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Showing content with the highest reputation on 04/09/2025 in all areas

  1. I'm here to make a feedback on this year April Fools special modes. Here they are! Positives 1. Longest April Fools with super golds ever yet 2. Good amount of modes and selection of maps 3. All fun activities in the mode for example Super Golds. Negatives 1. Some certain maps for example Noise had too much players in it. Amount of players in some maps is a problem for long time and it makes the maps unplayable most of the time because of chaos. Decreasing number of players in the battle always makes it more fun but also more enjoyable. 2. Talking about chaos people with bad augments or equipment have no chance to fight against people who have fully upgraded combos. 3. 90% of all super golds are taken by hoppers. Simply its because of overdrives turned on. I would also want to say that if players decide to play hopper and join them they still may struggle because they got no lifeguard on hopper. This is a big problem of the modes. 4. Salyut grenades are not preventing hopper to catch a gold box. I say this was a cool idea but when hopper can use the salyut grenade on another hopper and then jump for it anyway its kinda useless and most of the people will agree that it have just become another killing tool and not killing tool for hoppers (I personally using it just for kills to load overdrive or defend myself). Still when thrown it doesn't work all the time and it has a really low success because of a lifeguard or the hopper already took the gold box. Solution - the grenade must make multiple explosions in the air or have much bigger range and impact on the tank. 5. Nuclear energies also not helping the event. Simply just everyone nuking during April Fools event and that means even more jumping hoppers. Not fun. 6. Multiple hoppers teaming in the battle. Its just simply worth to be teaming and jumping for the golds. With more people you will clear the way the super golds and catch them fast since they are dropping instantly. Solution? I have no idea. At least turn off groups and turning off overdrives would also help a little. 7. Overdrives. If hoppers would be removed there will always be something that is gonna replace that for example hunter overdrive. So its really the best option to just turn off the overdrives in some modes to make people happy (not all of them). 8. Hoppers. Its overdrive is op for events like April Fools. I have came with an idea how to eliminate them from this event. First. Add everything into the super gold. 1000 crystals. Common key and even 10 rubies why not. Since 1000 crystals and keys are dropping really often in the mode. Not only you will get it most of the time but it would be sometimes extremely ineffective for hoppers that they would change on dictator for example (Still better dictator instead of hopper instantly catching a super gold). It would be also enjoyable to see more super golds dropping and make the randomizer even better. Second. Turn off overdrives. 9. Rank difference. Now there will have to be some MM changes. I don't even know how is possible but legend rank playing with major ranks is a big difference in ranks and equipment. It basically sometimes joins the the legend rank into small rank lobby and I think this should not be possible. It is a problem for a long time aswell and not only april fools modes. Need some changes in MM system. The end of feedback message for our Developers At the end of this feedback I would like to say that it would be cool if the last mode of april fools would be replaced by a new mode with all of the maps from the recent april fools modes and simply turn off the overdrives in it and bring back the Super Golds for 4 more day. Big part of the community was requesting this change and I think it would be really cool to do something like this as a Tanki Community. In my opinion April Fools in tanki is a really big event and it deserves more then 3 modes with pretty much just different maps. We need more options for all people. Last year one of the modes also changed. And it would be sad to wait another year to just enjoy fun in the game. There's still time to change and I believe there is a posibility it will happen. Created and Inspired by Tanki Community Video from tanki youtuber Jumper to see how it looks in the event mode.
    3 points
  2. augments became too big just to be scrapped. even ignoring the 'what are we going to sell now?' problem since we know they cant make anything cosmetic without it taking 5 eras to be released. what would be the compensation? any realistic compensation is economy breaking and makes whale and f2p gap even larger even with augments removed. whales will just brute force overpower everything with infinite crystals and rubies they got as a compensation so they can instantly max out anything that is here to take the place of augments and the best part they'll spend minimal if not 0$. and as much as i hate it augments do make the game way more interesting. a way to change the same turret into something else is a very cheap and great way to make the game interesting. now reduce top exotic toys and make them as powerful and average legendary toy. the game instantly gets more enjoyable and flying monkey turns into even more obviously game breaking feature. best OP augments would still give enough advantage to make people spend but now a firebird wont oneshot your mammoth. and if you still not sold then if you were playing the game in the 'alteration' days (old name for augments) you know that they were not a problem at all and were very good addition actually so it's clear as day that if the power ceiling is tanked everything would be fine with the game except ofc flying monkeys becoming absurdly overpowered compared to the rest of the game.
    1 point
  3. I miss the days when I could fly over the whole map with Lightweight Hopper and Plasma Rico... #re-old-hopper
    1 point
  4. Blaster's kill ordering itself before its own death was a thing since it was first a drone. The simplest explanation is that doing it like that probably was easiest/least buggy way for them to implement it. My further assumption for why it's like that is to give Blaster more opportunities to show that it is doing something and giving the player more satisfaction for intentionally picking/upgrading that drone out of almost 20 others, and that augment out of many others. My counterpoint to "fixing" this would be that MMMonster golds only happen for like 1 week over the entire year, and that Nanotech Shells in its current state is quite stupid enough on its own, it really does not need to be changed for multiple other people just to get a marginal QOL adjustment for much fewer players. Blaster ordering itself first also does 2 things: Prevents players from intentionally gaining faster Overdrive charging when dying while their Overdrive cooldown is active, in normal battles. Rewards certain players (particularly melee turrets) for damaging and dealing the killing blow to Juggernauts while in the radius of the Blaster explosion while their Overdrive cooldown was active. Both of these together sound contradictory, I agree. But one of them happens with anyone in any battle mode while the other happens in a specific game mode whose objective is centred around a specific tank. They added Blaster to Juggernaut knowing exactly how it worked. You can argue the people dealing killing blows to Juggernauts within the Blaster radius deserve something for having their momentum suddenly upended from dying to the explosion.
    1 point
  5. So we tested the splash damage in DM. Turns out if you have two tanks on low health next to one another and one of them has Blaster, if you shoot the tank without Blaster, you only get the kill on the other tank, but that other tank gets the kill because his Blaster damage (from him dying to your splash damage through the first tank) is calculated before your direct damage. Nonsensical mechanic, but I guess it doesn't make much of a difference in the long run and only nerds like us notice it.
    1 point
  6. To be honest, I don't think it's really needed, it could create confusion. There are not that many color for every clans that exists in-game, at the end of the day there would just be a chat filled with different colors, and several people with the same one, and that wouldn't make any sense, nor specifically be very UX friendly for someone joining the game who might just interpret it as a moderator's color. This could also be open for abuse such as impressionating helpers and mention there's a special color that "proves" they are among the administration, thus cause more problems. Also, there are already some colors for moderators, and it's used to clearly differenciate them, if some people get the red color as well, it discredits that purpose. Current colorful names in-game aren't given just for the decoration.
    1 point
  7. I think the best choice to bring back would the Legendary Randomizer mode from 2023 Fool Days event.
    1 point
  8. This would be better if augments, overdrives, and grouping are turned off. Fewer players per map would be appreciated as well. If they want to keep overdrives and augments, something must be done about hopper's overdrive and lifeguard. Perhaps hopper's OD could initiate a gradual jump (i.e. a helicopter or rocket lifting off) rather than an instant jump. This delay gives players time to kill the hoppers or use the fireworks grenade effectively. In terms of lifeguard, perhaps it should only guarantee health up to a certain amount of damage inflicted. For instance, lifeguard on a hopper with 2000 health could protect against damage hits up to 2200 in magnitude. However, the lifeguard will not protect against higher damage, say 2300 in magnitude. This makes it easier to kill lifeguard users with grenades and long-range weapons.
    1 point
  9. This event is very bad. As a player of a small rank, I cannot take gold boxes because of the hopper and sometimes from the dictator. This is unbearable. 3 years or more from April Fools Day and there is no change. On the contrary, the matter is getting worse because they do not listen to the players’ voices. Please, Tanki, listen to the players.
    1 point
  10. Since Tanki started making 2 modes a week (week modes and weekend modes) it felt very refreshing. It was a really good idea to do it like this and should have been done a like a year ago. Problem of this april fools was it was completely one sided. Like you said there should be special mode for other part of the community. Im gonna give an example of a good event settings. Christmas 2024/25. or April Fools 2023 we had mode with overdrives and then overdrives off and some other settings... It was perfect settings for everyone to enjoy atleast one of the event modes and should also be done every year on biggest events like April Fools,Tanki Bday,Tankers Day,Halloween,Christmas. And since we can now have more modes during events that means tanki can also test new modes on these events cuz they will be short and harmless to people who don't enjoy it. My opinion about this event is as follows. Feels like they didn't take any feedback from the last year about the setting of the special mode with super golds and thats why I took feedback from players this year and full list of positive a negative stuff was made. As much as I and Tanki community want special mode without overdrives with super golds it looks like we will have to wait another year and that is kinda sad cuz we're not living forever we just want to enjoy. I hate myself I got this idea at the end of the modes with super golds cuz I would have done it like at Friday but hey better now then never. Im really glad that some part Tanki Community showed its opinion just need to make it more visible to make this game even better for everyone
    1 point
  11. In my opinion this event was good, but not for everyone, and thats my main issue, if this was one part of the event and then we could have another DM with other maps and with ODs turned off for other part of community that does not like Hopper or does not have equipiment then I would say this event was great ! Few ideas from my side - overcrowded maps, (noise, gravity and other small maps with huge amount of players) - It is making game very chaotic, most of the time without crisis/hyperion players are not even able to use their second supplie and they are already dead. - New anti-hopper grenade , good idea, but my main problem with it is high vertical angle it goes up, its almost 90 degrees and because of that in order to use it against hopper you have to be in area of his overdrive effect, meaning you will get hit and stunned by his overdrive ( or killed ) If it was like 45 degree angle so you can use it at the bigger distance in safe place it would be a lot better. Then there is a lifeguard, it can survive grenade, so there should be probably higher impact force applied. - 10s cooldown on grenade, a little overkill. It was spammed on everything.
    1 point
  12. Maybe developers just want us to spend all our nuclears so we would buy more till next april fool's event
    1 point
  13. Im still hoping for the change. I know they might not do it tomorrow but they can change it during a day once ready. I just really hope Hazel will read it and make community happy.
    1 point
  14. make it do 2000 damage and a jump so high that u can barely jump on a dictator from the ground. done. still a 'hopping' hull except it doesnt break the game in like 50 different ways. what if they keep getting OD golds? well its april fools for a reason. its just a 'prank' gold like M M M M M M M monster kill. would be drinking hopper mains tears and laughing. no matter whats the reason weather its gold events or normal MM, hopper od needs complete rework. ...no sane human see flying hull as a non cheating hull.*
    1 point
  15. Hey Devs..what kinda logic is to hide the rewards unless nd untill you purchase the "sakura pass" for 700 Rubies. Secondly it's a total waste of my Rubies when You gonna give only 1 Coin for completing 1 mission in a day. That would be only 26 stages for (26 days) and all the better rewards are after 50 stages...is it some kinda scam dis event is ?
    1 point
  16. Full List of Annual Sales and Events I was looking for a list of all the annual sales and events, so I can approximate when the next good deal would be and I couldn't find one, so I just made a list of all the events one myself! Hope you find this useful. In-case there are any mistakes in this topic, let the Forum Moderators know about it! IMPORTANT: This is all an approximation, there is no definite way of knowing when the next sale is. So, if, for whatever reason, an event here isn't celebrated this time around, I don't want complaints. Also note that there could be additional events, which are not on this list. Apart from that, there are changes in celebrations and it depends upon the developers. They can vary and this is a list based upon the account from past years. Nobody except developers know about the exact details. New Year's Celebrations & Christmas | January 1 - [They overlap eachother] Special map Special Daily Mission(s) Special Holiday and exclusive paint(s) Sales The GAME Catch The Snow Man (Click here for Topic) Valentine's Day Celebrations | February 14 Special Holiday and exclusive paint(s) Sales Special contests Themed decorations Iron Days Celebrations | Late February Special Holiday and exclusive paint(s) Sales Themed decorations Solo Juggernaut Women's Day Celebrations | March 8 Special Holiday and exclusive paint(s) Sales Solo juggernaut Special missions April Fool's Celebrations | April 1 Special Holiday and exclusive paint(s) Sales Special map Special missions Cosmonautics Day Celebrations | April 12 Special Holiday and exclusive paint(s) Sales Special missions May Days Celebration | May 1 Special Holiday and exclusive paint(s) Sales Special missions Themed decorations Tanki Online's Birthday Celebrations | June 4 Special Holiday and exclusive paint(s) Sales The GAME BBQ Part Special missions Themed decorations UFO Day in Tanki Online | June 30 Sales Themed decoration Special missions Independence Day | July 02 Special missions Value bundles Tanker's Day Celebrations | Second Sunday of September Special Holiday and exclusive paint(s) Sales Halloween Celebrations | October 31 Special map Special Daily Mission(s) Special Holiday and exclusive paint(s) Sales Note: Sales and events aren't only celebrated on their set date, but usually there's a few days of celebration before and after (e.x. Halloween can be celebrated from October 25 until November 2, even though Halloween is only on October 31).
    1 point
  17. Don't think I replied with an answer to that particular bit of reasoning you made, but I will now. Shutting out, as you put it, is not the way to balance out anything regarding protections. As for your your % reductions, that would cause a huge outcry from players, saying as you can only change equipment once, which you yourself pointed out and which I myself do not like either. Crits are fine and should stay in the game, as they are to a point random in when and how much damage they cause. I think @TheCongoSpider might disagree with me on this point regarding crits, stating the different "random" damage and frequency of each turret "can" be calculated, but how many players actually work all that out for all turrets and put it into practice, practically zero imo. So the crit damage for all It's intent and purpose is "random" for the majority of players (because it will seem that way in battle) even though technically it is not. They are both "WEAK" when augments are in play, along with protections, this is why augments should be scrapped. Augments are a game changer, in the negative. Not as many as back in the day, but enough to know it does make a difference if you can get get DA on quick enough before been hit. I concur. ? long minute, so funny. Again concur, almost. Not reduced but scrapped, big problem solved and protections again have "some" value.
    0 points
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