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Lord-of-the-Snipers

Tanker
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Everything posted by Lord-of-the-Snipers

  1. Lord-of-the-Snipers

    Tanki X — Discussions

    TO will not develop the game so it can work with the Unity Webplayer (Unity plug-in), this plug-in is NPAPI based and there are only a few browsers that still work with that, and even they will stop supporting it soon. There is no future for this webplayer, so it wouldn 't be smart to invest in it. Unity WebGL is a new plug-in which is HTML5 based and this one is futureproof but sadly not up to the task yet. This WebGL plug-in can only handle simple browsergames at the moment: and Tanki X will be far from a simple browsergame. So we will have to wait till (and if) WebGL gets major improvements so it can handle a game like Tanki X. And don 't expect that soon, better late (very late)... Till than Tanki X will be a client game so you 'll have to install it.
  2. Lord-of-the-Snipers

    Noob - an insult or not?

    Got some good points there. Trying to retaliate is indeed the worst thing you can do. Angry focussing on one player breaks your concentration and your gameplay will suffer. For example in a (DM) XP/BP you get shot by player A just after spawning. Now you can shoot, and you can choose between angrily shooting player A who hasn 't been shot yet, or player B who already got hit once, so you get a kill. Just try not to get agitated in battles: easier said than done though...
  3. Lord-of-the-Snipers

    Tanki X — Discussions

    In roughly one month. http://en.tankiforum.com/index.php?showtopic=291161&page=28&do=findComment&comment=5235827
  4. Lord-of-the-Snipers

    [NL] Dutch players

    Alle kaaskoppen, overige Nederlanders en (wat is het officiele scheldwoord voor Belgen?) frietkoters... Gelukkig Nieuwjaar! :)
  5. Lord-of-the-Snipers

    Noob - an insult or not?

    I wouldn 't take very seriously, at least I didn 't. It 's just a troll post in my view because consecutive made up "facts" and "conclusions" lead up to a final conclusion which is completely ridiculous. I don 't believe that he truly meant it as an insult, but as a joke. If not he should be ashamed of himself. (the thing I liked about that post is how he constructed that story) Don 't let people get to you at a personal level (happened to me some times as well): just ignore them. Does wonders! Wish you good battles and a better health! :) edit: supplies are being used in huge numbers in CP 's at higher ranks, so it 's hard to believe you were the exception. ;)
  6. Lord-of-the-Snipers

    Noob - an insult or not?

    Nicely made post. Trolling at a very fine level! :D
  7. Lord-of-the-Snipers

    Tanki X — Discussions

    Think so too. I believe they could have designed it like this on purpose. It looks a bit cheap with raw edges and a bit sloppy welding joints. So maybe the higher upgrades will look more refined and sleak the higher up you go.
  8. Lord-of-the-Snipers

    Let's Discuss Vulcan!

    What I wrote was about my own posts, not yours: "That 's wasn 't MY intention" And the next "you" was meant in a general way of speaking. Besides a word as "slander" is not what I see as a contribute to a normal decent dialogue. Finally the way a turret works is also influenced by the type of hull it is paired with. You obviously don 't agree with this and want to isolate the turret in this discussion. Also drugs should be left out of it also according to you: so you dictate the conditions of what was a open discussion? Don 't think so and I see no point in continuing it: also I already said my piece. #
  9. Lord-of-the-Snipers

    Let's Discuss Vulcan!

  10. Lord-of-the-Snipers

    Tanki X — Discussions

    No worries:
  11. Lord-of-the-Snipers

    A New Year message from Tanki Online

    Wish you a good and fresh start with Tanki X, success with working out a reasonable solution for account transfer and more balance on the battlefields for all of us. Happy New Year Tanki ! :)
  12. Lord-of-the-Snipers

    Let's Discuss Vulcan!

    quote: "I'm don't feel like retaliating to your contentions too much right now." Obviously... :D quote: "Those are the reasons why Vulcans are not noob turrets. Don't try to convince me otherwise, because if you only offer weak propositions filled with hypotheticals and stories, I'm afraid I won't take a "veteran"'s advice." Fair enough I 'm nothing more than you because of rank. I 'm just a Tanki player with an opinion, like you are. Second if "hypotheticals and stories" as you call them are a reality at my rank I write that down. Like I have hardly a clue what 's going on at your ranks, you have hardly a clue what happens at my ranks. If you would read my first post again you can read that I twice referred to Vulcans at different upgrades. My problem is with M3/M4 Vulcans being way too overpowered: that is agreed upon by a majority at higher ranks. Below M3, Vulcan can be much more balanced and at that point it becomes just one of TO 's eleven turrets. So my issue with Vulcan is not that it imo is a "noob" weapon or easy or whatever. If someone thinks it 's pro, than it 's pro for that person. My issue with Vulcan is it overpoweredness at M3/M4 and it 's ability at that upgrade to disrupt battles. Nothing new though: it happened before with Shaft, which finally resulted in the laser-scope. And now it happens with Vulcan. Players know that the Vulcan is very strong, at least at M3, hence why the increasing numbers at higher ranks. Can 't blame the players and I don 't. Do blame TO though for allowing it to aid to TO 's ecomy at the cost of way too many battles. Players leave battles because of Vulcan M3/M4. But hey that 's just another made up story, isn 't it? TO recently introduced the XT Mammoth and XT Vulcan. Why? Because they know what sells. 1. We will never agree on that point. I believe and have the experience that Vulcan is easy too control. To make the turret balanced they added a spin-up and spin-down-time, just a fact. 2. Taking away health is no issue at M3/M4, plz...read again at M3/M4. quote: "So in the end, Vulcan's reloading stage takes away health. And because taking away health is a con, this efficaciously goes to prove my point. Vulcans are not noob." Irrelevant. If a turret has a build in handicap than that is what it is. Railgun has a long reload, Smoky has weak regular shots, Twins have a very limited range etc. For the con on Vulcan 's health you get something in return (a lot), like all weapons get something in return for their cons. 3. I already discussed this. We are talking about different ranks with different Vulcans. 4. Again at my ranks M3/M4 Vulcans are drugged. The non-drugged are the exceptions. At your rank it will be much more common to see them clean. Again different worlds. 5. A "noob" weapon can imo be turned into a skill demanding combo. So I can relate to your story. Unfortunately at M3/M4 you hardly see anything else than "Zeusy" Vulcans combined with Mammoth/Titan. And more Mammoths than Titans because it 's only about getting the longest firing time. These heavy combo 's will always be noob in my view. I actually enjoy it if someone has the guts and skill to combine Vulcan with something else. Must be more entertaining too imo than camping, but hey different peoples, different tastes. Happy New Year btw!
  13. Lord-of-the-Snipers

    Let's Discuss Vulcan!

    1. You can hardly turn a Vulcan turret so what is difficult about it? Yes, it turns different than other weapons: easy to learn though. I used Vulcans in test server, so I know how it handles, imo it 's easy. There is a lot more skill needed if you combine driving a light hull while shooting simulteanously with a fast turning turret. Most Vulcans get combined with heavy hulls which doesn 't translate in being very busy with driving at all... And that Vulcan needs to spin-up? Thankfully TO decided to make it at least vulnerable in that aspect. 2. True. Same counts for other weapons that have to reload. It doesn 't affect health directly but you 'd better find some cover while reloading, otherwise health indirectly gets affected just as well. 3. That 's why most Vulcans take plenty of repair kits...you got a point though at Vulcans below M3 level. They will drug a lot less I assume. At M3/M4 level with a 50% Firebird paint and supplies suicide is hardly an issue. These guys can keep on firing. Might be a dream for you and other Vulcan players: a nightmare for the ones that have to face them. 4. Again it depends on the ranks. At your level you will find a lot less drugging. At M3/M4 levels I really hardly see non-drugging Vulcans. The main reason is that you can get supplies cheap at high ranks: 80% discount on a supply kit for a Generalissimo, so a 150 crystal repair kit suddenly only costs 30 crystals. On your last sentence: most Vulcans I see just spawn, equip DA on their heavy hull, drive if needed a short distance to a good open firing spot and just start firing at will. TO calls it surpressing fire. Well, I have to agree with that a 100%. Only chance to fight back is waiting for a spin-down while in cover or quickly attack if the Vulcan is occupied with another enemy. The problem with both options is that the Vulcan is not the only enemy on the battlefield, so you can 't afford to focus on one single enemy: still that 's what is needed when you want to kill one. Imagine two of these Vulcans and even worse an Isida who is happy with just being a Vulcan drip... And ofc. as you are finally about to finish it....it just restores to full health with a repair kit. The above is why I call Vulcan a noob weapon.
  14. Lord-of-the-Snipers

    Let's Discuss Vulcan!

    ...and one of the easiest to use, and almost always combined with unlimited supplies: hence noob
  15. Lord-of-the-Snipers

    Tanki X — Discussions

    Man I 'm so sorry, plz. forgive me! :(
  16. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Nice, wish I had my Smoky at M4 also. It 's indeed often more usable than Thunder and is more suited to get in close/medium ranged melee fights. Though I rarely use Thunder, I lately was in a battle where I had a hard time because it was infested with Savanna, Zeus and other Smoky paints. Quite late I realized I 'd better use my Thunder and I changed turrets: brought back memories of those good ol' OP Thunder days... :wub:
  17. Lord-of-the-Snipers

    Tanki X — Discussions

    You 're welcome! :P
  18. Lord-of-the-Snipers

    If you owned Tanki, what would you change?

    1. Keep the smart cooldown, but nerf all supplies with 50%. Repair kit would also restore only 50% of your normal health. Only nitro would remain as it is (maybe shorten the time it is active) 2. Keep Premium accounts, but change the strength of the Premium paint according to the rank you own. 15% against all is too much amongst rookies, though isn 't that impressive amongst high rankers who own "50% paints". According to a famous Dev this couldn 't be done...only to release the paint Eternity shortly after... <_< http://en.tankiwiki.com/Eternity#Protection 3. Nerf Vulcan, Firebird and Hammer (Isida) Buf Freeze. 4. Bring back the old CP, the new version is only beneficial for TO 's economy. 5. Bring back the old MU system, the new one is way too costly. 6. Keep Daily Missions, but give players the option to play for them and receive 100%, or the possibility to just take them for 50% of the original value. A sort of mix between Daily Rewards and Daily Missions 7. Increase the visibilty of mines 8. ...
  19. Lord-of-the-Snipers

    What to buy? Which is better?

    Clay...always Clay...
  20. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Afaik yes. ( I 'm not a Smoky player that counts his shots so I can guesstimate when the next crit will come. Just already way to occupied with the gameplay itself to do this. So I just treat every shot like a regular one: when a crit does show up...hé nice!...and I just continue ) So yes, otherwise most Tankers would never get a crit which would make the turret very underpowered. Let 's assume (just for this example) that after five hits you get a crit: Tanker A: miss-hit1-hit2-miss-miss-hit3 (enemy tank destroyed) -miss-hit4-hit5-CRIT Tanker B: miss-miss-miss-miss-miss (come on nub, you won 't get a crit for shooting in the air...) hit1-miss- -miss-hit2-hit3-mis-hit4-mis-hit5-CRIT Though Tanker B takes his time...both get a crit after five hits. And it doesn 't have to be five hits at the same tank either. After the crit the sequence starts at zero again.
  21. Lord-of-the-Snipers

    Tanki X — Discussions

    In game-design it 's always hard to tell when a game can be released. Especially because TX is still in beta, so some issues they didn 't expect may still pop up. Developers have to make everything run smoothly and be certain that there are only minor imperfections left when they finally release the game. If they would give us a prediction about the release date, the community could go haywire if they can 't release it around that date. What we do know is that they are in closed beta now and the developers, a group of testers and specially selected players are working on the next stage. This stage will start after roughly one month and will involve inviting some of us Tanki players (who signed up for the closed beta) to test the new game as well. How long this closed beta period will last...no clue and no clue given. Once the Devs are sure that everything is running smoothly and the game has enough features in it the open testing will begin (somewhat similar I guess like when TO opens the test servers) and all Tanki players will be able to test Tanki X. I think that this open test won 't take that long and after that TX will finally be released.
  22. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Again I think it 's mainly because of the longer reload of Thunder. With Smoky you have to aim faster between the shots. Just a matter of getting used to it I think. If you do imo Smoky becomes very addictive, because it keeps you very busy. Always searching quickly for another opponent to shoot at.
  23. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Smoky 's critical is only based on shots that hit enemies. Though if you miss a shot it doesn 't mean the chance on critical is over, and that you have to start at zero again: you keep the build up chance that you 've already achieved. I find it easier, but I guess it 's because you get used to the reload time of your Smoky or Thunder. And if you change after playing with one turret for a while, you have to get back in the "rhythm".
  24. Lord-of-the-Snipers

    Tanki X — Discussions

    quote: "to repeat is the key to success" Wow, than TO must be very successful, because they keep repeating: "about account transfer: we can 't give an answer yet...." ;)
  25. Lord-of-the-Snipers

    Tanki X — Discussions

    Yes, ofcourse... <_< And they already imo have made up their mind some time ago: but I can assure you that they won 't tell us before TX is completely finished. The answer to the BIG question could be very bad for the current TO economy. -_- But hey if you want to waste your time, just keep on asking them the same question over and over and over again... :P
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