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Posts
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Everything posted by Maf
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You should have mentioned in the part about Mammoth Magnum the fact that Mammoth's slowest turning speed means that it provides the most precise horizontal aim, while with other hulls it will take a lot of (potentially frustrating) gentle tapping on the keyboard to get the right direction. However, it also means that you will be vulnerable when someone attacks from behind since it will take a long time to turn around to shoot them.
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You still didn't tell us which alteration you were using. The M2 one actually makes you weaker in this case.
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Moved from game discussion
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It will be available IN four days from now. I don't know for how long.
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Moon silence is in 4 days, while other low gravity maps were merely mentioned. There's no definite plans to implement them, let alone specific release dates.
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Topic merged Developers said that it's now possible to add low gravity maps again, so it's likely that the low gravity Space Madness will be brought back.
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↑ Correct. If the concerned player wants to find out the reason for their ban or thinks that it wasn't justified, they need to make an appeal to an administrator on their own. You can't do it for them. Send a PM to one of the administrators if you want to discuss chat or game bans. Closed.
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valid M1, M2, and M3 mines that deal more damage
Maf replied to swagsterdude in Ideas and Suggestions
I think it should me made much simpler. Just assume that mines are directly tied to the hull, so their modification would be the same as the hull's modification, and mine damage would become one of the main hull parameters. M0 hull lays M0 mines with low damage. M1 hull lays M1 mines with higher damage, and so on. Simple, straightforward and no unnecessary extra settings in the game. -
valid M1, M2, and M3 mines that deal more damage
Maf replied to swagsterdude in Ideas and Suggestions
I don't think that makes sense. What I meant is that at M0 perhaps DP should be 20%, then 30%, then 40% and then finally 50%. -
valid M1, M2, and M3 mines that deal more damage
Maf replied to swagsterdude in Ideas and Suggestions
I assume they would all automatically upgrade to M2 when you buy the upgrade. And I don't think that hoarding cheap mines would help because the more expensive mines would be proportionally better. Fox example, an M0 mine would cost 10 crystals and deal 100 damage, while an M1 mine would cost 20 crystals and deal 200 damage. Something like that. -
valid M1, M2, and M3 mines that deal more damage
Maf replied to swagsterdude in Ideas and Suggestions
Perhaps they need a nerf on lower ranks and still have the progression from M0 to M3? But if that's the case, then I don't see why this should be done for mines only and not all supplies. -
Moon Silence is getting added back into the game. As for other new maps - no plans are there at the moment, as there are enough maps in the game already. In the future if you want to ask a question about the game, please refrain from creating new topics and use the official Q&A topic or the Q&A site. Closed.
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40%. This update brought a 3% decrease. Funny how in the RU stream they said "Oh, it's only 3%. That's like, a few crystal missions a year replaced with supplies". Well, if the change is so insignificant, then why do it anyway? It's like they just wanted to get negative comments for no reason :D
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The kits are back in the garage. In the future if you want to ask a question about the game, please refrain from creating new topics and use the official Q&A topic or the Q&A site. Closed.
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Topic merged
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valid M1, M2, and M3 mines that deal more damage
Maf replied to swagsterdude in Ideas and Suggestions
Valid [sply] [gmpl] -
Nah, they also said that they don't want to deal with hackers by banning each individual user that hacks - that would futile effort. Instead they have specific people working on hacks, who break down hacking software, figure out how it works and what it exploits, and fix the issue that's allowing hackers to make their hacks work thus disabling a whole bunch of hacks in one batch.
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That was 2012. I'm on 10 now :D
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Maybe. But I'd say it's too specific.
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Topic merged Agreed. I was shooting a Shaft once and it took me 8 shots to hit him twice despite the fact that I already knew I needed 55% after the first shot. I just couldn't get the right power -_-
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Topic merged
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