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T879

Tanker
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Everything posted by T879

  1. T879

    Let's Discuss Smoky!

    No, I meant the "real" Smoky M2 Oh, lol
  2. T879

    Let's Discuss Smoky!

    I have a question: How is it possible for lower ranks than me to have Smoky M2 ? I thought the earliest rank you can get the M2 modification is at my rank (Captain). So how do people with 1-2 ranks lower than me have it ? Did they just reduce the needed rank ?
  3. T879

    Ideas for Turrets!

    I also thought about a shocking effect. However, I would have made an alteration for Smoky that causes it. Plus, 1 second as shocking time is more than enough tbh ;)
  4. If you're a camper, yes, since you can pretty much one-shot heavy hulls. One should keep in mind that destroying medium tanks is much harder than with the standard "setting" of Shaft because you have a doubled loadup Let's combine Striker with Shaft ! M2 Alteration (Insert Name Here): A longer loadup results in a greater damage output. Salvo charge up: +33% Damage: +15% # I used the M3 characteristics for those numbers, but the M2 & M4 levels should be balanced as well Overall, this should help Striker to destroy Heavy Hulls. However, just like Shaft, there will always be a chance that a Mammoth / Titan will survive with a sliver of health. That's how I intended to do it anyway :)
  5. T879

    Ideas for Turrets!

    In my opinion the shooting mechanic of Striker needs to be adjusted. For instance, when using Hammer, you can just hold down the Spacebar and the next shots will be shot without any problems. However, if you hold the Spacebar directly after shooting with Striker, the second rocket doesn't fire automatically. Instead, you get the laser for the Salvo Mode (which kind of makes me question the advantages of a reduced reload time). Hammer M3 and Striker M3 should reload and fire at the same time (1.96 seconds), but Striker definitely will exceed those 1.96 seconds. In order to solve this problem, one could change the shooting mechanic of Striker in a way so that it can directly fire like Hammer. And if you want to use the Salvo Mode, you have to let go of the Spacebar and then tap on it again. TL;DR: Striker should fire single rockets when you put a brick on your Spacebar (like at Twins), and the Salvo Mode can be used after removing the brick and tapping Spacebar again :) Provided you have fully reloaded etc.
  6. Okay, while wrting down that idea I somehow forgot that you can also use direct fire with Magnum lol Then another disadvantage should be the inability of using shooting angles between 0° and 60°; only parabolic shots from 60° to 90° should be possible. (EDIT: Maybe 45° does the trick too)
  7. Alterations: Striker I.) Short-Range Rockets: Shoots two rockets consecutively to deal with nearby enemies # 1,2, reload, 1,2, reload... between 1 & 2: the usual 0,25 seconds as delay Damage -40% (two rockets will still deal 2*0.6 = 1,2 = 120% damage, so it's a +20% dmg boost) Range drastically reduced (Salvo mode disabled ?) Magnum I.) High-Velocity Rounds: Increases the speed of Magnum's projectiles, but reduces its splash by an amount. Projectile Speed: +30% Splash: -30% (I might rethink this one, though) II.) Pinpoint System: Increases Magnum's damage significantly, but reduces the Splash Radius by 90% (to 1.5 meters... or maybe even 1m), can (*sometimes*) one-shot heavy hulls Damage: +100% Splash: -90% / -95% Reload Time: +10% (Maybe the projectile speed could be reduced as well, so that heavier hulls also have a chance of escaping) EDIT: Just an addition: M0 Alterations (purely cosmetic) After having fully micro-upgraded a turret to max (10/10), you can change it's shot appearance. E. g.: Railgun M2 fires a purple shot, but if you MU'd it to M3 (M2+) you unlock the particular M0 Alteration for it. This allows you to change your shot into an orange one, as the Railgun is basically M3. So there are at least four M0 Alterations, each being a refelction of the next modification level's shot. An fully MU'd M3 Railgun (20/20) would also get a cosmetic change, as far as it's shot is concerned. For instance, it could be a stronger orange colour or it might even be a colour close to red. Adding another cosmetic change at M3 (10/20) would result in a maximum of five color modifications. What do you think of these ideas ?
  8. Actually, I would like to see that the Clan Leader (as the highest position) is able to create maps without needing a PRO Pass. I mean, the other clan members can join the map without problems, but for now nobody in the Clan can create a map :mellow:
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