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Everything posted by Maf
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WANT TO SHARE YOUR OWN IDEAS ABOUT NEW TANKI ONLINE (2015)
Maf replied to Dragon_slayer007 in Archive
I WANT IT TO NOT HAVE ANY CAPS LOCK TOPICS ON THE FORUM!!!! -
Valid [gmmd] [ftr] This is somewhat similar to the ASL game mode that was added for a while during winter holidays. Interesting concept.
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Yeah, if there is no enemy left, people just get bored at start shooting each other. Even I do that sometimes :unsure:
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Not really. He has the same equipment as them, just more experience. It's not unfair to be better than someone else.
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Have fun playing with that M2 until you become Commander...
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The gold box drops randomly at any fund. You can get 3 gold boxes in one battle withing 5 minutes when the fund is less than 500 or you can get no boxes at all in a 1 hour battle with 20000 crystals fund. It's completely random and there is no "most common" fund.
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Because with the way the hulls are made at the moment, there isn't much room for new hulls. You can't make them faster or more armored, because Wasp and Mammoth are pretty much the reasonable limit, while adding a new hull with stats between two existing hulls is just not original enough. They need something that will make each hull very unique, like the way each turret is unique. If they do that, then they will have a reason to add new hulls.
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2 gold boxes in less than 5 minutes. Probably not the absolute record, but definitely my personal best!
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Got two gold boxes in one battle on Rio, 5 minutes apart! + final result One more drop location to add for Rio. I'll update the rest soon.
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Buy the gun you like most and find easiest to play with.
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Another important reason to have players paying for PRO battles is to discourage the less skilled and less enthusiastic players from entering. The people, who play PRO battles usually want an interesting game against strong opponents, not noobs, who roll around asking if the gold box fell. However I do agree that forcing people to pay to create private battles is a bit too much.
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I disagree. Hammer looses it's killing power way too quickly to be effective. Just don't allow them to get close to you and they will do no more damage than thunder and only shoot you three times before you can easily demolish them during the long reload.
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For lower ranks - yes. The price is perfectly reasonable for higher ranks.
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The purpose of this game is to make money for developers. Of course they want you to pay for a better experience.
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I smell a buyer
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Precisely. Free battles allow you to have the basic game modes, however you still gave access to all garage items and all grades and MU's. Paid PRO battles allow you to customise your battles to suit your liking, but for a price. Also, making PRO battles paid means that only more experienced and enthusiastic players enter, so you have skilled opponents and more interesting matches.
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I don't know… Maybe they're busy with other ideas at the moment.
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If you are talking about this topic then yes - the developers and helpers pay less attention to this that the topics in ideas and suggestions. However they definitely do check the Ideas and Suggestions section, as I've seen both helpers and developers answer in the topics there.
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OK, just found something out - Dmitriy Nemetskiy has said that the problem that appeared with the auto-aim for the turret is due to the way physics were made in this game. They realised now that the increased turn overs have become a major issue, so they are currently testing the physics to see what they need to change. The important point here is - the will definitely be changes.
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So far I didn't have any issues with the increased knock back due to the new ability to hit turrets. Maybe it's just because after the update the lightest hull I played with was hunter, so I'm going to try Hornet and Wasp soon. Anyway, you should just change your strategy so that you don't point the side of your tank towards the enemy and don't shoot at the same time as them. It just takes more skill to not turn over now.
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Yes, same problem here. How can I know if I damaged a tank and how much damage I did if the only effect from hitting a tank is the knock back they get. The visual effect should at the very least show a hit, but preferably also show how many shots hit that tank.
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Hammer's main advantage is that it deals huge damage quickly at close range. However, I don't think it's a big enough advantage to compensate for Hammer's uselessness at longer ranges.
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