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Give players the option to play matchmaking without gaining xp.


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Give players the option to play matchmaking without gaining xp.

 

Why? In the early years of the game, climbing the ranks was an incredibly satisfying experience. Each rank was meaningful in terms of unlocking powerful equipment and paints and felt like its own journey. Saving up for just one turret, or clearing one rank, could take months. Today, frankly, lower ranks are a mess. You rank up super quickly, your battles are 75%+ bots who are laughably bad, while a horde of maxed-out OGs are rating for you at legend rank. Ranking up has lost much of its coherence as a “journey”.

 

There are lots of different ways to address this problem, e.g. increase the amount of xp it takes to reach legend, or decrease the amount of xp players earn from battles. MY suggestion seeks to capitalise on another phenomenon in the current game, which is the increasing number of players with alt accounts. I think these players would enjoy playing at lower ranks, where you can max out lots of different equipment pretty quickly, most drones and protections haven’t been unlocked yet, and things are just more generally more chilled.

 

How? Players could purchase a pass (a bit like the old PRO battle pass) that allows them to play in matchmaking battles without gaining xp. I acknowledge that this system could be vulnerable to exploitation by players with maxed-out / legacy accounts, so in addition, using the pass could cap GS at a fair level, e.g. equivalent to the GS of bots at different rank brackets currently. It could even be capped at a level LESS than that of the rank bracket. Experienced players would then be challenged to beat newer players through skill alone. Additionally, or alternatively, using the pass could prevent you receiving crystals at the end of battles.

 

Benefits. It’s a win-win. The “invite a friend” events in the last few years indicate that tanki has been trying to attract new or returning players. My suggestion would help to improve the gameplay experience at low ranks, by spreading the player base across those ranks. At the same time, it would give existing players a new way to enjoy the game (in addition to walloping each other over and over again at legend rank).

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I don't think restricting XP from MM will help at all, you're saying alt accounts or rather low rank accounts who gained good equipments in comparison to their ranks can now just farm battles for KD and crystals because they will keep upgrading equipments without ever crossing the ranks and progressing forward. I believe this is too complex for the current MM mechanics.

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The only way I see this working is giving this option to players that have only reached Legend Rank. If a player wishes to stay in specific Legend Rank they can do it. 
Doing this is lower ranks will make players abuse this system for KD and Golds (if the 1000 XP is also restricted). This can also go against what the game really wants for the players to do which is playing MM, gaining resources and XP and progressing.

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On 6/28/2026 at 7:26 PM, arcadius said:

How? Players could purchase a pass (a bit like the old PRO battle pass) that allows them to play in matchmaking battles without gaining xp.

I'm assuming you're suggesting this because you yourself would like to buy and use such a pass. So therefore I wonder how much you personally would be willing to spend on a pass like that?

If it were added, it would 100% require premium currency. Probably not even rubies, but tankoins. My guess would be a minimum $30 equivalent in tankoins for a month pass.

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On 7/3/2026 at 1:40 PM, NVIDIA said:

The only way I see this working is giving this option to players that have only reached Legend Rank. If a player wishes to stay in specific Legend Rank they can do it. 
Doing this is lower ranks will make players abuse this system for KD and Golds (if the 1000 XP is also restricted). This can also go against what the game really wants for the players to do which is playing MM, gaining resources and XP and progressing.

Even on legend rank, this makes no sense because there are no specific limitations for early or late legend ranks, the MM still simply considers you as a plain "legend" regardless of being Legend 2 or Legend 100. So you would simply be purchasing a pass for being attracted to some digit, which is just such a weird niche pass to even bother implementing.

As for lower ranks, it would only be implemented for real life currency, tankoins, because for them its more profitable to push you quickly through ranks and making you comparatibly weaker than people on the higher ranks as this stimulates you to buy to equalize the power difference. 

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Thank you all for your comments! I think a lot of the criticism I have read is completely fair. Breaking down what the main concerns seem to be:

 

1.     The system could be used to farm currency. Yes, it could. With enough gameplay, it would be possible to buy all the equipment available at your rank. However, it does not necessarily follow that this would have a detrimental impact on the game. The satisfaction of maxing out a garage is one of the things that would incentivise experienced players to take part. Under my system however, the only environments in which they’d be able to enjoy playing with maxed-out gear would be in parkour or playing normal matchmaking … in which case they’d rank up.

2.     The system could be used to farm KD. This angle hadn’t occurred to me. Yes, it probably could, though I’d imagine the number of non-legends competing for KD/efficiency leaderboards is pretty low. Splitting them into legend and non-legend streams could be one way of addressing this, if it became a real problem.

3.     The system would be too complex to implement into matchmaking. Tanki already has a system for estimating a player’s power level in terms of GS. To me, a mechanism which piggybacks on that system by preventing a player with equipment over a certain GS from entering a battle does not seem that complicated to implement. My suggestion also has parallels with the old xp/bp mode, which would refuse players entry not only if they didn’t have rail/wasp/hornet equipped, but if they didn’t at least have these at m2.

4.     The system could be used to farm gold boxes. Yes, it could. In terms of that being a problem because players would farm currency, I refer back to point 1. In terms of it having a negative impact on gameplay, the relative value of gold boxes has decreased so much these days that I doubt this would be a real problem. In any case, if it was golds could be exempted from the pass and continue to give xp.

5.     This pass wouldn’t make any sense at legend rank. No, it wouldn’t. It would mainly be aimed at players with lower rank, alt accounts.

6.     Pass users could gain an unfair advantage over other players. I have already suggested capping users’ GS to prevent this. I agree that balancing augments could be particularly problematic because some are so strong that they give an advantage, even where a player’s GS is supposedly less than their teammates. Clearly, this is something that would need to be taken into account in determining a fair level for the cap.

7.     It wouldn’t be financially viable for tanki to implement this. Monetisation in games is always a sensitive topic so I won’t attempt some exhaustive analysis here. However, my main arguments are:

·      There are players who would buy this pass. Not everyone enjoys making alt accounts or playing at lower ranks so certainly it wouldn’t be for everyone. What I would say is that those players who DO have alt accounts tend to be pretty invested in the game. They are mainly legends who have maxed out their main account and are looking for a new challenge.

·      It wouldn’t disincentivise players from spending money on the game. If we were having this discussion five years ago I agree this would be a concern. However, the game has moved on from players paying money primarily to upgrade equipment. Nowadays it’s about getting augments and skins. This would be affected to the extent that the pass allowed players to complete missions, but the drop rate on anything decent is so low I doubt it would have a significant impact. At legend rank players already effectively grind containers without levelling up in a meaningful way, yet they remain the game’s main revenue stream.

·      Tanki gains indirect financial value by introducing it. It increases the game’s human player base at lower ranks, making them more competitive, increasing the game’s appeal to new players, thereby increasing its number of potential future customers.

 

That leads me, finally, on to the question of what the pass should cost. I think this depends on tanki’s rationale for introducing it. If it intended it as a paid product, I agree it would need to be priced fairly aggressively, perhaps at a similar level to premium pass. If however it were seen as a tool to fulfil wider goals – i.e. improving the game’s attractiveness to new players – there is an argument that it should cost less than that to increase uptake. I have also suggested that pass users would play with a handicap. This is different to its other paid products, all of which offer direct advantages – e.g. currency gain, chances on containers, earlier equipment upgrades etc.

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On 6/28/2026 at 4:26 PM, arcadius said:

Give players the option to play matchmaking without gaining xp.

 

Why? In the early years of the game, climbing the ranks was an incredibly satisfying experience. Each rank was meaningful in terms of unlocking powerful equipment and paints and felt like its own journey. Saving up for just one turret, or clearing one rank, could take months. Today, frankly, lower ranks are a mess. You rank up super quickly, your battles are 75%+ bots who are laughably bad, while a horde of maxed-out OGs are rating for you at legend rank. Ranking up has lost much of its coherence as a “journey”.

 

There are lots of different ways to address this problem, e.g. increase the amount of xp it takes to reach legend, or decrease the amount of xp players earn from battles. MY suggestion seeks to capitalise on another phenomenon in the current game, which is the increasing number of players with alt accounts. I think these players would enjoy playing at lower ranks, where you can max out lots of different equipment pretty quickly, most drones and protections haven’t been unlocked yet, and things are just more generally more chilled.

 

How? Players could purchase a pass (a bit like the old PRO battle pass) that allows them to play in matchmaking battles without gaining xp. I acknowledge that this system could be vulnerable to exploitation by players with maxed-out / legacy accounts, so in addition, using the pass could cap GS at a fair level, e.g. equivalent to the GS of bots at different rank brackets currently. It could even be capped at a level LESS than that of the rank bracket. Experienced players would then be challenged to beat newer players through skill alone. Additionally, or alternatively, using the pass could prevent you receiving crystals at the end of battles.

 

Benefits. It’s a win-win. The “invite a friend” events in the last few years indicate that tanki has been trying to attract new or returning players. My suggestion would help to improve the gameplay experience at low ranks, by spreading the player base across those ranks. At the same time, it would give existing players a new way to enjoy the game (in addition to walloping each other over and over again at legend rank).

HI YES

ESDEATH NEEDS THIS! (Rank02)

Like for real bro

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