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Maf

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Everything posted by Maf

  1. Maf

    Let's Discuss Augments

    We'll make a Wiki article soon, so you'll be able to copy the info from there if you want. In fact, you can already see most (if not all) alteration details if you click on them in your garage.
  2. Maf

    Autumn Microupgrades Sale

    Sweet! Time to spend my millions of crys and get an M4 garage! *checks account* *checks MU prices* Oh... well I think I'll just stick to MUing my mammoth isida m0 -_-
  3. Maf

    Let's Discuss Augments

    Unless you have crystals to waste, don't buy them now. It's really likely that they will be nerfed or otherwise changed in the near future, so I'd wait for at least Christmas because by then you will be able to get good feedback from people who tried it and maybe even be able to buy them with a sale, if developers feel generous. I personally bought the Firebird alteration and from my experience it's extremely OP. Literally makes the turret twice as powerful with very little to no drawbacks. I'm playing it as much as I can now to farm up some EXP before the alteration gets nerfed. And if it doesn't... RIP Tanki :D
  4. Maf

    Your Best Paint in Tanki Online ?

    Please discuss plaints here. Closed.
  5. Maf

    Crystal rewards for clan members.

    Rewarding best clan players with crystals is a rather rare thing that doesn't happen in many clans. More importantly, developers won't give clan leaders ability to give out rewards for free because that can easily be abused. We already have an idea topic about an easier way to give players crystal gifts, so you can comment there. Also keep in mind that all ideas and suggestions should be posted in the appropriate section. And if you are just wondering whether it's OK for you to reward your clan members buy buying them a crystal prize using SMS, then yes - that's fine and not against any rule. Feel free to do it as much as you wish. If you have a question you want to ask, it's much better to ask in the Q&A topic, as it's far more likely that people there will know the answer to your question and inform you promptly. Closed.
  6. Sorry for the inconvenience, but the lags were mostly caused by the large size of the map. The admins were trying to get as many people as possible in at the same time and because of Tanki's server limits, the map tended to lag and cause crashes often. And on a full Berlin with 36 players it happens all the time on any server, so creating the battle on EN3 was not the problem. The battle was recreated on Kungur and there were much less lags and zero crashes there, but obviously that came at the cost of having less people be able to enjoy the event.
  7. That moment when you get a private photoshoot with the flamers while everyone runs for the gold box :lol: (thx eragon33)
  8. Lol 30 seconds is ages. I'm sure the battle will be full within 5 seconds of the link being published. But don't worry - you should be able to get a chance to get in because people will be encouraged to stay for about 5 minutes and leave so that other can get a chance to participate (which is not the case with the usual events).
  9. So, the link will be here and on the TO Facebook page? And on the forum will it be a new post or edited into the first post?
  10. Well, there's the risk that people will start killing each other for fund and score, but either way it's not up to me to decide.
  11. Just checking the forum time compared to mine :D
  12. True, but people kinda want to actually play the game for longer than 5 minutes a week. Or did AlternativaPlatform get attacked by some health and safety agency and this is some elaborate method of reducing the amount of time people spend playing?
  13. It's not the fact that buyers can get supplies very cheap - it's the fact that supplies suddenly became a lot more expensive for players as we can no longer use the 80% discount that came with the kit. With the current prices for supplies, every free player who has less than 1000 supplies now will eventually run out and there will be no way for them to get their supply stocks back up. The only escape will be the limited choice of PRO battles, and that is only for high ranks. Low ranks are doomed to suffer.
  14. That's the most primitive way to go about using supplies. "press 1 as soon as you get hit" is what someone would do if they have a lot of supplies and not enough brain to use them well. But have you thought about the following strategies?: If you have DA or DD active, wait until the 30 second cooldown is over before activating the repair kit. If you activate DA, get shot, and activate the repair 28 seconds later, you will have to wait another 15 seconds before you can activate DD, while if you waited 2 more seconds before repairing, you could activate DD first and THEN repair, so that you would get 15 seconds of DA+DD power. If you are a light hull or your health is over 50%, wait until you fight someone else and only then activate the repair kit. If you heal your tank while not being attacked, most of the time you lose a lot of healing potential because the repair kit continues working a bit longer after you are already healed. If instead you wait until you are fighting another tank or going through an area where you are most likely going to get shot, then you can get the full healing power from the repair kit. When fighting against a Railgun (and in some other situations as well), after you get shot once and are left with very low health it's good to activate your repair kit just as you are about to get shot again so that you are healed to full just before you are shot, and then healed to full again since the same repair kit still has half of its power left. Those are just examples of tactical use of only the repair kit. It gets a lot more complicated when you include all other supplies in the mix. This is why I like supplies in general, but hate the fact that buying a lot of them can compensate for any lack of skill in their use.
  15. The skill is in timing your supplies to turn them on at the right time and combining them with drops on the battlefield to get the most power out of them. It's easy to just press the supply keys as fast as possible and activate them whenever the cooldown finishes. It's a lot more difficult to actually know the best time and order to activate your supplies.
  16. Developers say that every single item that affects gameplay is available to free players in the garage. This is somewhat true, because indeed it's not like there are special supplies in the Shop sold for only real money which give you 2x more power than normal supplies. But let's face it, there is no way a free player is able to compete with a buyer who has practically limitless supplies. A Generalissimo may get about 100 supplies a day from daily missions. That's if they are really lucky and they don't go for crystal missions (which is in fact what most players want). So to complete these missions the player needs about 30 minutes of intensive gameplay. During that gameplay he will die on average about 50 times and therefore have the opportunity to use 150 - 200 supplies (or 40 of each). He may get around 1000 crystals from the battle and if he spends those on supplies again - it will be just about enough to buy more supplies and cover the expense of the 30 minute battle. So the result is that to be able to compete with a buyer who drugs non-stop, the player is only able to play for 30 minutes a day and get absolutely no extra crystals for anything other than supplies (alterations, MUs, equipment, etc.). And that's on a good day. Someone who wants to get crystals and plays with wasp will end up getting 30-50 supplies per day and using over 50 in a battle (since wasps die a lot), so that kind of player will run out of supplies in no time and what then? And it's not like buyers aren't affected by this too. Unless they play only DM mode, the player will constantly encounter players without supplies in their team in normal battles. And it's not exactly pleasant to have a situation where you drug like crazy, bring your team out of a hole towards the end of a match and when some noob picks up the winning flag you drop when you got killed, he loses it because he doesn't have a DA or repair kit to use when he gets attacked. And the battle is lost. The lack of balance between buyers and free players when it comes to supplies has been like a rotten limb for Tanki ever since they were introduced. The smart cooldowns update helped a little bit but not enough. And now with the removal of big supplies kits from garage free players are left with no hope for fair battles. In my honest opinion, this will only worsen the game in the coming future unless tanki does something to stop it. For example: Make supplies completely free for everyone to use and 100% skill-dependent. Buying more supplies than another player should NOT give someone an advantage. Move the no-supplies setting from PRO battles into normal battle settings. This will at least give free players a chance to re-stock on supplies by completing daily missions and earning crystals without using their supplies to do it. Limit the number of supplies which can be used in normal battles. Allow something like 5-10 of each supply in a 15 minute battle. This will force players to at least be more careful with supplies and use them only when extremely necessary. (Although this can be abused with use of alts) In addition to at least one of the above, reduce power of the Repair kit and make it less OP. Reduce its duration to 50% (from 2 seconds to 1) and make the cost the same as all other supplies. At the moment the repair kit is what makes hardcore druggers so unbalanced and fights between players - annoyingly lengthy. The variety you get when trying to find a good PRO battle is miserable. Right now (pretty much the peak online times) there are around 260 PRO battles for my rank. Sounds like a lot? Well let's narrow it down: - 150 XP/BP battles (78 of which are on Sandbox, 21 on Zone and 15 on Polygon CP, while half of the remainder are duels/tandems) - 17 are Parkour format - 20 are Polygon CP - 15 are Arena CP - 21 are a 2 player Arena DM (so most likely power-leveling) So that leaves me with 37 proper battles to choose from. Remove all the Polygon/Sandbox battles, all the 1v1 battles, ridiculous battles (1 minute/kill or 999 flags/minutes) and battles with supplies turned on and you're left with 5 at most. So if I want to play a PRO battle with no supplies, using any combo, on a non-mainstream map, with a sensible limit, I'm left with a choice of up to five battles, 2 or 3 of which will be on the same server, if I'm lucky. I don't consider that a good alternative to the choice of non-PRO battles (which is still quite limited, but nevertheless at least 10x more diverse). And that's for a generalissimo who has a full M4 garage. Think of anyone below the maximum rank - all PRO battles from Major and up will never be limited to their rank so they will be forced to play against generalissimos (and obviously being called a "mult"). PRO battles with no MUs are also pretty much non-existent. And I'm not even talking about ranks below Major - finding a good PRO battle there on ANY server can happen probably once a month at most. That's what I thought too, but see my calculation above for supplies used by the average player. The game works in such a way that you can't get more supplies by putting in more time and effort because you use more supplies during the time you spend to get those supplies back. It's a never-ending cycle that puts any free player into a massive hole. And in order to get out of it the player is forced to either pay real money or leave and find a better game. P.S. Cedric, this post isn't in any way meant to criticise your answers or your work in general, but this is my honest feedback to developers about what they've been doing with the game by incorporating supplies and now, making them extremely hard to get for free players. I hope they see this comment and take appropriate action. I'm all for adding more buyer-only cosmetic features and fancy stuff. Heck, I wouldn't even mind if devs added brand new exclusive turrets and hulls only for buyers (as long as they are not OP), but all I'm asking for is to keep the gameplay balanced between buyers and free players.
  17. Maf

    One more step to kill this game...

    It's not. It's what developers tell us all the time. Feedback for the update is supposed to be posted in the official topic, so please comment there if you really want your opinion to be seen. Closed.
  18. Maf

    One more step to kill this game...

    "supplies are balanced"
  19. Maf

    all Arab Ban !?

    Still, the point here is that the communities are very different, despite playing the same game. Often the case is that Russians get stuff others don't, while sometimes it's the other way around. I'm sure there is a legitimate reason why this discount was only notified to the Russian players, such as the pay systems in question not being efficient enough for international transactions. Something like that. I doubt developers would exclude other communities just because they feel like it.
  20. Maf

    all Arab Ban !?

    Indeed. Why doesn't the Russian community get to have a photoshoot with their CM and admins?! Not fair! Tanki is racist towards Russians!!!
  21. Maf

    all Arab Ban !?

    People, please stop formatting your text so much. If you want to highlight one or two words with a different colour - that's fine. But if you post massive paragraphs of massive yellow and red text, you are making this thread look like a kindergarden poster, which only makes people take your posts less seriously and be less prone to address this issue. I edited at least half of the posts in this topic. Please don't force me to edit more.
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