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Everything posted by r_Micky30
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i suggested this last post page 1, maybe you missed it. I understood that you idea was to pause the game until mod arrives, I don't support it since you never know if there is a mod available and will he/she come. However, to think more about it, this solution has the same flaws and can be abused -- like winning team seeing opponents becoming too strong can plant a cheater to them and use that as a reason to pause the game ... for a long long time .... Anything that will stop the game for a longer time, can be abused. What about this idea (also a modification of similar ideas) -- to give users a right to kick cheater from the game and ban for a short time -- like for 4 hours. NB! the details of the procedure matter. Providing proofs is essential 1. To get that kind of right you should have ... reasonable experience/hisrtory or you can prove you've won battles or have recommendations or ... 2. Since this is a powerful tool/right, abusing it will have severe consequences -- equal to cheating, meaning you have to have proofs you used it against real cheater 3. We will have a shortcut key to start the following procedure: --- a. entire game pauses for 15 seconds, and everybody will have a note on a screen, who initiated the pause. If there was recent obvious cheating like flag stealing etc. it will be also still visible on the screen. --- b. during 15 sec the one who called pause should select the player to kick and the short reason why (command /kick ME_CHEAT "Flag thief") --- c. after that for 10 seconds everybody, including the one being kicked, can see who kicked who and why -- that gives the opportunity to take a screenshot as a proof. --- d. after that the game continues 4. If you get kicked without reason you will have a screenshot as a proof to post a complaint. and see point 2. The expected results: There will be less complaints in the forum about cheaters and maybe some complaints about abused kicks. Less cases will leave admins more time to look more deeply into into each one. Since you have to use a real account to kick somebody you will think twice before abusing it, loosing a mult is no loss to anybody -- but who wants to loose the real account?
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Frags ? Flags ? Well, I've won at least one game in Serpuhhov with Shaft ... If you have a good spot and choose right targets, shaft is a shot=kill=points weapon. With other weapons you never know who delivers the final hit. On the other hand, the ricochet is suitable for more situations, IMHO. Anyway, you need to stick to one gun, unless you have enough resources to upgrade both in parallel. Having one higher level gun is always better than two lower level guns. If you like to win of course. best regards, ... alias Micky
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one question - what if a clan or group of people decide to flag a player as a hacker, even though he/she is not? player initiated bans are a fail due to the innate human characteristic to cheat! sad but true im afraid. the issue of bans can only be carried out by an appointed moderator backed with either first hand proof or evidence provided. You are absolutely right -- every single person would do anything if there were no consequences. Conscience -- this is only the fear of the community response to some actions. etc. Cheat engine -- instead of building a fence to protect the core engine, the core engine should be designed as hack free as possible from the beginning. That includes double checks to events, logging of transactions etc. Well ... obviously it isn't :) One way to eliminate hacking is to eliminate the cause -- game rewards -- this is very difficult since this is the main income of TO :) Another way is to make hacking more risky -- at the moment this is practically safe. As example in CTF: Your team looses -> You call a friend who brings in a mult with a cheat who takes enough flags and then leaves the game. Your team gets the fund and cheater MULT will be banned next day. So what -- this is what the mult was, or millions of mults were created for. Even real accounts get ban for a day only for multing. I personally lost appr. 100 crystals of reward and many complects of supplies because of the cheater (http://forum.tankionline.com/posts/list/110460.page) and none of thw real players didn't have any penalty for using a cheaters help. What to do? Ban entire team ? -- can't because maybe many of the team were newbes unaware of anything. Ban some most active players who took as much advantage as possible of the cheaters presence? -- again, maybe somebody just didnt notice a cheater ... :roll: Redistribute fund by the score at the moment when mults appearance was prooved? -- this way the winning team could use a cheater to fix the winning score :) Can't ban IP's -- most ISP's provide Dynamic IP to clients. Can't vote for ban of a person -- could be abused very easy. I have one IDEA -- maybe players should be able to vote for a pause of the game (lock all scores) and provide proof later if necessary. When cheater leaves the game can be unpaused again. And again the proofs should be collected -- if a cheaters presence in the game was proven and somebody's voting against pausing the game is also proven -- this should have consequences ... How it could look like -- anybody could call a voting window which pauses the game and the game doesn't continue until majority of both teams vote for it. The rule would be, that the player calling a pause shoudl be able to present the proofs of the cheating later, otherwise ...
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AFAIK, rank doesn't give speed and power, tank/weapon upgrade does. If you already didnt know that :) You should learn to recognize the tank/weapon modifications in the battle.
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Hi, Please excuse me if my language isn't correct and if you already have discussed the following, but I'd like to add some thoughts. I've played Bzflag for some years and it has an observer mode available for everyone -- you can enter the game as an observer -- you can see the game, participate in chat but you don't have a tank and you're not in the battle -- as an example its really nice way to watch tournament matches. This is a MUST HAVE feature TankiOnline misses :) Second, it has a voting system, not very effective since many players don't know how to vote but its still a way for people to ban certain cheaters. I have thought about applying for a mod position, but: 1. This is a serious responsibility and I don't know how much time I'll have in the future 2. I have a skype account, but I want to remain some anonymity :) 3. I don't know what tools admins have -- somehow I've got an impression, that mods/admins cant do much ... If I could ban/kick cheaters from game when I see one I'd be happy to use this opportunity. The more honest players could do this the less cheaters there would be. I know, there will be great temptation to misuse and the BIG question is -- whom will you trust. best regards, ... alias Micky PS! In BZFlag all tanks are equal but experienced players still usually win :)
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Sorry dude, but your ethics and logic is wicked. Stealing isn't right, it doesn't matter how much you steal.
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You got to be kidding, right ? I really hate to spoil the fun, but everybody can check his/her rating after reaching first ranks, as an example a corporal has rating ca 700,000, meaning ca 700,000 players have reached a rank equal or higher than corporal. ... not 7,000,000 :) Meaning 9,000,000 - 700,000 = 8,300,000 players are privates or corporals :) And to take into account a lot of mults typically on sergeant rank and its masters ... the number of REAL PLAYERS will become even smaller. And for all newbie's, PAY ATTENTION, when you reach higher rank you will see a lot of cheaters and guys with top level tanks/weapons with no honor. Any trick is good to grab the fund. Example: see http://forum.tankionline.com/posts/list/101354.page -- in short, a high rank player sabotaged the game causing a team to loose a fund of ca 1700 crystals and for that was banned for a day :twisted: Honestly, who wouldn't take a ban for a day for 1700 crystals :D And you cant criticize decisions of administrators ... :roll: You have been warned :) best regards, ... alias Micky
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PS! Sorry, I didn't notice the "noreply" rule on this topic -- I didn't brake the rule intentionally.
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Hi Red, I do agree with you. However, the more I learn about the TankiOnline the more I see, that the cheating is built into the game. TankiOnline itself SELLS CHEATING tickets -- "Score Multiplyer Pass" for 1000 crystals. The supplies are also kind of cheating tools -- using shield and a boost gives you 4x advantage over opponents -- so if a bank (fund) is large enough anybody or any group can rob it by just using enough supplies. Is this a FAIR game -- NO. This is an auction -- who pays more gets the fund. Fair games (No Supplies) do cost etra money. So, at the end -- if you dont pay to TankiOnline -- you loose. And let me just quote the Rules of the Game: I say -- TankiOnline promises fair fights and community but instead has created environment for cheaters and earns on it. :evil: If you agree with me, please spread a word. At least until the NoSupplies battles are made for free.