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Posts
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Everything posted by mcmonkey25
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Well, I need to get 33k quite quickly then... Hope I can do it :P
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Day 1 wasn't gamescom
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I can't see it, what is it?
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Whats the clue in the picture, I cant see it
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I have had this problem for a couple of days now. Ever since the new automatic server entry, I haven't been able to access a server. Every time it comes up with 'the server you are trying to contact is temporarily unavailable'. Please help
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Which V-Log is it? I've looked through them all :(
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Train
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No PUM is a girl
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[Forum Game] Would you take the nickname above game ;)
mcmonkey25 replied to RampagingVenom in Archive
Nope... -
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2 Stars Hammer?
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Firstly, I think you are talking about private battles with the added feature of allowing any rank in (from private to generalissimo). This idea isn't too bad, but should be put here: Ideas and Suggestions
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That's not the point .-. In this case, of the hundreds of people waiting, the 'few' that will get in will have had an unfair advantage over others.
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If the Queen went and murdered 20 people (ok, so that escalated but still), we wouldn't not speak out because she's the Queen. If staff want to battle with their friends, they can make a battle and invite them to it. in this situation, when an event like this has been advertised to the whole community, I feel that staff's friends having an unfair advantage for that sole reason is exactly that, unfair. And making more events would not solve the problem necessarily. The number of 'famous' players in the battle and the number of these battles aren't proportional.
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We've all heard of brilliant events such as the mine hunt, Facebook battles and most recently, Staff vs Players. They appear to offer an excellent chance for your common or garden tanker to win crystals, or meet prolific staff members. However, it has come to light that the chance of a player getting in isn't as fair as you would think. Notice how you ALWAYS see famous players in these battles, even if you've clicked on the link as quickly as you can, just as it comes out, you're still no way near getting in. I have decided to write this after waiting with around 20 odd other tankers on the Staff vs Players page for the link to come out. not only did the link come out late but NOT ONE of us got in, even though we were all ready and waiting. We could have expected at least on or two players in, but we managed zero. you might say, oh, they were just too slow, then how weren't other players such as mia.archangel and the.wendeta quicker than everyone else (not hating on you guys though because you are awesome). It is simply down to the staff involved inviting their friends to the battle before everyone else. More evidence? Some players in that battle weren't online on Facebook or the forum before the battle link was given out. Either they managed to get that 1 in 50 chance of being on the right server, or, well, they were invited. Some of you may be thinking, so what? They're in a battle everyone else wanted to be in. I, and other tankers I have talked to, feel that getting tankers to wait for an awesome opportunity, which ultimately is rigged, for in some cases 20 minutes, is wasting our time and therefore destroying the point of making these battles. I hope I can gain the support of other tankers as I feel it is a cause for concern that needs to be addressed.
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Looks: 7 Power: 5 Reload: Could be a 7, but more like a 4 Overall: This gun isn't brilliant, and it will take a LOT of practice to master it. It looks nice, especially the bullets, but the turret doesn't appear to change much between modifications. It has an interesting shooting pattern, and although at close range a lot of damage can be done, it is highly inaccurate over long range, a bit like a poor Thunder. Now to its reload. I think you've adjusted this interestingly. I think the 'three shots' idea is good, however the interval between shooting is impractical and leads to decreased gameplay. This should be altered I feel... Overall, it was a good concept, just needs some minor changes. I also greatly anticipate the release of the machine gun!
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Hello, this year we have seen many changes in Tanki, for better, or perhaps for worse in some peoples opinions. I will choose five of the biggest updates and look at their impact on the game. First things first, just a small change that was the gold box notification becoming orange. most people will be thinking: what impact did this have, it just made the game look pretty. but personally, I think it added not only aesthetics, but also functionality. I rarely put the sound up on my laptop so I rely on seeing the notification in order to know there's a gold. The orange notification means its been differentiated from the old yellow 'captured the flag' notifications. Therefore, I've become a lot more aware, and caught a couple more golds :). When I first heard about the update, the description was along the lines of 'when gold boxes drop, the top line of the screen will go a different colour'. My unusual brain thought this meant the whole top screen went orange, but I was pleasantly surprised by this update.I've got to go, but I'll put up the second review a bit later, and it will be a bit more interesting, don't worry! See you on the battlefield! mcmonkey25
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Format idea is great! Also, like the mixed system, it works and its good to see the filters back
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I like the name Rapid
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I'm normally sceptical of some of the more recent updates, but, contrary to popular opinion I see, I like this update. It will take me a while to get my head around it, but I can live with that. I think that it looks slick and sophisticated and gives sufficient and relevant information. Good work Tanki!
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There are too many players online, the lags are so bad no-one can open garage and so no-one can test it :unsure: . Please open some more servers or decrease server size.
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