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Maf

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Everything posted by Maf

  1. To be honest, I'd love to have a cow paint. I'd wear it all day with my mammoth isida M0 :lol:
  2. "кросс" is a weird slang. I never really got how it came into existence since it's basically the word "cross". Either way, it's a compliment that people say when you do something cool, like capturing a difficult flag.
  3. ...so, the deactivating overdrive will probably recharge much faster so that you can use it more often, and not wait for the perfect moment every time (when you're surrounded by enemy druggers)
  4. High rankers are more experienced? ¯\_(ツ)_/¯ Pretty sure the efficiency takes into account all the upgrades in the garage, as well as the total amount of experience.
  5. Only devs know the exact formula, but basically, the better you are at the game - the higher your efficiency.
  6. This would encourage teamplay? What?! :blink: It's an interesting statistic to have in the profile, but if anything - it will only cause discrimination of players who don't perform that well, same as with the Efficiency and K/D ratio.
  7. I'm pretty sure devs will find a balance. For example, if an overdrive is less powerful than another, then it will take less time to recharge and you can use it more often during the battle.
  8. Well, as you know, I'm in charge of the Ideas section, and I can tell you with considerable certainty that the ideas to add new hulls or make the current hulls more diverse are some of the most commonly suggested. So with that in mind, I don't see why devs shouldn't listen to that suggestion and add something that diversifies the current hulls AND adds a new mechanic that can be used to create new, unique hulls. Yes, it's true that the overdrive makes the game more complicated and impacts one of the game's main selling points (simplicity), but I think that the benefits greatly outweigh the drawbacks here. Those who have been playing for years need to stop this insanity and move on to other games (or get a life) (yes, myself included)
  9. Ideally supplies should be 100% free for everyone, so that buyers have zero advantage in battle. But if that is done, no one will spend real money to buy supplies, and that would be a big hit to the revenue. So unfortunately, to keep the game up and running supplies have to be just slightly unbalanced to encourage free players to buy them in order to comfortably play.
  10. He just generally talks about nerfing supplies and gave power reduction as an example. And devs already explained that power reduction won't happen, otherwise we'll will end up with something as lame as the modules in Tanki X.
  11. You say that literally one month after developers did exactly that - nerfed the supplies and repair kit to make buyers less powerful against other players.
  12. I actually just found the post I had in mind on the Russian forum: http://ru.tankiforum.com/topic/46385/?page=17#comment-152406 You can translate it automatically (google translate or something), but to summarize, Hazel says how old times were pretty good, but the game lost a massive amount of potential players (and potential buyers), who quit after being demolished over and over by established players.
  13. So in other words, "developers should ignore players' requests even if over 50% are asking for something that can actually be done" ?
  14. Hazel said it in the stream. They have the data. A small part of the players figured out how to abuse the system to gain an advantage, so while they were getting easy crystals and demolishing loads of "noobs", those "noobs" got annoyed because they couldn't really play or do anything, so they quit the game. Those "noobs" are also a large part of the devs' revenue, since there's a lot of them, with each one buying small amounts of crystals for little money. And the tryhards were driving those players away.
  15. Because they're planning to give the game a "second life" by reworking all the systems and making them more suitable for new players. Once new players start coming in, the Matchmaking, the supplies, the new repair kit, the overdrives - all that is going to make them want to stay in the game and keep playing. Yes, older (current) players don't like these changes, but unfortunately the devs' can't just cater to the dedicated players' wishes all the time, especially considering that those old players are part of the reason why new players didn't stay for long in the game in the past few years.
  16. I don't get what you mean by this sentence. I think you're mixing something up. The matchmaking system test had two purposes: 1. Seeing how quickly and effectively the system distributes players into teams. 2. Testing to see if this system overloads the servers and causes errors/crashes/bugs.
  17. Did you watch any of the videos on their YouTube channel? They explained exactly what kind of test this was and why it had to be done on the main servers.
  18. Topic merged There may be some issues below M4, but at M4 level both hulls have the same HP and Mammoth has higher mass to compensate for Titan's speed and pushing power.
  19. To make the "Python" paint, a Giant Cambodian Python is captured and starved for months. Then, it's given a tank and it swallows it whole. Any extra bits are cut off. So yeah, Tanki has a famous history for abusing animals and destroying the environment to make paints, so using some cow hides to cover a tank seems pretty insignificant compared to everything else they do :D
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