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Lord-of-the-Snipers

Tanker
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Everything posted by Lord-of-the-Snipers

  1. Lord-of-the-Snipers

    [FR] French players

    Aussi dans les Pays-Bas: Je Suis Charlie :( La liberté d'expression (par exemple le magazine "Charlie Hebdo") pour tous les temps! :excl:
  2. Lord-of-the-Snipers

    [NL] Dutch players

    ^^^ "the Force is strong with this one"
  3. Lord-of-the-Snipers

    V-LOG 29: New Looks and a hot Q&A!

    Kim Jong-ON? Godmode-ON?
  4. Lord-of-the-Snipers

    V-LOG 29: New Looks and a hot Q&A!

    That guy Ydzero just pulled my leg...big time! :D
  5. Lord-of-the-Snipers

    V-LOG 29: New Looks and a hot Q&A!

    The new supply will be the "invisibility" supply? Interesting to say the least.... edit:...and welcome back! :)
  6. Lord-of-the-Snipers

    Hornet and Failgun

  7. Lord-of-the-Snipers

    Let's Discuss Hornet!

    I do play with other hulls, take your pick: Hunter, Viking and Wasp. Though in the end I prefer the one that 's very recently renamed "poop". Good sh.t though! :D
  8. Lord-of-the-Snipers

    Destroy English

    Joe dont hef vingus?
  9. Lord-of-the-Snipers

    Destroy English

    Zi lite is out. Iz darrek plees hier nou. Hoop joe kom bak toemorro!
  10. Lord-of-the-Snipers

    Legends in Tanki Online

    Somebody who calls himself a "legend": will never be a "legend".
  11. Lord-of-the-Snipers

    Past / Present / Future of TANKI ONLINE

    :D
  12. Lord-of-the-Snipers

    Hornet and Failgun

    Not by far, really! But still... :D
  13. Lord-of-the-Snipers

    Hornet and Failgun

    Your welcome! :) Ofcourse this is just óne advice and on a strictly personal note. You could also for example take a Titan instead of a Hornet, and combine the Titan with the Smoky. That combo would focus completely on aiming/shooting and almost none at steering. Or take a Wasp and a Firebird, which combo would focus completely on steering and almost none at aiming. Only thing about the Wasp, is that I personally don 't consider it to be a beginners hull. It 's the most difficult hull to handle and it lacks HP/protection. Still it can be a good and inspiring option for a very quick learner. Many possible beginners combo 's, but the beauty of Hornet/Smoky IMO is that if you don 't like it after a while, you can easy go to any other combo. With not much damage done in crystals and experience. Hornet/Smoky IMO is a combo that requires good steering combined with well developed aiming skills to get the most out of it. It 's also a perfect combo to learn rocking/tipping, which means you drive forward, and than simultaneously brake and shoot. By doing those your hull will tip over and your shot will be released with a larger downwards angle. In this way you can hit for example hulls which are beneath you, which you otherwise could only hit with dangerous balancing acts on the edge. You can also shoot with a larger upwards angle if you drive backwards and than brake+shoot. The Hornet is easy going overall and not too difficult to handle. It gives you the full opportunity to see if you like speed (most skilled players do) and if not: you can always go slower and heavier with another hull. The Hornet also ranks without great gaps in Ranks. One of the reasons of it 's great popularity. Talking about weapons in my view the Smoky is simply the perfect trainer. Tanki Online has six weapons that require true aiming skills: Smoky, Thunder, Railgun, Hammer and Ricochet and Shaft. From these six weapons the two latter are very different from the other four. That 's why I focus on those two first. First Ricochet which weapon certainly requires aiming, but the fairly slow travelling plasma balls and richochet effect are very different from the straight shots from the other weapons. Second the Shaft which turret is completely in a league of it 's own. The arcade shot is a straight shot like the other four weapons have. But Shaft is all about the Scope shot. Which has almost no relation at all with the way you shoot with the other four. Both weapons can be very dangerous in the right hands, but I wouldn 't advice them to a beginner. You better start with straight and immediately impacting weapons, so you just have to focus on a good aim. You do see a lot of beginners with Shafts and certainly with Ricochets. I understand why it happens, because certainly at lower ranks both weapons are very strong. Low rankers mostly don 't have enough skills yet to avoid camping Shafts and the Rico when used as a short-range weapon like most low rankers do is very deadly. Personally I feel both weapons do more harm than good to a beginner who uses them. Both weapons are very specialistic and IMO should better be used after learning the basics of steering and aiming. (by doing that both weapons will also reveal their true strenghts) So we are left with four weapons. Smoky, Thunder, Railgun and since recently Hammer. Why pick the Smoky as the perfect trainer? First it is the turret with the fastest reload of these four. In other words you can keep on shooting, and if you can shoot a lot: you learn a lot. (that is, if you hit something once in a while... ;) ) The Smoky also has continuous fire and no special effects that you really have to take in account. Yup, Smoky has the critical, but this is still always a straight shot. Thunder is very similar to Smoky, but it has a slower reload so you shoot a lot less, and it has a special effect that you defintely have to take in account: Splash damage! I won 't write down all the ins and outs of this Splash damage but it certainly has a learning curve and that 's IMO why it 's better to start playing Thunder at M1, after building shooting/aiming experience with the Smoky M1. Hammer is a weapon that requires aiming skills, but TO didn 't make it easy. Which is fair by the way. It 's pretty hard to see were your pellets hit, certainly from a distance and because the pellets spread out (the spreading effect is not too extreme though at closer distances) it 's not a real sharp shooters tool. An empty clip forces you to take cover, which is good btw. and a necessary skill to learn: but all combined it 's certainly not a beginners turret. Again start IMO with it at M1 if you like the turret. Finally Railgun. The slow reload doesn 't make it a good basic trainer. Many beginners pick it because of the awesome power, understandable but not the best choice IMO. Another "trap" the Railgun has is that a Tanker who only camps with Rail can easily start to think he 's an awesome player. In reality he/she isn 't. Huge D/L 's are nice, but often don 't say much about your skills. In this case the camping Railgun player is just exploiting the huge power and he learned the peek-a-boo trick, where you start with reloading and just before the shot releases you go out of cover, aim and if succesfull hit your opponent. You can be very succesfull operating this way though: personally I find it boring and such a player doesn 't even have a clue how good this long-range weapon can be if you start to move with it! Ofcourse even a moblie Railgun player will camp for a while if he wants to or the battle situation asks for it, but soon enough he wil be off again. So why I still recommend the Railgun as a complementory training"tool"? First the slow reload. It teaches you patience and to pick out your victims with care. (the latter is not always the right thing do in team battles. Kill stealing is ok, but also don 't forget to prepare enemy hulls ready for dinner for your teammates...) Also besides the Shaft it 's the only true long-ranger. At a far distance an enemy hull, even a Mammoth, becomes a tiny target so you have to aim very carefully than. (the Thunder does a great job at long-ranging too, but certainly lacks the "feel" of precision the Railgun has) Another very important lesson the slow reload teaches you that every single shot counts! The best example I can think of is that an enemy short-ranger with a fast light hull is closing in at you. You know that you can fire only one shot at him with your Railgun and if you hit him you are most likely safe. That 's when you realize the most that every shot counts! Ok, Tanki has respawns so missing that opponent isn 't a complete disaster, but not respawning is almost in every situation the better solution. Let 's take the enemy close-ranger again, but now he has a Hunter and you have a Hornet/Rail combo. Again he 's closing in at you, but now you have a second defense besides your Rail shot. If you miss, you know you can outrun him. So as soon as you see him closing in, you start a retreat while at the same time you aim at him and take a shot. Even if you hit your enemy and it wasn 't enough to kill him, you will have created distance and time to go for the next almost certainly finishing shot. These examples above are much easier with a Smoky as defending weapon. You can fire more shots at your opponent and using the impact force when hitting the corners of the enemy hull slows his advance and can even make him miss a shot if he uses an "aiming" weapon. Though also with the Smoky every shot should count! At the same time the Smoky won 't give that same being hunted feeling as a just emptied Rail can give you. If you experience that feeling, but can cope with it because you have trust in the skills you developed along the way and you do keep calm and take action: you can at least call yourself an advanced player. ;) Well, that 's should be about it: I almost wrote some sort of guide here..... :wacko: ...... :D
  14. Lord-of-the-Snipers

    Hornet and Failgun

    Next update the Devs bring out should definitely be auto-aim on Firebird and Freeze! It 's almost impossible to hit your opponent with the wide cone in which it does damage...ROFL :D
  15. Lord-of-the-Snipers

    [NL] Dutch players

    Zo 'n spoiler klinkt eigenlijk best wel goed...yup, het is gewoon een heel goed idee! B)
  16. Lord-of-the-Snipers

    Hornet and Failgun

    Did you read mine? I was very clear that I think Smoky is the best teacher around. Railgun complements it. Ofcourse you need to learn some more when you are going for a short-range turret, but it won 't take you that long. The other way, going from short-range to a Smoky or any other weapon that requires aiming skills IMO is a lot harder. quote: "There's no autoaim" Can you even miss your enemy with the Firebird, really?? btw. most Firebirds I meet in battle don 't impress me that much. A majority of them are only rushing straight forwards to opponents spraying fire. Luckily for them the Firebird is extremely powerfull (at M2 and M3) Does rushing straight forward and pushing the spacebar require skill? Personally I see more skilled Freeze and Isida players, who seem to be more concerned with evading enemy fire by circle-strafing and other techniques...
  17. Lord-of-the-Snipers

    Let's Discuss Hornet!

    ...and I always thought that these guys were utterly convinced that the Wasp is the best hull ever and that the Hornet sucks: in that case, why does the Hornet need to be nerfed? :P
  18. Lord-of-the-Snipers

    Let's discuss Wasp!

    If you have the hull kit, you have the Hunter M2 if I 'm not mistaken. Hunter M2/Smoky M2 is a fantastic combo and very effective. Make it even more effective with some micro-upgrades. No need for Wasp IMO (though Wasp/Smoky is a fun combo) in that case.
  19. Lord-of-the-Snipers

    [NL] Dutch players

    Dit is een vrij goed lopende Conversation Club, maar toch ook weer niet zo goed dat er allemaal verschillende secties nodig zijn? Of je moet het indelen naar jouw keuze: interessant of niet interessant... (dan weet ik wel waar die posts van mij belanden :P )
  20. Lord-of-the-Snipers

    Let's discuss Wasp!

    Depends on your garage. Lots of turrets: Wasp (and vice versa) Personal choice: Smoky M2 Can be fitted on every hull...
  21. Lord-of-the-Snipers

    Hornet and Failgun

    If a beginner want to get skilled in TO, IMO he/she only need three ingredients: two basic ones, but you need the third to get the best result. You got to learn the two basics: steering and shooting. In time you (got to) will learn how to combine these two. You start with Hunter M0, but do switch to the Hornet M0 soon: now move and stay on the move... You also start with Smoky M0, which is fine though it is a little underpowered. Still no better way to quickly learn how to aim and shoot. Stick with Hornet M0/Smoky M0 and get the Smoky M1. Now you got some real good firepower! The Hornet and the Smoky are the basic ingredients IMO, they can teach you almost everything. If you know how to play well with this combo it 's IMO and experience easy to switch to any other combo available in Tanki Online... Hmm, almost forgot about the third ingredient, the one you do need to get the best result. Yes, @simonkid you guessed it right: the Railgun (with an R, the R of Resolute) Don 't use the Rail as your primary weapon though as a beginner: better take the Smoky for that IMO. Use the Railgun more occasionally. (the Smoky M1 can be used at least till the Thunder M1 appears, or if you use a micro-upgraded Smoky M1: far beyond that...) The Railgun: it 's the combination of the negative slow-reload and positive far-distance power that will teach you a thing or two that no other weapon is capable off. Using the Railgun will force you to take cover and learn the peek-a-boo, get "sharp" in shooting and to aim carefully with every powerfull but sparse shot. It will also force you to move to save your precious, but inbetween the reloads defenseless skin. In other words it can bring you close to being a complete Tanker. Calling the Railgun a Failgun is funny, but Far away from Reality.
  22. Lord-of-the-Snipers

    Let's Discuss XP, BP, and XP/BP Battles!

    A hopeful answer of Hazel-Rah about the recent auto-aim update/ increased flipping: http://en.tankiforum.com/index.php?showtopic=235926&page=3&do=findComment&comment=4232208
  23. Lord-of-the-Snipers

    [NL] Dutch players

    Het bloed komt nog uit mijn oren... btw. goed bericht denk ik, voor diegenen die wel eens Wasp of Hornet uit de garage halen. Het "geflipt worden" ;) wordt waarschijnlijk over enige tijd wat minder: http://en.tankiforum.com/index.php?showtopic=235926&page=3&do=findComment&comment=4232208
  24. Lord-of-the-Snipers

    [NL] Dutch players

    Kort, maar krachtig. Dat babygehuil maakt het wel af inderdaad! Parkourpaint: mooi man! (maar wel extra pijnlijk als je dan zo flipt... ;) )
  25. Lord-of-the-Snipers

    [NL] Dutch players

    ^ I might give into the temptation this final weekend. Price keeps dropping. Did a Dusseldorf DM XP this evening and it was crowded with them XT 's. Saw one with Hohloma, pretty nice...yours "Chippy" looks good too! edit: geinig, zat nog volledig in de "English-mode", ik laat het maar zo.
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