-
Posts
23 563 -
Joined
-
Last visited
-
Days Won
265
Everything posted by Maf
-
A bit disappointed about Hammer's changes, but the nerf was well deserved. And I'm glad that it's not a "boring damage nerf", but instead more of a change in mechanics that also gives an advantage in some situations. Magnum's change is very good - can't wait to try. That one I've been looking forward to. Not sure why Striker got those changes. I was thinking that it needs something like shorter lock-on time, longer lock-on reset time or maybe a way to fire volleys of 2 or 3 rockets with less lock-on time. There's so many Thunder modules on high ranks that it has become one of the most useless turrets. It needed a massive buff.
-
Topic merged Why so many words for such a simple question?
-
Valid [mps] Would be nice to even have some kind of slider of a box where you can manually type in the gravity you want, but I honestly don't think it's necessary. The space mode we have now is enough.
-
If they make it, you should be able to even play the game itself.
-
Topic merged That's literally what "Space madness" is - a battle taking place in space.
-
"You get supplies for free from daily missions, therefore your argument is invalid" Before you start showering me with hate, be aware that I'm just stating what I'm pretty sure is developers' opinion on this matter. I myself hate the fact that supplies need to be purchased, since it makes the game so obviously P2W, regardless of what kind of changes developers make. But my point still stands - the fact that you get supplies for free means that you can complete missions to accumulate supplies and then use them in one or two battles. For free players that's how it is: a lot of time spent doing inconvenient grinding so that you can have a couple battles that are actually fun. The other problem (one I outlined in detail in this post) is that nowadays you have to actually play battles in order to complete missions to get supplies, so you often end up spending more supplies than what you actually gain from missions, which is completely counter-productive. I just think that supplies in TO were made incorrectly from the moment they were introduced and now they are just a rotten tumour in the game that can't be removed because it's too late to change or remove such a big feature. I'm glad that TX fixed their supplies system before it became too late.
-
Topic merged It's already work in progress, as far as I know. They mentioned it in the RU stream. Pretty sure that's one of the reasons why they're switching to HTML5, because the new engine supports mobile gaming much better.
-
Topic merged This is planned for M0 alterations.
-
Topic unhidden
-
Please continue the discussion in the topic linked above. Closed.
-
What about movies, TV and social networks? People spend thousands on that, yet it's also something on a screen that you can't touch.
-
There's a topic for such ideas.
-
New bugs discovered after the Critical Error was disabled
Maf replied to theFiringHand in News Archive
Non-drug battles still have DP drops, which result in the same issue, while PRO battles without supplies OR drops are plain, boring stalemates most of the time. -
Actually, only 11 937
-
[sarcasm] Congratulations to me for getting 10000 profile views. Me is awesome. Me desperately needs more attention. Me is begging for likes and more views so that me can feel better about myself and continue pretending that my pointless forum accomplishments actually mean something in real life. Yay. [/sarcasm]
-
valid Battle doesn't end until the Gold box has been caught
Maf replied to Captain.x in Ideas and Suggestions
Topic merged -
Topic merged I don't think it's a good idea for the Tanki Wiki. There's not that much information that needs to be added, whereas allowing anyone to edit it would result in a lot of vandalism. Even if edits would require approval from the mods before being published, I fear that it would be too much for the wiki mods to deal with. Either way, you can just use this topic to suggest any edits you feel are necessary. Wiki mods check it regularly and quickly respond to valid requests and suggestions from players unlike devs
-
I'm not sure if it was "a few". Literally everyone I know (myself included) used to exploit missions with a PRO pass. Maybe 1 or 2 people didn't, only because they didn't care about missions at all and only did the small experience ones.
-
Quit :D
-
Then comes along a hacker with his Mammoth Isida M0, destroys them all in a battle over and over, so they lose all desire to continue the fight and the clan breaks up. They were later seen selling noodles in the street. The end. I should be a reporter B)
-
I know the system is faulty still, but at least right now everyone is in the same conditions and there is no situation where one player is trying hard to be first in his team 3 times, while another just has a PRO pass and completes the mission in less than a minute using custom battle settings.
Jump to content









































































