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Posts
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Everything posted by Maf
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Yeah, the idea is definitely more promisinig for TX, rather than TO.
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A 5-minute cooldown is too harsh. Developers reduced it from 15 minutes to 1 as they believe that players should be able to change their equipment as they wish. Instead of having a cooldown, your feature would simply have the automatic self-destruct initiating if the player selects new equipment while they are still alive. That way they won't be able to just instantly get a new gun to help them in a particular situation as it will still require a 10-second wait and a self-destruct with respawning back at base.
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Topic merged
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Such an update was already released. Back in 2012 the losing team would get around 10% of the battle fund if they're lucky, even if the score was something like 99-100. And in a close game where the winners captured a flag in the last second, ending the game with the score 1-0, the losing team would get absulutely nothing. Nowadays the losers get between 20-40% of the battle fund, which I think is more than enough. If you want to submit an idea, please post it in the Ideas and Suggestions section. Closed.
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Topic merged
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You sure you followed the instructions carefully?
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Not really. I think it needs at least an option to disable damage and instant self-destruct. And things like bonuses for getting to certain places (roofs) would also be a nice feature.
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Topic merged
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Topics merged Suggested before many times. Developers will consider.
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I'll be honest - it forced me to think for a second and look at comments below :rolleyes:
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Yeah, the pillars and ramps with a hole in the middle are the only bad hitboxes I can think of in the new prob library, but the place OP is talking about does't have any of those. They should still get fixed though. Really annoying -_-
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OK, so what if you actually did hit the tank and deal damage to it, but the player had very high Shaft protection in his module and therefore didn't die. Is that possible?
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I'm not gonna abuse my power and hide random posts. But I'm just gonna remind you that anyone can hide their own posts anywhere in this topic, and you don't have to have a legitimate a reason for it. Let the games begin! *laughs hysterically*
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Le random pic of trapping winged-elephant-wolves with mines: 3 posts :ph34r:
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Yeah true :D We're on 5269. 5000 happened on the 28th of June
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That's strange. Could be an actual issue. I play a lot around these barriers and I'm certain that their hit boxes follow the shape of the barrier precisely.
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i cri evrytiem. I wanted this page :( hmm, let me just hide all these posts while no-one is looking ( ͡° ͜ʖ ͡°)
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Also, it could have been lag, where you see that you hit the enemy but the damage you deal is not registered.
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Valid Isidas Gain 2x more EXP from healing the person with the flag
Maf replied to hiDashiell in Ideas and Suggestions
Under review [expr] I do see the benefits of this, as it encourages Isidas to take care of the flag holder. But then this could have adverse effects if all Isidas in a team camp near the flag holder during an exchange and only wait for him to take damage, while ignoring all other teammates. And I think 2x is too much. 1.5 seems like a more reasonable bonus, but that's up to developers to decide. -
Can you post a screenshot of where you were trying to shoot (and from what position)? I know Rio quite well and I don't remember any bad hitboxes on it. You could have simply missed. Moved from I&S
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The post bumping is real...
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Topic merged
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It doesn't work like that though. Katyusha launches a large barrage of rockets to cover a massive area, while these might be only 2-4 rockets at a time and they will be heat-seeking.
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We do not allow separate topics for these questions. Please ask for advice on this matter in the main topic: What to buy? Which is better? Closed.
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valid Stickers, symbols, decorations on your tank
Maf replied to nuclearpuppy in Ideas and Suggestions
Topic merged
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