-
Posts
23 563 -
Joined
-
Last visited
-
Days Won
265
Everything posted by Maf
-
I assume it does. No reason for it not to. By the way, yes - it will frustrate some players, whose browser/PC crashes and they won't be able to get back into the game if they don't reload in 2 minutes. But at the same time it will benefit all other players in that battle, who at the moment have to play at a disadvantage for 5 minutes while one of the teammates is trying to fix their potato PC.
-
I really hope they improve it instead of giving up and removing it, like what happened with Test Drives (a cool feature that just needed improvement). Personally, I'd prefer it if the quick battle button not only chose the appropriate game mode and rank, but also duration (how much time is left), map (from a selection I may want to shortlist), score and number of players. Because at the moment it's quite limited, although I do hope it will be very helpful for non-generalegends to find a battle that's not too many ranks above theirs.
-
You know that the pause times starts counting down as soon as you let go of your keyboard, right? So if the pause time is reduced to zero (removed completely), you will instantly be kicked from the battle as soon as you stop, even if it's just to reload or wait for your supplies to recharge. I doubt many players will like that :D
-
As much as I hate to self-advertise, you should really consider this idea I posted. Since you keep making changes to make non-PRO battles more basic and PRO battles more advanced and customisable, then I think it makes perfect sense to turn supplies into "expansion content", which players gain access to when purchasing a PRO battle pass. Because let's face it: no-supply CTF battles are only fun at high ranks, where players are skilled and can work together to capture flags. So if you disable supplies in normal battles, players will want to use supplies and therefore they will spend more crystals on PRO passes. While default battles can be left to all other players, who can't afford to buy a lot of supplies and don't want to spend crystals on a PRO pass. This would forever solve the issue of "druggers" in the game and reduce the gap between buyers and free players without (I think) much negative impact on the game's economy.
-
Browser games tend to be popular, reach a certain peak and then become outdated and give in to more recent, better games. No one is denying the fact that Tanki is losing popularity, but even developers themselves are surprised that the project is lasting so long against all odds and previous predictions. huh?
-
Oh please, every single update RUINS Tanki Online. In fact, the updates ruined it so much that the game is still going strong with over 40k active players at peak times, despite using an outdated game engine and old graphics. :rolleyes:
-
Most likely to simplify the interface and remove unnecessary features, since even now probably over 90% of non-PRO battles are set to 15 minutes.
-
Useful! Finally there's an update that hopefully won't result in 50 pages of complaints and ragequits :D
-
Actually, 999 flags on a large map takes longest. 999 points goes by REALLY fast unless it's a very balanced battle where the point switches from being red and blue very often, not giving either team time to get a big enough lead. 999 kills is really not much in a large TDM match, but even in a 1v1 game 999 kills will take less time than flags, because it takes way longer to go grab a flag and bring it back on one piece, than just find your opponent and kill them. Either way a 999 kill OR flag duel on Dusseldorf with mammoth isidas would most likely last until server restart :D
Jump to content




























































































