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Lord-of-the-Snipers

Tanker
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Everything posted by Lord-of-the-Snipers

  1. Lord-of-the-Snipers

    Let's discuss Wasp!

    First I like the praise you give for Hornet 's balanced unlock ranks, in the contrary to Wasp 's 13 rank wide M1-M2 gap: thanks for that. B) quote: "why would you buy Wasp at all if you didn't want the M3?" Well, you are IMO partly right. I really believe that if you are into speed and light hulls one should never ever skip the Wasp M1. It 's a great small hull for an amazing price! Combine the Wasp M1 with the Smoky M1 and for only a very cheap 24.200 crystals you got a superb light-hull combo, which can last for many ranks: with the proper skills that is... Sprinkle it with some micro-upgrades and it becomes really tasty! :) I added the Wasp M2 to the "ideal light-hull upgrade list" because it is simply a better hull overal than the Hornet M2. This is ofcourse only applicable in the ideal situation, in which a Tanker has the crystals to buy the equipment. In normal situations the Wasp M2 could better be skipped: that only if you are not interested in the Wasp M3 at all ofcourse... :P A Hornet M2 player would indeed only have to "survive" two ranks, Colonel and Brigadier, to unlock the Hornet M3 at MJ General. So yes, the Wasp M2 can be seen as a less logical addition to my list. ;)
  2. No, I don 't think it 's the end of DM. Less popular but still plenty of them around. But I agree with you that CP is on the rise. Main reason IMO is that you often don 't need the same amount of skill as is required in DM. And for example a Polygon CP gets (ab)used to Rank fast.
  3. Lord-of-the-Snipers

    [Issue 31] Takeovers

    Second that, but it 's a part of the game.
  4. R.I.P. Crystal boxes. ^_^ Happiest moment of 2014. Want to know the real reason why crystal boxes got removed? http://en.tankiforum.com/index.php?showtopic=241702&page=11&do=findComment&comment=4297150 :D A good piece, a nice Prelude on the next article of your TO History series! :)
  5. Good article about a good and versatile Map! It 's not played very often indeed, though it 's relatively quite popular amongst high-ranked Pro Battle players.
  6. Lord-of-the-Snipers

    [Issue 31] Maps That Once Were! II

    Good job! Surely don 't miss Moon-Silence. What the .... was so silence about it? Can still here those awful space-sounds in my mind! :P Wasn 't too fond on the actual gameplay either, just fun for a few times. Do have some early Tanker memories on Gallery. I remember I was quite excited to "climb" these high arcs. A similar kind of feeling when a Tanker for the first time enters Madness...
  7. Lord-of-the-Snipers

    [Issue 31] Dissected: Thunder

    Dissecting a Thunder...what happened to respect in this world... :( Well, it was worth it. Excellent job by !
  8. Lord-of-the-Snipers

    Let's Discuss Vulcan!

    As the Vulcan is at this moment: certainly a very good combo. Vulcan M2 at Second Lt. and next Hunter M2 at Captain: comfortably close.
  9. Lord-of-the-Snipers

    Open testing of Vulcan!

    Second that. It would be "off" the whole time... ;) Without gyroscopic aim it would be most definitely the next turret in my garage. That would be a M2 Vulcan at a low-ranked alt account. (talking about a Rank gap: will definitely be big steps micro-upgradable this Vulcan at M2) Gyroscopic aim is what distinguishes the Vulcan from the other turrets, so little chance this switch on/off option gets implemented. :mellow:
  10. Lord-of-the-Snipers

    Open testing of Vulcan!

    True, but that 's just the way it is. It 's a matter of picking a time when few players are online. Trying it now will only lead to frustration.
  11. Lord-of-the-Snipers

    [NL] Dutch players

    Mooi, ik wacht de filmpjes af! ...en ik ben blij, maar óók ietwat melancholisch: dit is namelijk de laatste keer dat ik dit weekend beleef... :( ... ;)
  12. Joking aside...I think the slight reduction of Smoky 's impact force isn 't half as bad as often get 's exaggerated. The Devs seemed to be thinking that it needed a nerf. Not because of the flipping issue IMO because I really don 't see the correlation. No, just because it was seemingly too strong overal in their view. Well, I don 't agree with it and would rather have seen it unchanged as a Smoky user myself. But in my experience Smoky 's impact force still does the job of shooting opponents off aim very well. If it did get underpowered however...I would like to see a slight increase in Smoky 's normal damage or critical damage in a nearby future. I could live with that... :D
  13. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Tiger with it 's standard 30% will probably become popular, Nano will do well too. a MU 'd Nano does also 30% Smoky... :mellow: ...and a MU 'd Tiger does 50% Smoky... :(.....S.O.S....
  14. Lord-of-the-Snipers

    Let's Discuss Vulcan!

    Overheating will indeed be less of an issue for a dedicated health pack user: that 's IMO pretty bad. The reload could be slowed down, certaintly the impact. Is already being worked on: http://en.tankiforum.com/index.php?showtopic=241702&page=11&do=findComment&comment=4297075 Paints against Vulcan will be introduced on the same day that the Vulcan gets it 's official release in the game. No repeat of Hammer and it 's protective paints. Still not clear after an evening of testing if this is going to be a noob 's turret or if it could also be a skilled Tanker 's turret: probably both. (similar to IMO the way Ricochet gets used)
  15. Lord-of-the-Snipers

    [NL] Dutch players

    Gaan we diep doen.... ;)
  16. Lord-of-the-Snipers

    [NL] Dutch players

    hier komt niets, mag verwijderd worden a.u.b. en s.v.p.
  17. Lord-of-the-Snipers

    Let's discuss Wasp!

    M1 Hornet doesn 't suck...but compared to the Wasp M1 it 's not that good, and Wasp M1 has the advantage of an early unlock. (though with high recoil turrets Hornet M1 will do a better job) The Hornet becomes a fine hull at M2 and that already at Second LT! Which indeed gives you plenty of time to save for the Colonel 's M2 Wasp. An "ideal" upgrade line of light hulls could be in my view: Hornet M0 Wasp M1 Hornet M2 Wasp M2 Hornet M3 With the Hornet M3 in the garage you are all set. Now I hear some Trom Tankers say: "but you forgot the Wasp M3!!!" Nope, I didn 't... :P
  18. In which Map did you loose it?
  19. Lord-of-the-Snipers

    [NL] Dutch players

    Ja, gevonden! :) Best wel een catchy nummer!
  20. Lord-of-the-Snipers

    Open testing of Vulcan!

    Especially impact could use a "little" nerf. This test-Vulcan doesn 't flip. Nope, it sort of rolls... :wacko:
  21. Lord-of-the-Snipers

    Open testing of Vulcan!

    Yes, you can but only with small degrees if the Vulcan is firing. The gyroscopic effect/auto-aim has a sort of sticky effect.
  22. Lord-of-the-Snipers

    [NL] Dutch players

    Trek je niets aan van dat soort figuren. Blijf gewoon lekker je filmpjes plaatsen: ook op dit topic! Die XP battle was lekker hoor, het woord "soepel" past goed bij jou speelstijl! B) edit: wat is de naam van de song/soundtrack?
  23. Lord-of-the-Snipers

    V-LOG 31 — Hot new looks for your tank and smartphone!

    True :) (Ydzero and his test box vidz: great job!) The new idea about the system that ends Battles with obvious outcome sooner sounds excellent. I really hope it will mean a quicker end to a senseless battle so we Tankers can move on to another, hopefully better one as fast as possible. The way the auto-aim 's update flipping issue got fixed is still a topic for hot debate on the forum: don 't know what (technical) problems a for example reducing of the impact force effect on only light hulls would have had, which IMO sounds like a better solution: still the slight nerf on the Rail and the Smoky does the job. I 'm a huge fan of both weapons and while I don 't see why the Smoky needed a nerf in relation to the flipping, the nerf isn 't too bad at all. Both weapons IMO and experience still perform very well. And Smoky can still shoot an opponent off-aim. Next (huge) candidates for a nerf on impact force are Hammer and Vulcan: that new Vulcan makes light hulls dance, and not for joy...
  24. Lord-of-the-Snipers

    Let’s discuss updated rank limits for higher ranks

    I completely agree with you on the Private Battle issue. Still hoping they will change this back to what it was: freely available to everyone, no need for a Pro Pass. I 'm confident this would be hugely appreciated by us Tankers: but I don 't expect it to happen anymore. It 's a done deal I guess. However I agree with these new Rank limits. Free choice does sound very nice, but look at all the team battles that become unbalanced very soon. M1 's amongst M3 's in a team really doesn 't make much sense. Maybe mixing M1 's with M3 's is not such an issue in DM 's, but I don 't know if it would be such a good experience for lesser skilled M1 players. With the new rank limits at least equipment differences become less of a problem. And for the overal gameplay I think that 's good. A Major can create a battle in which Generalissimo 's can also participate. IMO that 's still quite a range. Eleven ranks is still quite decent. It would be great though if Tanki would make Parkour a gamemode without Rank Limits. In Parkour it 's not about the score at all, so I don 't see why this couldn 't become a reality. Thinking of it: maybe in this way Parkour can become a great opportunity for Clan training as well. Without Rank Limits everyone can play together, so why not? (btw. I 'm not into Parkour so I could be completely wrong about the Clan thing I mentioned)
  25. Lord-of-the-Snipers

    Let's Discuss Smoky!

    Smoky is still going strong. A nerf is never nice, but I hardly feel the difference.
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