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little timmy hover hull keeps blocking me from spawning. I should be able to spawn inside and obliterate baby boy hover hull instantly who keeps blocking my spawn and turning my invincibly frames off. 

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On 12/30/2025 at 7:25 PM, Iquit said:

little timmy hover hull keeps blocking me from spawning. I should be able to spawn inside and obliterate baby boy hover hull instantly who keeps blocking my spawn and turning my invincibly frames off. 

How is this a hover hull-specific problem? This happens with every hull. 

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On 1/1/2026 at 5:17 PM, NikmanGT said:

If some1 is sabotaging you or the team, just report them, fair and simple.

you're more likely to win a million from a lottery ticket you found on a sidewalk than get someone sabotaging the team successfully reported and kicked...

 

On 1/1/2026 at 6:39 PM, TheCongoSpider said:

How is this a hover hull-specific problem? This happens with every hull. 

90% of the time its the inflated ego crusader and paladin users who just randomly get mad at you and sabotage. cant blame him for just saying its hover hulls. 

and ig unrelated but about 99,9% of the time if someone bumps into you or throws off your aim its always and i mean always an ares user. you can be on the other side of the universe and the braindead ares user will somehow find a way to bump into you

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@NikmanGT the enemy is doing it, not teammate.

there are two different sets of invincible frames for god knows why still. during the first iframes you cant shoot or put supplies on. You can move, but the hover hull kid is faster and more maneuverable and will block the second set of iframes when you are solid and can shoot and get your supplies ready. and of course little timmy will put a mine down and then blast off sideways after the second set of iframes are over.

the second set of iframes will not wait until little timmy gets outta the way. the first set of iframes just bleeds into the second set of iframes when you can actually play the game.

I dont even care if baby boy get punished. I just thought it would be funny if baby boy buyer gets punished for trying to grab yet another unfair advantage that he doesnt deserve.

Its so obvious what needs to happen: combine the best of both sets of iframes into one set. Get rid of the phantom tank, allow supplies to be put on during the iframes, and then the second you push the fire button the iframes turn off. and of course make the iframes whatever amount of time is fair

I think its amazing there isnt a drop animation for tanks spawning like what the supply boxes have with the drones. Just another example of the do nothing clueless game devs.

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On 1/3/2026 at 9:55 AM, Iquit said:

 

Your frustration is definitely understandable, but I think letting ghost tanks act freely like shooting and use supplies directly would be a bigger issue where the spawn becomes too strong with zero risk. 

It isn’t really a spawn problem, but more of an inherent advantage of fast/hover hulls and map control. I mean there's a reason you specifically write about hovering hulls and not hulls blocking you in general right. 

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I've barely seen enemies do this tbh, unless some dude wanted to specifically hunt you down (but even then it doesn't make much sense) this seems really weird. If they wasted their time driving so to prevent you from spawning, you should have plenty of teammates around you, the enemy is in your base after all.

Edited by JustBlackWolf

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