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Posts
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Everything posted by Maf
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I definitely agree with you there. Considering the amount of supplies being used in battles, and the whole idea of supplies being purchasable consumables, which provide a source of additional power, allowing players to easily gain more supplies (and crystals to buy supplies) whenever they log in and play the game definitely helps balance the game and reduce the P2W aspect of it. I think the term "too nice" isn't as appropriate here. I just feel like devs should have done something different, since making mission chains unbreakable almost ruins the while idea of mission chains, since now once you reach week 10, it just becomes a constant weekly reward that you collect if you play regularly. Not that I'm complaining :P
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It doesn't. Sorry, it needs to be clarified in the record. The record you applied for does indeed imply that the experience must be earned in one day (24 consecutive hours), so you need screenshots of experience before and after, which show the time and date when they were taken (or provide evidence in some other form).
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To be honest, 8300 experience per hour is pretty darn impressive. That's 138 per minute. By comparison, I only have around 2300 per hour. We could add a highest exp/time ratio, and I'm honestly surprised that we don't have that record yet. Edit: we have one for turret and one for hull exp/time ratio, but not an overall ratio.
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Ah, that makes sense. We don't have a record like that yet, do we?
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How does this prove anything? The profiles page does not show EXP gained in the past 24 hours.
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But how are they going to explain it? "Sorry guys, we decided that we've been too nice to you with the mission chains, so we're releasing this update to make your life more difficult". No matter what they say, such a change will cause a wave of negativity. It would be much better if it was avoided completely by not being too generous in the first place, i.e. gradually increasing rewards and improving convenience only when it's clear that such a change will not negatively impact the economy. People won't complain about comfort and convenience being taken away from them if they never had it in the first place. I'm not saying that devs should stop being so nice, but I feel like they are being a bit TOO nice and are wasting an opportunity to gradually release multiple small improvements and please players multiple times. Anyway, let's just hope the new missions system stays permanently...
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Maybe, to some extent. Nives loves his Isida though :p
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It's fun to roll with my M0 up to other legends with their M4s and XTs. Definitely gets people confused :lol: Also, I treat it like a classic car. It's not the fastest or most efficient, but it's rare and exclusive. In some ways it's more interesting than having M4 XTs. I like to wear it in normal battles too, when the game is a blowout in our favour. Always fun to finish a battle in first place while using Mammoth Isida M0. And it's just such a ridiculous combo in general :D
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It's impossible to do another rebalance for whatever reason. It would destroy the economy and turn into a massive inconvenience for everyone. First of all, it gives players a massive benefit by giving them opportunity to re-spend all their crystals more wisely (not buying modules/turrets/hulls they don't like, etc.), which results in an extreme drop of purchases, making the game struggle to survive. If it were to happen, there would be bad consequences, such as reduction of battle funds, removal of bonuses, lack of discounts during holidays, etc. This is what happened in 2012 - soon after the rebalance funds were reduced in Update 123, because developers needed to force players to spend more. Devs don't want to have to do that ever again. And for the players it's inconvenient because all those days and weeks spent micro-upgrading items step-by-step will be wasted. Imagine if you've been upgrading all your items slowly, buying one step every time there's a 50% MU sale. It took such players years to get their items up to M4, so imagine what they would feel if the MUs got taken away and they had to do it all over again (even if they got the crystals back). This wasn't a problem back in 2012 because MUs didn't exist yet, but it would be a massive issue now.
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Mammoth Isida M0. And I won't upgrade it to M3 even if you pay me to do it :ph34r: Can't really relate to the 0 crystals part though :p
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Yeah, I find it very strange that developers agreed to such a generous system. I mean, it doesn't even follow the concept of "mission chains", where you have to keep a chain going in order to get higher rewards. I've seen similar concepts in plenty of other games and not one of them allows players to keep the chain if they don't play or at least log in every day. If I were in charge, I would probably add a less convenient system at first (e.g. you lose 1 or 2 chain days for every day you miss), keep that for a few months, and if the economy allows it, make the system more generous later. That way you end up releasing two nice updates, which pleases the players. And if the economy doesn't allow it, then I'd keep it the way it is, without "unbreakable chains" and players would still be quite content. But if devs decide that this is too much and the new system gives players too many rewards, reverting the "unbreakable chain" feature would generate tons of hate from players and likely result in a lot of people leaving. This seems much worse than not implementing this in the first place, so i don't understand why devs decided to take such a risk. Anyway, I really hope the new system stays permanently. It does greatly help reduce the gap between buyers and free players.
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Thanks, but I still think the requirement can stay at 10. Not all clans want to fill up their space completely.
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Topic merged
- 69 replies
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As said previously, the clan needs to be full in order to qualify for this record. Edit: Actually, since the proof for the current record no longer seems to be available and I don't remember whether or not it was full, let's say the minimum number of players is 10. I'll add that in a note in the first post as well.
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Hello We do not accept reports of chat violations on the forum. If someone insults, offends or otherwise bothers you in chat, please add them to the ignore list and their messages will no longer appear for you in chat. You can block someone either by typing "/block NICKNAME" in chat or by clicking their name and selecting "Ignore" option from the menu. Closed.
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Clan needs to be full in order to qualify for that record.
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Sorry, no proof that it was 10 minutes. The minimum proof is a full screenshot at the end of the round and another one in the first seconds of the next round to show it was 10 minutes.
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How come you don't have any legendary paints then? I only opened around 150 and got a legendary (which was actually one of my first 20).
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Hi, and welcome to this topic :) We keep a list of records set by players of our community, but one of the main rules is that the record applicant must apply for the record themselves. Your application will be reviewed soon and, once approved, you will see your records in the list in the second post of this topic. It's not official and there's no rewards - it's just a way for your achievements to be recognised and shared with the community.
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I guess that would be nice, but extra free stuff is always nice and it's nothing special. I'd rather it be something unique, like a paint or an achievement, etc.
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You're a bit late with this. The talk about Hover and Spider hulls being added to the game has been going on ever since the plans for different Overdrives were announced. It was just mentioned yet again in the livestream. The hover tank idea topic has existed since 2014 :P Not much to say about them now. In fact, Hazel isn't even sure if they will be added, since the Spider tank has multiple technical issues to overcome first, while the Hover tank may not fit well into the gameplay.
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Odd, friend me
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They can, but why would they spend a lot of time and resources on it, when in the end only around 5% of players will use the map editing feature?
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