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Everything posted by Maf
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I personally dislike the idea of box collection missions and asked for them to be removed on multiple occasions, so I'm all with you on that one, As for just generic players, who have no interest in the objective or simply join the battle to mess around - I'm not sure what can be done about that. I guess the violations section isn't going anywhere, so you can report such players as a last resort. But ultimately such cases should be quite rare and one such player on your team shouldn't affect the overall team balance too much, since all battles are 10v10. Devs want to give everyone an opportunity to play. So if, for example, it's your first time playing with the mobile version, or you broke your arm and are trying to play with one hand, they don't want you to be banned or auto-kicked for low contribution to the team. But then again, if you know you're not going to be playing to your full potential, you should join a DM battle instead...
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Valid Get experience for catching gold boxes and containers
Maf replied to RIDDLER_8 in Ideas and Suggestions
Under review Valid We usually don't approve ideas about adding EXP to Gold Box rewards, but this one actually seems quite logical. If EXP for golds is given only on non-PRO battles, then it should be balanced. The only issue is that it will make more people go for gold boxes, which isn't great as it will distract more players from the gameplay objective. But then again, it's only for 20 seconds, so that's fine. Perhaps the EXP could be given only at Legend ranks, as a sort of unique feature for the highest ranked players. -
I don't think anyone does, but still I see players complaining about "mults" in almost every normal game. At least after MM is released some of those people will hopefully stop complaining, since it will be clear that the players they refer to as "mults" are actually just bad at the game and aren't purposefully trying to sabotage the team.
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Even if he did, doesn't really matter for this record since it's kinda ridiculous anyway...
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List of rules you broke with that topic: - political reference - public criticism of helpers' actions - topic about a specific player - begging in any form (in your case asking for votes) - topic does not generate any kind of discussion Next time if you think that a moderator's decision was unjustified, please contact a forum administrator via PM instead of posting a public topic. Closed.
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If I understand correctly, you're proposing that anyone should be able to edit the current wiki, right? Well, even being an admin of the EN wiki, I can't make that transition on my own, even if I wanted to. Such major proposals first need to go through either the CM or the RU wiki admin (who is also an employee of Alternativa) and then through their superiors. When those guys created the wiki, they made the decision that the wiki will be edited only by a dedicated team of trusted helper, most likely because due to the nature of our community, giving players ability to edit the wiki will do more harm than good. What I mean is, most of the edits made by players will be either intentional trolling/sabotage or spam and pointless/incorrect edits. We would have to check and approve every single one of them, so we would spend longer doing that, than actually making the necessary edits on our own. We are perfectly capable of making edits based on our personal judgement and your requests in this topic (and via the Report button on the wiki), so there is no need to change the current system.
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The average eSports player - maybe. But the average normal player is not an eSports player and would not have that many modules.
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Topic merged A few things for you to keep in mind: Map selection is important, but it's something that could definitely be sacrificed in favour of more balanced and dynamic battles. if you want to play on specific maps, there's always PRO battles. And who knows, maybe eventually devs will add a way to select maps in matchmaking? It's true that you won't be able to join friends mid-game, but you can always make a group with them and join battles together. Missions were removed from PRO battles to make it impossible to exploit them. This then allowed developers to permanently double the weekly chain rewards and add containers to them. We don't know exactly how the module change will happen. At least wait for this week's V-log to give more details. PRO battles can't be free because they allow players to easily earn EXP and crystals without spending supplies, and this affects the game's economy. It's true that many of these changes are bad for the current players, but the game needs to move on and adapt to the new generation of games, for whom the "old tanki" is no longer interesting. Unfortunately we, the old players, just have to adapt to the new changes as well, or leave the game. Devs don't implement updates because a "one fool says they like it". They know that most players hate the update, but they also know that it's necessary to help the game stay alive.
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Viking already beat you to it :p
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Topic merged.
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Armenian greeting
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But Legends with 5 modules against all turrets probably wouldn't buy many more modules regardless. I think there will still be plenty of sales of modules and their MUs with the new system, since not everyone is Legend and not even legends necessarily have all M4 modules.
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Sir, please check the rules on the first page 2595
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Well, I suggest you look at the example I posted a couple days ago, comparing this to a more relatable situation. Things like this happen all the time in real life, so unfortunately sometimes we just have to accept it and move on. Whatever you spent on modules is spent, so let's just focus on the good part of the update, i.e. the fact that you will be able to re-arrange your modules free of charge. And I'll stress this again - let's not jump to conclusions yet regarding how exactly the conversion will be done.
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But like I said before in this topic, how are they losing anything if their protective potential will still remain the same after the update?
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Yeah, if you haven't bought anything yet, then there's no rush. Wait until more details are released and then decide whether to buy now or after the update.
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Probably just a temporary measure. I really don't recommend treating the test server version of any update as the real thing. As for battle fund - entirely possible that it won't be shown. I mean, it's not exactly important information during gameplay and it won't matter at all, since in the end the fund will be similar at the end of any battle due to all battles having identical conditions.
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Topic merged It's not clear whether you should stack up on modules now, but I would recommend buying some if you are missing protections. For example, you could buy a Striker-Freeze-Magnum module if none of your current modules have high protection from those turrets. But I don't know whether or not it will actually be more cost-effective in the end. As for what will happen to current modules - it will be explained in this week's V-log.
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Hardly surprising. With over 1000 ideas currently under review, it's difficult to come up with a new, original idea that is useful, but also isn't ridiculous or game-breaking. In fact, most new ideas actually get merged into existing topics, since someone else posted it before. Even then, I don't see how you came to the conclusion that "almost all" ideas get declined. In the past year we declined and locked 850 idea topics, but the number of valid ideas which got merged or put "under review" is over 1200.
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It's just not a popular combination. Not many people play with Striker. Even less people like to put it on a light hull, and even less also like PRO battles.
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Even now it's too late to post suggestions for the upcoming release, but the system can always be changed afterwards. Either way, in here your idea is actually more likely to reach developers.
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Merged here for now. Feel free to repost again in the news topic once the update is released.
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It was always for premium accounts only, so nothing changed there. If you want to buy XTs, then indeed it might be worth doing it now, so I recommend trying to get a mission with 3-hour Premium reward (or buying a day of premium), so that you can buy the items.
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With the system I'm suggesting it's not P2W at all. It's simply more convenient to have more custom presets, as it will take less clicks to switch them out during battle.
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Similar concept, i.e. the first few items have a fairly affordable price so that normal players can buy them, but buying more of that item increases the price of the next purchase exponentially, effective turning it into a buyer-only item.
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