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Spawn Protection 2.0


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The TDM meta is so prevalent because power crept augments dealing lethal damage in fewer and fewer time means any lone tank can be a powerhouse and alone dictate matches. Some of these players take it further and disrespect everyone by taking objectives hostage and farming spawn kills. Spawn protection isn't enough anymore -- it's only delaying the inevitable. You need to be able to defend yourself.

The biggest issue is that when you are being spawn camped, the enemy almost certainly has all their supplies active, while you have none. 1.5 seconds of immunity means the best scenario to get yourself out of this loop is by using double damage and using that 1.5s to be able to shoot first guaranteed. 

If you do not kill them in those 1.5s, you basically die again. 

You do not have double armor. They do. 

My proposal is to give all tanks that transition from ghost phase to immunity a free instance of double armor, double damage, and speed boost. It does not get consumed from your supply. It is automatically applied to you the instant you materialize and get immunity. You get a 100% effect increase to double armor and double damage, like you have an upgraded Brutus drone. The effects last the default 45s a consumed supply would. After that time, your tank will not be reapplied the same effect. During any of those 45s, you can cancel the effect by pressing any supply button to "reactivate" your drone.

Meaning if for example, you had Booster equipped and want to take your chance of killing your attacker with its double damage ability instead, you can press your double damage button to only get Booster's double damage -- you ended the spawn protection ability, thus your double armor and speed boost effects become disabled. 

This quality of life rework to spawn protection will increase the likelihood of your survival by having "basekit Hyperion" activate when you materialize. It will also present a risk vs reward scenario to the spawning tank: do you risk activating -- let's say Booster -- immediately to try for a quick kill, or do you keep all your spawn protection supplies on for a better fighting chance?

What are your thoughts? Do you have any questions?

 

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I'm kinda skeptical about this; if this is the basekit hyperion mechanism then Hyperion technically becomes ineffective for people having other drones because they can avail this mechanism every 45s.

  • All the supplies activated and not your drone do not guarantee your livelihood because games are also heavily affected by augments these days and despite having all the supplies you will still die to their augments, if they overpowered your team so much that all that lead to spawn camping.

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On 7/12/2026 at 6:58 AM, NikmanGT said:

I'm kinda skeptical about this; if this is the basekit hyperion mechanism then Hyperion technically becomes ineffective for people having other drones because they can avail this mechanism every 45s.

  • All the supplies activated and not your drone do not guarantee your livelihood because games are also heavily affected by augments these days and despite having all the supplies you will still die to their augments, if they overpowered your team so much that all that lead to spawn camping.

No, they cannot avail this mechanism every 45s. It lasts 45s after materializing, then disappears. You will only get this effect again when you respawn. 

Are you saying that other drones would be unnecessary if they choose to die every 45s? I could see that with suicide builds (i.e. Magnum Destroyer, Wasp Blaster)... Maybe this auto-supply lasts shorter than a regular supply then? Let's say 15s?

  • You're absolutely right -- it's not meant as a guarantee to survive. A tank with all supply active Defender let's say, will beat a "all supply active mini Hyperion". It'll only increase your chances from the current mechanic which is also meant to only increase your chances. My suggestion is just a slight boost without taking the "just make immunity last longer" route. 
  • This mechanic won't change anything against the blowout matches where the whole opposing team has you all in a spawn kill loop. I'm envisioning its purpose for those "uncommon-but-kind-of-common" situations where there is 1 top fragging Tsunami Duplet in your spawn that your team can't kill for several minutes. You know what I'm talking about?
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On 7/6/2026 at 9:40 AM, ok_hand said:

 

My proposal is to give all tanks that transition from ghost phase to immunity a free instance of double armor, double damage, and speed boost. It does not get consumed from your supply. It is automatically applied to you the instant you materialize and get immunity. You get a 100% effect increase to double armor and double damage, like you have an upgraded Brutus drone.

 

https://en.tankiwiki.com/Trooper?attempt=1

I remember this, this used to be my goto drone from the starter three, paired with freeze viking. Spawn encounters were very very free.

Any buff for a weak player, also means a buff for the stronger player. Be careful what you wish for.

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45s is too much. 

In even battles, or even dominating battles, someone gets killed, spawns with all supplies active, goes to steal the enemie's Flag in Sandbox while camping teammates spawn kill the enemy, captures that Flag in less than 20s, goes for the enemy's Flag again, captures it in another 20s, and has 5s remaining to thank you.

Maybe 2s of 100% inmunity, then 2s of 75%, then 2s of 50%, and finally 2s of 25%... and if you remain in the same spot; we could see like a dome similar to when we activate DA, but it wouldn't move, like Titan's OD dome.

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On 7/12/2026 at 11:40 PM, THRN said:

 

Maybe 2s of 100% inmunity, then 2s of 75%, then 2s of 50%, and finally 2s of 25%...

That is a lot of tapered protection, allows user to spawn with damage and get their armor next and then speed to complete the combo. Not sure I'm liking how complex and weird this is becoming.

The only way to fix spawn camping games is to bring back early finish in some form. But then again, KD players are not gonna be able to farm their KD's from bots if this is implemented.

I mean the amount of screenshots I see where people seem to enjoy farming weaker players, is so common.

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