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Patch Update #837 - Released 17th July 2026


Marcus
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Also, games event mode queue system is buggy or lacking, solo queue gets you into games as expected, duo queue takes forever, however seen many solo queue games with low kill counts as duo queues don't even start with a filled game...

@Opex-Rah are there almost no players right now? Or did the queue system change the way it prioritises players matching? Saw a game start with 6 players as duo queue. Which does start as 13 minutes.

Meanwhile solo queue, managed to see games that are halway over with less than 2 digit kill leaderboard counts. Are players seeing unfilled games and just leaving those games, in which solo queue players then slowly eventually backfill?

I know duo queue will get you into a fresh game, but that means if there arent enough solos pushed into this fresh game and continue backfilling other low duration games, then that game starts off terribly boring.

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Additionally, now that https://tankionline.com/en/2026/07/the-challenge-accepted-event-is-available-again/ is back.

Why isn't the in-game banner for the challenge accepted re-instated? 

 

For anyone who may or may not know; to see the challenge accepted, use the following link for now:

https://pages.tankionline.com/challenge-accepted?lang=en

 

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On 7/18/2026 at 10:09 AM, Akame said:

You literally permanently abuse this freeze paladin defender combo. I don't think you have any rights to complain about 'powerful augments'

Its not my problem if people doesnt protect themselves with Cold immunity😂 Im saying there is simple solution as you know

 

On 7/18/2026 at 10:09 AM, Akame said:

Old freeze was more balanced, I'm talking many, many years. Freeze currently still being able to remove players damage buff, including adrenaline/camper bonuses. Is insane. Also reduces players speed and acceleration let's not forget too. That in itself, is a bootleg EMP built in. Being the one stock item, that has the ability to make some augments completely useless, is balanced????

Camper augments makes you camp whole raund so Its a good Punishment when freeze removing the effect. Example I have to go until their base to Kill them so Its a good reward imo. Its same about other op augments. There is ton of powerful augments which is designed for camping. That doesnt mean you will feel safety whole raund while people spamming kd xd so Its ofc Balanced when %70 of players has with augments which does insane dmg. 

 

On 7/18/2026 at 10:09 AM, Akame said:

Also your excuse of 'use cold immunity', sucks as much as telling players to use 'protection modules' to stop against absurd augments too. This is completely redundant.

Its a Game mechanic which Hazel designed🥶 Not my Excuse

 

On 7/18/2026 at 10:09 AM, Akame said:

Now note, I ofc do believe there are many strong augments that are far overtuned. But in freezes case, it's STOCK component is insanely overtuned over every other turret

That is the main benefit and reason Why I spam this Turret. in a pay to win game (Which is many players spamming op augs) Its Enjoyable to Dominate games. 

 

On 7/18/2026 at 10:09 AM, Akame said:

Have you played with hammer, variety, firebird, variety, tesla, variety? I doubt much since you like your free freeze?

Trust me I played with those more than 500+ Hours. Im playing this game since 2010. close range turrets always annoying me even while Im using freeze. Hammer players can stop me with impact force, firebird does a lot dmg, Tesla status effect players annoying aswell. So I can still stay there is a balance between them. But yea Freeze still owns others.

 

On 7/18/2026 at 10:09 AM, Akame said:

Of course EMP and AP are far worse statuses, however you run paladin od, so they don't matter to you most of the time, right? Would that be your solution for everyone?

 

That is game mechanic too xd why blaming me xD also Its not very helpful since they nerfed od times. I can get max 3 times od in a raund. except od boxes.

 

On 7/18/2026 at 10:09 AM, Akame said:

Buddy of two talk.

there is not two talks. Im saying Freeze most effective turret because Its Nature effect. But Hazel giving you solution with Cold immunity. if you using that you can hurt freeze players easily doesnt matter which augment you use as you know. That doesnt mean '' DD effect should be removed because Its op''  Freeze being useless if enemy using cold. Simple

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On 7/18/2026 at 10:56 AM, BilaI said:

Freeze being useless if enemy using cold. Simple

Anything can become useless if you equip the means to protect against it. Are you even reading what you are typing.

Providing a solution to mitigate a problem, isn't balance. You understand that right?

On 7/18/2026 at 10:56 AM, BilaI said:

I have to go until their base to Kill them

You're saying this as if it's difficult with said meta combo you play with? And when it is difficult, you leave the game no??

 

On 7/18/2026 at 10:56 AM, BilaI said:

 

 

Trust me I played with those more than 500+ Hours. Im playing this game since 2010. close range turrets always annoying me even while Im using freeze. Hammer players can stop me with impact force, firebird does a lot dmg, Tesla status effect players annoying aswell. So I can still stay there is a balance between them. But yea Freeze still owns others.

And once again, you simply stated, freeze is far stronger than the others. If firebird does a lot of damage, we would see more. Tesla status, they exist but arent generally dominating most games. Hammer stopping you with impact force, You typically have enough HP and damage reduction on your main combo regardless to be able to close the gap unless your facing a needlegun (which is a whole diff gamestyle) from like 40m+.

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On 7/18/2026 at 1:13 PM, Akame said:

Anything can become useless if you equip the means to protect against it. Are you even reading what you are typing.

That is not True xd Hammer's impact force can dominate on me even If I have hammer prot. Specially in CTF, Rugby and assault mode. I believe there is Balance. But I dont deny That  Freeze is stronger than others. 

 

On 7/18/2026 at 1:13 PM, Akame said:

You're saying this as if it's difficult with said meta combo you play with? And when it is difficult, you leave the game no??

I can show you my videos Where I play in biggest maps vs 10-15 camper. I dont care kd or score so I love more when Its more difficult. I dont leave battles easily. I love Forcing and annoying who is camping Like Hell xd (including Berlin, Highways, Massacre maps) 

 

On 7/18/2026 at 1:13 PM, Akame said:

You typically have enough HP and damage reduction on your main combo regardless to be able to close the gap unless your facing a needlegun (which is a whole diff gamestyle) from like 40m+.

Im Permanently using Freeze/Hammer/Twins/Tsunami Protections. Anyways Its complicated. There is many players Spamming Shaft /Scorp/Smoky too And they all are annoying. imo, Freeze makes me Breathe against those players so I can feel Balanced while they are doing insane dmg. Its subjective thing.  Whole system should change if you want real Balance.

 

On 7/18/2026 at 1:13 PM, Akame said:

they exist but arent generally dominating most games.

Honestly Its not only about augments or turrets. I get trash team mostly which is 2 vs 6. so Freeze makes me resist against them aswell. That is another reason Im using freeze. Im trying to carry my team which is dumbs mostly

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On 7/18/2026 at 1:41 PM, BilaI said:

That is not True xd Hammer's impact force can dominate on me even If I have hammer prot.

no it cant. even ignoring the fact that hovering hulls basically have like 60-80% impact force reduction for no reason.

 

as for the 'just use the maximum counter to the OP stuff combo lol' point then why do players even ask for nerfs on augments? My MAX Excel Mammoth + Defender + 50% prot gets tickled by Needle Fodder hammer or steLLarator shaft or some other so called 'OP' thing lololololololol people that complain about these augs should just max their garages and use a combo that nukes chance of getting killed by said OPness.

On 7/18/2026 at 1:23 AM, THRN said:

The new OD effect wiII be visibIe only if that OD activating tank is on your screen. This wiII benefit Iong range Campers more.

Literally how will a random yellow useless beam thats purely visual benefit long range campers?

On 7/18/2026 at 10:09 AM, Akame said:

Buddy of two talk.

[whole bunch of yapping]

common Akame W i fear

On 7/18/2026 at 12:28 AM, BlazePixie said:

 simply disable their turret augment (the freeze effect). Jammer disables drones, freeze could disable turret augments.

this is cartoonishly overpowered

Edited by Hypersomnia
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On 7/18/2026 at 5:28 PM, Hypersomnia said:

hovering hulls basically have like 60-80% impact force reduction for no reason.

You are Wrong sir. They all the time pushing me away when they camping on the flag or ball. So I need to use mortar to Kill them. Also many hammer augment can flip me easily when Im using paladin. Idk How you say this. I cant even use Mammoth if there is single smart hammer

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On 7/18/2026 at 9:28 AM, Hypersomnia said:

Literally how will a random yellow useless beam thats purely visual benefit long range campers?

lf you see a beam it couId be from a Viking, so you may want to hide, or if a beam is moving fast in the outskirts, you can guess that's a Hornet.

Who better to have these info than Iong range campers.

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On 7/19/2026 at 1:02 PM, TheCongoSpider said:

I've been having random FPS drops and ping spikes in every battle on mobile ever since this patch came. 

 

Mohammad

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Before concluding that the issue is caused by Tanki Online, it is important to perform a few troubleshooting steps to determine whether the problem is actually related to the game, your device, or your network connection.

For PC Players Using the Game Client

Please check the following:

  1. Clear the game cache.

  2. Verify that you have installed the correct client version for your operating system.

This is one of the most common mistakes players make. For example, if you are using Windows 11 but accidentally install a client version intended for Windows 8.1 or another operating system, it may result in performance issues, crashes, or unexpected bugs.

Additionally:

  • Make sure your system is not overloaded with excessive cached data.

  • Delete temporary files regularly.

  • Remove unnecessary files and folders to keep your system clean and optimized.

A cluttered system can negatively affect overall performance and may cause issues that appear to be game-related when they are actually device-related.

For Players Using a Web Browser

If you play Tanki Online through a browser, many of the same recommendations apply:

  • Clear your browser cache.

  • Remove unnecessary temporary files.

  • Ensure your browser is up to date.

  • Check that no unnecessary background applications are consuming system resources.

The same advice also applies to laptop users.

Sometimes a small issue can have a surprisingly large impact on your gaming experience.

Network Diagnostics

If you continue experiencing lag, connection issues, or packet loss, it is recommended to contact Customer Support. However, before doing so, you can perform your own network diagnostics using a tool such as WinMTR.

WinMTR allows you to:

  • Monitor your connection route.

  • Detect packet loss.

  • Identify latency spikes.

  • Determine whether the issue originates from your network rather than the game servers.

If packet loss or unstable routing is detected, the problem may be related to your internet connection or Internet Service Provider rather than Tanki Online itself.

VPNs and Browser Extensions

VPN services and certain browser extensions can sometimes interfere with game performance, especially when using the Tanki client.

If you are experiencing unusual lag, connection drops, or login issues, try temporarily disabling:

  • VPN applications

  • Proxy services

  • Network-related browser extensions

Then test the game again to see whether performance improves.

Server-Side Issues

It is also important to remember that occasional lag or technical issues can originate from the game itself. Like any online game, Tanki Online may occasionally experience:

  • Server maintenance

  • Technical difficulties

  • Temporary performance degradation

  • Regional network routing problems

When this happens, patience is sometimes required while the team resolves the issue.

If you discover a bug, encounter a recurring issue, or have suggestions for improvements, do not hesitate to contact Customer Support or discuss the matter with the game administrators and moderators through official community channels. They are there to assist players and collect valuable feedback.

For Developers and Power Users

If you frequently use development tools such as Visual Studio Code, IDEs, virtual machines, or other resource-intensive software, avoid running them while gaming whenever possible.

These applications can consume:

  • CPU resources

  • RAM

  • Disk activity

  • Network bandwidth

As a result, Tanki Online may receive fewer system resources, leading to lower performance.

Additional Tip for Lower-End Systems [ Potato PCs ] 

For players using lower-specification PCs or laptops, one simple optimization may help:

Run Tanki Online as Administrator.

Running the client with administrator privileges can sometimes help Windows prioritize the application more effectively and prevent permission-related issues that may affect performance.

While this is not a guaranteed solution, many players have reported smoother gameplay after using this method.

Final Thoughts

Before assuming that a bug, lag spike, or performance problem is caused by Tanki Online, always take a few minutes to check your device, software environment, and network connection first.

A systematic approach can often reveal the true cause of the issue and save both you and the support team valuable time. If the problem persists after completing all recommended troubleshooting steps, then it becomes much easier to determine whether the issue may be related to the game itself.

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