-
Posts
3 419 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Amagi
-
Hey, Striker is pretty good!
-
A single tanker can only do so much.
-
I love DM because you don't have to rely on others for your own success.
-
Why does tanki allow m0 guns and hulls to be used in m2 + battles
Amagi replied to PhantomFlanFlinger in Archive
Don't get me wrong, I play this game strictly for fun. But when when someone tries to deliberately trample on that fun (i.e. deliberately making our team lose), then that is a problem that must be dealt with. -
Why does tanki allow m0 guns and hulls to be used in m2 + battles
Amagi replied to PhantomFlanFlinger in Archive
Yes, until you get blocked for it :/ Hit me with a friend request so we can team up :3 -
Wasted effort for a mode that'd be dead after the first week. I might be proven wrong though.
-
I read it alright, but there are posts here depicting the use of M2s in Legend battles. My friend here said it best^
-
It's not the low rank alone, but it's the M2 equipment that comes along with it.
-
Heavens, you completely missed the point of that statement. I was referring to how low ranked players that use M2s on Legend battles should join our DMs as easy kills, instead of filling up spots on teams that need sufficiently-equipped tankers on their team. Don't get me wrong, I do fully appreciate those special instances where skill trumps equipment level, but let's face it... No amount of skill can bridge the gap of equipment levels in a full on M4 vs M4 drug war! And what is up with you bringing up this "first place" malarkey in the first place? Is it because of what I've posted in the Shaft topic a few weeks back? Do I seem too proud in your eyes? Do you feel the urgent need to attack me in a completely unrelated topic?
-
^Um, I don't care? If you can use anything I have used better than I can and in a tenth or hundredth of the time, well, good for you! I'm just here to have fun. What ruins the fun however, are poorly-equipped teammates bogging the entire team down. On full on 10v10 drug wars however, if you can't keep up, you're better off leaving before the entire team blames you. Personally, I think going into legend battles with M2s is stupid but M3s and M3.5s though, I'm okay with it. However, as far as I'm concerned, there have been only a few cases where lower-ranked players are actively persuaded to leave, since the Legend druggers carry the game anyway.
-
The next thing we know, the illuminati is tryina curb the earning of battle funds. :rolleyes:
-
We don't need mults in our teams sorry. Can't you just play with people your ranks? We could've had a full M4/M4 combo that drugs 24/7 to help us against OTHER M4/M4 Combos that drug 24/7. If you're playing fine and the team's winning then good! But if the team's losing, the lowest rank usually gets the majority of the blame. It's just the way things are up here. People don't like losing, and they will always find a scapegoat for their loss. It's not just Legends, it also happens on battles with wide rank brackets, although to a less serious extent. However, we'll gladly let you guys in our DMs, we always need a few easy kills. :P
-
I think Synthesia looks like rainbow vomit but hey.... different strokes for different folks.¯\_(ツ)_/¯
-
Proposing MU limits for certain ranks can surely decrease the problem of "10/10 Titan M1 at WO2". Also, having one or two M2 kits doesn't really matter, because you can only use one combo at any given moment anyway. The fact you already have one means you can compete with just about every kit buyer out there. But how to compete with buyers as a free player then? Simple. Master and stick with a single combo and MU it steadily. On regular months, save up your supplies and crystals, and complete weekly chains to get more. Only burn some supplies when you get premium from containers. Wait until some special sale or double fund event comes and that's where you go on a spending spree. Rise and repeat. I've followed that strategy for 2 years now. Right now I have: 1. Striker M4, Shaft M4, Hammer M4 and Hunter M4, as well as Isida, Titan, and Hornet M3. 2. 4 M3 Triple Modules. 3. About 2-4k of each supply (except first aid kits, which I never seem to have more than 150 of) 4. The ability to compete with the heaviest druggers out there. You'd be surprised what you can achieve in this game without spending a single cent!
-
Why does tanki allow m0 guns and hulls to be used in m2 + battles
Amagi replied to PhantomFlanFlinger in Archive
Its cases like these that I've practically isolated myself to DMs until just recently. Bring that kind of combo into a DM and you're only another easy target to kill. -
That's not what the turret was designed for...
-
125 Double Power 5 Gold Boxes 10,000 Crystals Pack
-
Got these a few days ago. 100 All Supplies 100 Double Power 100 Double Armor
-
People have been too spoiled. 3X weekly bonus was a bad idea. It was only meant to be temporary, as a nice bonus for playing in the summer days, but instead of reverting it back to normal, they decided to reduce it a little bit, and add containers in there. Now ya'll saying it's an "elaborate scam". People have been playing before 3x, and they will continue without 3x. From what I can observe, the more generous the devs become, the level of toxicity of the players increases. It's sad. P.S. I am, and always have been, a completely free player. So don't go around throwing the "buyer noob" argument at me.
-
There is no such thing as "divine power". We both have used it for far too long that it's almost second nature for us to use it effectively. I think every turret can excel as long as it belongs on the right hands. I got a buyer friend who's also frequents and excels DMs, who has seen my performance with Shaft. He decided to M4 it on impulse but felt extremely dissatisfied when he tried to use it himself. He only performed a fraction of what he did compared to when he was using his other turrets. I told him to give it some more work, but he just gave up out of frustration. Point is, people dismiss Shaft as a minor threat since the majority of the people using it have been considered as "camper noobs" anyway. They're too uninterested in learning such a weapon because despite having such immense power, people don't want to be associated with a turret that only "skilless idiots" use. It's hilarious to see other people, see me up on top with a Shaft, and decide to change to Shaft themselves, only to fail miserably and fall even further behind. It also affects our enemies' reaction against us. Why spend the time and effort to kill me, a minor threat, where a more major threat just zoomed past between us? Or, "I'll just pop double damage and get this over quickly". That's when I pop a double damage of my own and kill him faster than he kills me. It's only then that they take me seriously. This is also partly the reason why Shaft protection modules are uncommon in DMs. Another thing is that in DMs, people tend to pop double damage right after they spawn, making them prime targets for Shafts with double power of their own. Doesn't matter whether you're using a Wasp or Titan, you're getting one-shotted regardless.
-
^This^ I don't care what ya'll feel tbh. Like it or not, drugging is an absolute must when you reach my ranks. I used to complain so much, but I sucked it up and started saving for months on end. Now, I got thousands of each drug and I don't have any problems whatsoever in drug wars. I think people who think druggers are morally inferior have too much of it in their heads and are also hypocrites. The game gives me free drugs, and I WILL use them.
-
If that were the case, you'd think there'd be more Shaft users than Railgun, don't you think? Anyway, it's sad to see ASL mode go under the rug ever since its introduction. So much wasted effort from the devs. At least TDM isn't the least popular game mode now.
-
The reason why it was named Fearmachine in the first place is because it had the ability to one shot pretty much every hull in the game. Also Fearmachine sounds really cheezy. Also, Railgun a completely different turret from Shaft, so you really can't compare them on equal footing. Rail's got penetration, instant damage (no charge up), faster reload, better alterations, and flexibility. But whatever floats your boat.
Jump to content























































































