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Mode Filter for Matchmaking – Let Players Choose Preferred Battle Modes


RedDeath
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Currently matchmaking pulls players into battles across all 7 modes randomly, with no way to opt out of modes you dislike or aren't geared for.

Proposed system:

  • Show all 7 modes in matchmaking settings
  • Let players pin/check only the modes they want
  • Matchmaking only queues them into battles from their selected modes
  • At least 1 mode must be selected (can't deselect all)

Why it works (CS2 parallel):
In CS2, you pick which maps you're willing to play before queuing. Same logic — you still get fast matchmaking, just filtered to what you actually enjoy.

Benefits:

  • Better player experience — no forced modes you hate
  • More engagement since people play modes they're interested in
  • Could also help queue times if modes are unbalanced in popularity.

 

I hope this issue gets attention and developers actually consider it a good update and work on it. 
Thank You!

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Declined

The idea has been suggested and forwarded a lot of times in the past and declined for one plain reason; increased queue times.

At times, the single mode queue time reaches minutes and if not seconds, that's why people are forced to play quick matches (Stars are also a factor). The playerbase at times is not as much as one needs to be placed into matchmaking battles in all distributed modes; hence such filters have always been discouraged by Developers.

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On 6/18/2026 at 2:31 PM, NikmanGT said:

The idea has been suggested and forwarded a lot of times in the past and declined for one plain reason; increased queue times.

so why ability to choose a single mode exists? 🤷‍♂️

yea i think everyone is smart enough to figure out if you filter out certain modes the waiting time will increase..

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On 6/18/2026 at 5:39 PM, Hypersomnia said:

so why ability to choose a single mode exists? 🤷‍♂️

yea i think everyone is smart enough to figure out if you filter out certain modes the waiting time will increase..

I just want TJR to be removed fr

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On 6/17/2026 at 10:43 AM, RedDeath said:

Why it works (CS2 parallel):
In CS2, you pick which maps you're willing to play before queuing. Same logic — you still get fast matchmaking, just filtered to what you actually enjoy.

You seem to forget that CS2 has hundreds of thousands of players at the same time, meanwhile Tanki has... hundreds? It's quite impossible to compare those two.

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On 6/18/2026 at 5:01 PM, NikmanGT said:

At times, the single mode queue time reaches minutes and if not seconds, that's why people are forced to play quick matches (Stars are also a factor). The playerbase at times is not as much as one needs to be placed into matchmaking battles in all distributed modes; hence such filters have always been discouraged by Developers

This idea is about having a set of battle modes. It would definitely reduce queue times as compared to single mode queues.

Best case is when players pick all possible modes, in which case it just becomes "quick battle".

Worst case is picking just one mode.

Anything in between should theoretically have low queue times, unless there's some complication in the existing implementation that I might be missing.

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