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T879

Tanker
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Everything posted by T879

  1. Hi, I have read about the changes in the Alterations / Augmentations and when I played ~7-8 hours ago my LGC Railgun was shooting according to the Patch Notes, but now it seems to have gone back to the +50% Reload Penalty (unless I can't tell the difference between ~4 seconds and 6 seconds lol) ? I don't know about the other Alts, yet
  2. No, I meant it would be cool to get those at my Rank (although it would take away my "advantage" of having LCR at Diamond Ranks ?)
  3. On the other hand, I'm actually looking towards that. I wouldn't have anything against getting Alterations / Augments like Duplet, Hyperspace Rounds, Autocannon, Plasma-Torch and maybe also Missile Launcher Uranium ?
  4. T879

    Should gauss be nerfed?

    As I mentioned somewhere else before: Magnum and Gauss should swap their splash radius and their particular splash damage. Gauss is easier to use than Magnum because you can be sneaky and hit people "out of nowhere" instantly. Magnum could need the current Gauss' splash because the shots travel rather slowly, parabolically, and miss more often than not. Plus the charge time is longer. That's why missing shouldn't be punished that much. Besides, this would also prevent Magnums from getting too close to one-shot people with Hornet and RGC, so those need to adjust as well. ?
  5. T879

    Should gauss be nerfed?

    There was a time when Shaft could pierce through multiple targets when sniping (and arcade shots as well?). This is loong ago, but it would be cool to get a Pierce Alteration for Shaft to make it like it used to be. The downside could be that its damage gets reduced to before it was buffed by 10%. So instead of 2912 dmg at Mk7, it does the 2647 it used to do, and allowing Arcade Shots to pierce through multiple tanks should also be possible with some damage fall-off (although its dmg gets naturally reduced by distance).
  6. ...says someone who has a 6.2k Gear Score at Sergeant Rank lol
  7. Edit: I tried switching Missions in the Mobile Version today and it seems like my wish has been fulfilled: I was able to get the second Supply Container by watching ads, and switching Missions today was a breeze ? I managed to switch all three to my specifications, and today I really got the same video ad all the time, just like I had proposed it above! I want to thank the developers IF this was really worked on and not a coincidence or so. And I really hope it stays like that from now on and doesn't break again tomorrow ? TL;DR: Today was a good day in the Mobile Version Edit 2 (12. + 13.(?).04.2020). Ads are broken again ?
  8. Very satisfying to watch ?
  9. T879

    Should Hornet OD be nerfed?

    In my opinion, Hornet's Overdrive power can be limited by reducing it's OD time from 20 seconds to 15 or 12. Also, Mammoth's Overdrive should be able to ignore mines (+ their impact force) and also negate Hornet's OD, meaning the Hornet player would only do standard damage to the Mammoth as long as its OD is active ?
  10. I like the Mobile Verison of the Game, however there's one bug that makes it very unenjoyable, and that's the Video Playing Error. I'm clearing the App's cache etc., restart the game, but always get this stupid error. That way I'm literally missing out on 3000-4000 crystals per day (*), the Supply Box Container also doesn't give me the second crate, since that needs playing ads as well ? It's nice to have so many Discount Events in the game, but it sucks to hardly get anything there because you cannot earn much due to the broken Mission switch. I'd like to see something like the same ad playing infinite times if there's no alternative one, that would still be better than the status quo ? (*) I really switch all Missions until I get crystal ones, which gives 612 + 1225 + 1837 crystals at my Rank
  11. I have begun playing on HTML5 a while ago and must say I like it more. But of course it can be improved: 1. Having a stats table (Mk1-Mk7) like in the Flash version (but I suppose that's going to be added sooner or later, so no big deal ? ) 2. Enabling us to see Spectator messages for Events (not sure whether this is implemented, that's why I list it). 2.1. Generally it would be nicer to get into maps in HTML5 faster. On the other side, Flash will be disabled at the end of this year, so it might more sense to play on Flash until 2021 in order to get into Event Maps fast. So after 2021 everyone would be on HTML5 and (technically) have the same entry chances 3. A minor thing, but: Twins has its Fire Rate shown in the HTML5 version upon entering the Garage. That's why I personally would like to see the Fire Rate increase between its micro-upgrades, instead of showing the constant 25% weak damage. Ricochet's Fire Rate increase can be seen, for example, as well. 4. Not sure whether this is justified, but I think that in HTML5 my Shaft Scope behaves differently. It feels like "drifting off" instead of "looking straight" when going into sniping mode. But I'll have to verify this, so maybe consider that, but not really ? 5. As others might have pointed out, having the possibility to see Modules & Alterations of the tanker in front of you via R or V is useful, too. 6. Since we're used to Flash a lot and always want to keep a portion of it, I'd prefer the same micro-upgrade colors: White for stock, green for MU'ed and yellow for fully upgraded. It feels better than only having one color I think that's it for now ?
  12. T879

    Let's Discuss Railgun!

    That's funny because the Alt is not available at Captain any more lol - it's gone 2 ranks up now while costing the same before the new Alts came
  13. T879

    Why are modules so expensive?

    I'm one of the people who put most of his crystals into Modules because I think it has / had the most room for improvements (and also because I always found high % cool lol). I was unfortunately far away from maxing them all out - although I really would have liked to - because they are expensive. The math can also explain why Modules are so valuable: Example: An enemy player has Shaft M2 10/10 (2912 damage) while you have the max of 35% Shaft Protection. The damage gets reduced to 1893 (or 3786 with DD). Now, with the Mk Update, you both are able to upgrade further, resulting in 3300 Shaft Damage and 50% Protection. The damage on you then is 1650 (vs. 3300 with DD)... which is less than before despite the hefty Turret dmg upgrade! Besides, some modules only become really good when you are above the 35% (Firebird, Freeze, Mine, Ricochet, ... Vulcan (?) ). Otherwise you'll still get killed by Compact Tanks users, by Freeze's high damage, clustered Mines, Plasma-Torch Ricochets (maybe standard ones as well). This is the reason why I will still upgrade my Modules as much as possible before proceeding with the "more fun" upgrades for Hulls and Turrets ?
  14. T879

    Tankoin kits unlocking early.

    I checked out the Shop as well, and while I can't say anything about the Sniper Mk6 Unlock Rank, I can say for sure that people at my Rank (Captain) can buy Vulcan Mk6 for sure. And because that's the same unlock rank as for Shaft Mk6 (two yellow stars), Sniper Mk6 should already be available to you (?) So basically, it was a kind of waste to try to get as much as possible to Mk6 before the Modifications Update. Players can just buy Mk6 and therefore I have no "old player advantage" there. I would have been way better off upgrading my Firebird or Freeze Module to M2 10/10, but well...
  15. I have restarted my router a few hours ago and now for some reason it's working fine again ?
  16. Hm, for example I cleared the cache in the Mobile version and it still didn't work. However, for some reason, when I play there with Mobile Data on, the game loads, but whenever I use WiFi, it doesn't. I've gotten a new router, so is that a kind of security mechanism from Tanki not to let me in because I could be another person ?
  17. For some reason I can't seem to be able to log into the game in any way. I often login in the Mobile version which stopped working since Saturday (infinite loading bug). Now I tried the client and it also loads infinitely, the HTML Version doesn't load, either. Now I'm missing out on my Missions and the Discount Weekend ?
  18. T879

    How to kill parkour miners

    Nice topic that you're talking about. There is also another way that I would have liked to use to a greater extent, but which won't be possible that well any more due to the already happened Mk Conversion ? Namely: Most of those battles are in Space Mode, which is why I often use Hunter + Smoky with Assault Ammunition. That way, I can throw around Light and Medium Hulls without using supplies but pure impact force, and with some timing and adjustment I can also flip Titans. Mammoths are a bit difficult (especially now because my Smoky can only be Mk6.10, limiting me to 288 * 1.35 = 388.8 Impact Force in 1.49 seconds... while players have Mk7 at my rank and therefore the stock Mk7 Weight). But I experimented in the Test Servers and it's possible to easily flip an Mk7 Mammoth when shooting and driving on its front. It just won't work too well when people are resisting and driving back etc. Then, after the respective player is flipped, I let him self-destruct (if I didn't kill him or he repairs himself) or I get on top of him and use some mines ? I still would have liked to have a stock Mk7 Smoky due to the massive impact force gain, but hey... The Mk Update had to come somewhen
  19. T879

    Let's Discuss Vulcan!

    That would of course justify the price increase of Vulcan ? And actually it looks pretty cool
  20. T879

    Let's Discuss Smoky!

    It's probably only good against Light Hulls when they're not far away, but idk
  21. T879

    Let's Discuss Equipment Combos!

    Even better now:
  22. It doesn't directly depend on the M Level that your weapons had but rather the stats. So it is possible that an M2 Freeze won't necessarily become Mk5 or Mk6, but rather Mk4, depending on how many MU's it had
  23. Hmm, I like that fully MU'ed Modules have been converted to the higher Mk Level, since they were so costly and only had a quite small impact. But M2 10/10 Turrets and Hulls getting converted to stock Mk7 is too generous - especially considering balance! ? I'm not sure how I should ethically deal with this: In my opinion M2 10/10 Turrets and Hulls should get re-adjusted to Mk6 10/10, but Modules can stay the way they are due to Overdrives etc.
  24. T879

    Test Server Watch

    The Mk Update is again in the Test Server: However, the Kits Section is disabled for now. Seems like this update could come next week or slightly later. As of now, there are also no visual changes between Mk1 & 2, only at the "standard M Levels" (M0 -> Mk1, M1 -> Mk3, M2 -> Mk5, M3 -> Mk7), but there might be some when it comes to the Main Servers. Who knows ?
  25. It's probably going to be from Mk1 to Mk7, but other than that...yes ?
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