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Posts
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Everything posted by Tidebreaker
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Do you have any idea how infuriating it is to be on the other side of the engagement?
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and well here's another one
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Didn't think about it that way, will do so from now on.... Mk9 does sound really menacing. I like it.
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The splash should have never been there to begin with. You know what I mean when I say this.
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If there's one thing that'll get across the message that Scout, RD, and LCR users are not welcome in MM...it's making them suffer before you destroy them, as they no longer fear death. Flip them, humiliate them, do whatever you have to. The more they ragequit and go back to their beloved format battles, the better.
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Wow, I never knew about this. I assume it works both on Flash and HTML5?
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I wholeheartedly agree with this. My Shaft account has numerous skins and shot effects that I unfortunately do not have on my main. I invested quite a bit into getting these on both accounts, and do not want that to go to waste or to have to buy it all over again (more accurately, with a chance to get back the things I want). For example: Like @wolverine848 stated, only cosmetic/visual things should have this ability. I know for a fact that it would make me happier if such a thing were to be implemented, or even a system where I can buy individual shot effects and skins instead of having to buy them through skins.
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There are too many Electromagnetic Salvos running around
Tidebreaker replied to TheCongoSpider in Archive
Gauss's and Striker's grace period after losing a lock-on should just be switched. Simple. -
@At_Shin first, the protection module you'll get is Falcon. Frankly, this would be a good opportunity to grab yourself a Railgun module, but I think you'll be making some serious sacrifices. I'd say hold off, especially since you have a 6-8 Mammoth. Something better is bound to come around.
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I guess I'll just commit severe copyright infringement off of @Maf for this one. Pros: The sheer amount of info that the HTML version has allows you to make quick and good decisions based on the loadouts of enemies, especially when it comes to hull alterations and protection modules. Indicators are amazing - especially the drone, OD and spawn prot ones. The interface looks pretty neat. The client optimization has improved significantly over the last couple of months, allowing me to have a consistent 60 FPS throughout even if my computer is ancient. PRO battles being free is quite nice. The amount of shortcuts is huge. The interface not locking when you're waiting for a match is quite huge and honestly underrated. The end battle screen reminds me of the TX one, in a sense...which is a great thing. Special missions are a great addition, especially for Premium users. The container interface is lovely, although the colors could use just a bit of work. Being able to select your favorite paints is very nice. The upgrade levels as well as the remaining time for the upgrade is quite a nice addition. Being able to dismiss group requests with Y or N is very useful. The Vulcan firing sound is significantly more pleasant to hear on the HTML version than the Flash ones, and the projectiles for it look beautiful as well. Having different lock-on HUDs for Striker, Gauss, and Juggernaut is a nice detail. Being able to spam microupgrades unlike in Flash is a welcome change. Being able to see all the possible container rewards is also a cool change. I like the little Garage "wheel" that shows you how the turret excels, whether it be in damage, damage over time, range, accuracy, fire rate, and skillcap required to use it. The same goes for hulls. It would definitely be nice to have something like that for Drones and Protection modules. Being able to buy the country paints and hull augments is major. Being able to drive your tank in that garage is a cool thing and allows for some nice fake spec screenshot opportunities. An in-game browser that doesn't trigger your internet browser opening is quite nice, especially for Newspaper articles. Cons: Not only does it require a more powerful setup in order to work seamlessly, but it also seems to consume more data compared to Flash as well. If you're someone like me who sometimes has to use their personal hotspot, your data usage increase will be quite noticeable. GPU heating up is an obvious issue - even though it was way way worse upon initial release, it's still somewhat of a problem. Crashes for me happen more on HTML than on Flash, and that's from someone who's had years of Flash experience with no crashes and critical errors whatsoever. This happens most when I'm trying to get into battle. Upon clicking on the "Battle Modes" button, my FPS drops significantly. Also, I feel that the images/mode buttons are too big and force you to scroll for a long time before you can click on, say, Assault. Mission progress cannot be tracked during battle. Friend requests cannot be accepted during battle. No full screen button in battle. Damage numbers disappear way too quickly. The waiting time indicator while loading into a battle will first disappear for a bit and then come back saying 00 sec. While that is a good indicator that says that you successfully loaded into battle, it seems more so like a glitch instead of an in-game feature. I don't want to lose my blue spheres sent to me by the ever-loving @kaisdf. The chat disappears very quickly, especially if multiple people type at once. The Back/Z button seems to glitch out from time to time, forcing me to use the Home button instead and then going into Garage all over again, which is quite frustrating. Not being able to see how long an upgrade will take you upon its purchase is a detriment. Some Garage stats such as the "weapon radius" for Vulcan make no sense. The quick stat display for armor, speed, etc are somewhat dull without the old symbol corresponding to it, like in Flash. The tab list with all the necessary info not only covers up a significant portion of the screen but also causes quite an FPS spike as well. Oh boy, Shaft. With someone who's had 600+ hours with Shaft on Flash over the last year or so, the downgrade is horrendous. Not only does it feel absolutely terrible when zooming in, but the crosshairs are also quite the downgrade from Flash Shaft. Horizontal tracking seems much slower than on Flash, and vertical tracking is way too sensitive. Tap once and it'll overshoot constantly. This needs to be fixed ASAP, or it could mean the death of non-RFM Shaft. Until this is fixed, I refuse to play with Shaft on the HTML version - you could pay me and I would still decline your offer. When microupgrading multiple items in one sitting, you have to open up each piece of equipment's individual page, which makes it much longer and tedious when compared to Flash microupgrading (excluding the spam ability, of course). The minimap was a great idea but was implemented rather poorly. Even though I am a Call of Duty player that always uses that minimap, I never ever even look at it in Tanki. I'd say it should be removed, as seeing everyone in your immediate surroundings is not only reminiscent of a Hornet's OD but also a permanent UAV. Also, I can never understand the indicator where it says that someone is either above or below you - I just can't tell the difference. Finally, the fact that you have to squint at it and hence stop looking in front of you is a huge detriment for me. Maybe that balances it out - I'm not sure. The red outline around tanks makes it much too easy for people to see you at range, especially when you're trying to camoflauge yourself. The only thing that should be able to look through bushes is Shaft's scope mode or Striker's laser pointer - the others should not have this ability. I'd much rather have the Flash layout for skins, shot effects, and alterations, where they are right next to each other - I'm not really comfortable with the two being far apart from each other. Finally, and I think this is the most major one of all - the camera. Compared to the Flash camera, I feel it's a downgrade for my performance (maybe not for others, however). I'd like there to be some sort of camera sensitivity setting, or even just sensitivity settings in general that let you control how the camera moves so that it's as much to your liking as possible. I do not want to be seasick while I'm merely turning my turret around. So, I guess that's it. I hope most of these are relatable, and that something will be done about the cons I mentioned.
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My buddy @Thiedes knocked this one outta the park. I love it, it should definitely be added.
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quick follow up to this
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Consider the Twins, Striker, and Freeze modules. I have Freeze 50 on one account and Striker 50 on another and they both are amazing. Twins might not be that huge of a necessity, but it'll definitely help when you need it to.
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Sorry, do you actually think it's balanced? Along with being for the turret that simultaneously outperforms 6 others in the process, EMP Salvo is more ridiculous than Incendiary Band paired with Heat Immunity. A mini Hunter-OD at all ranges with no such effect to yourself in the process while also receiving several major buffs in exchange for only a tiny fraction of your sniping damage is far, far from balanced. I'll be making sure to equip that. Good. Always snatch those battery packs whenever you can - they are crucial in maintaining your survival at high ranks.
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Over the last week, I made sure to go through the last couple of Patch Notes and update the Augments page accordingly. I can tell you that the reload increase is 20% as per patch 600. The RU Wiki Augments page has a history of being glaringly outdated, and while they’ve got everything more or less correct now, I’m not sure why they still list LCR’s reload increase as 50%.
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What Is Your Opinion About the Current State of Tanki Online?
Tidebreaker replied to Maf in Game Discussion
+1. I'm sick and tired of all these Railguns running LCR, Scout, and RD. Hell, I'd totally let RS and RAT stomp me all they want - those choices are respectable. The aforementioned three aren't, which is why I'll be the one pulling out the stops against them. There won't be a fair fight. There won't even be a chance for them, because I'm gonna make sure I send them back to their beloved PRO battles so that they don't ruin my day. I've had enough with Railguns, hence my reason for gradually maxing out my Falcon module. They can cry all they want about module spamming, but this is what they deserve for forcing us to put up with this. They've been handed everything they could ever need on a silver platter, and when the red carpet gets kicked out from under them, they cry because they have never felt what it's like to have to fend for themselves. If they want to play dirty like that, then I'll take whatever measures are necessary to ensure that they get crushed and so they don't come back for more. That means sniping them straight out of spawn, not even giving them a chance to shoot nor to use any of their supplies, and sure as hell not letting them anywhere near any objectives and camping spots.
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