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Everything posted by Maf
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Valid Isidas Gain 2x more EXP from healing the person with the flag
Maf replied to hiDashiell in Ideas and Suggestions
Topic merged Very similar idea. -
Only if you choose a different turret which turns slower. And if you want to drive around and turn your tank without turning the camera, you can put on vulcan and constantly shoot while you're driving. That's the only way to stop rotation, as far as I know.
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You know the whole garage costs something like $100 000?
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Save up and buy the whole garage: all paints, all turrets and hulls (+ XT items), all modules. Then MU them all to M4 and after that you can finally say you've completed the game. Should keep you busy for at least another 30 years :D
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Topic merged
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If you have suggestions about updates that just came out, then posting it in the corresponding News topic is the right thing to do, because it's relevant. Initial feedback about a new change or feature is extremely important to developers, as is the information that players may wish to know about the update. This is why Cedric spends a lot of time in this forum topic reading comments and answering questions, because we need to make sure the communication between developers and players regarding the update is as effective as possible. However, that doesn't mean that you should abuse this opportinity and take up his time asking irrelevant questions or posting suggestions not related to the update. So please continue to use the I&S section if you want to suggest anything that doesn't relate to the updates for which there are news topics currently open.
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It's possible that developers will add other cosmetic stuff (not only paints) that will allow players to make their tank look cool and unique for real money. The four paints you see right now are just a start and if you think about it, a paint is technically a "tank part" (since it's part of your tank) so the section title isn't wrong. There are no tank parts other than the four paints in the game for any ranks at the moment. There are kits available in the shop, which aren't visible for Generalissimos, but those are in a different section called "Product Kits" above the "Tank parts".
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The idea for testing equipment has been posted many times before and you can discuss it here. The idea for adding an option to disable Shaft's laser will not happen because the laser has specifically been added to nerf Shaft and make it more visible. Yes, it's not realistic and it gives away Shaft's position, but it also ruins gameplay for other players, who end up getting shot by a random Shaft without any warning or chance to take evasive manouvers. If you want to submit an idea to add or change something in the game, please post in the appropriate section: Ideas and Suggestions Closed.
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Make sure you have the very first notification turned on: That way you should get a notification when we post a first reply to your topic and even if you don't get that, you will get it when someone else replies to the topic. Although, as said above, this forum doesn't have a notification option for when someone approves your topic. Closed.
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Yeah, the idea is definitely more promisinig for TX, rather than TO.
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A 5-minute cooldown is too harsh. Developers reduced it from 15 minutes to 1 as they believe that players should be able to change their equipment as they wish. Instead of having a cooldown, your feature would simply have the automatic self-destruct initiating if the player selects new equipment while they are still alive. That way they won't be able to just instantly get a new gun to help them in a particular situation as it will still require a 10-second wait and a self-destruct with respawning back at base.
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Topic merged
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Such an update was already released. Back in 2012 the losing team would get around 10% of the battle fund if they're lucky, even if the score was something like 99-100. And in a close game where the winners captured a flag in the last second, ending the game with the score 1-0, the losing team would get absulutely nothing. Nowadays the losers get between 20-40% of the battle fund, which I think is more than enough. If you want to submit an idea, please post it in the Ideas and Suggestions section. Closed.
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Topic merged
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You sure you followed the instructions carefully?
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Not really. I think it needs at least an option to disable damage and instant self-destruct. And things like bonuses for getting to certain places (roofs) would also be a nice feature.
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Topic merged
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Topics merged Suggested before many times. Developers will consider.
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I'll be honest - it forced me to think for a second and look at comments below :rolleyes:
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Yeah, the pillars and ramps with a hole in the middle are the only bad hitboxes I can think of in the new prob library, but the place OP is talking about does't have any of those. They should still get fixed though. Really annoying -_-
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OK, so what if you actually did hit the tank and deal damage to it, but the player had very high Shaft protection in his module and therefore didn't die. Is that possible?
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I'm not gonna abuse my power and hide random posts. But I'm just gonna remind you that anyone can hide their own posts anywhere in this topic, and you don't have to have a legitimate a reason for it. Let the games begin! *laughs hysterically*
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Le random pic of trapping winged-elephant-wolves with mines: 3 posts :ph34r:
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Yeah true :D We're on 5269. 5000 happened on the 28th of June
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That's strange. Could be an actual issue. I play a lot around these barriers and I'm certain that their hit boxes follow the shape of the barrier precisely.
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