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Tidebreaker

Tanker
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Everything posted by Tidebreaker

  1. I think the image formatting might have been thrown off
  2. Approved. This is literally the script that I would follow if I was ever to come up with a video discussing this. Not the clickbaity stuff like "I GOT TESLA?!?!?!?!", but the good, quality stuff like "Tesla - My thoughts and speculations" that discusses everything in depth. And, of course, you've done that well, very well in fact. You broke down every single avenue that I, as a reader/viewer would want covered, and made sure to do so in a very easy-to-understand manner with the help of images and GIFs, and even got interviews too. Oh, and also - that formatting is flawless. So what if it's borderline conspiracy theories? I still love your take on it. Edits: Quite minor, really just capitalization/spelling and stuff.
  3. Approved. Slightly on the long side, complete with many images and great formatting. Yes. Yes. Yes. This is exactly how a guide should be. You have a strong opening, and of course you discuss every possible aspect in detail, making the body just about perfect too. Finally, you have a great, encouraging conclusion to end things off. That's all while having very good visual representation to help readers visualize exactly what you mean. Well done. There's not a single thing left over to teach about the art of TJR, which is insane considering you mentioned absolutely everything in one article. I'll be waiting for your next articles! Edits: Some minor edits
  4. Tidebreaker

    Paranoia

    Approved. It's good to see an old face come back from the shadows, isn't it? Oddly enough, that actually applies to me as well. As for Paranoia. I'm 100% sure that this is not your first attempt at horror, because if it is, you somehow managed to master it from the very first time, and that's incredible. I feel that a buildup to these kinds of stories is absolutely necessary, and you nailed it by not having it span out for too long. Your way of making tension rise was also absolutely phenomenal. And do I even need to say anything about that heart-asphyxiating ending? Wow, just wow. Yet again I'm reminded why you're one of the best writers the AWS has ever seen. Edits: None needed. None at all.
  5. Tidebreaker

    Mad Tanks!

    Nothing can oneshot light hulls at the moment, except for Heavy Capacitors Shaft.
  6. Tidebreaker

    The most fun you've had in Tanki

    Spending the summer of 2018 honing and perfecting the art of Shaft, back when DM and solo JGR still existed. Then, of course, creating the only Shaft-dedicated clan in TO history.
  7. Well, there's obviously the medium hover hull next. I doubt they'll add anything after that very soon, though....
  8. Tidebreaker

    What to buy? Which is better?

    which is why Incendiary Mix right now is a powerhouse
  9. The title says it all. Let's talk about how we can balance and hence make Railgun's Round Stabilization augment better. Forum mods, if you could merge this post after a couple of days, that'd be perfect. As we all know, the Round Stabilization augment makes Railgun's damage more consistent as well as giving it a full penetration damage multiplier. Perhaps the most balanced augment in theory, it suffers compared to the other Railgun augments simply because of the fact that it doesn't really have much to offer, mainly for two reasons. The first of these is that certain others are just too powerful in their own right, such as Large Caliber Rounds and Scout (however, those can be talked about elsewhere). The other, and seemingly less glaring reason, is because of Railgun's penetration power matching RS's exactly when maxed, thus rendering it useless. All of this leads me to one conclusion. If we're not talking about balancing certain other offenders (which should have been done long, long ago), then I see no other way to make RS viable but to decrease the penetration power otherwise to a certain extent. I personally thought of changing this from 50%->100% to 25%->50%, but I can see an argument for that being too harsh. However, it should be obvious that it needs to go down enough so that RS can finally have an edge. I think that's it. When replying to this, please remember to talk about this objectively and respectfully regardless of how much time you have spent with Railgun and how much you love it or its augments. There shouldn't be situations like these where certain augments are neglected and hence robbed of their places in the meta, while others continue to dominate without any changes to them.
  10. Tidebreaker

    What to buy? Which is better?

    @thunderhunter123 It depends on whether you want fun or performance. I'd chuck out EMP and Heavyweight straight away since Hunter doesn't really need them that much compared to other hulls. If you want performance, Heat Immunity is a solid pick to eliminate all types of heating. However, if you're thinking of pairing it with Vulcan, it's a....weird combo? I'm not a huge fan of it. On the other hand, Hunter with Stun Immunity is incredible. It works superbly in objective modes where Hunter's stupid ability to remove flags works and also phenomenally in gold events with Overdrives active. You have no idea about just how big of a game-changer Stun Immunity is on gold events. I remember how at first when I got it from a container (it was also my first ever augment from a container by the way), I was quite angry, but then used it in golds and was blown away by its sheer strength. It should be perfectly clear that this would be my pick.
  11. Tidebreaker

    Let's Discuss Hornet!

    @Aegis you missed out on the passive 5% bonus that drones give. Min. damage will actually be 800 * (1.4 * 4.2) = 4704 Max. damage will actually be 1600 * (1.4 * 4.2) = 9408. It's clear to see that in any case, LCR is still too overpowered for its own good, even without the additional Booster damage to begin with and Hornet's Overdrive.
  12. They are a huge problem. They are EVERYWHERE. I dunno man, I'd still be using my loadout of Light Capacitors and Booster. There's much more overpowered stuff than that, so...go figure.
  13. Let me guess...was this teammate a Viking?
  14. Tidebreaker

    Which map do you like the most?

    Many can try, but ultimately Novel will be my answer. It is a phenomenal map that goes above and beyond in terms of design and gameplay.
  15. Tidebreaker

    What to buy? Which is better?

    While Shaft is alright with Adrenaline, I would personally much rather use either Light or Heavy Capacitors depending on the situation. My vote goes to Striker. You might be wondering why exactly Striker is a good fit. Well, for one, it doesn't have too many protections against it. Another thing is that Striker has above average damage for medium turrets to begin with, and when you get a lock on you get colossal damage over a quite good splash radius as well. This damage isn't enough to kill heavy hulls..yet. And that's where Adrenaline comes into play. Not only will you be able to destroy heavy hulls with just 4 rockets, but you'll also be able to one shot a light hull on equal grounds with Double Damage. One could argue that Gauss is better-equipped for this kind of role, but it can only achieve the same when under the effect of a drone or Overdrive. For someone who loves stock Striker, I'd say that this is an amazing opportunity.
  16. Tidebreaker

    Complaint Book

    https://en.tankiforum.com/topic/387933-complaint-book/?do=findComment&comment=6835662
  17. Tidebreaker

    Complaint Book

    you want minimalistic? https://ratings.tankionline.com/en/user/Tideturner
  18. Tidebreaker

    Let's Discuss Shaft!

    I remember for HTML5, there was a feature that allowed you to move immediately after firing. However, since the scope is horrendous in HTML, I didn't play with it for too long. I can tell you that the current situation is how the turret behaves normally in Flash, however.
  19. Tidebreaker

    The top 5 best and worst skins in Tanki online

    @pythor20000 I got Rail PR on both my accounts. I hate it. enough said
  20. Tidebreaker

    Tanki Picture of the Day - Have any?

    Got one up on you.
  21. Tidebreaker

    ★ Tanki Online Wiki Hub ★

    @coconuttree Fixed!
  22. Tidebreaker

    ★ Tanki Online Wiki Hub ★

    I think it's just a units issue. It's present among many of the turret pages - we probably need to decide whether we change everything to single digits or triple digits.
  23. Tidebreaker

    Let's Discuss Railgun!

    That's very subjective of you. Corrected. Not all things work well with Hornet. A lot, but not all. Gauss, however, I wholeheartedly agree with. Why does the Salvo alteration exist? Why does Gauss exist? Was it absolutely necessary to make a turret that overshadows 6 others in the process? Another point I'd like to raise is Autocannons. How this alteration has flown under the radar without a nerf or rework is beyond me.
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