battles and Grenades  battles

see when you have a grenade loaded and then you pick up the flag. you can't toss the grenade without dropping the flag when you hit F. also if you do hit F to toss the grenade the flag drops when  your caring it  to the base. if you do drop the flag there is a time lapse of 30 seconds before you can collect the flag again.

so in theory what you now have to do is toss the grenade before you pick up the flag.  which is a pain when there might be no one around to use the grenade on the other team.

Camp.

Like everyone else does.

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On 11/17/2023 at 11:45 AM, zeringo said:

When things gets bad, equip magnum and shoot everyone without distinction.?

Same with tesla's range. It should go beyond JUST the arena they are in and reach EVERY arena EVERwhere and destroy ALL tanks playing tanki all day long.

THAT should fix everything.

 

And tanki, get rid of this guy:

8Sd1zZo.png

 

Edited by Jeers4U
the librarian keeps deleting the evidence
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On 11/17/2023 at 5:45 PM, zeringo said:

When things gets bad, equip magnum and shoot everyone without distinction.?

thats why this turret shold be nerfed to the ground, you can be pro and you will end up farmed by magnums because they shoot from their base protected by mines, players and objects while you can not do anything its SO STUPID  and so LAME  they should remove that mark which indicate where shot will land... like in days when it came into game

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On 11/17/2023 at 7:52 PM, Tekken8 said:

thats why this turret shold be nerfed to the ground, you can be pro and you will end up farmed by magnums because they shoot from their base protected by mines, players and objects while you can not do anything its SO STUPID  and so LAME  they should remove that mark which indicate where shot will land... like in days when it came into game

This turret is defined as the one that does the most damage but takes time to learn how to use it at its best. If it is nerfed, then it can be permanently removed from the game. This also applies to other turrets.

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On 11/18/2023 at 2:47 PM, zeringo said:
This turret is defined as the one that does the most damage but takes time to learn how to use it at its best. If it is nerfed, then it can be permanently removed from the game. This also applies to other turrets.

No it does not take time to learn... it take as much time as learn every other turret. This turret should be nerfed because of availability to shot over obstacles and killing without facing enemy. Thats the advantage over all other turrets where is disadvanage? Having humongous splash? Reloading just few sec? High dmg ? Option to apply status effect every single shot? Sure those are really bad disadvantages and players would definitely stop play with that turret -_- get real nobody would stop play that turret it would make only game more fair after nerf.  Vulcan was nerfed how long and almost nobody played with that turret, I did not see players to complain about that. Its toxic gun that is killing fair play in this game the most sorry but thats true. Maybe as a magnum player yourself you dont see such an impact of that turret to the game balance. 

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I don't think every turret requires the same learning time, or maybe it does for some. It's true that you can destroy other players from long distances and remain almost hidden, but the same goes for the Scorpion. There are other turrets that can temporarily hide before firing. I use the magnum and I also happen to be destroyed by another player with the same turret.
But I don't care about that too much, I'm a casual player and if one day this turret is nerfed, well, sooner or later they will. Personally, I use this turret because I prefer a quieter style of play, without the need to be constantly moving. But I understand very well those who have a style of play that is the opposite.

 

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What is with all the unnecessary balance changes for scorpion ? I understand you are trying to create diversity with other turrets but for people using Scorpion its become more of a pain to use as on your recent nerf for scorpion, was a major on in my opinion was that the rockets angle velocity was changed from 45 to 3 which affected the rockets very much. I get it its not supposed to chase you around but the rockets can't even hit a heavy hull with boosted speed now. Please do something about this and maybe for all the former Scorpion users.  

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Magnum: equip this to deal 80000 damage on every spacebar tap, from your own base, and you dont even have to bother looking where you're shooting

Railgun: you have to aim, time the shot right (because this is the turret to nerf I guess), and you have to move (like actually) and avoid damage.

lol

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Get rid of the floaters and teach people about using the space bar and shift, please.

Thank you.

They mult and float about whilst nudging people who are actually playing.  People who don't play should also be removed from battles, you can't be doing Parkour in a mode game. 

Drink drivers should be banned.  Way too many people seem to be drunk while playing.

Edited by paul16135
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The wait time for inactivity in battles was reduced by half in previous updates (Which was not mentioned in patch update section) and it is really annoying when you have to change your equipment. 10 seconds after you enter your garage you're told wait time is nearly over and  you have to return to battle. Where's the time to think about which equipment to change to? And also, it is really difficult to join back into battle when a player is disconnected. At these times where servers are absolute trash, players get disconnected at least once everyday. And if they don't join back within 1 minute, they're kicked. The previous waiting time was much better.

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ok so was in a battle on the weekend and I find that certain areas on maps should have a dead zone when playing rugby.

for example sandbox map ( remastered) should have a dead zone on top of the containers , the only tank that could get - if there is one in the battle . would be a flying tank. when there is non in a battle then its impossible to collect a ball on top of the containers.. please conciser having it in place.. ( the area in yellow )

Uczlgv9.png

Edited by Bydo
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On 12/3/2023 at 11:55 AM, It_Aint_Too_Late said:

The wait time for inactivity in battles was reduced by half in previous updates (Which was not mentioned in patch update section) and it is really annoying when you have to change your equipment. 10 seconds after you enter your garage you're told wait time is nearly over and  you have to return to battle. Where's the time to think about which equipment to change to? And also, it is really difficult to join back into battle when a player is disconnected. At these times where servers are absolute trash, players get disconnected at least once everyday. And if they don't join back within 1 minute, they're kicked. The previous waiting time was much better.

I completely disagree. One minute is a lot of time during which enemy tanks already cap one flag. Tired of teammates not ready at start or wasting most time in garage. 

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On 12/9/2023 at 8:21 AM, Kimura said:

The clowns already found a way to abuse JGR again. Just ban them. Or at least remove this mode from MM nobody wants to play in it besides JGR abusing noobs anyway.

another option, make jugg a bot

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On 12/9/2023 at 9:24 AM, frederik123456 said:

another option, make jugg a bot

Tanki bot AI is not advanced enough for this. Thats why they're only for low ranks...

And then wouldnt it be weird that jugg is always a bot and not a real player?

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On 12/9/2023 at 4:06 PM, Kimura said:

And then wouldnt it be weird that jugg is always a bot and not a real player?

That would be way better than the trophy pushers becoming the juggernaut. Tbh I think SJR would be a better mode than TJR, but sadly tanki devs have no intention of bringing that mode back...

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On 12/9/2023 at 9:06 AM, Kimura said:

Tanki bot AI is not advanced enough for this. Thats why they're only for low ranks...

And then wouldnt it be weird that jugg is always a bot and not a real player?

I agree the script may be subpar at the moment, but other than that I dont see an issue.

you would solve any issues regarding players abusing the mode mechanics and also issues with sabotage as jug, leaving the battle as a jug etc.

 

Another, less radical solution is to make the choice of the next juggernaut random between all players - the chosen player would simply self destruct and respawn as a jugg.

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On 12/9/2023 at 8:23 PM, frederik123456 said:

you would solve any issues regarding players abusing the mode mechanics and also issues with sabotage as jug, leaving the battle as a jug etc.

ABUSING is the key word here. Players are PURPOSELY ABUSING a glitch/bug whatever in the game.

Similar thing happened in a game I play.

People would rarely trigger a bug that allowed their cards to be stronger. Tho their strenght was so little and the bug was so rare that nobody even noticed their cards got stronger.

After YEARS someone on reddit got the same glitch and noticed that he's stronger and he remembered what he did so he restarted the game and did this VERY SPECIFIC (just like pressing P and unpressing it at a certain time or self destructing etc.) "ritual" and saw that your cards don't just get stronger once. Their power gets increased every time you restart the game and do this specific thing. After being able to replicate it on command he showed it to others on Reddit. The glitch spread like wildfire everyone and their grandma would use it some people restarted their game and triggered this glitch so many times that the damage and defence numbers got so high the game code would literally break due to 64 integer limit (they'd do quintillions of damage or whatever which obviously was never intended to be achieved.) so you'd do 0 damage. Game devs saw this and a day later there was a notice in the news they basically said "y'all in trouble LMAO" and everyone freaked out but guess what. NOBODY abused the glitch again even though it took devs around a MONTH to fix it due to how complicated it was. Nobody was actually banned.

Just do the same thing in Tanki and I can ASURE you the same thing would happen here.

Edited by Kimura

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On 12/9/2023 at 6:23 PM, frederik123456 said:

the chosen player would simply self destruct and respawn as a jugg.

Superbly bad idea. 

Do you need time to think why this is a bad idea or should I just tell you.

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On 12/9/2023 at 7:24 AM, frederik123456 said:

another option, make jugg a bot

And why not. I mean the game as a whole has descended into chaos, may as well go all the way. 

Some of the comments in this forum are so ill thought out.

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It's hard to enjoy playing the game these days. After all the time of server issues, there's no improvements, except for when they've been catastrophically bad, but the servers only goes back to being "pretty bad" and never good. The matchmaking will only get worse as players leave.

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