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Lord-of-the-Snipers

Tanker
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Everything posted by Lord-of-the-Snipers

  1. Lord-of-the-Snipers

    Changes in garage and reworked CP

    No, it doesn 't. Just had a battle in Polygon CP: - first we were leading - the opponents got better players: they clearly took the lead - two Golds fell in a row, only one opponent and I were concerned about the CP - took some time, and during the Golds we kept capping and got quite an advantage - our team got joined by a Mammoth/Isida: we kept capping... - enemy 's team number one got 286 crystals...not fair at all Not fair, because it was a heavy drug battle. Like all CP 's, certainly the one point CP 's have become. If you want to take the lead, you got to drug. Smart move from Tanki: lower battlefunds and still heavier drugging. Ingenious! And if you find yourself on the loosing side, and things can change fast in the last minutes with this new format: you don 't even receive a decent fund. Don 't like this update. There are other ways to find balance, this has nothing to do with it. Balance by drugging maybe... Loosing points: what more brilliant ideas do our Devs have in store? <_<
  2. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Without DD: a bit worried.
  3. Lord-of-the-Snipers

    [NL] Dutch players

    Ik niet, ik vier Zwarte Piet
  4. Lord-of-the-Snipers

    Tanki Picture of the Day - Have any?

    New CP is pretty much ruined. You can now loose points that you had already earned. Nice! DM still DM...about time to ruin it too! Hopefully TO finds a way to make the players in the top half of the battlelist loose their earned points/kills in DM as well! <_<
  5. Lord-of-the-Snipers

    Changes in garage and reworked CP

    I know of that possibility, but for real convenience and zero clicking, it would be nice that all TO 's screens your logged in show your current combo. (hull, turret and paint) Except for the battlescreen itself ofcourse... Maybe an idea for Tanki X?
  6. Lord-of-the-Snipers

    Tanki X — Discussions

    The unlock rank might change.
  7. Lord-of-the-Snipers

    Tanki X — Discussions

    Yes, noticed it too. Afaik it 's the only big change they made on the hulls. For the parameters: no clue, but they wanted Tanki X to be as close as possible to Tanki Flash, so I guess Titan and Dictator just swapped their parameters? I kinda like it, because Mammoth and Titan are pretty (too) similar in current TO Flash. Dictator 's height as the second heavy hull in Tanki X will set it really apart from Mammoth. Now the medium hulls will have more similarity in height and the distinction will be made in armour and speed. (which will make for an easier choice I guess) Still three medium hulls to choose from, so not much complaining about diversity here. Titan a medium and Dictator a heavy...what is the world coming to... :D
  8. Lord-of-the-Snipers

    Changes in garage and reworked CP

    Really? You got proof?
  9. Lord-of-the-Snipers

    Changes in garage and reworked CP

    Yeah..right...
  10. Lord-of-the-Snipers

    [NL] Dutch players

    Hmmm... :D Je kunt nog wel een goede reward verdienen, maar dan moet je met je team wel van het begin tot het eind domineren: http://en.tankiforum.com/index.php?showtopic=297035&page=14&do=findComment&comment=5182476
  11. Lord-of-the-Snipers

    Changes in garage and reworked CP

    Oh no? Just played: Only this Polygon CP has been rewarding today, the only working recipe: team has to dominate from start till end.
  12. Lord-of-the-Snipers

    [NL] Dutch players

    CP-update: FUBAR <_<
  13. Lord-of-the-Snipers

    Changes in garage and reworked CP

    On a minor note: the garage update. Reading through the comments: - why are the best paints someone owns not first in line? Now you need to scroll through Green, Flora, In Love...etc. doesn 't make any sense imo: put the best paints first plz. - why should (the low number of) hulls and turrets be seperated? More convenient and faster if they are placed on one page imo. - it would be nice to always have a small icon in your screen (except for the battle screen) that shows your current combo. This way you don 't have to visit the garage to check your current combo
  14. Lord-of-the-Snipers

    Changes in garage and reworked CP

    In the end it 's all a matter of reducing the battlefund and TO you succeeded brilliantly! CP ruined: why should CP 's now even last more than two minutes? That 's all what CP has become with this update. Why would someone fight hard in a team during a whole battle, building up clear advantage in capture points: to be simply destroyed and loose your points in two minutes by some "drugging heavy hull occupying the point team". Well done: let 's kill skill! B)
  15. Lord-of-the-Snipers

    [NL] Dutch players

  16. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Depends on your supply/drug use. Personally I only I have to get extra DD 's, which I can afford from battlefunds. All other supplies are gathered with the Daily Missions. If you use healthkits a lot than you 'd better get a drug kit, because those are expensive without a discount. If you hardly use them, and rely more on DD 's than I would wait till New Year when there is maybe a discount on supplies.
  17. Lord-of-the-Snipers

    i`m off

    Till than and enjoy your break. Best wishes!
  18. I think @NewbieCake talks about the tanker that is "receiving" Vulcan 's projectiles. I feel the same like him. I rather get one shot or take the damage and be able to continue, than being skidding around by Vulcan 's impact force. In most battles this means your finished: or by the Vulcan itself or by other enemies who ofcourse won 't let go of such an easy helples target. A new vid from MadGenius to give you an (exagerated) view on Vulcans OP impact force:
  19. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Yes, it works with all hulls, from the lightest till the heaviest. True, but the high vantage point also means you own a (lot) larger area to be targeted. For example in a Polygon battle a Dictator can 't avoid enemy fire in the pit. It sticks out too much. Best Goldhunter though.
  20. Lord-of-the-Snipers

    [NL] Dutch players

    Waarom moest je het bijna nieuwe record nou verpesten? :P
  21. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Slow but superb combo. Great idea if you like the kind of gameplay a heavy hull gives. Yes, Smoky paints are an issue. Even more so than for most other guns imo. Smoky doesn 't do that much damage per regular shot so when that damage gets halved: not good. (relying on crits is not really working) DD can fix this quite easily, but without them there are imo better "high damage from the start" weapons: Firebird, Vulcan, Hammer, Ricochet.
  22. Lord-of-the-Snipers

    Let's Discuss Smoky!

    It 's still ok, but you have to rely more on "steal kills" in that case. (so in DM 's you 'd better use DD) And without DD facing Smoky paints like Zeus: better make your last wish.
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