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swede1

Tanker
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Everything posted by swede1

  1. Rusty Barrels was announced a week ago, guess they must all be on vacation, I don't see any info on that yet either :unsure: Our community manager has been offline since the 15th of August.
  2. Why isn't this topic closed? :huh:
  3. If you ha read the first post in this topic you would know exactly what we are talking about.
  4. There are loads of bugs an glitches, but many of your issues are cause by this: According to Hazel, hrere is the cause of all our problems STAY AWAY FROM Flash Player 14 , !!!!! Adobe recommends using Flash Player 13.0.0.223 if you are experiencing problems with Flash Player 14 I have been experimenting with different versions of flash and Flash Player 13.0.0.223 works well in FireFox but it is a problem for Chrome, having to disable 14.0.0.125 and running older versions can make Flash Player crash in chrome.
  5. Wow, I'm very excited to have such a good forum administrator taking the time to come by our forum to help us with our issues. I have read many of your comments in the Russian forum.
  6. Map glitches are getting worse and worse my tank is getting jarred left and right on bridges and ramps , stopping dead in open areas, even flipping head over heals. Bridges, Iran, kungar, barda, etc but I am sure it is happening on all maps. Any time you even get the slightest amount of air the tank nosedives and comes to a dead stop before pulling out or from higher jumps jams into the ground and flips over head first. also a no friendly tank can flip you back upright if you are on your side, but will right any enemy tank every time.
  7. With all the controversy over this update, are there any discussions on alternate ideas to make server load work better?
  8. There aren't enough English players to play XP battles, we need the Russian community in our battles as well to make it a competitive game. Splitting up the communities is not the answer. Allocation of servers by type of battle is much more effective, and possibly by rank as well though much more complex as the rank range of battles is so overlapped, but possibly some servers only for high ranks an others for low ranks would make some players choose a certain server because of rank limit so they have a place with many games of their rank only. They could make some servers where there is no use of drugs as well, that would be of interest for lower ranks who cannot afford monthly no supply passes. There are many ways that would make it interesting for players to select a wider range of servers to play on.
  9. Now for what I believe this update is really about is to get input on how they should set up their new unity project and this is a way for them to get fresh ideas from players on how to best set it up, at least if I was building a new platform this would be a very interesting way of getting free ideas. PS: If you like my ideas, send me crystals :P
  10. Are you a Dev by any chance :D
  11. This is all about server load. The logic behind the update is completely flawed,to think that by suggesting servers to play on based on language is ridicules, it has never stopped players from choosing a specific server to play on in the past, players have always chosen the server based on volume of games they want to play, ie: no supply XP battles in server one, and no supply kungar in server 2. It was also the meeting spot before the friends system was in place where friends always met on chat. Some players designated server 1, others 2 while some preferred 5 etc. The other thing that happens is as the server fills up and players cant get in, they choose the next busiest server. Its all about access to the battles they want to play. The answer to the problem of server load and lag is much more complex than simply segregating players from different areas of the world to certain servers, if that were the case, then logic says place those servers in different parts of the world so that players would choose servers that were closer to their location so that some players aren't routed over 15 to 20 locations while other only route through 4 or 5 locations to connect to servers, this is what they did for Brazil and China. The drawback of that is that it is no longer a global platform and many will still opt to play on the russian servers because thats where the most games are created. Another option that is overlooked by everyone is the rank of players on a server, if they split up some servers for ranks from Recruit to Warrant officer 5 for example and some for ranks from Third Lieutenant to Generalisimo, this would also reduce the load on servers. And of course my previous idea to split servers up by type of battle ie: CTF, DM, TDM, and CP would also reduce the load. I am sure some of these ideas crossed the table in Tankis board room but it involves real work to accomplish, and that costs money so I guess adding a suggested server looked like the most cost effective solution to try and reduce the load, I expect less than 5% reduction from this update if that, and 95% discontented players.
  12. This to me is not an update, it is simply a change to the main game link which most players don't use anyhow with a prefix of RU/EN/DE attached to the server number. The server load will not change with this so called update, the whole system should be changed so that the type of game would be played on certain servers, ie capture the flag server one thou twelve, DM thirteen thou twenty-four, etc.. It would also be good to have certain servers where only pro battles may be created in each of these categories. And finally a server jump option right in the screen in game just like the friends list where you can quickly jump from one server to another. however this means the map creation would have to be specific to server
  13. If mults are aware that battles will be deleted, they will not be so quick to enter on the other side from their friends to ensure easy victories, and if they are punished as well. the occurrences of multing will reduce drastically. These are only ideas, but without players posting ideas on how to stem the epidemic of mults on our servers nothing will happen.
  14. Here is an Idea for the Devs to consider in finding foul play in battles. Create a means of seeing if friends are playing against each other, highlight relationships between players friends lists, this is the main way mults are helping friends, they have huge friends lists and go to help certain players win games. the only other time friends will play is in clan practices so it would be very easy to flag these battles by this means for game violator mods. They can then go into these battles and monitor whether or not clear multing is going on with spec.
  15. Two years ago there wasn't more than 2 or 3 No Supply Battles in any server, not to mention XP games. Look at it now :) Once apon a time it was not worth buying a Pro pass. The time has come for Tanki to put some efforts into establishing a future where players can truely create the battles they want to play.
  16. swede1

    Cybersport or Starladder?

    For tournaments and organization of battles, StarLadder is much more organized. It is a huge step forward for serious players. As far as the clan system in the Forum, it is obsolete as far as tournaments go, the existing clans should all be moved into one topic and be considered more as social groups, if they wish to continue having access to them. Clans that are involved in StarLadder should have a new dedicated Forum for teams to showcase their achievements and recruit new players linked to the StarLadder site, they may link their social group on the Tankionline forum if they wish.
  17. I think what the general consensus is that the mults and game violators get off way to easy, both serious violators of chats, forums , and in game foul play,or any acts that are not sportsmanlike should have stronger consequences, and all access to the game should be blocked for increasingly longer times, 5 min, 30 min, 1 hr, 6, hrs, 1 day, 1 week, 1 month, 6 months, lifetime, if they cannot play this game without continually breaking the rules, this game should not accessible to them. These players for the most part are causing this to hurt the bottom line of Tankionline, removing them will make the game more enjoyable for all, it will never be perfect but it would be a step in the right direction. Tanki these players are hurting the game and its future, if you don't address the issue with stronger actions against these players membership will continue to decline and no contests or rewards will save it.
  18. swede1

    Clan topics are getting removed

    Hot off the press! Reply from Tankionline regarding the current plans.
  19. Being a free game with players from all around the world of all ages from 5 :huh: to 70 B) years old , having varied internet connections from pitiful :( to SICK!!!! :o and computers ranging from an old 486 :blink: to an XDNA Aurum 24K :P it can be difficult to pick out the players who are sabotaging the outcome of the game. The in game accusations are becoming far too wide spread and in many cases are only being used to discriminate, intimidate, mock, or insult players of which most are not multing or sabotaging the game. Definitely there are many games where true multing and sabotaging of games is going on as well as power levelling and unsporting behaviour. I see many issues with games being created with too wide a rank range with auto balance off, and groups of skilled high rank players fill one side and wait for random lower rank players to join for easy funds, these are often just inexperienced players being falsely accused of multing. One option to solve this from occurring is to reduce the rank range more like it was before update 161, changing the parameters that high rank players can create, the widening of the rank range was created for the clan and team system to battle together but that really is not needed now with the tournaments being mainly geared for M3 players. The other is much more devious, "The TAKEOVER" where groups of players conspire to steal the fund from long battles, I will not get into details of their tactics but I assure you the intent to sabotage the winning team is often premeditated with the use of mults to ensure the win. Then there is the third style of mult who just enjoys ruining battles for several reasons, generally aimed at ensuring a player / or players he dislikes or a type of battle created by true sportsmen to lose the enjoyment of the battle they created. The penalties for these such players should be severe and swift, and have a long lasting effect and repeat offenders should be removed from the game. I also find many players that consider themselves as good honourable players often participate in these games knowing that this type of activity is occurring and benefiting in the spoils making them a party to these activities, the greed for crystals makes even the most sportsmanlike players give up their honour for the fund. One way to combat this desire would be to delete the battle and no one gets the fund if the use of multing is clear and offenders are caught in the act.
  20. red = need work yellow = close to acceptable levels green = well balanced
  21. Why is this topic pinned :blink:
  22. Just updated my post on my analysis of the latest turret and hull updates. http://en.tankiforum.com/index.php?showtopic=210079&page=7&do=findComment&comment=3733339
  23. swede1

    Tanki Picture of the Day - Have any?

    1666 is the sum of the Roman numerals Written in Roman Numerals 1666 reads "MDCLXVI" which is all basic Roman Numerals in decreasing order Common Properties of 1666 Apocalyptic power Composite Deficient Even Evil Happy
  24. swede1

    Tanki Picture of the Day - Have any?

    Why sad about the best chat topic in the forum where players can be excited about their accomplishments. Everyone wants to get respect and praise for their accomplishments.
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