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Everything posted by Toby
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I waited more than two and a quarter hours to enter the theater and could not enter
Toby replied to xXDSATGXx in Archive
It should've been pretty obvious to you that there was some sort of issue, and 'waiting' for almost two and a half hours looking at the screen doesn't really go together. You could've just easily canceled and re-done the queue. -
I waited more than two and a quarter hours to enter the theater and could not enter
Toby replied to xXDSATGXx in Archive
Just refreshing the page would've resolved the issue, and normally put you into a battle. -
Thread merged. https://en.tankiforum.com/topic/385888-new-maps-in-mm/?do=findComment&comment=6790823
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Shock Freezes freeze you rock-solid within a fraction of a second, with a -50% decreased energy consumption (which completely overrides the intended -30% damage nerf (which should be more like -50% by default)), with no effort whatsoever or any major engagement on their part, and are usually used in conjunction with Wasp and its overdrive, basically meaning that if the opponents' team has Shock Freeze(s) in their base, the battle has pretty much ended before it even started. It's definitely not "not that effective" as you believe it to be, and is currently one of the most devastating turret alterations in the game. Even if you manage to destroy a Shock Freeze mid-attack (regardless of its length), you'll be frozen and unable to move so much so that they'll just come back for you for round two after respawning, after which they (or their teammates usually) will easily be able to finish you off with the flag / ball anyway, and no amount of drones and whatnot will help. Getting frozen for even a fraction of a second will inevitably get you destroyed before you'll even be able to think of escaping the enemies' base, with basically zero effort on their part. I play MM battles a ton, and that's just how it objectively is.
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Post moved. Please use this dedicated thread for reporting and discussing any Wiki-related matters.
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Close to no one actually uses Freeze without its immensely overpowering Shock Freeze alt (99% of Freeze users do), so, no, until that gets nerfed, stock Freeze doesn't require any buff (or maybe in general, even). And I'm speaking from hundreds upon hundreds battles of experience. It's also worth mentioning that Freeze is one of the only two stock turrets that require you to have 2 different protection types (1 module and 1 hull alt) equipped in order to effectively protect yourself against them, and its counter hull alts are worth either 245 000 crystals or 4 990 tankoins, which isn't little (and to many players, even unavailable at all).
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Hi, that occurs due to so-called keyboard ghosting (shortly put, the inability to effectively press multiple keys at the same time resulting in a desirable output), due to your keyboard not being able to register all of the multiple pressed keys at the same time. If you've got a PC, the only real solution to this problem woud be to purchase a quality anti-ghosting keyboard if it annoys you that much, and hinders the quality of your playing experience. You can learn more about keyboard ghosting and how to properly resolve it here.
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The post count in there has been disabled due to certain users abusing it to ingenuinely boost their post count (i.e. pointless spamming), and just due to the overall nature of it - to have fun; not to collect post count. The Forum engine has been upgraded in order to receive a more modern one with more features and functionalities; providing better flexibility. The old one was pretty outdated, with not much maneuverability for any major improvements.
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In regards to overdrives, each of the hulls in the game received their own unique overdrives with their own dedicated effects {official update announcement}, which you can check out here. As for all of the other important updates that took place since your departure, I recommend you check out the List of major updates for returning players thread. If you've got any further questions, feel free to ask them here.
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Hi, what exactly do you mean? Would you like to log in with another account of yours?
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The gifts' system has not yet been implemented in the HTML5 version of the game. As of now you can only send and view gifts from the Flash version (either from the Flash client or its browser version).
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Please contact one of the RU event admins (XOM9lK or 47x) via their Forum's private messaging system.
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You can download the TO Flash client from here (or here, in case you're a Mac user). Its download link is available on the Entering the game Wiki page, under the 'Entering via the official Game Client' page spoiler.
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At the moment you can only use one Shift key on your keyboard — either Shift Left or Shift Right. As to which of the two Shift keys is being used, you can change that in the game's Control Settings. The default Shift key being used is ShiftL, though ShiftR is placed far more conveniently on the keyboard, especially if you're using the arrow key tank controls, so I would definitely recommend you use the latter option — ShiftR. All of the opponents' protection modules are already being displayed in the battle's tab, under the 'Defence %' section of the table, which is super convenient, due to being able to view all of the enemy team's protection modules in one place, and in a quick press of a button. That's something that the Flash version doesn't have. Also, all of the enemies' protection modules and their respective percentages against your active equipped turret are already being displayed next to their tank's usernames, which is all you really need to know. To make a quick assessment of which modules the opponents' team is using, just press the Tab key and evaluate the turret change. To give my personal opinion on the HTML5 vs. Flash client debate, I've only played on the HTML5 client a little, and can already tell you that it's far more developed and superior compared to the obsolete Flash one. We can expect even more changes and improvements in the near future.
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Yes, quite some time ago already. Today just marks its official legal release. You can download it from here. As the HTML5 version of the game is continuously being developed and improved, you can expect changes and updates to in the future. Though overall yes, it's all ready for playing, so check it out!
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Kindly check out this post for a detailed explanation regarding this matter.
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