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Posts
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Everything posted by Maf
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Unfortunately very few players in this game care about skills, tactics and team cooperation. Most players simply come to kick ass for a while during their free time. They don't care about clans, friends, voice communication or any kind of complications - they just want to enter a battle and play. And with that kind of mindset supplies are a very necessary thing, since players mostly act on their own, and a single player won't be able to do anything in a team battle without supplies. Also, supplies give players a sense of power, like a temporary feeling of awesomeness. Like literally being on drugs or something. Kinda like this: And what makes you think supplies can't be linked with skill? If you ignore the fact that buying more supplies gives you superiority over free players, supplies are all about timing, correct order or activation and smart combination with battle drops. So if the system was reworked to remove the P2W aspect, supplies would become a great gameplay feature, regardless of how devs adjust them (overdrives or whatever).
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Way too specific. Also, from what I remember we decided not to accept parkour records made in space mode. P.S. That video looks super lame...
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Topic merged (@ wiki guys: he wants you to add these formulas somewhere in the wiki)
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Yeah, I suppose it's a bit of a far-fetched idea. But TX kinda did it (minus the damage and protection bonuses you can get from modules), so why can't TO have a similar system?
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I mean, I wasn't exactly giving you an order. It was more of a suggestion that was up for discussion, but ok...
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Clicked on an ad on the right of the screen on some website. Expected a simple 2D flash game like the ones you have on miniclip and armorgames, but instead got a full 3D game, which is what amazed me and got me playing the game.
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Not remove, rework them. I don't know about you, but to me battles without supplies seem extremely boring and slow.
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Topic merged
- 2,786 replies
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- supplies
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I never said to remove supplies and neither am I against the use of them. I'm saying that they should become a thing that anyone can use regardless of whether they bought them or not, so that simply buying more supplies won't give anyone an advantage.
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Topic merged
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Yep, that's true. Also I think we should archive the record that was done with individual screenshots and only use the one from ratings. So none of the golds taken before 2015 fall will be taken into account.
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But if you activate them all at once then you're stuck with no way to respond to enemy supplies while your own supplies are charging.
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So how do you think it should work then? Buyer with 3 drugs on will face a free player without any supplies?
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I think all supplies should be changed into overdrives. Just turn them into items that charge up gradually (although much quicker than the overdrive) and can be used once they charge. I would also suggest them to be made free at the same time, just like in TX, but something's telling me that devs don't want to give up supplies as a source of revenue Also this topic should totally be in the I&S section, k?
- 815 replies
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Valid
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Topic merged
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Valid Doesn't seem that useful. Not many players often drive backwards and having too many controls will make them inconvenient. V/R is already hard enough to reach when you use ZXC or WASD and B is even further away than that. Perhaps only as a separate option in custom controls.
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Updated status, title changed
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Title changed
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Topic merged
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After approximately 10 000 attempts :D
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I'm pretty sure it's possible to increase the fund by just one crystal. If that's the case, the record will only reach its limit when a random gold drops at 1 crystal fund. When (if) that happens, the record will be moved to the archive.
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