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Maf

Tanker
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Everything posted by Maf

  1. Thing is, if something gets implemented and there's an idea for that thing, but it's not quite the same, then there's no point keeping that idea under review. I can mark it as either completed or declined/invalid, because developers obviously won't add the exact thing that the player is suggesting if they already added something very similar. For example, the Black Gold Box idea included things like having it drop at exactly 100k fund, having a "no-kill rule" when it drops and a few other things. Developers already added "black golds" that have containers and are more rare than standard gold boxes, but they definitely won't add all the other things that the player proposed in his idea, therefore there's no point keeping the idea under review. And I'd rather mark it as completed, than declined. Same goes for other ideas, like the one to include golds in mission chains and removed items in super missions. Yes, the golds aren't directly given from mission chains and the paints aren't actually rewards for super missions, but it IS possible to get golds and removed paints from mission chains, so I may as well mark it completed. Because again, why would devs add golds to mission chains when you can already get them from containers, given from mission chains?
  2. Админ скинь голд Голд был? Nice google translate skills.
  3. Maf

    Tank emotions

    He said it himself (here or elsewhere). Just because he's a dev, doesn't mean he can just take his own ideas and put them into the game when he wants to.
  4. Пожалуйста забаньте меня за флуд :ph34r:
  5. Maf

    Tanki World Records

    Nikk lost some paints, so when Guard had 9 Nikk already had less than 9
  6. Maf

    Pro_noobs_assassing - multing (inactivity)

    Hello ! Unfortunately, your proof is not sufficient to take action.
  7. Yeah. AFAIK, we're both native Russian speakers. Well, at least I am.
  8. Maf

    Ideas for Game Modes!

    Topic merged Please post only one idea per topic. As for the drift idea - it doesn't really fit Tanki. Adding more controls will make driving too complicated, and since Tanki isn't a racing game, adding something like a "drift button" is unnecessary. Besides, Hornet already drifts naturally on turns.
  9. Maf

    Your "Dream Kits" Ideas

    Topic merged
  10. Exactly. I think in TX the health bar is at the bottom of the screen (instead of on the tank in the middle) and I often find myself not knowing what my health is at a moment when I absolutely can't look down to check it.
  11. Probably removed from standard battles due to poor gameplay. Bit of a shame, really. All 4 of those are in my top 10 favourite maps list.
  12. Topic merged Interesting, but a bit too complicated for an alteration since it requires new controls. By the way, I don't get a notification if you way "@maf". You have to quote my post.
  13. Topic merged Not sure what you mean. The create button can already create battles. What does it have to do with missions?
  14. Visual indicators are almost always more convenient that numbers, but I guess that's just my opinion...
  15. Topic merged What are you talking about? Standard parkour mode still has the same gravity.
  16. ooooh finally haven't played on this map for ages
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