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Maf

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Everything posted by Maf

  1. Topic merged The low gravity setting was removed because it conflicted with the game's anti-cheat system and allowed hackers to use fly hacks freely in such maps, which had very negative effect on the game. As far as I know, devs don't plan on adding it back.
  2. Topic merged For your second idea, what's the point of having a tag next to your name? A tag is meant to associate someone/something with others that have the same tag. If your tag is just a personalised thing like your name, then it's pointless. A 5% Multi protection module is pointless as it's weaker than any standard paint.
  3. Maf

    How to make in-game hotkeys

    Moved from Ideas and Suggestions
  4. I remember that bit. But I'm pretty sure he also said that he does want to add a way to get a clan for free. Not with crystals but maybe something else.
  5. Maf

    Tanki World Records

    Was it you who sent me a friend request on the day I changed name?
  6. Or you could... you know... not call people names and just find another battle -_-
  7. If it's in the server chat, then you can copy the message. Unfortunately you can't copy text from the battle chat and we already asked developers to make it possible.
  8. Maf

    Supplies experiment #2 this weekend

    While this is a relevant topic, I'd like to point out a few great proposals for supplies, posted by players during the last year. They're not complete solutions on their own, but in my opinion they would definitely help solve the problems associated with the way supplies work at the moment. 1. Repair kit rework. Suggestion to make it so that the repair kit only becomes available when a player hasn't taken damage for some seconds. Currently, repair kits are considered to be the most powerful supply, so this would make them less of a frustration for everyone. It would mean that players won't be able to simply use a repair kit while taking heavy fire. They would have to get away and hide first and then repair. That way there would be fewer annoying situations where you shoot as some heavy hull for 30 seconds and then he just heals himself, or you almost kill an attacker with your flag, but he heals and gets away. So the repair kit would have its own cooldown as usual, but instead of SCD, the timer would reset every time the player takes damage and the repair kit would become available once a player doesn't take damage for a few (2 or 3) seconds. It would require some extra effort to change the repair kit this way, but I think it's worth it. 2.Reduced effects of supplies This is a suggestion for another supply experiment, where instead of changing cooldowns, the actual effect of supplies is reduced. This was suggested multiple times in this and the previous experiment topics, and it seems like the next logical step, since changing cooldown and SCD durations doesn't seem to be successful. 3. Rework supply usage This one is my favourite. It's a very big change, so I have a feeling it would definitely affect the game a lot (although not sure if it would be positive, negative, or both). The idea is to only use supplies when they are actually used: Nitro - only when moving, Armour - only when taking damage, DD - only when shooting, repair - only when the tank's health goes below full (after activation). This definitely makes sense for Nitro and DA. Not sure about the last two (DD and RK), it seems like this change might make them OP. But then again, if a supply becomes OP, it can always be nerfed by other means like reducing power or increasing cooldown. 4. Remake speed boost Not as good of an idea as those above, but I'll mention it anyway despite the obvious flaws. This is similar to #3, but only for Nitro. The proposal is to add a way to manually use the speed boost with a separate key. So you would get a new meter somewhere on the interface to indicate how much boost you have (like the reload bar for firebird) and when you press the key to boost, the meter goes down. Once it empties, the cooldown starts and a new Nitro supply is used. It could look like a mix between the Firebird and Hammer reload bars, where the meter goes down gradually while you have the activation key pressed, but it only starts reloading once it runs out completely. Most of these require extra development effort because they're not just a case of simply changing some numbers around, but like I said in a previous post here, I don't think there's an easy way to solve the problem and a more complex solution is required.
  9. Maf

    Tanki World Records

    Go away, I'm hibernating. ok fine I already updated it....
  10. Valid [cht] [lbby] Similar idea: AFK status in lobby I don't think a server is needed to do this. They could just make it so that an (AFK) tag appears next to your name when you are inactive and all the other things would then apply.
  11. Maf

    Supplies experiment #2 this weekend

    Only if their price is also reduced proportionally. But somehow I don't see that happening.
  12. Maf

    Supplies experiment #2 this weekend

    Most of the time what happened to me is that I went to attack on full drugs as soon as they became available after the initial cooldown (so I was on all 3 within 20 seconds from entering the battle). If the attack was unsuccessful, I died, respawned, and waited. Usually I waited for the 30 seconds to be up so that I could do another full-on attack again. I would sometimes find a supply box at our base and stand near it, while also waiting for supplies to recharge. It was basically a lot of standing around and a lot less playing, compared to before. That was on Wolfenstein. After that, on 2042, our flag kept getting stolen and I had no time to wait around, so I ended up making one good attack, respawning, attacking without supplies, respawning, attacking with supplies.... but during this attack I still didn't have the repair kit, so often I ended up in a situation where I was on full drugs and about to kill the flag holder, but I was killed first because there were still a few seconds left before my repair kit became available.
  13. Maf

    Supplies experiment #2 this weekend

    OK, so I think I played enough today to be able to come to a solid conclusion about this experiment. Smart cooldowns - completely pointless. That 5-10 second delay you get is a mere inconvenience. It doesn't contribute to balance or makes gameplay more interesting, so might as well completely get rid of them. The 30 second active period and 30 second cooldown does reduce the amount of supplies players use overall, but barely has any effect on their power. "Druggers" still dominate with a high K/D (I was using supplies as much as I could today and was getting K/D above 2.5 in every game). The 30 second cooldown also means that if you were to be alive non-stop and use supplies most efficiently, you would have at least one supply active all the time and 2 supplies active for 10 seconds. It would go something like: Nitro (10 sec) → Nitro + DA (10 sec) → DA (10 sec) → DA + DD (10 sec) → DD (10 sec) → DD+Nitro (10 sec) → Nitro. Repair kits and mines basically have no effect on other supplies and can be used as soon as they recharge, since the SCD are basically non-existent. So yeah, you either have to rework supplies completely and make something like the TX thing, or disable supplies by default for all standard, non-PRO battles. Increasing cooldowns is not the way to go.
  14. Maf

    Supplies experiment #2 this weekend

    All these people complaining about this experiment "ruining" your weekend... did you guys even read the first post? It clearly says that the normal supply settings are still available in PRO battles.
  15. Maf

    Supplies experiment #2 this weekend

    This is definitely better than the first experiment, but still doesn't seem that great. The new settings don't actually make that much of a difference to the difficulty in using supplies, which is probably why not as many players are being negative about this update. That may seem like a good thing, but if the new settings don't make much of a difference, then why change them at all? Druggers still dominate free players by using more supplies and it's still entirely possible to "carry" a match alone if you have a lot of supplies, especially on low ranks.
  16. Maf

    Supplies experiment #2 this weekend

    Don't forget that the cooldown for the supplies themselves has been at least tripled for all supplies, and it doesn't reset upon respawn. If you think about it, 30 sec action and 30 sec cooldown for DA, DD and nitro means that it's impossible to get full drugs unless you combine them with boxes. Not sure about repair kit and mine. What makes you think it's random? Hazel spent the past few weeks doing exactly what would make this experiment "intelligent" - analyzing data from the previous one and coming up with different options for the next one. And from the description it actually looks quite promising.
  17. Maf

    Tanki World Records

    Oh, yeah. Close enough... ¯\_(ツ)_/¯
  18. Maf

    Supplies experiment #2 this weekend

    There's different people working on different things. One team is responsible for ONLY fixing bugs, while another does gameplay updates. They can't do each others' jobs and it also doesn't make sense to sit around and wait for the other guys to finish their job, instead of continuing to improve the game. So just because you're seeing various updates being released doesn't mean that none of the developers are working on technical issues in the game.
  19. Maf

    Tanki World Records

    So you just admitted that it's possible :ph34r:
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